It's been long overdue. There is no need to thank me.
Quote: Originally Posted by
BjornVH
First problem: I open the importer_unstable script and execute it, it says check console: and highlights
from swordfish_gb_unstable import *
in red. They are in the same folder, what's wrong?
[Only Registered and Activated Users Can See Links. Click Here To Register...] Expand the User Preferences panel and click the "File Paths" button and set your blender scripts directory to where it says "Python" or "Python Scripts" and Press "Ctrl+U" to save your user settings.
Quote: Originally Posted by
gorlian
I actually don't think this is the armour exporter yet, Sal told me once that he had to place the bones in the meshes himself, I don't see anything about that here. Any more info on this?
Yes it does. It supports vertex formats 0 to 5 (ie. the amount of bone influences and weights) It's been a desired feature, but to be honest, the majority of you won't be successful at using it. You've got to know your tools. You may attempt by reading
[Only Registered and Activated Users Can See Links. Click Here To Register...] and
[Only Registered and Activated Users Can See Links. Click Here To Register...] or watching
[Only Registered and Activated Users Can See Links. Click Here To Register...]. Blender 2.46 added even more
[Only Registered and Activated Users Can See Links. Click Here To Register...] look for terms Armature, Skinning, and Rigiging.
Quote: Originally Posted by
gorlian
Hm, I was already working on something (import and edit) I tried to export it, but when I opened it with DA's latests gb viewer, I got "No mesh included" and a black screen. I could export not imported meshes (so completely self made) and import those correctly, but imported meshes export still doesn't work
I've modified mistakes in my Geometry Binary Specification which I don't think DeathArt's viewer addresses. I wouldn't rely on it to be a creditable testing suite. Although that does not rule out the exporter being at fault as it's classified as being unstable. I'm sorry but I can't help you any further without *.gb and/or *.blend files.