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Kal Development Discuss, Kal[Emulator Stuff] at Kal Online forum; Quote: Originally Posted by RuleZ baka said he wil make his own but he didnt atm and DA and his ...




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Kal[Emulator Stuff]
 
 
is stupid :(

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08-03-2008, 09:55 PM
 
Quote: Originally Posted by RuleZ View Post
baka said he wil make his own but he didnt atm
and DA and his team will rewrite one not for design
DeathArt won't rewrite anything, as he's not working on emulator anymore, for a long time now. It's izu and ingam0r working on it now.
 
 
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Always Mescafe

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08-04-2008, 03:18 AM
 
i talked with baka on msn and he said he is going to finish it this vacation :D
 
 
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Boring ô_Ô

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08-04-2008, 03:39 PM
 
Here
my KOSE Source+C# Dlls+Video Tutorial :P

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you Talked with BakaBug? hmmm BakaBug is dead sry :P
he have say he wont make KS6 Finish ^^
 
 
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]> KalGods Project <[

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08-04-2008, 05:54 PM
 
hehe i like the tutorial :P, its nice and funny :P

gj 10/10,

also the monster spawn hmm maybe its like a sum

DO /set frame 1 then get the coords...

imagine you have 51943 34585 19993

first part of spawn would be the first two numbers of the spawn from 51943 & 34585

so 51 + 34 = 85

so would be

c.k2 = World.Map.Knoten[85, ?];

then the 2nd part would be

34585 + 19993

so 34 + 19 = 53, then 2nd part is

c.k2 = World.Map.Knoten[?, 53];

so both together first spawn co ords : =


c.k2 = World.Map.Knoten[85, 53];

then you would do same for other spawn area..

maybe i dont know :)

Last edited by CptKenpachi; 08-04-2008 at 10:17 PM.
 
 
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Always Mescafe

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08-04-2008, 06:05 PM
 
i talked with him believe me :D
and i asked him r u back in kal
he said w ill have gr8 back to kal with my emulator
may be he was kiddin
 
 
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Account Upgraded | Title Enabled!

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08-04-2008, 07:30 PM
 
emulator :D cool .. if he is true ... and going to release it : it would be gr8
 
 
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SwordOnline

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08-06-2008, 02:19 PM
 
Hey, i'm trying to add some things to it, but I can't test it sicne my game doesn't go further than the loading screen.

Gives me a Invalid packet error with ID: 9 in the emulator window

I guess its because of the custom skills?
 
 
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KalOwnz

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08-06-2008, 02:29 PM
 
Packet 9 isnt implemented yet, BloodX sad.

But your guess is right, you need to change the PacketCapacity too. On the tutorial he forgott to add this part.
Then it do work !
 
 
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Boring ô_Ô

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08-06-2008, 02:34 PM
 
this Packet 9 dont make anything that can crash the game ^^
 
 
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]> KalGods Project <[

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08-06-2008, 02:43 PM
 
hehe packet 9 is fine for me, but but but, damn map/spawn system server side is annoying grrrrr, the maps are loaded fine and the monsters get spawned ( it says so on emulator console) but i cant see them >.>, blehhhhh.
 
 
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SwordOnline

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08-06-2008, 03:33 PM
 
Quote: Originally Posted by Bloodfreak913 View Post
this Packet 9 dont make anything that can crash the game ^^
doesnt crash only stops loading while loggin in
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File Type: jpg naamloos.JPG (31.7 KB, 39 views)
 
 
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KalOwnz

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08-06-2008, 03:52 PM
 
You edited something or is it the Standart Tutorial Source? If its standart go edit the Packet Capacity or delete the new TestSkill.

Look at my Screenshot, if you change this its working.

Ingame Skill ID 40 -> Soul Destruction
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SwordOnline

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08-06-2008, 06:51 PM
 
K it works, still have the packet 9 and one for 89 error (same as in my prev screenshot) but i can login
 
 
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bloodx go go go, izu em0lator bleez, kal emulalt0r, milek = pizzamonster

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