Hi all,
As you all know we don't have the minimaps working on e-mok island. I figured out that the new minimaps had diffrent names. Usually the name was build up like this:
Code:
minimap_n_e_000.gtx , minimap_n_e_001.gtx , minimap_n_e_002.gtx , etc...
The new minimaps had diffrent names, so that would suggest engine.exe has a new minimap system
new names:
Code:
minimap_n_e_00X_00Y.gtx
So I start figering out how the old system worked so I could namechange the old minimap names and made the minimap work:D
New System
The new system works with a logical coordinates system. The maps are loaded in a sort 'raster' ( table ), the names of the minimaps point to the location in this 'raster'.
Old System
The old system loads the minimaps in a raster, It works like this:
It loads 5 maps on a row, and then start the next row and loads 5 maps again, starts next row again.... I putted it in a table:
This is what causing the problems,
I found out where the map raster is compaired to the minimap system.
Take a look at [
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Black lines = Minimap Raster
Grey lines = Map raster
As you see, Because of the old system. It would be impossible to load the new minimaps. Just because the island is "out of range". the maximum X (map)coordinate is 35, the maximum Y (map)coordinate is 39.
The Island is on 40;30 ...
* I watermarked the minimap, took me quite a lot of time to figure this out, dont want it in wrong hands.
* It might be handy to put this as a guide too.