Welcome to the RaGEZONE - MMORPG development forums.

Skill Fixes, questions, requests and answers

This is a discussion on Skill Fixes, questions, requests and answers within the L2Off Archives forums, part of the Lineage 2 - Official category; There are a lot threads about fixes for some skills, please post Yours here, to keep the forums clean. If ...

Page 1 of 2 12 LastLast
Results 1 to 15 of 26
  1. #1
    Opus Dei
    Rank
    Member +
    Join Date
    May 2004
    Posts
    303
    Liked
    1

    Post Skill Fixes, questions, requests and answers

    Click
    There are a lot threads about fixes for some skills, please post Yours here, to keep the forums clean.
    If You wish to rant or flame someone, dont bother, Your post will be deleted.
    Only questions and answers here.

  2. #2
    Hardcore Member
    Rank
    Member
    Join Date
    Sep 2004
    Location
    Bulgaria
    Posts
    145
    Liked
    0
    Last edited by StrEagle; 16-09-05 at 03:19 PM.
    Strike Eagle

  3. #3
    Member
    Rank
    Member
    Join Date
    Sep 2005
    Posts
    32
    Liked
    0
    Here is a sintaxis of a lot of info that is spread on the forum i thought might by helpfull to have a quick access to.
    This is a list of links and to those we should thanks to for developing and sharing like they do.
    Since i luck of the knowledgment to be a developer i try to help in the only way i can. hope it helps.
    .
    *Server TUTORIALhttp://forum.ragezone.com/f185/l2-server-setup-guide-noobs-56736/
    *Pet quest fix
    http://forum.ragezone.com/showthread...ight=pet+quest
    *Client C1
    MakaveliTha's C1 server files
    http://www.johannesseine.de/L2C1Server/Chron1.rar
    *Update C1 / C3 servr patch
    by pandragon
    http://rapidshare.de/files/4715688/C...ragon.rar.html
    *C3 files
    By CassianPry
    http://rapidshare.de/files/3338972/C...cript.rar.html
    http://rapidshare.de/files/3404682/C3Goodfixes.rar.html
    *hatchling/Strider questby Demonas
    http://193.111.101.49/fairy_mymyu.rar
    *Pet quest fix
    http://forum.ragezone.com/showthread...ight=pet+quest
    *C3 server Files (used by 173sf) in the ftp chineseby coyote14
    ftp://61.151.239.89
    User:gongxiang
    pass:gongxiang
    *C3 geodata test
    by pandragon
    http://www.tiiiight.com/GeoData.rar
    *toolsby Demonas
    http://forum.ragezone.com/attachment...2&d=1125846544
    *To Create a Custom NPC Merchant--Server side files:Check posts by Magister:
    http://forum.ragezone.com/f183/custom-shop-creation-53826/
    *Change Enchant items rates
    By Rodier
    http://forum.ragezone.com/f186/sharing-safe-way-get-enchanted-75172/
    *NPC selling Quest Items
    by pandragon
    http://forum.ragezone.com/f185/add-quest-items-luxury-shop-84099/
    *C4 client update
    By Rom[A]x
    http://testserver.lineage2.co.kr/Cli..._ch4.part1.rar
    http://testserver.lineage2.co.kr/Cli..._ch4.part2.rar
    *set up Siege cmds
    by BigBoy1
    http://forum.ragezone.com/showpost.p...&postcount=121
    by LoDL2 (for castle of Gludio)
    //attack gludio_castle clannamehere
    //set_quick_siege gludio_castle 5
    and if you just wanna open it up for people to register its
    //set_siege - then it will instruct you on what else to do...
    *Clan level up items
    by Papaleguas
    3 id items quest clan level...
    id 3870 - item clan level 5
    id 3874 - item clan level 4
    id 1419 - item clan level 3
    *If you fuck it up when entering an incorrect file as DB File.By cThN01
    use regedit and delete from HKEY_LOCAL_MACHINE\SOFTWARE\PROJECT_L2 section L2LOG
    *Skill fix: punch of doom
    By LoDL2
    Code:
    skill_begin	skill_name = [s_punch_of_doom]	/* [?? ?? ?] */	skill_id = 81	level = 1	operate_type = A2	magic_level = 55	effect = {{i_p_attack_over_hit;3664**;{p_block_act****	operate_cond = {{equip_weapon;{dualfist******	is_magic = 0	mp_consume2 = 0	hp_consume = 399	cast_range = 50	effective_range = 200	skill_hit_time = 1.36	skill_cool_time = 0.44	skill_hit_cancel_time = 0.5	reuse_delay = 120	activate_rate = -1	lv_bonus_rate = 0	basic_property = con	abnormal_time = 9	abnormal_lv = 1	abnormal_type = stun	attribute = attr_none	effect_point = -344	target_type = enemy	affect_scope = single	next_action = attack	abnormal_visual_effect = ave_stun	skill_end
    skill_begin	skill_name = [s_punch_of_doom1]	/* [?? ?? ?] */	skill_id = 81	level = 2	operate_type = A2	magic_level = 64	effect = {{i_p_attack_over_hit;4901**;{p_block_act****	operate_cond = {{equip_weapon;{dualfist******	is_magic = 0	mp_consume2 = 0	hp_consume = 555	cast_range = 50	effective_range = 200	skill_hit_time = 1.36	skill_cool_time = 0.44	skill_hit_cancel_time = 0.5	reuse_delay = 120	activate_rate = -1	lv_bonus_rate = 0	basic_property = con	abnormal_time = 9	abnormal_lv = 1	abnormal_type = stun	attribute = attr_none	effect_point = -544	target_type = enemy	affect_scope = single	next_action = attack	abnormal_visual_effect = ave_stun	skill_end
    skill_begin	skill_name = [s_punch_of_doom2]	/* [?? ?? ?] */	skill_id = 81	level = 3	operate_type = A2-	magic_level = 74	effect = {{i_p_attack_over_hit;6427**;{p_block_act****	operate_cond = {{equip_weapon;{dualfist******	is_magic = 0	mp_consume2 = 0	hp_consume = 711	cast_range = 50	effective_range = 200	skill_hit_time = 1.36	skill_cool_time = 0.44	skill_hit_cancel_time = 0.5	reuse_delay = 120	activate_rate = -1	lv_bonus_rate = 0	basic_property = con	abnormal_time = 9	abnormal_lv = 1	abnormal_type = stun	attribute = attr_none	effect_point = -744	target_type = enemy	affect_scope = single	next_action = attack	abnormal_visual_effect = ave_stun	skill_end
    Last edited by KhulShalKrum; 08-10-05 at 09:51 AM.

  4. #4
    Hardcore Member
    Rank
    Member
    Join Date
    May 2004
    Posts
    138
    Liked
    0
    very nice.....btw...*hatchling/Strider questby Demonas
    http://193.111.101.49/fairy_mymyu.rar
    is broken link

  5. #5
    Member
    Rank
    Member
    Join Date
    Oct 2004
    Location
    Atlanta
    Posts
    61
    Liked
    0
    Punch of Doom is acutally

    Code:
    skill_begin	skill_name = [s_punch_of_doom]	/* [?? ?? ?] */	skill_id = 81	level = 1	operate_type = A3	magic_level = 55	effect = {{i_p_attack_over_hit;3664**;{p_block_act****	operate_cond = {{equip_weapon;{dualfist******	is_magic = 0	mp_consume2 = 0	hp_consume = 399	cast_range = 50	effective_range = 200	skill_hit_time = 1.36	skill_cool_time = 0.44	skill_hit_cancel_time = 0.5	reuse_delay = 120	activate_rate = -1	lv_bonus_rate = 0	basic_property = con	abnormal_time = 9	abnormal_lv = 1	abnormal_type = stun	attribute = attr_none	effect_point = -344	target_type = enemy	affect_scope = single	next_action = attack	abnormal_visual_effect = ave_stun	skill_end
    skill_begin	skill_name = [s_punch_of_doom1]	/* [?? ?? ?] */	skill_id = 81	level = 2	operate_type = A3	magic_level = 64	effect = {{i_p_attack_over_hit;4901**;{p_block_act****	operate_cond = {{equip_weapon;{dualfist******	is_magic = 0	mp_consume2 = 0	hp_consume = 555	cast_range = 50	effective_range = 200	skill_hit_time = 1.36	skill_cool_time = 0.44	skill_hit_cancel_time = 0.5	reuse_delay = 120	activate_rate = -1	lv_bonus_rate = 0	basic_property = con	abnormal_time = 9	abnormal_lv = 1	abnormal_type = stun	attribute = attr_none	effect_point = -544	target_type = enemy	affect_scope = single	next_action = attack	abnormal_visual_effect = ave_stun	skill_end
    skill_begin	skill_name = [s_punch_of_doom2]	/* [?? ?? ?] */	skill_id = 81	level = 3	operate_type = A3	magic_level = 74	effect = {{i_p_attack_over_hit;6427**;{p_block_act****	operate_cond = {{equip_weapon;{dualfist******	is_magic = 0	mp_consume2 = 0	hp_consume = 711	cast_range = 50	effective_range = 200	skill_hit_time = 1.36	skill_cool_time = 0.44	skill_hit_cancel_time = 0.5	reuse_delay = 120	activate_rate = -1	lv_bonus_rate = 0	basic_property = con	abnormal_time = 9	abnormal_lv = 1	abnormal_type = stun	attribute = attr_none	effect_point = -744	target_type = enemy	affect_scope = single	next_action = attack	abnormal_visual_effect = ave_stun	skill_end
    I just had it like that at the time because I was thinking about letting it be another stun for tyrants but meh I ended up going back to normal...so this is the normal one...

  6. #6
    lstar
    Guest
    Hello!

    Any1 can post again it:

    Code:
    *C4 client update
    By Rom[A]x
    http://testserver.lineage2.co.kr/Cli..._ch4.part1.rar
    http://testserver.lineage2.co.kr/Cli..._ch4.part2.rar
    
    *C3 geodata test
    by pandragon
    http://www.tiiiight.com/GeoData.rar
    Bad link =/

    Pleaseeeeeeee i needddddddddd it.. Ty :D

  7. #7
    Newbie
    Rank
    Member
    Join Date
    Oct 2005
    Posts
    4
    Liked
    0
    Hello to everybody!
    Well my problem is as follows: I play L2 on a L2OFF Server, which es a C1 modded to C3 (in order to conserve the accounts, so no reset :D). Several details of the game were lost when the upgrade to C3 took place, and in time some were fixed.
    The Root-Sleep-Stun-Poison Visual Effects doesn't work in this server and I`m asking for help on what should I do to view these animations. I`ve tried everything, patches from other servers, .dat editing, but nothing happened. Just a few days back I was able to play the Monster Magic Attack Animation and I was wondering if I could help fix these animations now, but i've had no luck.
    Sorry for my large post, it's my first one on this forum, and I'd be very pleased if someone could help me with this problem. Something that encouraged me to find the solution here, was this link: http://forum.ragezone.com/showthread...ight=Animation
    Thank you all!

  8. #8
    Member
    Rank
    Member
    Join Date
    Dec 2004
    Location
    sumwere around there?
    Posts
    82
    Liked
    0
    erm cant connect to the ftp for

    *C3 server Files (used by 173sf) in the ftp chineseby coyote14
    ftp://61.151.239.89
    User:gongxiang
    pass:gongxiang
    down or just busy?

  9. #9
    Registered
    Rank
    Member
    Join Date
    Feb 2006
    Posts
    23
    Liked
    0
    http://193.111.101.49/fairy_mymyu.rar


    Yeappp BROKEN LINK PEOPLE :crash: :crash:

    We need help A.S.A.P:zorro: :zorro:

    Strider quest :P

  10. #10
    Member
    Rank
    Member
    Join Date
    Nov 2004
    Location
    In the void...
    Posts
    35
    Liked
    0
    Edit: Most probs fixed.

    There's a crapload of .exes in the Script folder. Am I supposed to using any of them at any time?
    Last edited by Daikonos; 20-02-06 at 09:12 PM.
    Everything and nothing exist. Therefore, why am I standing here?!?

  11. #11
    Newbie
    Rank
    Member
    Join Date
    Mar 2006
    Posts
    2
    Liked
    0

    Dance of Vampire/Nightmare leather hp restore

    Please if anyone has the working geodata for either

    Dance of Vampire(Bladedancer skill) or Nightmare leather armor hp restore bonus, if I have one I can fix them both.

    Thanks for your time.

  12. #12
    Member
    Rank
    Member
    Join Date
    Jan 2005
    Posts
    91
    Liked
    0
    @Daikonos:
    No, but it's handy to test the integrity of your scripts... Although these Exe's might be still lingering 'round from C1...
    @Excelion:
    Don't worry bout it, they don't work, you using C4?
    @nikkel:
    Sorry, which area is that?

  13. #13
    Newbie
    Rank
    Member
    Join Date
    Mar 2006
    Posts
    2
    Liked
    0

    I need just the scripts for...

    My server has a problem where the bonus from the Nightmare Leather Armor(unsealed light set) and I would like the script for it pretty please

    The problem is this doesn't work: 3% of damage inflicted on an opponent per hit is supposed to give that 3% back as HP to your character from every close range melee attack.

    the same kind of interaction happens with dance of vampire(bd skill)

    That is the problem, I have heard that if I get the script for the blade dancer skill "dance of vampre", that can also be used to mend the armor problem. So if anyone has the script for either or both I would love to get it!

    -Thanks heaps.

  14. #14
    Newbie
    Rank
    Member
    Join Date
    Nov 2005
    Posts
    1
    Liked
    0
    hi, i have a little problem.

    in C4 the skill of tyrant punch of doom has been modified, now the skill have a probability fo stun, and i don't know how make the script with a probability :(

    Actually i have this script with new power an hp consume:
    Code:
    skill_begin skill_name = [s_punch_of_doom] /* [破灭之击] */ skill_id = 81 level = 1 operate_type = A3 magic_level = 55 effect = {{i_p_attack_over_hit;4580};{p_block_act}} operate_cond = {{equip_weapon;{dualfist}}} is_magic = 0 mp_consume2 = 0 hp_consume = 399 cast_range = 50 effective_range = 200 skill_hit_time = 1.36 skill_cool_time = 0.44 skill_hit_cancel_time = 0.5 reuse_delay = 120 activate_rate = -1 lv_bonus_rate = 0 basic_property = con abnormal_time = 9 abnormal_lv = 1 abnormal_type = stun attribute = attr_none effect_point = -344 target_type = enemy affect_scope = single next_action = attack abnormal_visual_effect = ave_stun skill_end
    skill_begin skill_name = [s_punch_of_doom1] /* [破灭之击] */ skill_id = 81 level = 2 operate_type = A3 magic_level = 64 effect = {{i_p_attack_over_hit;6332};{p_block_act}} operate_cond = {{equip_weapon;{dualfist}}} is_magic = 0 mp_consume2 = 0 hp_consume = 455 cast_range = 50 effective_range = 200 skill_hit_time = 1.36 skill_cool_time = 0.44 skill_hit_cancel_time = 0.5 reuse_delay = 120 activate_rate = -1 lv_bonus_rate = 0 basic_property = con abnormal_time = 9 abnormal_lv = 1 abnormal_type = stun attribute = attr_none effect_point = -544 target_type = enemy affect_scope = single next_action = attack abnormal_visual_effect = ave_stun skill_end 
    skill_begin skill_name = [s_punch_of_doom2] /* [破灭之击] */ skill_id = 81 level = 3 operate_type = A3 magic_level = 72 effect = {{i_p_attack_over_hit;9132};{p_block_act}} operate_cond = {{equip_weapon;{dualfist}}} is_magic = 0 mp_consume2 = 0 hp_consume = 499 cast_range = 50 effective_range = 200 skill_hit_time = 1.36 skill_cool_time = 0.44 skill_hit_cancel_time = 0.5 reuse_delay = 120 activate_rate = -1 lv_bonus_rate = 0 basic_property = con abnormal_time = 9 abnormal_lv = 1 abnormal_type = stun attribute = attr_none effect_point = -744 target_type = enemy affect_scope = single next_action = attack abnormal_visual_effect = ave_stun skill_end

  15. #15
    Registered
    Rank
    Member
    Join Date
    Mar 2006
    Location
    Mx
    Posts
    5
    Liked
    0

    Mortal Blow

    anyone have some idea on how to fix the issue with mortal blow skill? (the one that negates the heavy armod def.)

    any ideas?

 

 
Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •