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Join Date: Jan 2007
Posts: 298
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05-29-2008, 03:40 PM
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As already mentioned,strategy of taking down Raid Boss may vary depending on server's settings ( for example m def,speed,p def, p attack,hp regen ,hp , mp of bosses,basic stats of players etc.,geodata),RB skills,his minions (usually RB that have minions has less HP),RB's weak points.You also need to bear in mind what resourses u have (e.g. what classes and players u have,expirienced or not).
Also there are couple of stratigies to take down of RB always.My clan for example sticks to one,I d describe below-Raid with tank.
First of all we prefer to have at least 2 parties for raid ( no need for both to be full ;) ).
Tank party,usually consisting of tank and his support players.Usually we have tank (mostly paladin),sws (excellent defence songs and mana saving songs on high lvls),Elven Elder for recharge and if needed for emergency heal( bishop d/ced,killed etc.) abilities+his buffs.And of course Bishop,absolutly must have.U need not give ur tank any attacking buffs,they useless for him,may be except cast speed.Important for tank to watch mana status of his party.If needed he can to ask ppl to sto hit RB and just run around with Boss on his tail,till tank party regen their mana.Just bear in mind Boss also regen his mana/hp and loose some of his "interest" ( aggression) toward tank.Also best for sws to be married with tank-that way with love bow sws 'd heal/recharge tank,using very good helper to both bishop and Elder.
Elder's target is mainly to recharge tank,while watching bishop mana also,at the beginning of raid,it s good to do mana drain to raid and later to his minions.Important for EE,to look that minions r aggro on tank,or after some mana drains he may find minions doing havoc to tank party.From my expirience tanks r getting very upset in those situations,and may use some strong words...
Tank is core player of ur raid.All his orders must be obeyed at once,or else u d die.The only skills he needs to use r his aggression,hate aura( for raids with minions only)+toggles+UD if needed.No stuns,hits et cetera.I use pattern on minion RBs -5aggro+1 aura.Since I usually running on raids(as tank) 4 times using of aggro skills on 1 circle,in the beginning.Later for mana save tank can use some 2-3 aggro skills per circle.Our tank on Raids with minions usually take RB first,doing some aggro on him only(that way minions do not go aggro,just staying aside and watching),and a little after he takes them too ,using hate aura.Imporant do not make tank party leader.
Only after tank decided that RB got enough aggro he issue command to players to hit raid.We usually hit only raid,not paying attention to minions,but in some cases minions needed to be eliminated every couple of minutes.That s nuker//DDs party mission.I dunno any common strategy,may be somebody esle knows ;).
Nuker/DD party:For me 3 nukers r minimum requirment for a raid.In some cases u need more,in some cases u can get raid down by less.Also needed SE,for buffs and recharge.Minimum one Elder u d need.This Elder if needed can be transferred to tank party for recharge support,and vice versa Elder from tank party can do recharge to nukers when he/she has spare mana.WC,BD,Overlord r good to have,but not nessecity.As well as prophet for tank/nuker party.Having prophet on raid can do only good ( expanding with Bless the Soul mana capacity,def buffs for tank and attack buffs for nukers/DD party).No nuking/hitting befor appropriate command is needed for succesful raid without casualities.
Also some raids have areal attack capabilities.So nukers,farther u d stay from Raid,longer life u d have.
Kwa.
Bartz.