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Kal Development Discuss, Explaining old minimap system / new minimap system at Kal Online forum; Hi all, As you all know we don't have the minimaps working on e-mok island. I figured out that the ...




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Explaining old minimap system / new minimap system
 
 
aka Reb3lzrr

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09-03-2007, 08:32 AM
 
Hi all,

As you all know we don't have the minimaps working on e-mok island. I figured out that the new minimaps had diffrent names. Usually the name was build up like this:
Code:
minimap_n_e_000.gtx  ,   minimap_n_e_001.gtx  ,   minimap_n_e_002.gtx  , etc...
The new minimaps had diffrent names, so that would suggest engine.exe has a new minimap system
new names:
Code:
minimap_n_e_00X_00Y.gtx
So I start figering out how the old system worked so I could namechange the old minimap names and made the minimap work:D

New System
The new system works with a logical coordinates system. The maps are loaded in a sort 'raster' ( table ), the names of the minimaps point to the location in this 'raster'.

Old System
The old system loads the minimaps in a raster, It works like this:

It loads 5 maps on a row, and then start the next row and loads 5 maps again, starts next row again.... I putted it in a table:


This is what causing the problems,
I found out where the map raster is compaired to the minimap system.

Take a look at [[Only Registered and Activated Users Can See Links. Click Here To Register...]]
Black lines = Minimap Raster
Grey lines = Map raster


As you see, Because of the old system. It would be impossible to load the new minimaps. Just because the island is "out of range". the maximum X (map)coordinate is 35, the maximum Y (map)coordinate is 39.

The Island is on 40;30 ...

* I watermarked the minimap, took me quite a lot of time to figure this out, dont want it in wrong hands.
* It might be handy to put this as a guide too.
 
 
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09-03-2007, 08:33 AM
 
hehe move it to the guides section bro =D

nice work!
 
 
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09-03-2007, 09:43 AM
 
I'm in the belif that the old engine have a static defined minimap amount, so I'm not sure it would do any difference.

In the end, the new engine would be prefered.

Quote:
As you see, Because of the old system. It would be impossible to load the new minimaps. Just because the island is "out of range". the maximum X (map)coordinate is 35, the maximum Y (map)coordinate is 39.
Yep, but we could just move it couldn't we? :)
 
 
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aka Reb3lzrr

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09-03-2007, 09:51 AM
 
That was one of the solutions ;D, I tried it, And it didnt worked out well. But hè im a newb rofl
 
 
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W00t W00t W00t

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09-03-2007, 04:25 PM
 
Nice nice Ty for it
 
 
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09-11-2007, 01:38 PM
 
Quote: Originally Posted by Boarderkoen View Post
Hi all,

As you all know we don't have the minimaps working on e-mok island. I figured out that the new minimaps had diffrent names. Usually the name was build up like this:
Code:
minimap_n_e_000.gtx  ,   minimap_n_e_001.gtx  ,   minimap_n_e_002.gtx  , etc...
The new minimaps had diffrent names, so that would suggest engine.exe has a new minimap system
new names:
Code:
minimap_n_e_00X_00Y.gtx
So I start figering out how the old system worked so I could namechange the old minimap names and made the minimap work:D

New System
The new system works with a logical coordinates system. The maps are loaded in a sort 'raster' ( table ), the names of the minimaps point to the location in this 'raster'.

Old System
The old system loads the minimaps in a raster, It works like this:

It loads 5 maps on a row, and then start the next row and loads 5 maps again, starts next row again.... I putted it in a table:


This is what causing the problems,
I found out where the map raster is compaired to the minimap system.

Take a look at [[Only Registered and Activated Users Can See Links. Click Here To Register...]]
Black lines = Minimap Raster
Grey lines = Map raster


As you see, Because of the old system. It would be impossible to load the new minimaps. Just because the island is "out of range". the maximum X (map)coordinate is 35, the maximum Y (map)coordinate is 39.

The Island is on 40;30 ...

* I watermarked the minimap, took me quite a lot of time to figure this out, dont want it in wrong hands.
* It might be handy to put this as a guide too.
I found it out too long time ago :P
There are some ways to add the new minimaps to privite server

1. change the new client maps to the old system ... and rename mini maps too
2. or edit your engine.exe to the new system


Here some ss [Only Registered and Activated Users Can See Links. Click Here To Register...] [Only Registered and Activated Users Can See Links. Click Here To Register...] [Only Registered and Activated Users Can See Links. Click Here To Register...] [Only Registered and Activated Users Can See Links. Click Here To Register...]

and a engine.exe but this engine is a bit bugy but the new minimaps work fine .

[Only Registered and Activated Users Can See Links. Click Here To Register...]

i hope you make it better then me :-)
 
 
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09-11-2007, 03:56 PM
 
wow nice... post it in the release section =D
 
 
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09-11-2007, 04:58 PM
 
I think its just the actual engine he uses - thats why his name is blue - too much non wrking stuff on this engine
 
 
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09-11-2007, 04:59 PM
 
well he is trying, and he is doing good so far =D after all this is a developing section
 
 
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09-11-2007, 05:02 PM
 
Thats with the new engine I tried already month ago when I was still aktiv in Kal.

Everybody can do this - just copy Korean Test Client Engine to you Kal Dir - change PW if needed - ready
 
 
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09-11-2007, 05:17 PM
 
oh? the korean test client have the fixed minimap in the engine? i didnt know that lol
 
 
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09-11-2007, 07:19 PM
 
-,-
 
 
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Eat Me (o)(o)

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09-11-2007, 07:24 PM
 
Korean Test client runs with new encryption aswell, so no need to use that engine, unless u can reprogram it:D
 
 
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09-11-2007, 08:09 PM
 
ok old test engine ^^
 
 
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09-12-2007, 12:25 PM
 
realy nice ;) hope you guys will finish it up
 
 
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KalGods Coming Soon!

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09-04-2008, 01:00 AM
 
anyone got a working engine using the new mini map system they can share with me?
 
 
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09-04-2008, 03:20 PM
 
Quote: Originally Posted by llMaXll View Post
anyone got a working engine using the new mini map system they can share with me?
Share ? whats that
 
 
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]> KalGods Project <[

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09-04-2008, 03:36 PM
 
sharebears <3

and erm, rather than that, does anybody have the link for lucas webpage where he hosts his file server, im sure the engine he hosts there might have it.
 
 
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09-04-2008, 03:43 PM
 
[Only Registered and Activated Users Can See Links. Click Here To Register...]
 
 
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KalOnline Grand Old Man

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09-06-2008, 08:28 AM
 
You're bumping a year old topic retard
 
 
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09-07-2008, 03:31 PM
 
nvm
 
 
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