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Kal Development Discuss, [DEV Question] 4th class at Kal Online forum; Nuklear once posted info about all the level limitations ( [Only Registered and Activated Users Can See Links. Click Here ...




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[DEV Question] 4th class
 
 
Blender Rocks

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01-04-2008, 09:09 AM
 
Nuklear once posted info about all the level limitations ([Only Registered and Activated Users Can See Links. Click Here To Register...])

Now i think its time to give it a try. I am going to try to make a forth class. all i need to know first is; what is the code for the gb files. I mean, we all know now that PS_S1_01 is a knight sword, and PG_S1_01 is a mage stick, and for armour cm_2_a01 an archer armour. but what is the code for, for example, Warrior? First of all i think the first letter will be the same, P?_S1_01 and for armour c?_2_a01.

Does any1 knows these codes? If not i have to test but i desided to ask first (would spare a lot of time).

Btw, i am starting whit the project now, but i think it will take some time before the mesh is ready, before than, i hope i have an awnser.

Thanks
 
 
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W00t W00t W00t

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01-04-2008, 09:27 AM
 
And if u do like this
for example a g1 sword
Code:
(item	(name 256)		(Index 1)	(Image "Wea001")	(Action 1 1)		(class weapon sword)	(code 1 1 1 1)	(country 252)	(level 1)	(wear 1)								(limit Knight 1)	(range 16)	(buy 4)	(sell 1)	(endurance 4)				(specialty	(aspeed 700)						(Attack 3 10)					(hit 15)																							)	)
and change (limit Knight 1) into (limit assasin 1)
so we get

Code:
(item	(name 256)		(Index 1)	(Image "Wea001")	(Action 1 1)		(class weapon sword)	(code 1 1 1 1)	(country 252)	(level 1)	(wear 1)								(limit Knight 1)	(range 16)	(buy 4)	(sell 1)	(endurance 4)				(specialty	(aspeed 700)						(Attack 3 10)					(hit 15)																							)	)
Its just what i think , haven't tried it yetµ
with the armors u can try the same
 
 
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Blender Rocks

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01-04-2008, 09:37 AM
 
i dont think u get it, i need to know how to call the .gb file, because if i dont know that, i can typ what i want at action, but than my client won't show the weapon. understand? and the things u say, are already known and done
 
 
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W00t W00t W00t

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01-04-2008, 10:38 AM
 
Ah ya sorry
 
 
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01-04-2008, 11:35 AM
 
Quote: Originally Posted by gorlian View Post
Nuklear once posted info about all the level limitations ([Only Registered and Activated Users Can See Links. Click Here To Register...])

Now i think its time to give it a try. I am going to try to make a forth class. all i need to know first is; what is the code for the gb files. I mean, we all know now that PS_S1_01 is a knight sword, and PG_S1_01 is a mage stick, and for armour cm_2_a01 an archer armour. but what is the code for, for example, Warrior? First of all i think the first letter will be the same, P?_S1_01 and for armour c?_2_a01.

Does any1 knows these codes? If not i have to test but i desided to ask first (would spare a lot of time).

Btw, i am starting whit the project now, but i think it will take some time before the mesh is ready, before than, i hope i have an awnser.

Thanks
Its saved in engine.exe
 
 
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Blender Rocks

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01-04-2008, 11:49 AM
 
i already thought so, but i dont know where. and because some ppl found those lvl limitations, they might have found the information that i am looking for too

Project frozen

Last edited by gorlian; 01-04-2008 at 03:25 PM.
 
 
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Darky is Everywhere

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01-04-2008, 09:04 PM
 
well i searched it a long time, but i dont found anything, so i think we need an engine de/encoder, everthing else is very easy
 
 
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Blender Rocks

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01-04-2008, 09:11 PM
 
Quote: Originally Posted by DarkfaceII View Post
everthing else is very easy
well, making the models in blender migth be easy, but it take's a lot of time.
 
 
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aka Reb3lzrr

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01-05-2008, 10:29 AM
 
Quote: Originally Posted by gorlian View Post
well, making the models in blender migth be easy, but it take's a lot of time.
Thats the last thing I would worry about. You could temerarly use a monsters models.

Getting the forth class ( number 3 :) ) to work, is a lot harder though
 
 
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Blender Rocks

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01-05-2008, 11:16 AM
 
well, u might have read the reply of salvation on kalzone, he succeeded, but inviseble, pretty logical if u dont make/copy a model. i hope sal want to share his knowledge about this whit me.
 
 
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01-05-2008, 11:17 PM
 
maybe you got something on the three letters: W, M, R w = warrior m = magician/madigician (or something like that r = ranger.. they're the 3rd or 4rd letter in the codes like PB_R_******
 
 
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Blender Rocks

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01-06-2008, 12:45 AM
 
ehm, plz think before u post, i already know the codes of the exciting classes, no logical link between code and class, or u have to think as PS=sword, PB= bow, but PG= stick, as said, no logical link, same for armour
 
 
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Darky is Everywhere

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01-07-2008, 02:04 PM
 
i opend engine with hex editor, after 3 hours i was ready to look up for some .gb links, but there´s nothing! "dammed shit man"
So the models will be very easy to create (only need much time), for mans you can use the bones from Knight, for woman like mage and archer (they are nearly the same), we just need ONE fucking link , i hope someone will find it and realese it
 
 
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Blender Rocks

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01-07-2008, 04:57 PM
 
Quote: Originally Posted by DarkfaceII View Post
for mans you can use the bones from Knight, for woman like mage and archer
how do u mean, why not make new bones, because when u make ur own bones, u can make skills too, and what is a class whitout its own skills?
 
 
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01-07-2008, 07:26 PM
 
who cares about skills just yet? I mean we can't add any skills to initskill.txt anyway without it crashing.
 
 
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Blender Rocks

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01-07-2008, 08:00 PM
 
how do u know? did u try? and if u tried, i think i know why; u need to add movements to the skill (if i am right). and till now we dont have the power to make those moves
 
 
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Darky is Everywhere

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01-08-2008, 01:01 PM
 
dont think about the moves, befor we have the power to create new charakters, (where is bakabug???^^, to tell us how???) i hope for some help
 
 
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Blender Rocks

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01-10-2008, 05:33 PM
 
there isn't a job class in engine as male archer, than u should try to make male/female system, which i am not trying
 
 
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Darky is Everywhere

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01-10-2008, 09:00 PM
 
well if we make new classes, we can make fe/male of them, so everybody have what s/he want,
there must be a link in the engine (i think thats all we need)
 
 
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Blender Rocks

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01-11-2008, 07:33 AM
 
until now, that "link" hasn't been found, but those other classes are, so i am going to work on that, and not male/female
 
 
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Easy

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01-17-2008, 01:12 AM
 
K 2 things for you guys, first you think this is going to take a week hummm. No. Your thinking .gbs, well that would be easy part. Hard part is trying to make engine stable with new class" as you say. Then creating all tables in database and make crossovers to all weapons movements etc.

But main thing is, you should stop now because unless you have been working with computers for oh well 7+ years, i do not think you have experiance to do. Because you talk as if you can do this :P

But just to show you. I dont really work on kal anymore, i have moved on, but if you can get anything close to this done in 2 weeks, then you prove me wrong and you can boast in my face, whatever.

And i do not mean different look of skin and body shape, I mean completely new class, new skills, armor classes and weapons. Which is technicaly a new class, not a stupid copy.
 
 
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Blender Rocks

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01-17-2008, 08:47 AM
 
well, u say i haven't made any progress in 2 weeks, and thats true, because i have been busy whit more important thing (school). And when i start again, it wont be a copy as u might think. I never inteded to do so. My plan always was making the class completly new, so i dont see the need of telling me this.
 
 
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KalMiester Extrodanare

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01-21-2008, 11:50 AM
 
*wants his bakabug right about now*
 
 
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LordJustice

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01-22-2008, 06:43 PM
 
What if we just added in db a skill from 1 class to another?
 
 
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KalOnline Grand Old Man

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01-23-2008, 02:47 AM
 
I thought I had written it allready.

The client does not support four classes, it simply crashes if you send it a packet telling this is a 4th class. They clearly made characters static in their rendering engine, so it's not doable without rewriting the ENTIRE GAME.

Just give up people, you're starting to want to do things, where writing a ENTIRE NEW GAME would be faster.
 
 
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