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RealityRP [HabboRP][C#][PHP][R63]

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Banned
Banned
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Aug 4, 2011
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Give the user the badge ID 11 to make them a admin.

P.S. You must use the rights table I posted...

EDIT: Sorry about slow replys, Just got home :S
 
Last edited:
Brad
Joined
Aug 8, 2007
Messages
422
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14
Make a list of commands,
I wanna have police and admin :p
How i do?
 
Experienced Elementalist
Joined
Nov 16, 2009
Messages
204
Reaction score
12
RealityRP
G0.1.0.41238-RP
Current Features
  • Jobs
  • Job Badges
  • Health system
  • Arrows (Stand on them to advance to the next room)
  • Gates
  • Hospital
  • Jail
  • Bank
  • Hitting bots
  • Job Pays
Current Commands
  • :update_catalog - Updates the catalogue in-game from the database. Staff Command
  • :update_bots - Updates the bots in-game from the database. Staff Command
  • :update_items - Updates the items in-game from the database. Staff Command
  • :update_rooms - Updates the rooms in-game from the database. Staff Command
  • :summon <user> - Summons a user to the room you're in. Staff Command
  • :kick <user> - Kicks a user out the room. Staff Command
  • :superkick <user> - Kicks a user from the room and bans them from the room. Staff Command
  • :roommute - Mutes the room, Allowing only admins in the room to speak. Staff Command
  • :roomunmute - Un-Mutes the room, Allowing everyone in the room to speak. Staff Command
  • :mute <user> [<length/seconds>] - Mutes a specific user (You can add a length of the mute in). Staff Command
  • :unmute <user> - Un-Mutes a specific user, Allowing them to speak. Staff Command
  • :eek:verride/:clipping - Allows you to walk anywhere and over any object. Staff Command
  • :coords - Shows your current coordinates. Staff Command
  • :restart - Restarts the server (30 second delay to let people finish off). Staff Command
  • :emptyinv - Emptys YOUR inventory. Staff Command
  • :kill <user> - Kills a user. Staff Command
  • :commands - Shows the available commands in the server.
  • :eek:nline - Shows all the users online in 1 list.
  • :timeleft - Shows how long you have left in jail or hospital.
  • :hit <user> - Hits a user. You can knock out a user when their HP goes below 1.
  • :roomid - Shows you the Room ID.
  • :stats - Shows your HP, Timeleft, Job and Job Rank.
  • :give <user> <amount> - Gives a user money out of your pocket.
  • :startwork - Makes you start working.
  • :stopwork - Makes you stop working.
  • :deposit <amount> - Deposits money into your bank account.
  • :balance - Shows your bank balance to you.
  • :about - Shows info about the server.
  • :pickall - Picks up all the furniture in the room. Room Owner Only
  • :drive - Makes you get into a car until you say :drive again. VIP Command
  • :moonwalk - Makes you walk backwards untill you say :moonwalk again. VIP Command
  • :heal <user> - Heals a user, Setting their Health Points to 100%. Hospital Command
  • :arrest <user> <amount> - Arrests a user for the set time (amount). The user must be stunned first. Police Command
  • :stun <user> - Stuns a user, Stopping them from moving. Police Command
  • :release <user> - Releases a user from jail or hospital. Police Command
  • :withdraw <user> <amount> - Withdraws money from a users account and gives it to them. Bank Command
  • :fire <user> - Fires a user from their job. Manager only command.
  • :hire <user> - Hires a user to your corporation if they dont have a job. Manager only command.
  • :promote <user> - Promotes a user 1 rank higher. Manager only command.
  • :demote <user> - Demotes a user 1 rank lower. Manager only command.
  • :sendhome <user> [time] - Disallows the selected user from working for the set time. Manager and Supervisor only command. (Time is optional, Default is 900 (15 minutes))
  • :taxi <roomid> - Calls a taxi to take you to the room id specified.
  • :quitjob - Quits your job.
Gates
One way gates are used as game play objects. You can only use them if you apply to them.
Divide - RealityRP [HabboRP][C#][PHP][R63] - RaGEZONE Forums
- This gate will allow anyone who isn't dead and isn't jailed through.
Divide - RealityRP [HabboRP][C#][PHP][R63] - RaGEZONE Forums
- This gate will allow people who are working and their work room is the current room and police through.
Mafia Wars
How to choose your team
To choose your team get down to the Mafia Wars lobby and walk through a Banzai Portal of your choice.

How to play
When you start the game you appear in your team's base. Here you have 2 choices; defend or attack. You can either defend your team's boss bot or try to kill the other team's: It's all up to you. If you choose to attack, you will have to go through the other team's players and bots in order to get to their boss. It will take a while to kill the boss due to it having a lot of health. When a boss bot is killed, the game ends and all players will be transported back to the Mafia Wars Lobby.

Points
NOTE: Points are achievement scores.
+10 - Hitting a team boss.
+10 - Hitting a user.
+25 - Killing a team defender. (A bot that acts like a player)
+120 - Killing a team boss.

How to setup your own match
Create a new bot with the motto containing "[boss]" and the name containing "green", "blue", "yellow" or "red".
Use wired to setup your banzai portals.
The rest of the game is setup automatic :)

Screenshots

Divide - RealityRP [HabboRP][C#][PHP][R63] - RaGEZONE Forums

Divide - RealityRP [HabboRP][C#][PHP][R63] - RaGEZONE Forums


Downloads
< CMS
< Emulator
< SWF's
RELEASE63-35255-34886-201108111108​

Live CMS Preview:

MORE INFO HERE: [Development] RealityRP [RP][C#]
PHP:
[R63] - RaGEZONE forums[/url]

[U]Credits[/U]
Meth0d - 20% - Snowlight base
ShareFast - 20% - CMS Skin
Me - 60% - Coding everything :D

[URL="http://forum.ragezone.com/reputation.php?p=6983282"]GIVE ME REP IF YOU LIKE :D[/URL][/quote]

Link to the SWF's doesn't exist D:
 
Brad
Joined
Aug 8, 2007
Messages
422
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14

theres the working play.php
 
Custom Title Activated
Loyal Member
Joined
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Messages
1,582
Reaction score
160
Still the same error:
Disposed and released client 0 and associated resources.
Disposed and released client 1 and associated resources.
 
Experienced Elementalist
Joined
Jul 12, 2011
Messages
272
Reaction score
51
to give a rank (job) go on your user for police change your jobrank to 4 and groupid to 3
 
Newbie Spellweaver
Joined
Jun 15, 2008
Messages
7
Reaction score
0
hey there divide everything was working good for a wile then i started getting server crash's and whats strange is if i enter the hotel the main hotel view stays stuck on the screen wile the room is loaded lil hard to explain but here is my error logs


Critical error in HandleData stack: Object reference not set to an instance of an object.

at Reality.Communication.Outgoing.UserObjectComposer.Compose(Session Session) in C:\Users\Ben\Documents\SERVERS\Reality\Communication\Outgoing\User\UserObjectComposer.cs:line 48
at Reality.Game.Handlers.Handshake.GetUserInfo(Session Session, ClientMessage Message) in C:\Users\Ben\Documents\SERVERS\Reality\Game\Handlers\Handshake.cs:line 49
at Reality.Communication.Incoming.DataRouter.HandleData(Session Session, ClientMessage Message) in C:\Users\Ben\Documents\SERVERS\Reality\Communication\Incoming\DataRouter.cs:line 69
at Reality.Game.Sessions.Session.ProcessData(Byte[] Data) in C:\Users\Ben\Documents\SERVERS\Reality\Game\Sessions\Session.cs:line 589
Critical error in HandleData stack: Object reference not set to an instance of an object.

at Reality.Communication.Outgoing.RoomUserObjectListComposer.Compose(List`1 Actors) in C:\Users\Ben\Documents\SERVERS\Reality\Communication\Outgoing\Rooms\RoomUserObjectListComposer.cs:line 70
at Reality.Game.Rooms.RoomInstance.AddActorToRoom(RoomActor Actor) in C:\Users\Ben\Documents\SERVERS\Reality\Game\Rooms\RoomInstance\Actors.cs:line 472
at Reality.Game.Rooms.RoomInstance.AddUserToRoom(Session Session) in C:\Users\Ben\Documents\SERVERS\Reality\Game\Rooms\RoomInstance\Actors.cs:line 353
at Reality.Game.Rooms.RoomHandler.GetRoomObjects(Session Session, ClientMessage Message) in C:\Users\Ben\Documents\SERVERS\Reality\Game\Rooms\RoomHandler.cs:line 560
at Reality.Communication.Incoming.DataRouter.HandleData(Session Session, ClientMessage Message) in C:\Users\Ben\Documents\SERVERS\Reality\Communication\Incoming\DataRouter.cs:line 69
at Reality.Game.Sessions.Session.ProcessData(Byte[] Data) in C:\Users\Ben\Documents\SERVERS\Reality\Game\Sessions\Session.cs:line 589
Critical error in HandleData stack: Object reference not set to an instance of an object.

at Reality.Communication.Outgoing.RoomUserObjectListComposer.Compose(List`1 Actors) in C:\Users\Ben\Documents\SERVERS\Reality\Communication\Outgoing\Rooms\RoomUserObjectListComposer.cs:line 70
at Reality.Game.Rooms.RoomInstance.SendObjects(Session Session) in C:\Users\Ben\Documents\SERVERS\Reality\Game\Rooms\RoomInstance\Communication.cs:line 116
at Reality.Game.Rooms.RoomHandler.GetRoomObjects(Session Session, ClientMessage Message) in C:\Users\Ben\Documents\SERVERS\Reality\Game\Rooms\RoomHandler.cs:line 558
at Reality.Communication.Incoming.DataRouter.HandleData(Session Session, ClientMessage Message) in C:\Users\Ben\Documents\SERVERS\Reality\Communication\Incoming\DataRouter.cs:line 69
at Reality.Game.Sessions.Session.ProcessData(Byte[] Data) in C:\Users\Ben\Documents\SERVERS\Reality\Game\Sessions\Session.cs:line 589
Critical error in HandleData stack: Object reference not set to an instance of an object.

at Reality.Communication.Outgoing.UserObjectComposer.Compose(Session Session) in C:\Users\Ben\Documents\SERVERS\Reality\Communication\Outgoing\User\UserObjectComposer.cs:line 48
at Reality.Game.Handlers.Handshake.GetUserInfo(Session Session, ClientMessage Message) in C:\Users\Ben\Documents\SERVERS\Reality\Game\Handlers\Handshake.cs:line 49
at Reality.Communication.Incoming.DataRouter.HandleData(Session Session, ClientMessage Message) in C:\Users\Ben\Documents\SERVERS\Reality\Communication\Incoming\DataRouter.cs:line 69
at Reality.Game.Sessions.Session.ProcessData(Byte[] Data) in C:\Users\Ben\Documents\SERVERS\Reality\Game\Sessions\Session.cs:line 589
Critical error in HandleData stack: Object reference not set to an instance of an object.

at Reality.Communication.Outgoing.RoomUserObjectListComposer.Compose(List`1 Actors) in C:\Users\Ben\Documents\SERVERS\Reality\Communication\Outgoing\Rooms\RoomUserObjectListComposer.cs:line 70
at Reality.Game.Rooms.RoomInstance.SendObjects(Session Session) in C:\Users\Ben\Documents\SERVERS\Reality\Game\Rooms\RoomInstance\Communication.cs:line 116
at Reality.Game.Rooms.RoomHandler.GetRoomObjects(Session Session, ClientMessage Message) in C:\Users\Ben\Documents\SERVERS\Reality\Game\Rooms\RoomHandler.cs:line 558
at Reality.Communication.Incoming.DataRouter.HandleData(Session Session, ClientMessage Message) in C:\Users\Ben\Documents\SERVERS\Reality\Communication\Incoming\DataRouter.cs:line 69
at Reality.Game.Sessions.Session.ProcessData(Byte[] Data) in C:\Users\Ben\Documents\SERVERS\Reality\Game\Sessions\Session.cs:line 589
Critical error in HandleData stack: Object reference not set to an instance of an object.

at Reality.Communication.Outgoing.UserObjectComposer.Compose(Session Session) in C:\Users\Ben\Documents\SERVERS\Reality\Communication\Outgoing\User\UserObjectComposer.cs:line 48
at Reality.Game.Handlers.Handshake.GetUserInfo(Session Session, ClientMessage Message) in C:\Users\Ben\Documents\SERVERS\Reality\Game\Handlers\Handshake.cs:line 49
at Reality.Communication.Incoming.DataRouter.HandleData(Session Session, ClientMessage Message) in C:\Users\Ben\Documents\SERVERS\Reality\Communication\Incoming\DataRouter.cs:line 69
at Reality.Game.Sessions.Session.ProcessData(Byte[] Data) in C:\Users\Ben\Documents\SERVERS\Reality\Game\Sessions\Session.cs:line 589
Critical error in HandleData stack: Object reference not set to an instance of an object.

at Reality.Communication.Outgoing.RoomUserObjectListComposer.Compose(List`1 Actors) in C:\Users\Ben\Documents\SERVERS\Reality\Communication\Outgoing\Rooms\RoomUserObjectListComposer.cs:line 70
at Reality.Game.Rooms.RoomInstance.SendObjects(Session Session) in C:\Users\Ben\Documents\SERVERS\Reality\Game\Rooms\RoomInstance\Communication.cs:line 116
at Reality.Game.Rooms.RoomHandler.GetRoomObjects(Session Session, ClientMessage Message) in C:\Users\Ben\Documents\SERVERS\Reality\Game\Rooms\RoomHandler.cs:line 558
at Reality.Communication.Incoming.DataRouter.HandleData(Session Session, ClientMessage Message) in C:\Users\Ben\Documents\SERVERS\Reality\Communication\Incoming\DataRouter.cs:line 69
at Reality.Game.Sessions.Session.ProcessData(Byte[] Data) in C:\Users\Ben\Documents\SERVERS\Reality\Game\Sessions\Session.cs:line 589
Critical error in HandleData stack: Object reference not set to an instance of an object.

at Reality.Communication.Outgoing.UserObjectComposer.Compose(Session Session) in C:\Users\Ben\Documents\SERVERS\Reality\Communication\Outgoing\User\UserObjectComposer.cs:line 48
at Reality.Game.Handlers.Handshake.GetUserInfo(Session Session, ClientMessage Message) in C:\Users\Ben\Documents\SERVERS\Reality\Game\Handlers\Handshake.cs:line 49
at Reality.Communication.Incoming.DataRouter.HandleData(Session Session, ClientMessage Message) in C:\Users\Ben\Documents\SERVERS\Reality\Communication\Incoming\DataRouter.cs:line 69
at Reality.Game.Sessions.Session.ProcessData(Byte[] Data) in C:\Users\Ben\Documents\SERVERS\Reality\Game\Sessions\Session.cs:line 589
Critical error in HandleData stack: Object reference not set to an instance of an object.

at Reality.Communication.Outgoing.RoomUserObjectListComposer.Compose(List`1 Actors) in C:\Users\Ben\Documents\SERVERS\Reality\Communication\Outgoing\Rooms\RoomUserObjectListComposer.cs:line 70
at Reality.Game.Rooms.RoomInstance.AddActorToRoom(RoomActor Actor) in C:\Users\Ben\Documents\SERVERS\Reality\Game\Rooms\RoomInstance\Actors.cs:line 472
at Reality.Game.Rooms.RoomInstance.AddUserToRoom(Session Session) in C:\Users\Ben\Documents\SERVERS\Reality\Game\Rooms\RoomInstance\Actors.cs:line 353
at Reality.Game.Rooms.RoomHandler.GetRoomObjects(Session Session, ClientMessage Message) in C:\Users\Ben\Documents\SERVERS\Reality\Game\Rooms\RoomHandler.cs:line 560
at Reality.Communication.Incoming.DataRouter.HandleData(Session Session, ClientMessage Message) in C:\Users\Ben\Documents\SERVERS\Reality\Communication\Incoming\DataRouter.cs:line 69
at Reality.Game.Sessions.Session.ProcessData(Byte[] Data) in C:\Users\Ben\Documents\SERVERS\Reality\Game\Sessions\Session.cs:line 589
Critical error in HandleData stack: Object reference not set to an instance of an object.

at Reality.Communication.Outgoing.UserObjectComposer.Compose(Session Session) in C:\Users\Ben\Documents\SERVERS\Reality\Communication\Outgoing\User\UserObjectComposer.cs:line 48
at Reality.Game.Handlers.Handshake.GetUserInfo(Session Session, ClientMessage Message) in C:\Users\Ben\Documents\SERVERS\Reality\Game\Handlers\Handshake.cs:line 49
at Reality.Communication.Incoming.DataRouter.HandleData(Session Session, ClientMessage Message) in C:\Users\Ben\Documents\SERVERS\Reality\Communication\Incoming\DataRouter.cs:line 69
at Reality.Game.Sessions.Session.ProcessData(Byte[] Data) in C:\Users\Ben\Documents\SERVERS\Reality\Game\Sessions\Session.cs:line 589
Critical error in HandleData stack: Object reference not set to an instance of an object.

at Reality.Communication.Outgoing.RoomUserObjectListComposer.Compose(List`1 Actors) in C:\Users\Ben\Documents\SERVERS\Reality\Communication\Outgoing\Rooms\RoomUserObjectListComposer.cs:line 70
at Reality.Game.Rooms.RoomInstance.AddActorToRoom(RoomActor Actor) in C:\Users\Ben\Documents\SERVERS\Reality\Game\Rooms\RoomInstance\Actors.cs:line 472
at Reality.Game.Rooms.RoomInstance.AddUserToRoom(Session Session) in C:\Users\Ben\Documents\SERVERS\Reality\Game\Rooms\RoomInstance\Actors.cs:line 353
at Reality.Game.Rooms.RoomHandler.GetRoomObjects(Session Session, ClientMessage Message) in C:\Users\Ben\Documents\SERVERS\Reality\Game\Rooms\RoomHandler.cs:line 560
at Reality.Communication.Incoming.DataRouter.HandleData(Session Session, ClientMessage Message) in C:\Users\Ben\Documents\SERVERS\Reality\Communication\Incoming\DataRouter.cs:line 69
at Reality.Game.Sessions.Session.ProcessData(Byte[] Data) in C:\Users\Ben\Documents\SERVERS\Reality\Game\Sessions\Session.cs:line 589
Critical error in HandleData stack: Object reference not set to an instance of an object.

at Reality.Communication.Outgoing.UserObjectComposer.Compose(Session Session) in C:\Users\Ben\Documents\SERVERS\Reality\Communication\Outgoing\User\UserObjectComposer.cs:line 48
at Reality.Game.Handlers.Handshake.GetUserInfo(Session Session, ClientMessage Message) in C:\Users\Ben\Documents\SERVERS\Reality\Game\Handlers\Handshake.cs:line 49
at Reality.Communication.Incoming.DataRouter.HandleData(Session Session, ClientMessage Message) in C:\Users\Ben\Documents\SERVERS\Reality\Communication\Incoming\DataRouter.cs:line 69
at Reality.Game.Sessions.Session.ProcessData(Byte[] Data) in C:\Users\Ben\Documents\SERVERS\Reality\Game\Sessions\Session.cs:line 589
Critical error in HandleData stack: Object reference not set to an instance of an object.

at Reality.Communication.Outgoing.RoomUserObjectListComposer.Compose(List`1 Actors) in C:\Users\Ben\Documents\SERVERS\Reality\Communication\Outgoing\Rooms\RoomUserObjectListComposer.cs:line 70
at Reality.Game.Rooms.RoomInstance.SendObjects(Session Session) in C:\Users\Ben\Documents\SERVERS\Reality\Game\Rooms\RoomInstance\Communication.cs:line 116
at Reality.Game.Rooms.RoomHandler.GetRoomObjects(Session Session, ClientMessage Message) in C:\Users\Ben\Documents\SERVERS\Reality\Game\Rooms\RoomHandler.cs:line 558
at Reality.Communication.Incoming.DataRouter.HandleData(Session Session, ClientMessage Message) in C:\Users\Ben\Documents\SERVERS\Reality\Communication\Incoming\DataRouter.cs:line 69
at Reality.Game.Sessions.Session.ProcessData(Byte[] Data) in C:\Users\Ben\Documents\SERVERS\Reality\Game\Sessions\Session.cs:line 589
Critical error in HandleData stack: Object reference not set to an instance of an object.

at Reality.Communication.Outgoing.RoomUserObjectListComposer.Compose(List`1 Actors) in C:\Users\Ben\Documents\SERVERS\Reality\Communication\Outgoing\Rooms\RoomUserObjectListComposer.cs:line 70
at Reality.Game.Rooms.RoomInstance.AddActorToRoom(RoomActor Actor) in C:\Users\Ben\Documents\SERVERS\Reality\Game\Rooms\RoomInstance\Actors.cs:line 472
at Reality.Game.Rooms.RoomInstance.AddUserToRoom(Session Session) in C:\Users\Ben\Documents\SERVERS\Reality\Game\Rooms\RoomInstance\Actors.cs:line 419
at Reality.Game.Rooms.RoomHandler.GetRoomObjects(Session Session, ClientMessage Message) in C:\Users\Ben\Documents\SERVERS\Reality\Game\Rooms\RoomHandler.cs:line 560
at Reality.Communication.Incoming.DataRouter.HandleData(Session Session, ClientMessage Message) in C:\Users\Ben\Documents\SERVERS\Reality\Communication\Incoming\DataRouter.cs:line 69
at Reality.Game.Sessions.Session.ProcessData(Byte[] Data) in C:\Users\Ben\Documents\SERVERS\Reality\Game\Sessions\Session.cs:line 589
Critical error in HandleData stack: Object reference not set to an instance of an object.

at Reality.Communication.Outgoing.RoomUserObjectListComposer.Compose(List`1 Actors) in C:\Users\Ben\Documents\SERVERS\Reality\Communication\Outgoing\Rooms\RoomUserObjectListComposer.cs:line 70
at Reality.Game.Rooms.RoomInstance.SendObjects(Session Session) in C:\Users\Ben\Documents\SERVERS\Reality\Game\Rooms\RoomInstance\Communication.cs:line 116
at Reality.Game.Rooms.RoomHandler.GetRoomObjects(Session Session, ClientMessage Message) in C:\Users\Ben\Documents\SERVERS\Reality\Game\Rooms\RoomHandler.cs:line 558
at Reality.Communication.Incoming.DataRouter.HandleData(Session Session, ClientMessage Message) in C:\Users\Ben\Documents\SERVERS\Reality\Communication\Incoming\DataRouter.cs:line 69
at Reality.Game.Sessions.Session.ProcessData(Byte[] Data) in C:\Users\Ben\Documents\SERVERS\Reality\Game\Sessions\Session.cs:line 589
-------------------------------------------------------------------
and packet log
Unhandled packet: 422 (Ff), no suitable handler found.
Unhandled packet: 501 (Gu), no suitable handler found.
Unhandled packet: 500 (Gt), no suitable handler found.
Unhandled packet: 500 (Gt), no suitable handler found.
Unhandled packet: 500 (Gt), no suitable handler found.
Unhandled packet: 500 (Gt), no suitable handler found.
Unhandled packet: 3210 (rJ), no suitable handler found.
Unhandled packet: 500 (Gt), no suitable handler found.
Unhandled packet: 500 (Gt), no suitable handler found.
Unhandled packet: 500 (Gt), no suitable handler found.
Unhandled packet: 500 (Gt), no suitable handler found.
Unhandled packet: 500 (Gt), no suitable handler found.
Unhandled packet: 3210 (rJ), no suitable handler found.
Unhandled packet: 501 (Gu), no suitable handler found.
Unhandled packet: 500 (Gt), no suitable handler found.
Unhandled packet: 500 (Gt), no suitable handler found.
Unhandled packet: 500 (Gt), no suitable handler found.
Unhandled packet: 500 (Gt), no suitable handler found.
Unhandled packet: 500 (Gt), no suitable handler found.
Unhandled packet: 500 (Gt), no suitable handler found.
Unhandled packet: 500 (Gt), no suitable handler found.
Unhandled packet: 500 (Gt), no suitable handler found.
Unhandled packet: 500 (Gt), no suitable handler found.
Unhandled packet: 500 (Gt), no suitable handler found.
Unhandled packet: 500 (Gt), no suitable handler found.
Unhandled packet: 500 (Gt), no suitable handler found.
Unhandled packet: 500 (Gt), no suitable handler found.
Unhandled packet: 500 (Gt), no suitable handler found.
 
Banned
Banned
Joined
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Messages
852
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331
hey there divide everything was working good for a wile then i started getting server crash's and whats strange is if i enter the hotel the main hotel view stays stuck on the screen wile the room is loaded lil hard to explain but here is my error logs


BLAH
-------------------------------------------------------------------
and packet log
BLAH

Please post a screenshot of your "about" screen (say :about in-game)
 
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