Arcturus Emulator 1.15.0

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  1. #1126
    Newbie DenKyro is offline
    MemberRank
    Jul 2018 Join Date
    4Posts

    Re: Arcturus Emulator 1.13.0

    Quote Originally Posted by Navine View Post
    But can you do something like go to rooms etc or is the only thing you see blackness?
    I found the solution
    Code:
    hotel.room.nooblobby
    had an invalid room ID

    But still the problem continues
    Some users go to the nooblobby
    Some users go to the hotelview when they click on the H in bottom left corner.


    Sent from my iPhone using Tapatalk

  2. #1127
    Oldskool Resurrector Navine is offline
      V.I.P  Rank
    Oct 2012 Join Date
    The NetherlandsLocation
    2,331Posts

    Re: Arcturus Emulator 1.13.0

    Quote Originally Posted by DenKyro View Post
    I found the solution
    Code:
    hotel.room.nooblobby
    had an invalid room ID

    But still the problem continues
    Some users go to the nooblobby
    Some users go to the hotelview when they click on the H in bottom left corner.


    Sent from my iPhone using Tapatalk
    http://forum.ragezone.com/f333/

    Also do you maybe have Discord? I could try to help you out.
    Developer of Aurora (huge oldskool & Habbo BETA project):
    http://forum.ragezone.com/f331/v9-r3...netty-1132388/

    - C# developer
    - Webdeveloper

    Contact me @ discord: navv13#8055

  3. #1128
    You looking at me? Zoxq is offline
    True MemberRank
    Dec 2015 Join Date
    331Posts

    Re: Arcturus Emulator 1.13.0

    How can I fix this?
    https://justpaste.it/6wllh

    It doesn't save the users table.

  4. #1129
    Member Wolfshaut is offline
    MemberRank
    Nov 2017 Join Date
    29Posts

    Re: Arcturus Emulator 1.13.0

    Quote Originally Posted by Wolfshaut View Post
    Goodnight everyone
    Quote Originally Posted by Wolfshaut View Post

    First of all I would like to expose the task I want to achieve within my platform (using Arcturus, of course). I will carry an economy similar to that of the original Habbo and I need full control of the handling of automatic currencies. How is this? Well, every so often the online hotel has to give you a number of coins (by default), to which I in the table of the database called 'emulator_settings' I tried to change the values ​​to 3 for the duckets, 0 for credits and diamonds (I do not need profits every time in those two currencies). However, it gives me that as in Plus I had to configure a file in the source of the emulator, because even after I finished in 'emulator_settings' I still receive credits, diamonds and duckets every so often.

    My question is, can I get what I want in Arcturus or should I expect the developer to make that change in the source for the next version?

    I have not rebooted the emulator, I think it is not necessary or yes? I have just carried out the 'update_config' command.

    I will leave the configuration in the table of the database, plus the proof that I still receive 100, credits, 100 duckets (delayed, do not arrive at the same time as the other currencies but as the third period of receiving credits and diamonds) and 5 diamonds.

    Thank you very much everyone and I hope that someone close to the developer can tell you about this thread, I need to resolve urgently.


    https://imgur.com/a/DxMyt8X

    I hope and it is a hazing of mine that can be fixed without problem, I want to use this emulator without a doubt.

  5. #1130
    Member Reize is offline
    MemberRank
    Aug 2015 Join Date
    72Posts

    Re: Arcturus Emulator 1.13.0

    No trade options? Screenshot by Lightshot

  6. #1131
    Ultimate Member Oliveri is offline
    MemberRank
    Sep 2013 Join Date
    163Posts

    Re: Arcturus Emulator 1.13.0

    Quote Originally Posted by Reize View Post
    No trade options? Screenshot by Lightshot
    For fuck sake, read the FAQ. This is not an help thread.
    "I am whatever you say I am."
    - Eminem

  7. #1132
    Death from above! The General is offline
    DeveloperRank
    Aug 2011 Join Date
    9,247Posts

    Re: Arcturus Emulator 1.15.0

    Arcturus 1.15.0 is here!

    Please read the changelog and leave a like if you enjoy this update!

    This update is packed with bug fixes, new features and a lot more small details that have been added. Thanks to everyone who reported bugs, issues and posted ideas for features to be implemented. Thanks to @Korz for nagging me about the slightest wired implementations.

    Noteable features in this update:
    - Pet breeding Using the pet breeding boxes (interaction: breeding_nest) you can now breed your dogs/cats/pigs/etc and obtain their cute little version.
    - Stacking its not what it used to be, a lot has been improved! The error alerts have been fixed to show some proper texts and stacking is exactly like Habbo :)
    - Wireds have been greatly improved. Walk on / walk off now triggers properly due to the stacking update. A slight oversight that was in previous version caused triggers to only trigger once per trigger type. Wired condition trigger on furni is now OR conditional. If you have two or more of these boxes, only 1 is enough to satisfy the condition. Extend the InteractionWiredCondition class and implementer the operator() method to add your own OR conditions.
    - New interactions have been added and some have been fixed. Type interactions in the emulator console to see all interactions that you can use :)
    - Bots & Pets can now trigger wireds & effects & conditions now also apply to them.
    - Rollers can now roll furniture onto other furniture as long as it doesn't roll up.

    Complete Changelog:

    Spoiler:

    API:
    Code:
    API: Added room.MoveFurniTo()
    API: Added room.canPlaceFurnitureAt()
    API: Added room.placeFloorFurniAt()
    API: Added room.placeWallFurniAt()
    Added
    Code:
    Added Wired trigger Interaction wf_trg_idles triggered when an user idles.
    Added Wired trigger Interaction wf_trg_unidles triggered when an user unidles. 
    Added achievement MusicCollector
    Added crackable reward validity check.
    Added error message when the tile from :coords doesn't exist. Added interaction crackable_monster. When used in public rooms these will respawn once cracked.
    Added glow effect for 1 sec after teleporting.
    Added interaction Gym equipment ("gym_equipment") Used for the trampoline, treadmill and the crosstrainer. Progresses achievements depending on the settings in the database.
    Added interaction effect_giver. Stand around / on and double click to receive an random effect (vendingmachine_ids column)
    Added interaction effect_vendingmachine. Stand in front to receive an random effect (vendingmachine_ids column)
    Added interaction handitem for furniture that give handitem but dont require a specific direction.
    Added interaction handitem_tile for furniture that give the handitem after standing on it for 3 seconds. Can also click.
    Added interaction snowboard_slope
    Added interactions console command to show a list of available interactions.
    Added maximum length check on Wired Effect Whisper.
    Added optional required_effect for crackable rewards.
    Added pet breeding.
    Added room id to logging if the public room doesnt exist but is defined in the navigator_publics table.
    Implemented GuildMembershipRequestedComposer.
    Implemented PetLevelUpdatedComposer when a pet gains a level.
    Updated
    Code:
    Bots can now trigger effects. Picking up an effect furniture now removes the effect for everyone (Previously only 1 person)
    Breeding pets now progresses their respective achievement (Bear, Dog, Cat, Terrier, Pig)
    Changed HotelAlert to different hotel alert layout.
    Changed RoomAlert to non screen freezing alert.
    High stacked chairs can no longer be walked onto.
    Only interaction water_item can be placed on water.
    Refactored some code regarding placing / moving furniture. HabboItem now has a method canStackAt() which can be used to add specific behavior for placing rules.
    Rollers can no longer be placed on a tile that has furniture. (LIKE HABBO)
    Stack helper is no longer walkable.
    Talent tracker now shows achievement levels higher than 1.
    Update Wired Move & Rotate Effect.
    Update pathfinder, no longer able to take diagonals if the path is blocked by chairs / beds.
    Update teleports, you can no longer teleport if the tile infront is blocked.
    Updated Pathfinder. No longer allowed to walk diagonally if both of the adjacent tiles are blocked.
    Updated Room Mod Tools User Info to show more information.
    Updated Wired Match State & Position Effect.
    Updated WiredCondition Habbo Has Rank to only check on the given rank and not >= Condition is now OR based.
    Updated WiredCondition Habbo Not Rank to only check on the given rank and not <= Condition is now OR based.
    Updated console commands to include a description.
    Updated rollers so rolling furniture onto other furniture now works like Habbo.
    Updated vendingmachine.
    Updated wired condition Furni Have Habbo to also apply for pets / bots.
    Updated wired condition Not Furni Have Habbo to also apply for pets / bots.
    Updated wired condition Not Triggerer On Furni to also apply for pets / bots.
    Updated wired condition Trigger On Furni to also apply for pets / bots.
    Updated wired conditions to be able to work as OR statements.
    Updated wired effect Teleport  to also apply for pets / bots.
    Updated wired move rotate to update to the correct height.
    Updated wired trigger Habbo Walk Off Furni to also apply for pets / bots.
    Updated wired trigger Habbo Walk On Furni to also apply for pets / bots.
    Water items (floatable raft etc) can no longer be toggled by double clicking or wired.
    Wired effect teleport now teleports to the correct height.
    Fixed
    Code:
    Fix ghost gift height update after being opened.
    Fixed Interaction Pressure Plate being walked off when on stood on ontop of a roller.
    Fixed NPE in Interaction Effect Tile.
    Fixed NPE in TalentLevelUpdateComposer
    Fixed RCON MuteUser constructor.
    Fixed RCON MuteUser constructor.    
    Fixed TakeBadgeCommand not removing the badge in the room.
    Fixed Wired Condition Furni Have Avatars. Didn't check anything bigger than 1x1 properly. All furniture must have avatars in order to meet the condition.
    Fixed Wired Condition Furni Match State & Position not saving.
    Fixed Wired Condition Furni Match State & Position not saving.
    Fixed Wired Condition NOT Furni Have Avatars. Didn't check anything bigger than 1x1 properly. All furniture must NOT have avatars in order to meet the condition.
    Fixed Wired Condition NOT Furni Match State & Position not saving.
    Fixed Wired Condition NOT Furni Match State & Position not saving.    
    Fixed Wired Effect Match State & Position not saving.
    Fixed Wired Effect Match State & Position not saving.
    Fixed Wired not always triggering.
    Fixed WiredEffectMatchFurni not resetting back to state.
    Fixed Z height update for hoppers.
    Fixed banning staff accounts via alt account banning.
    Fixed banzai tiles not walkable.
    Fixed effects no longer being given / taken upon walking. For example water tiles would keep show the splash animation over and over again.
    Fixed gym equipment.
    Fixed gym equipment.
    Fixed interaction multiheight updating the tile height incorrectly.
    Fixed machineban creating ghost users online.
    Fixed missing 1st level achievement.
    Fixed missing achievement notification for level 1 achievement.
    Fixed placing bots in chairs / on furniture would put them at -1 Bots can now be placed in a chair.
    Fixed possible NPE in WiredEffectMatchFurni if the tile doesn't exist.
    Fixed redeeming clothes blocking the tile.
    Fixed stacking walk on / walk off height issue with wired.
    Fixed switch, walk towards it when its out of reach.
    Fixed teleport bug with multiple people in the target room.
    Fixed the cant_set_item errors to proper messages.
    Fixed typo hotel.view.ltdcountdown.itename to hotel.view.ltdcountdown.itemname
    Fixed unban command. (Username was case sensitive)
    Fixed water items no longer changing their state when half on water.
    Fixed water items not being saved upon pickup.
    Fixed water removing effect when being picked up.
    Fixed water shore avoiding furniture.
    Fixed water tile state being able to be changed by clicking.
    Fixed water tiles rendering incorrectly.
    Fixed wired toggle on gates with players.
    RCON
    Code:
    RCON: Added ImageAlertUser. Same structure as ImageHotelAlert but with required user_id parameter.
    RCON: Added setmotto command.
    RCON: Update ImageHotelAlert with optional display_type, and image parameter.


    Screenshots:
    Spoiler:















    Click here to join the Arcturus discord if you want to stay up to date with the latest changelog. Its also a place to chat with other hotel owners & users of Arcturus.

    Download: http://arcturus.pw/mirrors/ArcturusEmulator_1.15.0.zip

    Thank you all <3
    Last edited by Quackster; 12-08-18 at 01:21 AM.
    Discord: TheGeneral#0063
    Join the Arcturus Discord server: https://discord.gg/eDr7FKQ (You can ask help here regarding Arcturus :love)

  8. #1133
    The Legend Returns vista4life is offline
    True MemberRank
    Mar 2007 Join Date
    netherlandLocation
    856Posts

    Re: Arcturus Emulator 1.15.0

    Like a general in the army, the best of the best. nice update & Goodluck mate.

  9. #1134
    Hardcore Member ElMayor is offline
    MemberRank
    Oct 2014 Join Date
    115Posts

    Re: Arcturus Emulator 1.15.0

    BEAUTIFUL! i think now that wireds work perfect its time for me to come back to this emu

  10. #1135
    Registered django023 is offline
    MemberRank
    Dec 2014 Join Date
    14Posts

    Re: Arcturus Emulator 1.15.0

    Best emulator ever and still active on updates! Love this release!

  11. #1136
    Hardcore Member ElMayor is offline
    MemberRank
    Oct 2014 Join Date
    115Posts

    Re: Arcturus Emulator 1.15.0

    i get kiked out as soon as i get to 76% and no missing files shown on network
    GIF: https://imgur.com/a/th5mbgf
    Last edited by ElMayor; 19-08-18 at 07:56 AM.

  12. #1137
    Death from above! The General is offline
    DeveloperRank
    Aug 2011 Join Date
    9,247Posts

    Re: Arcturus Emulator 1.15.0

    Quote Originally Posted by ElMayor View Post
    i get kiked out as soon as i get to 76% and no missing files shown on network
    GIF: https://imgur.com/a/th5mbgf
    Check your browser console and the emulator console for any errors.
    Discord: TheGeneral#0063
    Join the Arcturus Discord server: https://discord.gg/eDr7FKQ (You can ask help here regarding Arcturus :love)

  13. #1138
    V.I.P Member Beny. is offline
      V.I.P  Rank
    Aug 2009 Join Date
    539Posts

    Re: Arcturus Emulator 1.15.0

    Quote Originally Posted by ElMayor View Post
    BEAUTIFUL! i think now that wireds work perfect its time for me to come back to this emu
    Still a few bugs, but I think it can be fixed easily :)

  14. #1139
    Member Wesziie is offline
    MemberRank
    Dec 2012 Join Date
    Hardstyle TownLocation
    50Posts

    Re: Arcturus Emulator 1.15.0

    Hii, I'm working on a CMS with this database but can't find a solution to see if the hotel is online or not?
    Like, if the server is connected and online, it updates the database with a enum from 0 to 1? That's possible and easy right?
    This would be great to update the cms online/offline status.

  15. #1140
    Death from above! The General is offline
    DeveloperRank
    Aug 2011 Join Date
    9,247Posts

    Re: Arcturus Emulator 1.15.0

    Ping the gameport.
    Discord: TheGeneral#0063
    Join the Arcturus Discord server: https://discord.gg/eDr7FKQ (You can ask help here regarding Arcturus :love)



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