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Kal Development Discuss, KaLua - Emulator Project at Kal Online forum; Hey Today we desided to make our long termed C# emulator project open source. Starting out with a short description ...




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KaLua - Emulator Project
 
 
KalOnline Grand Old Man

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12-01-2007, 04:16 PM
 
Hey

Today we desided to make our long termed C# emulator project open source.
Starting out with a short description of the project:

- The project is a full server, handling both login and game-server written in C#
The server uses MySQL as backend, and is planned to be using LUA as scripting language.

Source:
- View: [Only Registered and Activated Users Can See Links. Click Here To Register...]
- Download: [Only Registered and Activated Users Can See Links. Click Here To Register...]

SQL
- [Only Registered and Activated Users Can See Links. Click Here To Register...]

Compile/Setup Notes:
- You'll need NHibernate, Microsoft .NET 2.0, Visual Studio Express, and a fair amount of programming knowledge.

Also the .KSM files from the current kalonline server, needs to be copied to a folder named 'Maps' located in the output directory.

Other Notes:
- No stupid questions thanks. And if you want to ask, join #kalzone on irc.quakenet.org.
- Don't even try to post something like "thanks", "nice" etc. in this thread, or i'll ifract you. (foxx)

The current authors on this project is:

- TheDeathArt (me)
- KingIzu

Other noteable contributors:

- Shorty
- Foxx
- Jake

And credit to Erkel, who made the first version and inspired us to the current design.

If you wish to contribute/join the project, contact me and we'll find some work for you.
Visit our development forum at [Only Registered and Activated Users Can See Links. Click Here To Register...]

P.S. This thread will not be updated.

Last edited by DeathArt; 04-28-2008 at 01:52 AM.
 
 
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Your omega

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12-03-2007, 12:22 AM
 
nice to notify people here on RZ also, for those who dont check on KZ
 
 
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12-03-2007, 08:28 AM
 
nvm

Last edited by mejniok; 02-18-2008 at 07:47 AM.
 
 
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enoZegaR

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12-08-2007, 07:01 AM
 
Finally, a C# Emulator. Thanks DA.
 
 
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12-08-2007, 07:05 PM
 
There was a C# emulator called KOSE created by ingam0r. It was exclusive to KalUnderground.
 
 
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is stupid :(

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12-08-2007, 07:29 PM
 
It's still on sourceforge.
 
 
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12-13-2007, 12:28 AM
 
kose.sourceforge.com

But, this is better. xD
 
 
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KalOwnz

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12-13-2007, 01:11 PM
 
What about this KOSE Stuff? Is it a full Server or just a start of ?
 
 
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12-13-2007, 01:55 PM
 
kose.sourceforge.net isnt project site anymore...
any1 have source of kose?
 
 
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1. KalHacker

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12-13-2007, 04:08 PM
 
it's like .. i don't want say 100% the same source like KaLua.. (because KaLua already got more stuff...)
But it have the same basic-source..

And yeah I have the source..(I think..) when you need i can upload it

And also when KingIzu or DeathArt says .. it's KaLua isn't based on KOSE..

WTF .. it looks for me like KOSE.. but should I care ? I don't care :P
 
 
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KalOwnz

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12-13-2007, 04:14 PM
 
KOSE shit from Sourceforge

Copyright (C) 2006 ingam0r
Attached Files
File Type: rar kose-source-0.01.rar (212.4 KB, 98 views)
File Type: rar kose-binaries-0.01.rar (184.5 KB, 67 views)
 
 
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12-13-2007, 05:17 PM
 
Thanks, Sung :)

I wanna write some stuff based on KO packets struct, for myself, maybe some proxy-based stuff & i was curious ingam0r's solution. ;)

Last edited by Dopestar; 12-14-2007 at 09:31 AM.
 
 
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12-13-2007, 10:41 PM
 
Quote: Originally Posted by BakaBug View Post
it's like .. i don't want say 100% the same source like KaLua.. (because KaLua already got more stuff...)
But it have the same basic-source..

And yeah I have the source..(I think..) when you need i can upload it

And also when KingIzu or DeathArt says .. it's KaLua isn't based on KOSE..

WTF .. it looks for me like KOSE.. but should I care ? I don't care :P
You haven't released your emulator yet?
 
 
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KalOnline Grand Old Man

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12-14-2007, 05:08 PM
 
Quote: Originally Posted by BakaBug View Post
it's like .. i don't want say 100% the same source like KaLua.. (because KaLua already got more stuff...)
But it have the same basic-source..

And yeah I have the source..(I think..) when you need i can upload it

And also when KingIzu or DeathArt says .. it's KaLua isn't based on KOSE..

WTF .. it looks for me like KOSE.. but should I care ? I don't care :P
The orginal version was based on KOSE, but we rewamped the entire architecture twice, and total rewrote enormous parts of the packet systems.

There is 0% of KOSE left in the current version of KaLUA, and recent architecture changes also rewamped whole base concepts that KOSE introduced.
Quote: Originally Posted by Nuklear
You haven't released your emulator yet?
He's reffering the source of KOSE.
 
 
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02-17-2008, 08:44 PM
 
But, I see you use some same methods as KOSE. SetCapacity, etc.
 
 
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RaGEZONER

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03-11-2008, 01:16 PM
 
Finally I had some time to respond. Damn... couldn't find the password to this forum for a long time. ^^

Since I completely retired from the Kal-community (job takes up too much time) I just wanted to let you know that the KOSE-project is still hosted at Sourceforge. The homepage at [Only Registered and Activated Users Can See Links. Click Here To Register...] was always blank since it was hosted at KalUnderground.

The project-files are still downloadable via SF: [Only Registered and Activated Users Can See Links. Click Here To Register...]

The design of my server has never been a very good one. But it is cool to see that it got some people started to write own code.

I wish you all the best for your project DeathArt.

And by the way... I don't care if someone reuses my code. It's all about sharing knowledge, you know.

Best regards,
ingam0r
 
 
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KalOnline Grand Old Man

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04-09-2008, 01:03 AM
 
The software is currently being refractored, I'll try and do a fresh SVN update when the basic game system works.
Basicly we're recoding it to a new ORM , and upgrading to .NET 3.5

The project ain't dead, we just been out of time to work on it for some months.
Expecting it to take atleast a year more before it's in a playable state ain't that far off.

So far we spend about 10 months on it :)
 
 
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RaGEZONER

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04-10-2008, 02:50 AM
 
DeathArt, you want a job?
 
 
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Nubblett :P

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04-27-2008, 02:10 AM
 
Just thought i would mention that Erkle deserves a notable place in the credits here. incase people dont visit the other kal forum. Credit is given on the other website
 
 
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KalOnline Grand Old Man

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04-28-2008, 01:53 AM
 
Quote: Originally Posted by swarm133 View Post
Just thought i would mention that Erkle deserves a notable place in the credits here. incase people dont visit the other kal forum. Credit is given on the other website
Fixed, even I thought he preferd to remain anonymous ;-)

But I think we got less than 100 lines of his source left now. If not less.
 
 
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Meow!

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05-18-2008, 08:42 AM
 
Quote: Originally Posted by snoob View Post
DeathArt, you want a job?
dont kick urself in the back ;)
 
 
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Boring ô_Ô

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08-01-2008, 08:03 AM
 
any one got the KaLua source and can upload it plz? want to work on it..
working atm on kose but i think with KaLua it will be faster ;)
 
 
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08-01-2008, 04:26 PM
 
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this might help ,, for me its indexed page so if u want anyfiles tell me .. or u even can download them ur self ..

PS : dont even know if those are the right files ,, but seems to be .
 
 
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08-01-2008, 04:27 PM
 
yep i got them ,too but thats not the newest ;) i working atm with Kalua+kose :P
 
 
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08-01-2008, 04:38 PM
 
cool ,, so you are working on KalEmulator...MainServer Addon ..

what can u make on the mainsvr ?! Just asking :)
 
 
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