external_flash_texts.txt
You're wrong because you edit the text in you're external_variables, i've tested it myself
Join our community of MMO enthusiasts and game developers! By registering, you'll gain access to discussions on the latest developments in MMO server files and collaborate with like-minded individuals. Join us today and unlock the potential of MMO server development!
Join Today!external_flash_texts.txt
is this working with phoenixdb? yes or no
I have a pickall delay ?
Have you got a solution ?
Oh my god you're right. I thought ALL the time it was a code problem (and not about packets), but no. OMG Lol!The outgoing packet of 'PickUpFloorItemMessageComposer' isn't updated.
Try this: http://forum.ragezone.com/f353/mercury-emulator-v2-3-plus-1026946/index7.html#post8211740
If it doesn't work, the problem is your pc/browser.
As far as i know Habbo have the same problem.
public function get delay():int {
return (this._-5x4);
}
must be changed to this:ServerMessage Message = new ServerMessage(Outgoing.PickUpFloorItemMessageComposer);
Message.AppendString(roomItem.Id.ToString());
Message.AppendBoolean(false);
Message.AppendInt32(0);//Picker Id
Message.AppendUInt(roomItem.UserID);//Delay time
ServerMessage Message = new ServerMessage(Outgoing.PickUpFloorItemMessageComposer);
Message.AppendString(roomItem.Id.ToString());
Message.AppendBoolean(false);
Message.AppendUInt(roomitem.UserID);//Picker Id
Message.AppendInt32(0);//Delay time
HELP Disconnect :S
[IMG]https://forum.ragezone.com/ima...ided in your client are not valid. Check them
Review the Habbo Hotel release section rules here: http://forum.ragezone.com/f353/rules-habbo-hotel-releases-section-241414/This section, Habbo Releases, is NOT the help section. Do NOT post help threads in this section. Do NOT ask for help within release threads in this section.(...)
If you need help please refer to Habbo Help, the section specially set up for users in the Habbo Hotel section to ask for help. However, before you post anything in that section be sure to use the search function!
Thank you for your cooperation!
Client only loads to 87%?
Why?
Help please
Nope, I didn't knew like the 90% of those wired. Seems Sulake has introduced a lot of things...Does anyone know if theese wired are working?
I can't get them working. If not they are working, can we get them to it?
Nope, I didn't knew like the 90% of those wired. Seems Sulake has introduced a lot of things...
What does the yellow wired do?
Yes, but it's not coded in the emulator. You must code them or wait for someone to do it.What to do then? Some other hotels have them working?
- Top chart for users and alot other... Top stats, and more
And YOUR DB has this wired :s
Yes, but it's not coded in the emulator. You must code them or wait for someone to do it.
Why is the tv not working?
The last Mercury Emulator release thread was full of help posts and was closed. a release thread isn't the right place to ask about your problems. I've posted this in the last PlusEMU edit thread, and again over here; please keep in mind that this is not a help thread. Create a thread in the help section if you are in need of assistance, but search for a solution first.
A quick reminder.
Review the Habbo Hotel release section rules here: http://forum.ragezone.com/f353/rules-habbo-hotel-releases-section-241414/
Ads backgrounds fix ?
if (this.GetBaseItem().InteractionType == InteractionType.roombg)
[COLOR=#333333]else if (this.GetBaseItem().Name == "ads_mpu_720" || this.GetBaseItem().Name == "ads_background" || this.GetBaseItem().Name == "ads_mpu_300" || this.GetBaseItem().Name == "ads_mpu_160")[/COLOR] {
Message.AppendInt32(0);
Message.AppendInt32(1);
if (ExtraData != "")
{
Message.AppendInt32(ExtraData.Split(Convert.ToChar(9)).Length / 2);
for (int i = 0; i <= ExtraData.Split(Convert.ToChar(9)).Length - 1; i++)
{
Message.AppendString(ExtraData.Split(Convert.ToChar(9))[i]);
}
}
else
{
Message.AppendInt32(0);
}
}
Find this in RoomItem.cs
Code:if (this.GetBaseItem().InteractionType == InteractionType.roombg)
Paste this below the ending of the if
Code:[COLOR=#333333]else if (this.GetBaseItem().Name == "ads_mpu_720" || this.GetBaseItem().Name == "ads_background" || this.GetBaseItem().Name == "ads_mpu_300" || this.GetBaseItem().Name == "ads_mpu_160")[/COLOR] { Message.AppendInt32(0); Message.AppendInt32(1); if (ExtraData != "") { Message.AppendInt32(ExtraData.Split(Convert.ToChar(9)).Length / 2); for (int i = 0; i <= ExtraData.Split(Convert.ToChar(9)).Length - 1; i++) { Message.AppendString(ExtraData.Split(Convert.ToChar(9))[i]); } } else { Message.AppendInt32(0); } }
Credits toJeanzinh0 for the fix
I know, this is a release post not a help section but i have too this poop problem : the location of Astar.dll i believe (bad english )Find this in RoomItem.cs
Code:if (this.GetBaseItem().InteractionType == InteractionType.roombg)
Paste this below the ending of the if
Code:[COLOR=#333333]else if (this.GetBaseItem().Name == "ads_mpu_720" || this.GetBaseItem().Name == "ads_background" || this.GetBaseItem().Name == "ads_mpu_300" || this.GetBaseItem().Name == "ads_mpu_160")[/COLOR] { Message.AppendInt32(0); Message.AppendInt32(1); if (ExtraData != "") { Message.AppendInt32(ExtraData.Split(Convert.ToChar(9)).Length / 2); for (int i = 0; i <= ExtraData.Split(Convert.ToChar(9)).Length - 1; i++) { Message.AppendString(ExtraData.Split(Convert.ToChar(9))[i]); } } else { Message.AppendInt32(0); } }
Credits toJeanzinh0 for the fix