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Wolvenheart
Rank: Member
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Join Date: Mar 2007
Location: Romania
Posts: 964
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06-02-2008, 02:37 PM
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Adding to the guide.
1. About the Olympiad Competition
On RaGEZONE, Olympiad competition starts daily at 18:00 and ends at 00:00. The competition goes on for an entire month before the new heroes are chosen. New heroes are chosen on the 1st of each month, at 12:00 PM server time (GMT+1). There are 31 classes that players can compete for and there can only be 1 hero from every class at one given time.
2. Competing in the Olympiad
In order to compete in the Olympiad, first you must be a [Only Registered and Activated Users Can See Links. Click Here To Register...] character. Once you are, you must register at a Olympiad Manager while being on your main class after the daily competition starts.
Olympiad Managers are in every town around the world of Lineage2. You will see them standing next to a Olympiad Monument that displays the list of all current heroes and the number of times they have been heroes.
2.1 Choosing a competition block
There are two ways you can join the competition. First, joining the class-based games, where you can only be matched versus opponents of the same class as you, or non-class defined, where you can be matched with any player registered in this type of competition regardless of their class distinction.
There is a requirement for how many need to be registered on each of the two before matches can begin. In class based you need 4 or more people of your class while in non-class defined competition you need 6 people to be registered at least before matches can begin. Numbers are estimative, since this is a custom setup, I can't say exactly how the Devs set them up.
2.2 Getting ready for the match
When your opponent has been chosen (randomly, by the system) the match can start. You will get a system message that alerts you about being moved to the arena in 120 seconds. The system alerts you again 60 seconds prior to the teleport to the arena, 30 seconds, 15, 5, 4, 3, 2, 1 second before and after you are teleported.
Once inside all the abnormal states (buffs) of your character will be cancelled and you have another 60 seconds before the match begins.
Opponents start on opposite sides of the arena in a small closed room. Inside a NPC manager is spawned where you can aquire 5 buffs of your choice. During this time you can use your selfbuffs, change your armor/weapon setup and summon servitors/cubics.
10 seconds prior to the match beginning the CP/HP/MP of both Opponents will be fully restored (not servitors) and the gates are lifted. Match is ready to begin.
2.3 Playing, winning and loosing.
Match has started, and your opponent's name is shown for the first time. You can also see his CP and HP bars on the opponent window. The fight will go on until one of the players dies or until the match time is up, whichever comes first. Maximum allowed time for a match is 5 minutes. If a player cannot kill his opponent during this time the winner will be the player who has dealt more damage to his opponent throughout the match (damage dealt to and by servitors does not count for this).
Upon winning a player earns 1/5 of his opponents Olympiad Points in the non-class defined competition and 1/3 of his opponent Olympiad Points in the class-based competition. 30 Noblesse Gate Passes are also awarded to the winner each time a match has ended.
If two players do not want to fight each other and no damage has been dealt during a match, the match will end in a TIE after the time expires thus none of the players gains or looses Olympiad Points, instead they both gain 1 Olympiad match.
3. Winning the Hero status
To become a hero of your class you must have more points than all the people in your class who meet the requirements to become a hero (9 matches played and at least 1 victory). That means you can also become a hero with 1 point and being last on your class' ranking list if the other people do not meet all the requirements (matches or victories).
4. Advantages of being a hero
4.1 Infinity Weapons
Upon becoming a hero, a player can choose a hero weapon (Infinity Weapons) and if he wishes also the Infinity Circlet. Talk to the Olympiad Monument and click the " What prize do I get?" dialogue. There is a Infinity weapon of each type. These weapons cannot be destroyed, dropped, traded, crystalised or enchanted. Each of the Infinity Weapons have different bonuses. These weapons can be used on main and subclass(es).
Quote:
Infinity Sword | Type: Ancient Sword, P.Atk/Def: 342, M.Atk/Def: 142
Increases critical attack success rate/power, MaxHP, MaxCP, and damage inflicted during PvP. Also inflicts extra damage on critical attacks, and reflects debuff attacks back on enemies.
Infinity Scepter | Type: 2-Handed Blunt, P.Atk/Def: 369, M.Atk/Def: 226
When casting good magic, HP regeneration increases 100%, raises MAX MP, Max CP, M. Atk., lowers MP Consumption, increases the Magic Critical rate, and reduces the Magic Cancel. Enhances damage to target during PvP.
Infinity Crusher | Type: 2-Handed Blunt, P.Atk/Def: 461, M.Atk/Def: 169
Increases Max HP, Max CP, and Atk. Spd. Stuns a target when a critical attack occurs and has possibility of reflecting the skill back on the player. Enhances damage to target during PvP.
Infinity Cleaver | Type: 2-Handed sword, P.Atk/Def: 461, M.Atk/Def: 169
Increases critical attack success rate/power, MaxHP, MaxCP and damage inflicted during PvP. Inflicts extra damage on critical attack. Reflects debuff attack back on enemy.
Infinity Axe | Type: Blunt, P.Atk/Def: 379, M.Atk/Def: 169
During a critical attack, it bestows one the ability to cause internal conflict to one's opponent. Damage shield function, Max HP, Max MP, Max CP as well as one's shield defense rate are increased. It also enhances damage to target during PvP.
Infinity Rod | Type: Blunt, P.Atk/Def: 303, M.Atk/Def: 226
When good magic is cast upon a target, increases Max MP, Max CP, Casting Spd, and MP regeneration rate. During PvP, HP regeneration is increased to 100% and enhances damage to target.
Infinity Bow | Type: Bow, P.Atk/Def: 707, M.Atk/Def: 169
Increases Max MP/Max CP and decreases re-use delay of a bow. Slows target when a critical attack occurs and has Cheap Shot effect. Enhances damage to target during PvP.
Infinity Shooter | Type: Crossbow, P.Atk/Def: 400, M.Atk/Def: 142
Produces the following effects when a critical attack occurs: the target is slowed, decrease MP consumption for skill use, and increase Max MP/Max CP. Enhances damage done to the target during PvP.
Infinity Stinger | Type: Dagger, P.Atk/Def: 3*** M.Atk/Def: 169
Increases Max MP, Max CP, Atk. Spd., MP regen rate, and the success rate of Mortal and Deadly Blow from the back of the target. Silences the target when a critical attack occurs and has Vampiric Rage effect. Enhances damage to target during PvP.
Infinity Wing | Type: Dual, P.Atk/Def: 461, M.Atk/Def: 169
When a critical attack occurs, increases Max HP, Max MP, Max CP and critical chance. Silences the target and has possibility of reflecting the skill back on the target. Enhances damage to target during PvP.
Infinity Fang | Type: Dualfist, P.Atk/Def: 461, M.Atk/Def: 169
Increases Max HP, Max MP, Max CP and evasion. Stuns a target when a critical attack occurs and has possibility of reflecting the skill back on the player at a certain probability rate. Enhances damage to target during PvP.
Infinity Spear | Type: Pole, P.Atk/Def: 379, M.Atk/Def: 169
During a critical attack, increases Max HP, Max CP, Atk. Spd. and Accuracy. Casts dispel on a target and has possibility of reflecting the skill back on the target. Enhances damage to target during PvP.
Infinity Rapier | Type: Rapier, P.Atk/Def: 287, M.Atk/Def: 142
Decreases the target's P. Def and increases the de-buff casting ability, the damage shield ability, and the Max HP/Max MP/Max CP on a critical attack. Increases damage inflicted during PvP. A critical attack will have a chance to increase P. Atk., M. Atk.
Infinity Blade | Type: Sword, P.Atk/Def: 379, M.Atk/Def: 169
During a critical attack, decreases one's P. Def and increases de-buff casting ability, damage shield effect, Max HP, Max MP, Max CP, and shield defense power. Enhances damage to target during PvP.
4.2 Heroic Skills
Upon becoming a hero, a player aquires 5 new skills that can only be used while on main class.
Quote:
Heroic Miracle : Instantly and significantly increases P.Def., M.Def., and resistance to buff canceling attacks as well as increases Speed. Consumes 40 Soul Ores.
Heroic Berserker : Temporarily yet significantly increases Accuracy, P. Atk., M. Atk., Atk. Spd., Casting Spd., Speed, resistance to buff canceling attacks and debuff attacks, and the effects of HP regeneration magic. Significantly decreases P. Def., M. Def., and Evasion while the effect lasts. Consumes 40 Soul Ores.
Heroic Valor : Temporarily yet significantly increases P. Atk., P.Def., and resistance to buff canceling attacks. Consumes 80 Spirit Ores.
Heroic Grandeur : Instantly and significantly decreases nearby enemies' P. Def., M. Def., Evasion, and Shield defense probability, and increases the chance of negating the effects of magical damage, and blocks all physical and magic skill effects. Consumes 80 Spirit Ores.
Heroic Dread : Instantly instills fear into enemies and causes them to flee with increased Speed (momentum). Consumes 80 Spirit Ores.
4.3 Noblesse Gate Passes
After completion of the montly Olympiad period, players who are chosen to be Heroes have 24 hours to change their Olympiad Points into Noblesse Gate Passes. This is done at the Olympiad Manager. After 24 hours this option expires and the points cannot be exchanged anymore.
Once the points are exchanged, heroes can purchase items from the Olympiad Manager with the use of Noblesse Gate Passes, as well as use the special teleports from Gatekeepers (on RZ this does not require passes, only Noblesse status). The items you can buy are Scrolls of Enchant: Armor/Weapon from C grade to S grade as well as Codex Masteries and Class specific Circlets that can only be worn while on the matching class.
4.4 Abilities and Advantages
Heroes also gain access to aditional abilities. When fighting the owner of one of the cursed weapons (Zariche and/or Akamanah) a hero may remove the entire CP of its target upon the use of physical attack or physical attack skills.
Once a hero, a players rank will also increase, wheather he is a member of a clan or not. Clan members who become heroes may benefit from all clan skills besides those who only apply to the clan leader, in the eventuality that the hero is not a clan leader himself.
A new chat channel will be available, which can only be used by Heroes. This chat is accessible by using the % symbol.
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Hope the guide helped!
Regards, BladeReaper.
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