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  1. #136
    Member Gwoxie's Avatar

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    Re: SwiftEMU (fStorm with features + fixes and new headers)

    Client stays black can someone help me?

    Anyone got a suggestion?

    Help XD

  2. #137
    Ragezone Furni Releaser maartenvn's Avatar

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    shout Re: SwiftEMU (fStorm with features + fixes and new headers)

    how you fix the diamonds

  3. #138
    Newbie

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    Re: SwiftEMU (fStorm with features + fixes and new headers)

    User_bots've created the table but when i buy a boy it did not show up on my inventory ..
    pass a SQL code
    please

  4. #139
    Hardcore Member

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    Re: SwiftEMU (fStorm with features + fixes and new headers)

    I was trying some things, and coded the "Mute all" button in room settings (it's functioning like a roommute);

    Add to Incomming.cs somewhere in the first part:
    Code:
    public static int AlgemeenSpreekverbodIn;
    In the second part this:
    Code:
    Incoming.AlgemeenSpreekverbodIn = 574;
    In Outgoing.cs add this in the first part:
    Code:
    public static int AlgemeenSpreekverbodKnop;
    And this in the second part:
    Code:
    Outgoing.AlgemeenSpreekverbodKnop = 2132;
    In StaticClientMessageHandler.cs in the RegisterPacketLibary void add this:
    Code:
    handlers.Add(Incoming.AlgemeenSpreekverbodIn, new StaticRequestHandler(SharedPacketLib.AlgemeenSpreekverbodIn));
    In SharedPacketLib.cs add this in the SharedPacketLib:
    Code:
    internal static void AlgemeenSpreekverbodIn(GameClientMessageHandler handler)
            {
                handler.AlgemeenSpreekverbodIn();
            }
    Add this void to your GameClientMessageHandler.cs (above //furnimatic or something):
    Code:
    internal void AlgemeenSpreekverbodIn()
            {
                Room currentRoom = this.Session.GetHabbo().CurrentRoom;
                if (this.Session.GetHabbo().CurrentRoom.RoomMuted)
                {
                    this.Session.GetHabbo().CurrentRoom.RoomMuted = false;
                    ServerMessage Message = new ServerMessage(Outgoing.AlgemeenSpreekverbodKnop);
                    Message.AppendBoolean(false);
                    Session.SendMessage(Message);
                    return;
                }
                else
                {
                    this.Session.GetHabbo().CurrentRoom.RoomMuted = true;
                    ServerMessage Message = new ServerMessage(Outgoing.AlgemeenSpreekverbodKnop);
                    Message.AppendBoolean(true);
                    Session.SendMessage(Message);
                    return;
                }
                
            }
    When you click, it will mute the room and change the text to "Unmute all" (or something), when you click again it will unmute the room and change the text back to "Mute all".

    If you want to improve, feel free :). I know the packet names are in Dutch (because I'm from Belgium), that's just Ducth for General Mute :P.

    - Matthias
    C++ & VB.NET Programmer
    Matthias

  5. #140
    Eye Eye Capt'n Spheral's Avatar

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    Re: SwiftEMU (fStorm with features + fixes and new headers)

    Thanks for the mute all button, will add to my edit later.

    Thanks, John

  6. #141
    Hardcore Member Huginho98's Avatar

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    Re: SwiftEMU (fStorm with features + fixes and new headers)

    Quote Originally Posted by maartenvn View Post
    how you fix the diamonds
    Just change the Value from ActivityPointsUpdateBalance. How did you guys insert BOTs into the catalogue? I can't see anything in the catalogue. All pages are empty.

  7. #142
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    Re: SwiftEMU (fStorm with features + fixes and new headers)

    Quote Originally Posted by Huginho98 View Post
    Just change the Value from ActivityPointsUpdateBalance. How did you guys insert BOTs into the catalogue? I can't see anything in the catalogue. All pages are empty.
    where i can find the ActivityPointsUpdateBalance??

    thnx!

  8. #143
    Registered

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    Re: SwiftEMU (fStorm with features + fixes and new headers)

    kick for room is a bug :S is a exit hotel

  9. #144
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    Re: SwiftEMU (fStorm with features + fixes and new headers)

    use the right swf.

  10. #145
    Member Gwoxie's Avatar

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    Re: SwiftEMU (fStorm with features + fixes and new headers)

    Can please someone help me with my black screen issue. Would really appreciate it.

  11. #146
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    Re: SwiftEMU (fStorm with features + fixes and new headers)

    Quote Originally Posted by Gwoxie View Post
    Can please someone help me with my black screen issue. Would really appreciate it.
    Hii i will help you :) do you have teamvieuwer?
    Or someting else?

    Send me a private message

    Byee

  12. #147
    Ragezone Furni Releaser maartenvn's Avatar

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    Re: SwiftEMU (fStorm with features + fixes and new headers)

    Quote Originally Posted by div00w View Post
    where i can find the ActivityPointsUpdateBalance??

    thnx!
    yes, where?

  13. #148
    I wish upon a star... Lunaa's Avatar

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    Re: SwiftEMU (fStorm with features + fixes and new headers)

    Quote Originally Posted by maartenvn View Post
    yes, where?
    Habbo.cs
    Follow me on twitter: https://twitter.com/TutorialZoneNL

    http://forum.ragezone.com/f331/proje...al-v5-1006532/
    Best oldskool project since Blunk!

  14. #149
    Ragezone Furni Releaser maartenvn's Avatar

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    Re: SwiftEMU (fStorm with features + fixes and new headers)

    Quote Originally Posted by Tha View Post
    Habbo.cs
    and where is that?

  15. #150
    I wish upon a star... Lunaa's Avatar

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    Re: SwiftEMU (fStorm with features + fixes and new headers)

    Quote Originally Posted by maartenvn View Post
    and where is that?
    Search with your eyes.
    Follow me on twitter: https://twitter.com/TutorialZoneNL

    http://forum.ragezone.com/f331/proje...al-v5-1006532/
    Best oldskool project since Blunk!

 

 

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