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Mercury Emulator V2.3 [Plus] [New RSA] [Love Locks] [Group Forums] [ETC]

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Initiate Mage
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Well. everybody is asking :: are there any exploits? leaks or hardcore bugs. Why are you not responding? i'm sure there is a big exploit in it...
 
Junior Spellweaver
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Well. everybody is asking :: are there any exploits? leaks or hardcore bugs. Why are you not responding? i'm sure there is a big exploit in it...
No, there isn't any exploit. I promise, lol.
 
Skilled Illusionist
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Well. everybody is asking :: are there any exploits? leaks or hardcore bugs. Why are you not responding? i'm sure there is a big exploit in it...


I think it there where any exploits, i think mrpudding would fix it.
 
Newbie Spellweaver
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I don't think if you guys were expecting it, but I'm already developing Mercury v2.4
I hope some of these new features may convince you this isn't just a simple rename :)

1. Build 3310 (or RELEASE63-201409161433-700837580)
So yeah, I (once again, this is like the 9th time I do it) managed to update headers to one of the latest builds. :)

2. Ambassadors and new commands
You may already know, but there is an "Ambassador" system running in habbo.fr
Mercury'll also be getting ambassadors! See this GIF:
I also made a very simple :faceless command from scratch without any SQL queries :p.

3. Bug fixes, code cleaning and stability
~Many thanks for your reports, guys! I will improve Mercury a lot and I also fixed a lot of bugs and also lag issues! :)
~About code cleaning, yeah it's kind of ugly most of the deobfuscated Plus code :/ So I will do it, at least 50%. I promise!

4.
(And maybe one of the most important ones) Clientside RC4 encryption
A second instance of RC4 class is called if you set a boolean true in the public key packet.
This is for encrypting S2C messages, so why not? More security, ;)
So, now that retro packetlogger everyone is using will log everything scrambled from Mercury :)

5. Credits to everyone who made this project possible
So yeah, because I'm a nice person I added all the names of the ones who made this possible :)
xyuXZvj - Mercury Emulator V2.3 [Plus] [New RSA] [Love Locks] [Group Forums] [ETC] - RaGEZONE Forums


And more coming soon!
Wait for this version! :)

Hi,
I managed to compile and is already working.
Everything is correctly.
What day you will release version 2.4?
Please send us a SWF Pack Compatible! :)
Thanks you, nice work.
 

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AWA

Master Summoner
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Is there any demo hotels for this emu?
 
Newbie Spellweaver
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this.Session.SendNotif("Go To duck Off You Stupid Damn idiot ! duck You !!");

(??)

internal void GetRoomData2() {
try
{
QueuedServerMessage queuedServerMessage = new QueuedServerMessage(this.Session.GetConnection());
if (this.Session.GetHabbo().LoadingRoom > 0u && this.CurrentLoadingRoom != null)
{
RoomData roomData = this.CurrentLoadingRoom.RoomData;
if (roomData != null)
{
if (roomData.Model == null)
{
this.Session.SendNotif("Go To duck Off You Stupid Damn idiot ! duck You !!");
this.Session.SendMessage(new ServerMessage(Outgoing.OutOfRoomMessageComposer));
this.ClearRoomLoading();
}
else
{
queuedServerMessage.appendResponse(this.CurrentLoadingRoom.GetGameMap().GetNewHeightmap());
queuedServerMessage.appendResponse(this.CurrentLoadingRoom.GetGameMap().Model.GetHeightmap());
queuedServerMessage.sendResponse();
this.GetRoomData3();
}
}
}
}
catch (Exception ex)
{
Logging.LogException(string.Concat(new object[]
{
"Unable to load room ID [",
this.Session.GetHabbo().LoadingRoom,
"] ",
ex.ToString()
}));
}
}
 
Newbie Spellweaver
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Find this in RoomItem.cs

Code:
if (this.GetBaseItem().InteractionType == InteractionType.roombg)

Paste this below the ending of the if

Code:
    [COLOR=#333333]else if (this.GetBaseItem().Name == "ads_mpu_720" || this.GetBaseItem().Name == "ads_background" || this.GetBaseItem().Name == "ads_mpu_300" || this.GetBaseItem().Name == "ads_mpu_160")[/COLOR]                {
 
                    Message.AppendInt32(0);
                    Message.AppendInt32(1);
                    if (ExtraData != "")
                    {
                        Message.AppendInt32(ExtraData.Split(Convert.ToChar(9)).Length / 2);
 
                        for (int i = 0; i <= ExtraData.Split(Convert.ToChar(9)).Length - 1; i++)
                        {
                            Message.AppendString(ExtraData.Split(Convert.ToChar(9))[i]);
                        }
                    }
                    else
                    {
                        Message.AppendInt32(0);
                    }
 
                }

Credits to
Jeanzinh0 for the fix

Sorry but don't work :/
 
Elite Diviner
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Dec 16, 2013
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I don't got any problems with it?

I think he mean you can't use the Help Tool and you can't open an case ( In the help and ask a question )

Maybe it should be so when you ask a question, staff will get it ? or something
 
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