good luck with this project.
This is a discussion on [C++ (Qt)][v9-v18?][Multi-platform] NexusServer (Updated to v1.2.0) within the Habbo Releases forums, part of the Habbo Hotel category; Very nice release! That looks great, keep up the good work!...
good luck with this project.
This is excellent, hope to see some nice work from you in the future ;)
@PEfag2 - This is a development thread and there is a download link included. So technically it is both a development, and a release.
Care to share any snippets? As im too lazy to click the download link and look for myself.
You should have that checked out lol. Here is a pastebin link of the latest client.cpp, but it requires just as much effort to get to.
Thanks for all the feedback guys :O
I've just released v1.0.1.9. I was planning on finishing the console/messenger for this release, but it's been more trouble then I expected. This release is more to push out the changes in r6-r10.
new in v1.0.1.9:
Code:-started implementing wall items -added a couple more commands, I've been waiting to finish the ModuleEngine to code them. (:commands/:help lol) -implemented console search, but having some issues. Console will be released in v1.0.1.10. -implemented sending friend requests -replaced the crappy trimming method in ConfigEngine with QString.trimmed(); -implemented NexusServer::broadcastGlobal(QString packet) // broadcasts packet to all clients, for a specific room use RoomFactory::byId(roomid)->broadPacket(packet) -cleaned up the console output some more -fixed some misc bugs/bad code
The origional post should be updated with new links.
Also, what's with all the negativity PEjump?
Last edited by Aerospark; 02-07-11 at 07:13 PM.
I'm the mad fag here @ FaGZONE, that's why i'm so negative all the time.
Glad to see you've made a formal development thread about this Luke, from what we've been discussing the past few weeks on MSN this looks very promising. We should do a stress-load efficiency comparison some time against Nexus and Woodpecker if I can ever get a dynamic instance of my crypto to work properly in a bot sandbox.
If you need any public room data, hit me up, I'm pretty sure I've got the most-complete dynamic collection to-date.
hayhay.
Last edited by AWA; 02-07-11 at 10:05 PM.
No, Scott has been helpful with things, but my friend Kate is the one who has been helping me make the move to C++ and with some things in the core. I'm planing on creating a developer list in the main post later.
Implementing the console is starting to get.. really boring actually. I'm thinking of moving away from it for now and implementing room modification and figure/motto/password modification for v1.0.1.10.
Just do me one favour and use a proper MySql library with a proper coded MySql class..
I don't know how that's handled in C++, but o well, its possible right? :P
PEjump2, just to tell you, there's really nothing wrong with SQLite. Open yourself up for new things!
The API that I use is QSql, as I've explained earlier I use it because it allows me to use multiple database platforms with the same code, just a different DLL. I also prefer it over the "proper" MySQL APIs because it does automatic input sanitization among other things.
It's exactly the same MySQL syntax, but better, most likely more efficient, and supports a much wider array of connection options. Qt makes everything better.
I plan on releasing the server with a regular MySQL DLL alongside the SQLite DLL once I can find one lol. I've just got a lot of other stuff that needs to be finished first.
Last edited by Aerospark; 03-07-11 at 12:26 AM.
PE doesn't seem to understand how Qt works, Luke. He thinks you need a class to use a driver that's independently written or it doesn't work, lmao.
hayhay.