good luck with this project.
This is a discussion on [C++ (Qt)][v9-v18?][Multi-platform] NexusServer (Updated to v1.2.0) within the Habbo Releases forums, part of the Habbo Hotel category; Very nice release! That looks great, keep up the good work!...
good luck with this project.
This is excellent, hope to see some nice work from you in the future ;)
@PEfag2 - This is a development thread and there is a download link included. So technically it is both a development, and a release.
Care to share any snippets? As im too lazy to click the download link and look for myself.
Here is a pastebin link of the latest client.cpp, but it requires just as much effort to get to.
Thanks for all the feedback guys :O
I've just released v184.108.40.206. I was planning on finishing the console/messenger for this release, but it's been more trouble then I expected. This release is more to push out the changes in r6-r10.
new in v220.127.116.11:
Code:-started implementing wall items -added a couple more commands, I've been waiting to finish the ModuleEngine to code them. (:commands/:help lol) -implemented console search, but having some issues. Console will be released in v18.104.22.168. -implemented sending friend requests -replaced the crappy trimming method in ConfigEngine with QString.trimmed(); -implemented NexusServer::broadcastGlobal(QString packet) // broadcasts packet to all clients, for a specific room use RoomFactory::byId(roomid)->broadPacket(packet) -cleaned up the console output some more -fixed some misc bugs/bad code
The origional post should be updated with new links.
Also, what's with all the negativity PEjump?
Last edited by Aerospark; 02-07-11 at 07:13 PM.
I'm the mad fag here @ FaGZONE, that's why i'm so negative all the time.
Glad to see you've made a formal development thread about this Luke, from what we've been discussing the past few weeks on MSN this looks very promising. We should do a stress-load efficiency comparison some time against Nexus and Woodpecker if I can ever get a dynamic instance of my crypto to work properly in a bot sandbox.
If you need any public room data, hit me up, I'm pretty sure I've got the most-complete dynamic collection to-date.
Last edited by AWA; 02-07-11 at 10:05 PM.
Implementing the console is starting to get.. really boring actually. I'm thinking of moving away from it for now and implementing room modification and figure/motto/password modification for v22.214.171.124.
Just do me one favour and use a proper MySql library with a proper coded MySql class..
I don't know how that's handled in C++, but o well, its possible right? :P
PEjump2, just to tell you, there's really nothing wrong with SQLite. Open yourself up for new things!
It's exactly the same MySQL syntax, but better, most likely more efficient, and supports a much wider array of connection options. Qt makes everything better.
I plan on releasing the server with a regular MySQL DLL alongside the SQLite DLL once I can find one lol. I've just got a lot of other stuff that needs to be finished first.
Last edited by Aerospark; 03-07-11 at 12:26 AM.
PE doesn't seem to understand how Qt works, Luke. He thinks you need a class to use a driver that's independently written or it doesn't work, lmao.