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SwiftEMU (fStorm with features + fixes and new headers)

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Initiate Mage
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thanks
nearly done



Done




swfs



like and rep please

guy I've got some fixes but I need some help
 
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Because i smell bugs, problems and more i'll release my edit of the 'Swift Emulator'

Whats better?
Nothing, just added the bot packets, quests and more things whats missing =d

Oh, why should i use this one?!
Like i already said, it has more packets, and some other structure (not much changes) and read the command :info its not 'Swift, butterfly,whateverfag'- emulator, its just called uberEmulator with credits to Meth0d at all.

Enjoy it this will solve a lot of problems:


And its not like a WOW RELEASE OMFG! No its not.

But likes & reps are always welcome =p

Nice to see you Niels x]

Anyways

Bug Report
- Hc Doesnt save
- People have to reload the room for changes to a bot to be seen
- People have to reload room when place down a pet to see them.
- Diamonds show as 12, but I'm looking into it.
- Max Duckets are 1234, but thats easily fixed.
- SaveBranding doesn't work, but i just took the code from BcStorm and updated the header, works fine.

Ill add more when i find them.
 
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Junior Spellweaver
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Nice to see you Niels x]

Anyways

Bug Report
- Hc Doesnt save
- People have to reload the room for changes to a bot to be seen
- People have to reload room when place down a pet to see them.
- Diamonds show as 12, but I'm looking into it.
- Max Duckets are 1234, but thats easily fixed.

Ill add more when i find them.

The diamonds 12 bug is easy to fix, it's somewhere in the source. You have to link it to the row in the users table from your database. Can't remember where it was, sorry.
 
Junior Spellweaver
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Thanks for the release Jayden :D, Highly appreciated!
 
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How is this different from fStorm? I didn't even know you could code C#.

I merged the source of leensters bcstorm fix thread with fstorm, then me, f0ca and niels added & fixes some features.

I am still learning C#, Idk why everyones so butthurt I tried to release something that some people may choose to use until sierra or crowlely are ready :):
 
Initiate Mage
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bugg found;

> Habbo Helper Tool, Not working

> Bots Setting talking does not work, he jumps back on red box, so you can not set the time.

> Diamonds

> HorseSaddle, make sure you will disconnect

> When your credit status, and below Habbo Club, open that big popup window, but from it there can be no hc buy ..

>Chatlogs, time is not right.

> Monster Plant does not + syringes.

> Handitem to someone else through; give object does not

A question, update it to a new swf build, please.

-----------------------------------------------

Do not get me wrong, I post these bugs, jayden, so that if he wish they could fix.

Sorry for my bad english.

Just a few bugs found;
Hey, username @ Hotel View Not working.
Talents, not quite, gecoded.
Wired not 100%

Another found;
Watch & earn, Not Coding?!
You can not sit under a piece of furniture.

- Whriten
 
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Initiate Mage
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bots disappear when I pick up and if I put to dance or rename them disappear until reboot room anyone know why?
 
Initiate Mage
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Client stays black can someone help me?

Anyone got a suggestion?

Help XD
 
Initiate Mage
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User_bots've created the table but when i buy a boy it did not show up on my inventory ..
pass a SQL code
please
 
Junior Spellweaver
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I was trying some things, and coded the "Mute all" button in room settings (it's functioning like a roommute);

Add to Incomming.cs somewhere in the first part:
Code:
public static int AlgemeenSpreekverbodIn;
In the second part this:
Code:
Incoming.AlgemeenSpreekverbodIn = 574;
In Outgoing.cs add this in the first part:
Code:
public static int AlgemeenSpreekverbodKnop;
And this in the second part:
Code:
Outgoing.AlgemeenSpreekverbodKnop = 2132;
In StaticClientMessageHandler.cs in the RegisterPacketLibary void add this:
Code:
handlers.Add(Incoming.AlgemeenSpreekverbodIn, new StaticRequestHandler(SharedPacketLib.AlgemeenSpreekverbodIn));
In SharedPacketLib.cs add this in the SharedPacketLib:
Code:
internal static void AlgemeenSpreekverbodIn(GameClientMessageHandler handler)
        {
            handler.AlgemeenSpreekverbodIn();
        }
Add this void to your GameClientMessageHandler.cs (above //furnimatic or something):
Code:
internal void AlgemeenSpreekverbodIn()
        {
            Room currentRoom = this.Session.GetHabbo().CurrentRoom;
            if (this.Session.GetHabbo().CurrentRoom.RoomMuted)
            {
                this.Session.GetHabbo().CurrentRoom.RoomMuted = false;
                ServerMessage Message = new ServerMessage(Outgoing.AlgemeenSpreekverbodKnop);
                Message.AppendBoolean(false);
                Session.SendMessage(Message);
                return;
            }
            else
            {
                this.Session.GetHabbo().CurrentRoom.RoomMuted = true;
                ServerMessage Message = new ServerMessage(Outgoing.AlgemeenSpreekverbodKnop);
                Message.AppendBoolean(true);
                Session.SendMessage(Message);
                return;
            }
            
        }

When you click, it will mute the room and change the text to "Unmute all" (or something), when you click again it will unmute the room and change the text back to "Mute all".

If you want to improve, feel free :). I know the packet names are in Dutch (because I'm from Belgium), that's just Ducth for General Mute :p.

- Matthias
 
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