- Joined
- Jun 21, 2010
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- 324
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- 54
I've finished making it work by sending the png to the server directly, although the amount of bytes some photos require is quite large.
This is a 56KB photo:You must be registered to see links
I'm not sure if most of the emulators you guys use are prepared, or were designed to handle such large amounts of data to be received from the client. I also have no idea how big these images can get, since PNGEncoder.encode compresses the internal ARGB data(probably no bigger than ((320 * 320)*4)? Idk).
I kinda want to know what most of you guys would prefer with this 'revelation', directly uploading to a remote url(winfield), or sending it to the server as a packet.
For those that want to try it out:You must be registered to see links
The command is /rawcam
Is it known how Habbo handle the photo packet?
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