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Hello, Anyone, this topic will server to post bugs and fixes from Mercury Emulator v2.3 And this topics is NOT for Help and Dudes
This Main Thread will Be Updated Every Day With the Majoritall Fixes
Updated on 10/13/2014
BUGS NOT FIXED:
PARTIAL FIXES
#1 - MERCURY EMULATOR WAS NOT CREATED BY ME THE CREDITS OF MERCURY GO TO FINN
#2 - DO NOT ASK FOR HELP HERE, ASK QUESTIONS IN THE HELP SECTION
THIS IS NOT A HELP THREAD. IF YOU ARE GETTING AN ERROR, POST A HELP THREAD, IT IS PROBABLY NOT A BUG! IF SOMETHING DOES NOT WORK THAT SHOULD WORK, POST IT HERE! -Wreckless
This Main Thread will Be Updated Every Day With the Majoritall Fixes
Fix Nº 1
CitizenShip Panel on Mercury Emulator
First Add on Outgoing.cs This Xit:
In GameClientMessageHandler After:PHP:internal static int SerializeCitizenshipPanel = 476;//trylix
Add That[/PHP]PHP:Session.GetHabbo().InitMessenger();
Third: Debug and Go to be HappyPHP:this.GetResponse().Init(Outgoing.SerializeCitizenshipPanel); this.GetResponse().AppendString("citizenship"); this.GetResponse().AppendInt32(1); this.GetResponse().AppendInt32(4); this.SendResponse();
Bug Nº 1 With Fix
Critical Exception After Login
Bug Nº 2 With FixFirst: Open UserDataFactory And Remove That:
Second: Debug.PHP:queryreactor.addParameter("ipaddress", ip);
Navigator_publics
To Add an Room In Publics Make That:
Second: Go too Room and Say :makepublicPHP:INSERT INTO `navigator_publics` (`id`, `ordernum`, `bannertype`, `caption`, `description`, `image`, `image_type`, `room_id`, `category_id`, `category_parent_id`, `enabled`, `recommended`, `typeofdata`, `tag`) VALUES ('1', '1', '0', 'THE CAPTION', 'THE DESCRIPTION', '/officialrooms_au/fireservices_02.png', 'internal', 'YOUR ROOM ID FROM ROOMS', '0', '0', '1', '1', '2', '');
Third: :refresh_navigator , :update_navigator
Done
Fix Nº 3
Enable HeightMapEditor for Users
Search for:
Change Rank 5 for 1PHP:if (Session.GetHabbo().VIP || Session.GetHabbo().Rank >= 5)
Fix Nº 4
Custom Youtube Url
Go to RoomItem.cs in your emulator and change:
ToPHP:Message.AppendString("/youtubethumbnail.php?Video=" + this.ExtraData);
ExtraSettings.cs:PHP:Message.AppendString("/PATHTOFILE/youtubethumbnail.php?Video=" + this.ExtraData);
After
AddPHP:internal static string FIGUREDATA_URL = "http://www.holobox.com.es/lcnchk/figuredata.xml";
AfterPHP:internal static string THUMBNAIL_URL = "/youtubethumbnail.php?Video=";
AddPHP:case "figuredata.url": FIGUREDATA_URL = PARAMS[1]; break;
RoomItem.cs:PHP:case "youtube.thumbnail.suburl": THUMBNAIL_URL = PARAMS[1]; break;
Change
ToPHP:Message.AppendString("/youtubethumbnail.php?Video=" + this.ExtraData);
PHP:Message.AppendString(ExtraSettings.THUMBNAIL_URL + this.ExtraData);
Fix Nº 5
BUILDERS CLUB - BETA
Builders Club Feature Codes:
Outgoing.cs
Incoming.csPHP:internal static int BuildersHowManyFurniHave = 3171;//1499; //bi0s
Catalog.cs After:PHP:internal static int BuildersClubHowManyItemsHave = 3178; //bi0s internal static int PlaceBuildersFurniture = 1638; //bi0s
AddPHP:internal Dictionary<uint, ServerMessage> CachedIndexes;
Replace(and the code below of that code)PHP:nternal Dictionary<uint, ServerMessage> CachedIndexesBuilders;
ToPHP:CachedIndexes = new Dictionary<uint, ServerMessage>();
After that "if"PHP:CachedIndexes = new Dictionary<uint, ServerMessage>(); CachedIndexesBuilders = new Dictionary<uint, ServerMessage>(); for (uint i = 1; i < 9; i++) { CachedIndexes.Add(i, CatalogPacket.ComposeIndex(i)); CachedIndexesBuilders.Add(i, CatalogPacket.ComposeIndexBuilders(i)); }
AddPHP:if (catalogPage.Layout == "vip_buy" || catalogPage.Layout == "club_buy" || HabboClubItems.Contains(item))
PHP:if (catalogPage.Layout == "builders_club_addons") { string[] array = item.Name.Split(new char[] { '_' }); int dayLength; if (item.Name.Contains("45furnis")) { dayLength = 45; } else { if (item.Name.Contains("250furnis")) { dayLength = 250; } else { if (item.Name.Contains("600furnis")) { dayLength = 600; } else { dayLength = 31; } } } Session.GetHabbo().GetSubscriptionManager().AddSubscriptionBuilders(dayLength); return; } }
On CatalogPackets.cs Add
AndPHP:internal static ServerMessage ComposeIndexBuilders(uint Rank) { var Pages = MercuryEnvironment.GetGame().GetCatalog().Categories.Values.OfType<CatalogPage>(); ServerMessage Message = new ServerMessage(Outgoing.CatalogueIndexMessageComposer); var SortedPages = Pages.Where(x => x.ParentId == -2 && x.MinRank <= Rank).OrderBy(x => x.OrderNum); Message.AppendBoolean(true); Message.AppendInt32(0); Message.AppendInt32(-1); Message.AppendString("root"); Message.AppendString(string.Empty); Message.AppendInt32(0); Message.AppendInt32(SortedPages.Count()); foreach (CatalogPage Cat in SortedPages) { Message.AppendBoolean(Cat.Visible); Message.AppendInt32(Cat.IconImage); Message.AppendInt32(Cat.PageId); Message.AppendString(Cat.CodeName); Message.AppendString(Cat.Caption); Message.AppendInt32(Cat.FlatOffers.Count); foreach (int i in Cat.FlatOffers.Keys) { Message.AppendInt32(i); } var SortedSubPages = Pages.Where(x => x.ParentId == Cat.PageId && x.MinRank <= Rank).OrderBy(x => x.Caption); Message.AppendInt32(SortedSubPages.Count()); foreach (CatalogPage SubCat in SortedSubPages) { Message.AppendBoolean(SubCat.Visible); Message.AppendInt32(SubCat.IconImage); Message.AppendInt32(SubCat.PageId); Message.AppendString(SubCat.CodeName); Message.AppendString(SubCat.Caption); Message.AppendInt32(SubCat.FlatOffers.Count); foreach (int i2 in SubCat.FlatOffers.Keys) { Message.AppendInt32(i2); } Message.AppendInt32(0); } } Message.AppendBoolean(false); Message.AppendString("BUILDERS_CLUB"); return Message; }
PHP:internal static ServerMessage ComposePageBuilders(CatalogPage Page) { ServerMessage Message = new ServerMessage(Outgoing.CataloguePageMessageComposer); Message.AppendInt32(Page.PageId); Message.AppendString("BUILDERS_CLUB"); switch (Page.Layout) { case "builders_3x3": Message.AppendString("default_3x3_color_grouping"); Message.AppendInt32(3); Message.AppendString(Page.LayoutHeadline); Message.AppendString(Page.LayoutTeaser); Message.AppendString(Page.LayoutSpecial); Message.AppendInt32(3); Message.AppendString(Page.Text1); Message.AppendString(Page.TextDetails.Replace("[10]", Convert.ToChar(10).ToString()).Replace("[13]", Convert.ToChar(13).ToString())); Message.AppendString(Page.TextTeaser.Replace("[10]", Convert.ToChar(10).ToString()).Replace("[13]", Convert.ToChar(13).ToString())); break; case "builders_club_frontpage": Message.AppendString("builders_club_frontpage"); Message.AppendInt32(0); Message.AppendInt32(1); Message.AppendString(Page.LayoutHeadline); Message.AppendInt32(3); Message.AppendInt32(8554); Message.AppendString("builders_club_1_month"); Message.AppendString(""); Message.AppendInt32(2560000); Message.AppendInt32(2560000); Message.AppendInt32(1024); Message.AppendInt32(0); Message.AppendInt32(0); Message.AppendBoolean(false); Message.AppendInt32(8606); Message.AppendString("builders_club_14_days"); Message.AppendString(""); Message.AppendInt32(2560000); Message.AppendInt32(2560000); Message.AppendInt32(1024); Message.AppendInt32(0); Message.AppendInt32(0); Message.AppendBoolean(false); Message.AppendInt32(8710); Message.AppendString("builders_club_31_days"); Message.AppendString(""); Message.AppendInt32(2560000); Message.AppendInt32(2560000); Message.AppendInt32(1024); Message.AppendInt32(0); Message.AppendInt32(0); Message.AppendBoolean(false); break; case "builders_club_addons": Message.AppendString("builders_club_addons"); Message.AppendInt32(0); Message.AppendInt32(1); Message.AppendString(Page.LayoutHeadline); Message.AppendInt32(3); Message.AppendInt32(8557); Message.AppendString("builders_club_addon_45furnis"); Message.AppendString(""); Message.AppendInt32(2560); Message.AppendInt32(0); Message.AppendInt32(1); Message.AppendInt32(0); Message.AppendInt32(0); Message.AppendBoolean(false); Message.AppendInt32(8556); Message.AppendString("builders_club_addon_250furnis"); Message.AppendString(""); Message.AppendInt32(12800); Message.AppendInt32(0); Message.AppendInt32(1); Message.AppendInt32(0); Message.AppendInt32(0); Message.AppendBoolean(false); Message.AppendInt32(8555); Message.AppendString("builders_club_addon_600furnis"); Message.AppendString(""); Message.AppendInt32(25600); Message.AppendInt32(0); Message.AppendInt32(1); Message.AppendInt32(0); Message.AppendInt32(0); Message.AppendBoolean(false); break; } if (Page.Layout.StartsWith("frontpage") || Page.Layout == "vip_buy") { Message.AppendInt32(0); } else { Message.AppendInt32(Page.Items.Count); foreach (CatalogItem Item in Page.Items.Values) { ComposeItem(Item, Message); } } Message.AppendInt32(-1); Message.AppendBoolean(false); return Message; }
on CatalogPage.cs Replace
ToPHP:CachedContentsMessage = CatalogPacket.ComposePage(this);
PHP:if(CodeName == "builders_club") CachedContentsMessage = CatalogPacket.ComposePageBuilders(this); else CachedContentsMessage = CatalogPacket.ComposePage(this);
Add on habbofactory.cs
PHP:int builders_expire = (int)dRow["builders_expire"]; int builders_items = (int)dRow["builders_items"]; int builders_items_rest = (int)dRow["builders_items_rest"];
Replace
ToPHP:return new Habbo
PHP:return new Habbo(id, username, realName, ras, motto, look, gender, credits, activityPoints, lastActivityPointsUpdate, muted, homeRoom, respect, dailyRespectPoints, dailyPetRespectPoints, hasFriendRequestsDisabled, currentQuestID, currentQuestProgress, achievementPoints, regTimestamp, lastOnline, appearOffline, hideInRoom, vIP, createDate, online, citizenship, belCredits, group, favId, lastChange, tradeLocked, tradeLockExpire, NuxPassed, builders_expire, builders_items,builders_items_rest);
On habbo.cs Add
ReplacePHP:internal int builders_expire; internal int builders_items; internal int builders_items_rest;
ToPHP:internal Habbo
And Add in the void:PHP:internal Habbo(uint Id, string Username, string RealName, uint Rank, string Motto, string Look, string Gender, int Credits, int ActivityPoints, double LastActivityPointsUpdate, bool Muted, uint HomeRoom, int Respect, int DailyRespectPoints, int DailyPetRespectPoints, bool HasFriendRequestsDisabled, uint currentQuestID, int currentQuestProgress, int achievementPoints, int RegTimestamp, int LastOnline, bool AppearOffline, bool HideInRoom, bool VIP, double CreateDate, bool Online, string Citizenship, int BelCredits, HashSet<GroupUser> Groups, uint FavId, int LastChange, bool TradeLocked, int TradeLockExpire, bool NUXPassed, int builders_expire, int builders_items, int builders_items_rest)
PHP:this.builders_expire = builders_expire; this.builders_items = builders_items; this.builders_items_rest = builders_items_rest;
Add on SubscriptionManager.cs
PHP:internal void AddSubscriptionBuilders(int DayLength) { int DayLenght = DayLength; using (IQueryAdapter queryreactor = MercuryEnvironment.GetDatabaseManager().getQueryreactor()) { queryreactor.runFastQuery(string.Concat(new object[] { "UPDATE users SET builders_items = builders_items + " + DayLenght + " WHERE id = " + this.UserId + ";" })); } }
on gameClientMessageHandler
After
AddPHP:Session.SendMessage(MercuryEnvironment.GetGame().GetCatalog().CachedIndexes[rank]);
PHP:Session.SendMessage(MercuryEnvironment.GetGame().GetCatalog().CachedIndexesBuilders[rank]);
on Same File add
(In Development)PHP:internal void PlaceBuildersFurniture() { }
And
PHP:internal void BuildersClubHowManyItemsHave() { ServerMessage message = new ServerMessage(Outgoing.BuildersHowManyFurniHave); message.AppendInt32(Session.GetHabbo().builders_items_rest); Session.SendMessage(message); }
Replace the MessageComposer Response
ToPHP:this.Response.Init(Outgoing.BuildersClubMembershipMessageComposer);
PHP:this.Response.Init(Outgoing.BuildersClubMembershipMessageComposer); this.Response.AppendInt32(Session.GetHabbo().builders_expire);//expiry this.Response.AppendInt32(Session.GetHabbo().builders_items);//Furniture limit this.Response.AppendInt32(1); this.SendResponse();
Add on SharePacketLib.cs
PHP:internal static void BuildersClubHowManyItemsHave(GameClientMessageHandler handler) { handler.BuildersClubHowManyItemsHave(); } internal static void PlaceBuildersFurniture(GameClientMessageHandler handler) { handler.PlaceBuildersFurniture(); }
Add on StaticClientMessageHandler.cs
PHP:handlers.Add(Incoming.PlaceBuildersFurniture, new StaticRequestHandler(SharedPacketLib.PlaceBuildersFurniture)); handlers.Add(Incoming.BuildersClubHowManyItemsHave, new StaticRequestHandler(SharedPacketLib.BuildersClubHowManyItemsHave));
Database:
Add on Users
Add builders_expire int(11) default 3700
Add builders_items int(11) default 100
Add builders_items_rest int(11) default 0
Add on Catalog Pages
PHP:INSERT INTO `catalog_pages` (`id`, `parent_id`, `code_name`, `caption`, `icon_image`, `visible`, `enabled`, `min_rank`, `club_only`, `order_num`, `page_layout`, `page_headline`, `page_teaser`, `page_special`, `page_text1`, `page_text2`, `page_text_details`, `page_text_teaser`, `vip_only`, `page_link_description`, `page_link_pagename`) VALUES (149, -2, 'builders_club', 'Blocos Builders', 2005, '1', '1', 1, '0', 3, 'builders_3x3', '', 'landing_view_blocks', '', 'Use os blocos de construção para criar estruturas legais em suas salas ! Quem sabe ... talvez você é o vencedor de um concurso .', '', '', '', '0', '', ''), (300, -2, 'builders_club', 'Clube de Arquitetos', 193, '1', '1', 1, '0', 1, 'builders_club_frontpage', '<b><font color="#cc6600" size="16">O que é o Clube do Arquiteto?</font></b><br><br>Você sempre sonhou em construir quartos com Mobis virtualmente ilimitados? Está cansado de ter que contar moedas ou mobis para terminar um quarto? O Clube do Arquiteto é a solução!<br><br><b><font color="#cc6600" size="16">é fácil demais!</font></b><br><img src="http://images.habbo.com/c_images/catalogue/bc_instr_1.png"/><br><br><br><br><br><br><br><br><ul><li>Escolha um dos <a href="event:navigator/tab/me">seus quartos</a> (ou faça um novo).</li><li>Abra o Depósito do Clube do Arquiteto</li><li>Arraste objetos e coloque-os em seu quarto</li></ul><br><br><i>Dica: Se quiser recolher todos os Mobis do Clube do Arquiteto de uma vez, digite":pickallbc" no chat e clique em ENTER.</i><br><br>Clique aqui para mais informaçoes <a href="event:habbopages/builders-club/info">sobre as vantagens que do Clube do Arquiteto oferece.</a> Caso siga com dúvidas, visite nossas <a href="event:habbopages/builders-club/faq">FAQs</a>!', '', '', '', '', '', '', '0', '', ''), (301, -2, 'builders_club', 'Upgrades do CA', 194, '1', '1', 1, '0', 2, 'builders_club_addons', '<b><font color="#d85b00" size="16">\r\nUpgrades do Clube do Arquiteto\r\n</font></b><br><br>\r\n<font align="justify">Você alcançou o <b>Limite de Mobis </b> mas quer <b> continuar construindo? </b> Não há problema, faça um upgrade!\r\n ', '', '', '', '', '', '', '0', '', '');
Fix Nº 6
Sayall and ShoutAll
PHP:#region sayall :sayall case "sayall": if (Session.GetHabbo().Rank > 8) // change user rank { string message = MergeParams(Params, 1); if (message != "") { foreach (RoomUser user in Session.GetHabbo().CurrentRoom.GetRoomUserManager().GetRoomUsers()) { user.Chat(user.GetClient(), message, false, 0); } } } return true; #endregion
PHP:#region shoutall :shoutall case "shoutall": if (Session.GetHabbo().Rank > 8) // change user rank { string message = MergeParams(Params, 1); if (message != "") { foreach (RoomUser user in Session.GetHabbo().CurrentRoom.GetRoomUserManager().GetRoomUsers()) { user.Chat(user.GetClient(), message, true, 0); } } } return true; #endregion
Fix Nº 7
Room Cycle Fix
Change
ToPHP:if (this.IdleTime >= 10/* && usersQueueToEnter.Count == 0*/)
PHP:if (this.IdleTime >= 60/* && usersQueueToEnter.Count == 0*/)
Fix Nº 8
New Wireds
Change the ItemsCoincide.cs To
PHP:using Mercury.HabboHotel.Items; using Mercury.HabboHotel.Pathfinding; using System; using System.Collections.Generic; namespace Mercury.HabboHotel.Rooms.Wired.Handlers.Conditions { internal class ItemsCoincide : WiredItem { private WiredItemType mType = WiredItemType.ConditionFurniCoincides; private RoomItem mItem; private Room mRoom; private string mString; private string mExtra; private string mExtra2; private List<RoomItem> mItems; public WiredItemType Type { get { return this.mType; } } public RoomItem Item { get { return this.mItem; } set { this.mItem = value; } } public Room Room { get { return this.mRoom; } } public List<RoomItem> Items { get { return this.mItems; } set { this.mItems = value; } } public string OtherString { get { return mString; } set { mString = value; } } public string OtherExtraString { get { return mExtra; } set { mExtra = value; } } public string OtherExtraString2 { get { return mExtra2; } set { mExtra2 = value; } } public bool OtherBool { get { return true; } set { } } public int Delay { get { return 0; } set { } } public ItemsCoincide(RoomItem Item, Room Room) { this.mItem = Item; this.mRoom = Room; this.mItems = new List<RoomItem>(); this.mString = ""; this.mExtra = ""; this.mExtra2 = ""; } public bool Execute(params object[] Stuff) { bool UseExtradata = false; bool UseRot = false; bool UsePos = false; try { if (String.IsNullOrWhiteSpace(mString)) { return false; } else { string[] Booleans = mString.ToLower().Split(','); UseExtradata = Booleans[0] == "true"; UseRot = Booleans[1] == "true"; UsePos = Booleans[2] == "true"; } } catch { } bool EDApproved = true; bool RotApproved = true; bool PosApproved = true; foreach (RoomItem current in this.mItems) { string[] splitter = mExtra.Split('/'); string WItem = ""; int tryes = 0; foreach (string str in splitter) { string itemid = current.Id.ToString(); if (splitter[tryes].Split('|')[0] == itemid) WItem = splitter[tryes]; else { tryes++; continue; } } string[] WSplitted = WItem.Split('|'); RoomItem orItem = mRoom.GetRoomItemHandler().GetItem(current.Id); if(current.RoomId == 0 || orItem == null || orItem.RoomId == 0) { continue; } if (UseRot) { if (current.Rot.ToString() != WSplitted[2]) { RotApproved = false; } } if (UseExtradata) { if (current.ExtraData == "") { current.ExtraData = "0"; } if (current.ExtraData != WSplitted[1]) { EDApproved = false; } } if (UsePos) { string[] coords = WSplitted[3].Split(','); string X = coords[0]; string Y = coords[1]; //string Z = coords[3]; if ((current.GetX.ToString() != X) || (current.GetY.ToString() != Y)) { PosApproved = false; } } } if (EDApproved && PosApproved && RotApproved) { return true; } else { return false; } } } }
Fix Nº 9
Find
Add after:PHP:internal bool SetFloorItem(GameClient Session, RoomItem Item, int newX, int newY, int newRot, bool newItem, bool OnRoller, bool sendMessage, bool updateRoomUserStatuses) {
PHP:if (newX == room.GetGameMap().Model.DoorX && newY == room.GetGameMap().Model.DoorY) { return false; }
Fix Nº 10
New Wireds
Fix Nº 11On InteractorWired.cs
Change
PHP:case InteractionType.actionmoverotate: { ServerMessage serverMessage13 = new ServerMessage(Outgoing.WiredEffectMessageComposer); serverMessage13.AppendBoolean(false); serverMessage13.AppendInt32(5); serverMessage13.AppendInt32(list.Count); foreach (RoomItem current13 in list) { serverMessage13.AppendUInt(current13.Id); } serverMessage13.AppendInt32(Item.GetBaseItem().SpriteId); serverMessage13.AppendUInt(Item.Id); serverMessage13.AppendString(ExtraInfo); serverMessage13.AppendInt32(2); serverMessage13.AppendInt32(int.Parse(ExtraInfo.Split(new char[] { ';' })[0])); serverMessage13.AppendInt32(int.Parse(ExtraInfo.Split(new char[] { ';' })[1])); serverMessage13.AppendInt32(0); serverMessage13.AppendInt32(4); serverMessage13.AppendInt32(i); serverMessage13.AppendInt32(0); serverMessage13.AppendInt32(0); Session.SendMessage(serverMessage13); return;
In RoomItemHandling.cs :
Replace:
To:PHP:ServerMessage serverMessage = new ServerMessage(Outgoing.PickUpFloorItemMessageComposer); serverMessage.AppendString(roomItem.Id + string.Empty); serverMessage.AppendBoolean(false); serverMessage.AppendInt32(0); serverMessage.AppendUInt(roomItem.UserID);
Replace:PHP:ServerMessage serverMessage = new ServerMessage(Outgoing.PickUpFloorItemMessageComposer); serverMessage.AppendString(roomItem.Id + string.Empty); serverMessage.AppendBoolean(false); serverMessage.AppendUInt(Session.GetHabbo().Id); serverMessage.AppendInt32(0);
To:PHP:ServerMessage serverMessage2 = new ServerMessage(Outgoing.PickUpFloorItemMessageComposer); serverMessage2.AppendString(Item.Id + string.Empty); serverMessage2.AppendBoolean(false); serverMessage2.AppendInt32((!WasPicked && Item.GetBaseItem().InteractionType == InteractionType.moplaseed) ? -1 : 0); if (WasPicked) { serverMessage2.AppendUInt(Item.UserID); } else { serverMessage2.AppendInt32(0); }
PHP:ServerMessage serverMessage2 = new ServerMessage(Outgoing.PickUpFloorItemMessageComposer); serverMessage2.AppendString(Item.Id + string.Empty); serverMessage2.AppendBoolean(false); if (WasPicked) { serverMessage2.AppendUInt(Item.UserID); } else { serverMessage2.AppendInt32(-1); } serverMessage2.AppendInt32(0);
Updated on 10/13/2014
BUGS NOT FIXED:
1--PHP:Error en thread Room cycle task for room 16: System.InvalidOperationException: Collection was modified; enumeration operation may not execute. at System.Collections.Generic.HashSet`1.Enumerator.MoveNext() at Mercury.HabboHotel.Rooms.RoomManager.UnloadRoom(Room Room) in c:\Users\Administrator\Desktop\Mercury v2\HabboHotel\Rooms\RoomManager.cs:line 629 at Mercury.HabboHotel.Rooms.Room.ProcessRoom() in c:\Users\Administrator\Desktop\Mercury v2\HabboHotel\Rooms\Room.cs:line 771
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PARTIAL FIXES
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#1 - MERCURY EMULATOR WAS NOT CREATED BY ME THE CREDITS OF MERCURY GO TO FINN
#2 - DO NOT ASK FOR HELP HERE, ASK QUESTIONS IN THE HELP SECTION
THIS IS NOT A HELP THREAD. IF YOU ARE GETTING AN ERROR, POST A HELP THREAD, IT IS PROBABLY NOT A BUG! IF SOMETHING DOES NOT WORK THAT SHOULD WORK, POST IT HERE! -Wreckless
Last edited: