Newbie Spellweaver
- Joined
- Jan 1, 2008
- Messages
- 36
- Reaction score
- 0
Look in Client.java
look for "combatexprate" or
a code like below
and just change the 60 to w/e you want or w/e yours is
look for "combatexprate" or
a code like below
Code:
}
attackedNpc = true;
attackedNpcId = attacknpc;
double TotalExp = 0;
if (!UseBow)
animationReset = System.currentTimeMillis() + 1200;
if (server.npcHandler.npcs[attacknpc].npcType != 1472) {
if (UseBow) {
TotalExp = (double) ([COLOR=Red]60[/COLOR] * hitDiff * 2); // added *2 for
// faster
// leveling
// -wildjjbug
TotalExp = (double) (TotalExp * CombatExpRate);
addSkillXP((int) (TotalExp), 4);
} else if (FightType != 3) {
TotalExp = (double) ([COLOR=Red]60[/COLOR] * hitDiff * 2); // added *2 for
// faster
// leveling
// -wildjjbug
TotalExp = (double) (TotalExp * CombatExpRate);
addSkillXP((int) (TotalExp), SkillID);
} else {
TotalExp = (double) ([COLOR=Red]60[/COLOR] * hitDiff * 2); // added *2 for
// faster
// leveling
// -wildjjbug
TotalExp = (double) (TotalExp * CombatExpRate);
addSkillXP((int) (TotalExp), playerAttack);
addSkillXP((int) (TotalExp), playerDefence);
addSkillXP((int) (TotalExp), playerStrength);
}
TotalExp = (double) ([COLOR=Red]20 [/COLOR]* hitDiff * 2); // added *2 for
// faster leveling
// -wildjjbug
TotalExp = (double) (TotalExp * CombatExpRate);
addSkillXP((int) (TotalExp), playerHitpoints);
attackTimer = 7;
if (debug)
sendMessage("hitDiff=" + hitDiff + ", elapsed="
+ (thisTime - lastAttack));
lastAttack = System.currentTimeMillis();
}
return true;