Newbie Spellweaver
- Joined
- Nov 30, 2007
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Go Into Client.java And Search For..
Ok Look At The Bold Letters. First Is The 500 This Means For Every Hit Of Damage You Do, You Will Receive 500 Exp. Now Look At Range..This Means You Will Receivce This Exp In Ranging Skill. Then To 200..That Is How Much EXP You Will Get For Firing An Arrow.
So simply, Change 500 To like 1000 thna the get 1000exp per hit
Or make it like 20.000 than u get mega boost xD
Change also the stuff above it like
- Posted my me on moparscape -I wanna chare this tuts with ragezone also -
You Should Find Something Like This...combatexp
TotalExp = (double)(500 * hitDiff);
TotalExp = (double)(TotalExp * CombatExpRate);
addSkillXP((int)(TotalExp), playerRanged);
TotalExp = (double)(200 * hitDiff);
TotalExp = (double)(TotalExp * CombatExpRate);
addSkillXP((int)(TotalExp), playerHitpoints);
Ok Look At The Bold Letters. First Is The 500 This Means For Every Hit Of Damage You Do, You Will Receive 500 Exp. Now Look At Range..This Means You Will Receivce This Exp In Ranging Skill. Then To 200..That Is How Much EXP You Will Get For Firing An Arrow.
So simply, Change 500 To like 1000 thna the get 1000exp per hit
Or make it like 20.000 than u get mega boost xD
Change also the stuff above it like
Thats for attack / str / defTotalExp = (double)(2000 * hitDiff);
TotalExp = (double)(TotalExp * CombatExpRate);
addSkillXP((int)(TotalExp), playerAttack);
}
else if (FightType == 2) // Agressive
{
TotalExp = (double)(2000 * hitDiff);
TotalExp = (double)(TotalExp * CombatExpRate);
addSkillXP((int)(TotalExp), playerStrength);
}
else if (FightType == 4) // Defensive
{
TotalExp = (double)(2000 * hitDiff);
TotalExp = (double)(TotalExp * CombatExpRate);
addSkillXP((int)(TotalExp), playerDefence);
}
else if (FightType == 3) // Controlled
{
TotalExp = (double)(1000 * hitDiff);
TotalExp = (double)(TotalExp * CombatExpRate);
addSkillXP((int)(TotalExp), playerStrength);
}
TotalExp = (double)(1000 * hitDiff);
TotalExp = (double)(TotalExp * CombatExpRate);
addSkillXP((int)(TotalExp), playerHitpoints);
actionTimer = 7;
server.npcHandler.npcs[attacknpc].animNumber = server.npcHandler.GetNPCBlockAnim(server.npcHandler.npcs[attacknpc].npcType);
}
- Posted my me on moparscape -I wanna chare this tuts with ragezone also -