This is a discussion on Skill Fixes, questions, requests and answers within the L2Off Archives forums, part of the Lineage 2 - Official category; There are a lot threads about fixes for some skills, please post Yours here, to keep the forums clean. If ...
Here is a sintaxis of a lot of info that is spread on the forum i thought might by helpfull to have a quick access to.
This is a list of links and to those we should thanks to for developing and sharing like they do.
Since i luck of the knowledgment to be a developer i try to help in the only way i can. hope it helps.
.
*Server TUTORIALhttp://forum.ragezone.com/f185/l2-server-setup-guide-noobs-56736/
*Pet quest fix
http://forum.ragezone.com/showthread...ight=pet+quest
*Client C1
MakaveliTha's C1 server files
http://www.johannesseine.de/L2C1Server/Chron1.rar
*Update C1 / C3 servr patch
by pandragon
http://rapidshare.de/files/4715688/C...ragon.rar.html
*C3 files
By CassianPry
http://rapidshare.de/files/3338972/C...cript.rar.html
http://rapidshare.de/files/3404682/C3Goodfixes.rar.html
*hatchling/Strider questby Demonas
http://193.111.101.49/fairy_mymyu.rar
*Pet quest fix
http://forum.ragezone.com/showthread...ight=pet+quest
*C3 server Files (used by 173sf) in the ftp chineseby coyote14
ftp://61.151.239.89
User:gongxiang
pass:gongxiang
*C3 geodata test
by pandragon
http://www.tiiiight.com/GeoData.rar
*toolsby Demonas
http://forum.ragezone.com/attachment...2&d=1125846544
*To Create a Custom NPC Merchant--Server side files:Check posts by Magister:
http://forum.ragezone.com/f183/custom-shop-creation-53826/
*Change Enchant items rates
By Rodier
http://forum.ragezone.com/f186/sharing-safe-way-get-enchanted-75172/
*NPC selling Quest Items
by pandragon
http://forum.ragezone.com/f185/add-quest-items-luxury-shop-84099/
*C4 client update
By Rom[A]x
http://testserver.lineage2.co.kr/Cli..._ch4.part1.rar
http://testserver.lineage2.co.kr/Cli..._ch4.part2.rar
*set up Siege cmds
by BigBoy1
http://forum.ragezone.com/showpost.p...&postcount=121
by LoDL2 (for castle of Gludio)
//attack gludio_castle clannamehere
//set_quick_siege gludio_castle 5
and if you just wanna open it up for people to register its
//set_siege - then it will instruct you on what else to do...
*Clan level up items
by Papaleguas
3 id items quest clan level...
id 3870 - item clan level 5
id 3874 - item clan level 4
id 1419 - item clan level 3
*If you fuck it up when entering an incorrect file as DB File.By cThN01
use regedit and delete from HKEY_LOCAL_MACHINE\SOFTWARE\PROJECT_L2 section L2LOG
*Skill fix: punch of doom
By LoDL2
Code:skill_begin skill_name = [s_punch_of_doom] /* [?? ?? ?] */ skill_id = 81 level = 1 operate_type = A2 magic_level = 55 effect = {{i_p_attack_over_hit;3664**;{p_block_act**** operate_cond = {{equip_weapon;{dualfist****** is_magic = 0 mp_consume2 = 0 hp_consume = 399 cast_range = 50 effective_range = 200 skill_hit_time = 1.36 skill_cool_time = 0.44 skill_hit_cancel_time = 0.5 reuse_delay = 120 activate_rate = -1 lv_bonus_rate = 0 basic_property = con abnormal_time = 9 abnormal_lv = 1 abnormal_type = stun attribute = attr_none effect_point = -344 target_type = enemy affect_scope = single next_action = attack abnormal_visual_effect = ave_stun skill_end skill_begin skill_name = [s_punch_of_doom1] /* [?? ?? ?] */ skill_id = 81 level = 2 operate_type = A2 magic_level = 64 effect = {{i_p_attack_over_hit;4901**;{p_block_act**** operate_cond = {{equip_weapon;{dualfist****** is_magic = 0 mp_consume2 = 0 hp_consume = 555 cast_range = 50 effective_range = 200 skill_hit_time = 1.36 skill_cool_time = 0.44 skill_hit_cancel_time = 0.5 reuse_delay = 120 activate_rate = -1 lv_bonus_rate = 0 basic_property = con abnormal_time = 9 abnormal_lv = 1 abnormal_type = stun attribute = attr_none effect_point = -544 target_type = enemy affect_scope = single next_action = attack abnormal_visual_effect = ave_stun skill_end skill_begin skill_name = [s_punch_of_doom2] /* [?? ?? ?] */ skill_id = 81 level = 3 operate_type = A2- magic_level = 74 effect = {{i_p_attack_over_hit;6427**;{p_block_act**** operate_cond = {{equip_weapon;{dualfist****** is_magic = 0 mp_consume2 = 0 hp_consume = 711 cast_range = 50 effective_range = 200 skill_hit_time = 1.36 skill_cool_time = 0.44 skill_hit_cancel_time = 0.5 reuse_delay = 120 activate_rate = -1 lv_bonus_rate = 0 basic_property = con abnormal_time = 9 abnormal_lv = 1 abnormal_type = stun attribute = attr_none effect_point = -744 target_type = enemy affect_scope = single next_action = attack abnormal_visual_effect = ave_stun skill_end
Last edited by KhulShalKrum; 08-10-05 at 09:51 AM.
very nice.....btw...*hatchling/Strider questby Demonas
http://193.111.101.49/fairy_mymyu.rar
is broken link
Punch of Doom is acutally
I just had it like that at the time because I was thinking about letting it be another stun for tyrants but meh I ended up going back to normal...so this is the normal one...Code:skill_begin skill_name = [s_punch_of_doom] /* [?? ?? ?] */ skill_id = 81 level = 1 operate_type = A3 magic_level = 55 effect = {{i_p_attack_over_hit;3664**;{p_block_act**** operate_cond = {{equip_weapon;{dualfist****** is_magic = 0 mp_consume2 = 0 hp_consume = 399 cast_range = 50 effective_range = 200 skill_hit_time = 1.36 skill_cool_time = 0.44 skill_hit_cancel_time = 0.5 reuse_delay = 120 activate_rate = -1 lv_bonus_rate = 0 basic_property = con abnormal_time = 9 abnormal_lv = 1 abnormal_type = stun attribute = attr_none effect_point = -344 target_type = enemy affect_scope = single next_action = attack abnormal_visual_effect = ave_stun skill_end skill_begin skill_name = [s_punch_of_doom1] /* [?? ?? ?] */ skill_id = 81 level = 2 operate_type = A3 magic_level = 64 effect = {{i_p_attack_over_hit;4901**;{p_block_act**** operate_cond = {{equip_weapon;{dualfist****** is_magic = 0 mp_consume2 = 0 hp_consume = 555 cast_range = 50 effective_range = 200 skill_hit_time = 1.36 skill_cool_time = 0.44 skill_hit_cancel_time = 0.5 reuse_delay = 120 activate_rate = -1 lv_bonus_rate = 0 basic_property = con abnormal_time = 9 abnormal_lv = 1 abnormal_type = stun attribute = attr_none effect_point = -544 target_type = enemy affect_scope = single next_action = attack abnormal_visual_effect = ave_stun skill_end skill_begin skill_name = [s_punch_of_doom2] /* [?? ?? ?] */ skill_id = 81 level = 3 operate_type = A3 magic_level = 74 effect = {{i_p_attack_over_hit;6427**;{p_block_act**** operate_cond = {{equip_weapon;{dualfist****** is_magic = 0 mp_consume2 = 0 hp_consume = 711 cast_range = 50 effective_range = 200 skill_hit_time = 1.36 skill_cool_time = 0.44 skill_hit_cancel_time = 0.5 reuse_delay = 120 activate_rate = -1 lv_bonus_rate = 0 basic_property = con abnormal_time = 9 abnormal_lv = 1 abnormal_type = stun attribute = attr_none effect_point = -744 target_type = enemy affect_scope = single next_action = attack abnormal_visual_effect = ave_stun skill_end
Hello!
Any1 can post again it:
Bad link =/Code:*C4 client update By Rom[A]x http://testserver.lineage2.co.kr/Cli..._ch4.part1.rar http://testserver.lineage2.co.kr/Cli..._ch4.part2.rar *C3 geodata test by pandragon http://www.tiiiight.com/GeoData.rar
Pleaseeeeeeee i needddddddddd it.. Ty :D
Hello to everybody!
Well my problem is as follows: I play L2 on a L2OFF Server, which es a C1 modded to C3 (in order to conserve the accounts, so no reset :D). Several details of the game were lost when the upgrade to C3 took place, and in time some were fixed.
The Root-Sleep-Stun-Poison Visual Effects doesn't work in this server and I`m asking for help on what should I do to view these animations. I`ve tried everything, patches from other servers, .dat editing, but nothing happened. Just a few days back I was able to play the Monster Magic Attack Animation and I was wondering if I could help fix these animations now, but i've had no luck.
Sorry for my large post, it's my first one on this forum, and I'd be very pleased if someone could help me with this problem. Something that encouraged me to find the solution here, was this link: http://forum.ragezone.com/showthread...ight=Animation
Thank you all!
erm cant connect to the ftp for
down or just busy?*C3 server Files (used by 173sf) in the ftp chineseby coyote14
ftp://61.151.239.89
User:gongxiang
pass:gongxiang
http://193.111.101.49/fairy_mymyu.rar
Yeappp BROKEN LINK PEOPLE :crash: :crash:
We need help A.S.A.P:zorro: :zorro:
Strider quest :P
Edit: Most probs fixed.
There's a crapload of .exes in the Script folder. Am I supposed to using any of them at any time?
Last edited by Daikonos; 20-02-06 at 09:12 PM.
Everything and nothing exist. Therefore, why am I standing here?!?
Please if anyone has the working geodata for either
Dance of Vampire(Bladedancer skill) or Nightmare leather armor hp restore bonus, if I have one I can fix them both.
Thanks for your time.
@Daikonos:
No, but it's handy to test the integrity of your scripts... Although these Exe's might be still lingering 'round from C1...
@Excelion:
Don't worry bout it, they don't work, you using C4?
@nikkel:
Sorry, which area is that?
My server has a problem where the bonus from the Nightmare Leather Armor(unsealed light set) and I would like the script for it pretty please
The problem is this doesn't work: 3% of damage inflicted on an opponent per hit is supposed to give that 3% back as HP to your character from every close range melee attack.
the same kind of interaction happens with dance of vampire(bd skill)
That is the problem, I have heard that if I get the script for the blade dancer skill "dance of vampre", that can also be used to mend the armor problem. So if anyone has the script for either or both I would love to get it!
-Thanks heaps.
hi, i have a little problem.
in C4 the skill of tyrant punch of doom has been modified, now the skill have a probability fo stun, and i don't know how make the script with a probability :(
Actually i have this script with new power an hp consume:
Code:skill_begin skill_name = [s_punch_of_doom] /* [破灭之击] */ skill_id = 81 level = 1 operate_type = A3 magic_level = 55 effect = {{i_p_attack_over_hit;4580};{p_block_act}} operate_cond = {{equip_weapon;{dualfist}}} is_magic = 0 mp_consume2 = 0 hp_consume = 399 cast_range = 50 effective_range = 200 skill_hit_time = 1.36 skill_cool_time = 0.44 skill_hit_cancel_time = 0.5 reuse_delay = 120 activate_rate = -1 lv_bonus_rate = 0 basic_property = con abnormal_time = 9 abnormal_lv = 1 abnormal_type = stun attribute = attr_none effect_point = -344 target_type = enemy affect_scope = single next_action = attack abnormal_visual_effect = ave_stun skill_end skill_begin skill_name = [s_punch_of_doom1] /* [破灭之击] */ skill_id = 81 level = 2 operate_type = A3 magic_level = 64 effect = {{i_p_attack_over_hit;6332};{p_block_act}} operate_cond = {{equip_weapon;{dualfist}}} is_magic = 0 mp_consume2 = 0 hp_consume = 455 cast_range = 50 effective_range = 200 skill_hit_time = 1.36 skill_cool_time = 0.44 skill_hit_cancel_time = 0.5 reuse_delay = 120 activate_rate = -1 lv_bonus_rate = 0 basic_property = con abnormal_time = 9 abnormal_lv = 1 abnormal_type = stun attribute = attr_none effect_point = -544 target_type = enemy affect_scope = single next_action = attack abnormal_visual_effect = ave_stun skill_end skill_begin skill_name = [s_punch_of_doom2] /* [破灭之击] */ skill_id = 81 level = 3 operate_type = A3 magic_level = 72 effect = {{i_p_attack_over_hit;9132};{p_block_act}} operate_cond = {{equip_weapon;{dualfist}}} is_magic = 0 mp_consume2 = 0 hp_consume = 499 cast_range = 50 effective_range = 200 skill_hit_time = 1.36 skill_cool_time = 0.44 skill_hit_cancel_time = 0.5 reuse_delay = 120 activate_rate = -1 lv_bonus_rate = 0 basic_property = con abnormal_time = 9 abnormal_lv = 1 abnormal_type = stun attribute = attr_none effect_point = -744 target_type = enemy affect_scope = single next_action = attack abnormal_visual_effect = ave_stun skill_end
anyone have some idea on how to fix the issue with mortal blow skill? (the one that negates the heavy armod def.)
any ideas?