Arcturus Emulator 1.13.0

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  1. #1096
    Deep thoughts Arcturus Emulator 1.13.0 Joopie is offline
    Alpha MaleRank
    Jun 2010 Join Date
    The NetherlandsLocation
    2,648Posts

    Re: Arcturus Emulator 1.13.0

    Quote Originally Posted by ElMayor View Post
    It's a very stable and fast response emulator, but it's not ready for public hotels. Many of habbo's features on this emulator are bugged or half coded. Thats why 90% of hotels that use this emu dont get that popular, they under 100 users online. Wireds needs a lot work, so are the items functions.
    If half the things are bugged out... how is it supposed to be "very stable" and "fast response" emulator?

  2. #1097
    Time is just an Illusion! streamhotel is offline
    True MemberRank
    Apr 2012 Join Date
    EarthLocation
    543Posts

    Re: Arcturus Emulator 1.13.0

    Quote Originally Posted by ElMayor View Post
    It's a very stable and fast response emulator, but it's not ready for public hotels. Many of habbo's features on this emulator are bugged or half coded. Thats why 90% of hotels that use this emu dont get that popular, they under 100 users online. Wireds needs a lot work, so are the items functions.
    Do you really think that features determine whether something is successful or not? I think it is clear why Sulake started something new. Habbo is clearly over-bred.

  3. #1098
    Death from above! The General is offline
    DeveloperRank
    Aug 2011 Join Date
    9,169Posts

    Re: Arcturus Emulator 1.13.0

    Quote Originally Posted by Joopie View Post
    If half the things are bugged out... how is it supposed to be "very stable" and "fast response" emulator?
    People can't configure it properly because they are lazy. Assume things will just magically work once they import the database. Heck @Harmonic managed to figure things out and he is dumb as fuck, but not lazy.
    If you are using Arcturus, contact me
    Skype: wesley.jabbo
    Discord: TheGeneral#0063

  4. #1099
    Ultimate Member FunHotel is offline
    MemberRank
    Feb 2013 Join Date
    196Posts

    Re: Arcturus Emulator 1.13.0

    Quote Originally Posted by The General View Post
    People can't configure it properly because they are lazy. Assume things will just magically work once they import the database. Heck @Harmonic managed to figure things out and he is dumb as fuck, but not lazy.
    Yup, that's true. I used this for my hotel when Arcturus only was on 1.0.2, and we had about 100 online sometimes. It was several bugs back then, like you couldn't decline friend requests etc. However, once it reached 1.0.6 all these problems disappeared and well sure, there were some bugs left. But already back in 1.0.2 it was playable. The most common and annoying bugs is usually possible to fix by yourself. Once my hotel upgraded to 1.0.6 I never had complains at all about the emulator, but people are still freaking out over silly things you can fix yourself. It is stable, and it is fast. If you want to get spoonfed with everything then don't use this emulator, don't host a hotel at all, you are not ready.
    java ~ php

  5. #1100
    Hardcore Member ElMayor is offline
    MemberRank
    Oct 2014 Join Date
    103Posts

    Re: Arcturus Emulator 1.13.0

    Quote Originally Posted by The General View Post
    People can't configure it properly because they are lazy. Assume things will just magically work once they import the database. Heck @Harmonic managed to figure things out and he is dumb as fuck, but not lazy.
    It should.. why dont you the owner provide a plug and play DB just like most of the other best contributions.

  6. #1101
    Ultimate Member Seat is offline
    MemberRank
    Dec 2010 Join Date
    FranceLocation
    158Posts

    Re: Arcturus Emulator 1.13.0

    Quote Originally Posted by FunHotel View Post
    Yup, that's true. I used this for my hotel when Arcturus only was on 1.0.2, and we had about 100 online sometimes. It was several bugs back then, like you couldn't decline friend requests etc. However, once it reached 1.0.6 all these problems disappeared and well sure, there were some bugs left. But already back in 1.0.2 it was playable. The most common and annoying bugs is usually possible to fix by yourself. Once my hotel upgraded to 1.0.6 I never had complains at all about the emulator, but people are still freaking out over silly things you can fix yourself. It is stable, and it is fast. If you want to get spoonfed with everything then don't use this emulator, don't host a hotel at all, you are not ready.
    More easier when you have knowledge in java,

  7. #1102
    Death from above! The General is offline
    DeveloperRank
    Aug 2011 Join Date
    9,169Posts

    Re: Arcturus Emulator 1.13.0

    Quote Originally Posted by ElMayor View Post
    It should.. why dont you the owner provide a plug and play DB just like most of the other best contributions.
    Because I dont have time for it to configure everything. And if I would do that, all hotels would be the same.

    Quote Originally Posted by Seat View Post
    More easier when you have knowledge in java,
    Not really as everything can be configured from the database.
    If you are using Arcturus, contact me
    Skype: wesley.jabbo
    Discord: TheGeneral#0063

  8. #1103
    Death from above! The General is offline
    DeveloperRank
    Aug 2011 Join Date
    9,169Posts

    Re: Arcturus Emulator 1.13.0

    Released 1.14.0 which is downloadable from the usual place: https://bitbucket.org/Wesley12312/arcturus/wiki/Home

    Changelog:

    Code:
    API
    API: Added SSOAuthenticationEvent. Triggered when a client attempts to login, before their SSO is verified or character is loaded.
    API: Added UserNameChangedEvent
    API: Added UserRankChangedEvent
    API: Added a ICallable interface for registering callables to hijack incoming packets.
    API: Fixed UserExitRoomEvent
    API: Made UserDisconnectEvent cancelable. USE WITH CAUTION
    
    Added
    Added configuration option to disable the talenttrack all together. hotel.talenttrack.enabled
    Added error message when a public room doesn't exist but is defined in navigator_publics table.
    Added flatcats en publiccats order_num for sorting. Added configuration option hotel.navigator.sort.ordernum. To use old style sorting set to 0.
    Added interaction trap effect delay.
    Added order_number to catalog_items table. Defines the order in which items are displayed.
    Added toggle option for interaction trap to arm / disarm the trap.
    Added use button back for items with interaction mode count of >= 2
    
    Updated
    Updated bot speechbubble. Uses the rentable_bot bubble now to stop HTML injection.
    Updated dependencies. Fixed rollers being broken.
    Updated pathfinder. Should be faster, less memory consumption.
    Updated teleporting animations.
    Updated wired effect give reward message.
    Changed gifts. Contents are no longer preloaded.
    
    Fixed
    Fixed Banzai Gates not being locked once the game starts.
    Fixed Freeze Gates not being locked once the game starts.
    Fixed RCON UpdateUser look not updating in the room.
    Fixed SQL Update 1.13.0 To 1.14.0
    Fixed Wired Effect Move Rotate not sliding furniture bigger than 1x1 properly.
    Fixed achievement gnome and leprechaun feeding.
    Fixed achievement secret.
    Fixed effect tile. Only gives you effect now.
    Fixed fastwalk You no longer have fastwalk in rooms you do not have permission in when switching rooms while fastwalk was previously enabled.
    Fixed game timer being able to be reset by wired set state.
    Fixed hoppers
    Fixed hotelview newslist not being in order.
    Fixed infinite friends.
    Fixed interaction puzzlebox pushing into players.
    Fixed items not being put back in inventory when deleting a room.
    Fixed nullpointer in interactionfootball.
    Fixed one way gates.
    Fixed resetting gate state using wired allowing you to walk through.
    Fixed room chatlog not saving with the correct timestamp.
    Fixed searching for friends not always correctly searching in your own friends list.
    Fixed target offers ending in red bar.
    Fixed teleporting not going to the same height.
    Fixed teleporting to a different height using the battlebanzai tiles.
    Fixed tradeban not saving.
    Fixed typo in permission acc_inifnite_friends
    Fixed wired blob nullpointerexception.
    Fixed wired condition furni not have furni.
    Thanks to everyone that has been using Arcturus and especially thanks to those that took the time to report issues.
    If you are using Arcturus, contact me
    Skype: wesley.jabbo
    Discord: TheGeneral#0063

  9. #1104
    Member lElectrico is offline
    MemberRank
    Jan 2018 Join Date
    SpainLocation
    35Posts

    Re: Arcturus Emulator 1.13.0

    Quote Originally Posted by The General View Post
    Released 1.14.0 which is downloadable from the usual place: https://bitbucket.org/Wesley12312/arcturus/wiki/Home

    Changelog:

    Code:
    API
    API: Added SSOAuthenticationEvent. Triggered when a client attempts to login, before their SSO is verified or character is loaded.
    API: Added UserNameChangedEvent
    API: Added UserRankChangedEvent
    API: Added a ICallable interface for registering callables to hijack incoming packets.
    API: Fixed UserExitRoomEvent
    API: Made UserDisconnectEvent cancelable. USE WITH CAUTION
    
    Added
    Added configuration option to disable the talenttrack all together. hotel.talenttrack.enabled
    Added error message when a public room doesn't exist but is defined in navigator_publics table.
    Added flatcats en publiccats order_num for sorting. Added configuration option hotel.navigator.sort.ordernum. To use old style sorting set to 0.
    Added interaction trap effect delay.
    Added order_number to catalog_items table. Defines the order in which items are displayed.
    Added toggle option for interaction trap to arm / disarm the trap.
    Added use button back for items with interaction mode count of >= 2
    
    Updated
    Updated bot speechbubble. Uses the rentable_bot bubble now to stop HTML injection.
    Updated dependencies. Fixed rollers being broken.
    Updated pathfinder. Should be faster, less memory consumption.
    Updated teleporting animations.
    Updated wired effect give reward message.
    Changed gifts. Contents are no longer preloaded.
    
    Fixed
    Fixed Banzai Gates not being locked once the game starts.
    Fixed Freeze Gates not being locked once the game starts.
    Fixed RCON UpdateUser look not updating in the room.
    Fixed SQL Update 1.13.0 To 1.14.0
    Fixed Wired Effect Move Rotate not sliding furniture bigger than 1x1 properly.
    Fixed achievement gnome and leprechaun feeding.
    Fixed achievement secret.
    Fixed effect tile. Only gives you effect now.
    Fixed fastwalk You no longer have fastwalk in rooms you do not have permission in when switching rooms while fastwalk was previously enabled.
    Fixed game timer being able to be reset by wired set state.
    Fixed hoppers
    Fixed hotelview newslist not being in order.
    Fixed infinite friends.
    Fixed interaction puzzlebox pushing into players.
    Fixed items not being put back in inventory when deleting a room.
    Fixed nullpointer in interactionfootball.
    Fixed one way gates.
    Fixed resetting gate state using wired allowing you to walk through.
    Fixed room chatlog not saving with the correct timestamp.
    Fixed searching for friends not always correctly searching in your own friends list.
    Fixed target offers ending in red bar.
    Fixed teleporting not going to the same height.
    Fixed teleporting to a different height using the battlebanzai tiles.
    Fixed tradeban not saving.
    Fixed typo in permission acc_inifnite_friends
    Fixed wired blob nullpointerexception.
    Fixed wired condition furni not have furni.
    Thanks to everyone that has been using Arcturus and especially thanks to those that took the time to report issues.
    Great update :)



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