Quote: Originally Posted by
Keppi
After my vacation I will try to make some new things
Enjoy your vacation.
Quote: Originally Posted by
RuleZ
i think with ur fast/hard working we will get stable Exporter Very Soon :)
The increase of releases is due to my PS3 breaking, so my free time became free again. Otherwise I work at a very laxed pace.
Quote: Originally Posted by
Stup
When ever i see phantom* post, i get a fuzzy warm feeling inside knowing it isnt gonna absolute garbage XD
...
This reply is officially garbage ;)
Quote: Originally Posted by
DDrAgO
it don't works for me can u just right a small tut how to use it please
Quote: Originally Posted by
spicman
If there is going to be any tutorials I don't think it will be from Phantom, his job is already apparent (BTW...Great job, all your work is appreciated). Hopefully a user may post a guide or tutorial of some sort.
It's been on my mind but I've got my hands full with the programming.
Quote: Originally Posted by
spicman
I am actually going through the Blender.org site and going through all the tutorials so that I can try and contribute something here be it weapons, armor, npcs, etc.
Hopefully along the way I will get a good grasp of Blender and release some work...but only time can tell (oh and the size of my brain).
....
You're the exporters "poster adult" of what others should be doing.
[Only Registered and Activated Users Can See Links. Click Here To Register...] is probably one the best resources available for animating. If you just want to have some foolish fun, like, giving characters super sized heads (not a bad idea, i'd sure love to see it in the gallery) all you have to do is import, scale, and export. The vertex groups and weights should have been defined on importing. They are what define the deformation of the vertices for animation. Another useful tutorial is
[Only Registered and Activated Users Can See Links. Click Here To Register...] on creating a low-poly character. The same author is working on a 3 part DVD with part 1 available now, more information can be found at
[Only Registered and Activated Users Can See Links. Click Here To Register...]. When I complete the 5 lines of code required for 'export all' the first test which I would like to see, is if a weapon with an included animation will animate; ex. a mace. I've got by thus far by purchasing the book
[Only Registered and Activated Users Can See Links. Click Here To Register...]. If you haven't seen the promos for
[Only Registered and Activated Users Can See Links. Click Here To Register...], it's a must. Warning! you'll fall in love with Blender if you haven't already.