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2 New Effects: Staff Badge above Head [UPDATE]

Junior Spellweaver
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Hi RageZone,

Habbo uploaded 2 new effects:
go0pEn3 - 2 New Effects: Staff Badge above Head [UPDATE] - RaGEZONE Forums

or

Download:


Download includes:
- 2 SWF files: hh_human_fx.swf & hh_human_50_fx.swf

How to use?
Put these files in your Habbo.swf folder, replace the orignal ones with these, clear your cache, reload your hotel and say :enable 102 and :enable 178

Ps. It's quite annoying for the hotels where normal users can use the enable command. You can change or delete the badge in your SWF Decompiler ;) Or add in your emulator that only ranked users can use this enable number.

Enjoy it!

Greetings,
Shield
 

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Last edited:
Ragezone Furni Releaser
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Re: New Effect: Staff Badge above Head

Easy to find a staff in a room.
 
Newbie Spellweaver
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Re: New Effect: Staff Badge above Head

Nice mooi geript shield :)

-------------------------------------------------------

Nice cool ripped shield
 
Newbie Spellweaver
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Re: New Effect: Staff Badge above Head

Thank you very much, is all the old effects before this new effect included to?
 
Still alive.
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Re: New Effect: Staff Badge above Head

@Weebz, do you think the same like me?

---

Ps. It's quite annoying for the hotels where normal users can use the enable command. You can change or delete the badge in your SWF Decompiler ;)


// You can also change in your emulator that this number isn't able to use for not ranked users.
 
Experienced Elementalist
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Re: New Effect: Staff Badge above Head

@Weebz, do you think the same like me?

---

Ps. It's quite annoying for the hotels where normal users can use the enable command. You can change or delete the badge in your SWF Decompiler ;)


// You can also change in your emulator that this number isn't able to use for not ranked users.

Yep they ripped it from Weebz (I'm Ricardo, you know me)
 
Newbie Spellweaver
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Re: New Effect: Staff Badge above Head

It's a great release, the only problem is you cannot restrict it to staffs.
 
Junior Spellweaver
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Re: New Effect: Staff Badge above Head

This is cool, but anybody will be able to use this enable.
 
~|=_=|~
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Re: New Effect: Staff Badge above Head

Thanks for the nice and quick release.
 
Experienced Elementalist
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Re: New Effect: Staff Badge above Head

Good release and come on guys?! a simple IF Statement would stop certain users from using the enable. :)
 
Junior Spellweaver
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UPDATE: New Effect:
go0pEn3 - 2 New Effects: Staff Badge above Head [UPDATE] - RaGEZONE Forums


Download:


All info is in the thread ;)
 

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Experienced Elementalist
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Re: New Effect: Staff Badge above Head

@Weebz, do you think the same like me?

---

Ps. It's quite annoying for the hotels where normal users can use the enable command. You can change or delete the badge in your SWF Decompiler ;)


// You can also change in your emulator that this number isn't able to use for not ranked users.
Yes but i was trying to do that in GTE and it wont work :p

@edit
I liked the first one, probably i'll use that If I fix the restrict enable to staffs... thank you
 
Experienced Elementalist
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To fix it in GTE search for:

case 11:
if (Session.GetHabbo().HasFuse("cmd_enable"))
{
int int_ = int.Parse(Params[1]);
Session.GetHabbo().GetEffectsInventoryComponent().method_2(int_, true);
GoldTree.GetGame().GetClientManager().method_31(Session, Params[0].ToLower(), Input);
return true;
}
return false;

and replace it with:

case 11:
if (Session.GetHabbo().HasFuse("cmd_enable"))
{
int int_ = int.Parse(Params[1]);

if (Session.GetHabbo().Rank < 5 && (int_ == 102 || int_ == 178))
return false;
else
Session.GetHabbo().GetEffectsInventoryComponent().method_2(int_, true);
GoldTree.GetGame().GetClientManager().method_31(Session, Params[0].ToLower(), Input);
return true;
}
return false;

Regards, Imagician.
 
Experienced Elementalist
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To fix it in GTE search for:

case 11:
if (Session.GetHabbo().HasFuse("cmd_enable"))
{
int int_ = int.Parse(Params[1]);
Session.GetHabbo().GetEffectsInventoryComponent().method_2(int_, true);
GoldTree.GetGame().GetClientManager().method_31(Session, Params[0].ToLower(), Input);
return true;
}
return false;

and replace it with:

case 11:
if (Session.GetHabbo().HasFuse("cmd_enable"))
{
int int_ = int.Parse(Params[1]);

if (Session.GetHabbo().Rank < 5 && (int_ == 102 || int_ == 178))
return false;
else
Session.GetHabbo().GetEffectsInventoryComponent().method_2(int_, true);
GoldTree.GetGame().GetClientManager().method_31(Session, Params[0].ToLower(), Input);
return true;
}
return false;

Regards, Imagician.


AWESOME!
Ty! ;)

@edit
Still not working, the enables dont appear
 
Last edited:
Newbie Spellweaver
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I like that staff badge. Made some code to my emulator make effects possible blacklist and override with permission :)

e5941b92ea0488657f520ecab550b735 - 2 New Effects: Staff Badge above Head [UPDATE] - RaGEZONE Forums


Imagician code is bit noob. That block thing should do inside Effects Inventory Component method_2, because they can somehow get that to their effects inventory and then they can use it.
 

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Junior Spellweaver
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Might as well share my code for Butterstorm, Swift and Butterfly.

Go to Chatcommandhandler.cs

Search for enable

replace that void with this:


Code:
   internal void enable()
        {
           
               Room currentRoom = this.Session.GetHabbo().CurrentRoom;
              int effectId = int.Parse(this.Params[1]);
            if (Session.GetHabbo().Rank < 5 && (effectId == 102 || effectId == 178))

            this.Session.SendNotif("You do not have enough permissions to use this effect!");
                
                else
                   this.Session.GetHabbo().GetAvatarEffectsInventoryComponent().ApplyCustomEffect(effectId);
        }

Greetings!
 
Newbie Spellweaver
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The 102 work but not the 178, any ideas ?


Thanks for the release!
 
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