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Kal Development Discuss, [Dev] KalMapEditor Beta at Kal Online forum; Hey Latest beta version of my KSM editor is now ready. I would like some feedback and testing before I ...




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[Dev] KalMapEditor Beta
 
 
KalOnline Grand Old Man

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08-21-2007, 04:08 PM
 
Hey

Latest beta version of my KSM editor is now ready. I would like some feedback and testing before I release a final version.

I contains the same features as bakabug's editor, but with a more modern interface, and options for drawing several more zone types.
It still lacks the ability to draw different grades of collision zones, but that will come :-)

The editor requires the .NET framework version 2.0 , which can be found on [Only Registered and Activated Users Can See Links. Click Here To Register...]

Download: [Only Registered and Activated Users Can See Links. Click Here To Register...]

Screenshot (scaled):


Thanks for all that will take their time to test. I'll remember you that this is a BETA so you should remember to take backup, or not test them on your production enviroment.

P.S. I'm aware the image is still mirrored, which is a bug I'm still trying to work out (the saving fails when I mirror it)
P.P.S. This is the right section, acc. the new release section rules by KingIzu, before anyone starts to shout out about it.
 
 
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is stupid :(

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08-21-2007, 04:12 PM
 
great, thanks, me will try.
 
 
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08-21-2007, 04:21 PM
 
Great thx DeathArt;)
 
 
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08-21-2007, 04:44 PM
 
thx nice ^^
 
 
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08-21-2007, 05:06 PM
 
ehmm is it possible you made .kcm to .ksm files? because your file : n_032_029.ksm is at mine .kcm so i can't open it
 
 
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KalOnline Grand Old Man

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08-21-2007, 05:14 PM
 
Quote: Originally Posted by Blanko View Post
ehmm is it possible you made .kcm to .ksm files? because your file : n_032_029.ksm is at mine .kcm so i can't open it
You are to stupid to use this fine application, I suggest you find something more fitting for your brain, perhaps pokemon ?
 
 
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08-21-2007, 05:23 PM
 
something agains pokemons -.-

for idiots,
KCM= kal client map
KSM= kal server map

ksm got colision and other zones ;)
 
 
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08-21-2007, 05:33 PM
 
im an idiot
i found it
 
 
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SwordOnline

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08-21-2007, 05:48 PM
 
Nice.

A suggestion would be a bigger edit tool, because pixel per pixel is rather slowwwww
 
 
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08-21-2007, 06:16 PM
 
yah i thought the same Bjorn :0
 
 
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08-21-2007, 07:00 PM
 
You should add paint tools. Like draw a circle, rectangle, a line, fill, etc. =P Will be useful. ^^ (especially the fill tool)
 
 
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08-21-2007, 07:31 PM
 
hey ,
does anyone know what the ksm file is for the Area of God in vladi/kinenbi repack? its the field under the Geum-Ohee castle. i really dont find or see it.
 
 
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Johnny Bravo

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08-21-2007, 07:54 PM
 
/set frame

I know kungfu too.
 
 
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08-22-2007, 10:06 AM
 
Quote: Originally Posted by Nuklear View Post
You should add paint tools. Like draw a circle, rectangle, a line, fill, etc. =P Will be useful. ^^ (especially the fill tool)
Its ze beta :P
 
 
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Magic Mushr00m

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08-22-2007, 10:43 AM
 
2nd Map editor is like the 20th Game launcher.. another design but still do the same.
 
 
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08-22-2007, 10:52 AM
 
Quote: Originally Posted by Anuran View Post
2nd Map editor is like the 20th Game launcher.. another design but still do the same.
Really its the same ?

learn what your talking about , if you even tried this you would know that you can edit more zones with it
 
 
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08-22-2007, 11:03 AM
 
Quote: Originally Posted by Anuran View Post
2nd Map editor is like the 20th Game launcher.. another design but still do the same.
Lol, the only editor before, was bakabug's and it has only town save zone so it was kinda useless. This one got every zone -.-
 
 
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Magic Mushr00m

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08-22-2007, 11:08 AM
 
im not stupid talking here without testing this tool. just few zones more ok but nothing really new. like Nuklear said u can add some paint tools and a mini map preview before u open maps.
 
 
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Eat Me (o)(o)

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08-22-2007, 11:23 AM
 
Anuran, i recommend you dont use this then...if its so nothing new in it.. Good luck making portals then :p
 
 
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08-22-2007, 11:30 AM
 
Quote: Originally Posted by Anuran View Post
im not stupid talking here without testing this tool. just few zones more ok but nothing really new. like Nuklear said u can add some paint tools and a mini map preview before u open maps.
"just few more zones" lmao what else you expect from zone editor? You want it to make love with you?
 
 
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Johnny Bravo

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08-22-2007, 11:35 AM
 
Yes please.
 
 
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08-22-2007, 12:36 PM
 
Just a thought...

Maybe add a "flip" function kindda like in paint, so you turn it around yourself when you wanna edit and just flip it back and save when you're done.
Might be "the easy way" to do it... maybe not. I've got no skills in programming what so ever, so i don't know. Anyway... as i said... just a thought.
 
 
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KalOnline Grand Old Man

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08-22-2007, 03:54 PM
 
Quote: Originally Posted by Anuran View Post
im not stupid talking here without testing this tool. just few zones more ok but nothing really new. like Nuklear said u can add some paint tools and a mini map preview before u open maps.
Why preview ? It supports drag&drop and opening multiple files at the same time.

Besides I assume everybody know how to find the map they need, it's quite obvious.
 
 
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08-22-2007, 11:42 PM
 
But, it's a hassle having to open each map. Although people can always go in-game and get the map. But, there are people like me who don't wanna go in-game.
 
 
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KalOnline Grand Old Man

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08-23-2007, 12:02 AM
 
50% of the maps is pure black, and a decent preview wouldn't really give any meaning ;-)
 
 
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