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Kal Development Discuss, KSM Maker/Editor at Kal Online forum; Hey, Well This is just an idea post for you programmers to think about, Id love to make this myself ...




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KSM Maker/Editor
 
 
KalGods Coming Soon!

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09-07-2008, 03:19 PM
 
Hey,

Well This is just an idea post for you programmers to think about, Id love to make this myself but I wouldn't know where to start..

We have a couple of KSM editors which is great But no guides from which to make new KSMs for these new maps INT pulling..

My Idea is if there could be a program which you can load a mini map as a background to the KSM we want to edit.. Now I know that mini maps work in blocks of four maps so I duno if we could drag the mini map around the background to get the block needed for the current KSM you trying to edit or get the program to open a set of four maps to match a mini map..

But it would really be worth a try at this as editing KSMs would be easy with a map guide in the background!!

Pls have the think about it for just shoot me down :P
 
 
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aka Reb3lzrr

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09-07-2008, 04:45 PM
 
Uhm, doesnt DA's tool have this function ( It doesnt load the minimap, but the KCMs color map ).
My KWE has the minimap loading aswell... And calculating which part of the minimap is needed is easy ;). Height based is better ;), it 'paints' the KSM based on the KCM's heightmap

Q: What is height based?
A: A little demo: Click: [Only Registered and Activated Users Can See Links. Click Here To Register...]
 
 
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Average Member

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09-07-2008, 07:00 PM
 
nice work
Boarderkoen are you realease your editor? or is only private?
 
 
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09-07-2008, 07:43 PM
 
Quote: Originally Posted by thechecker87 View Post
nice work
Boarderkoen are you realease your editor? or is only private?
best post ever...
 
 
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aka Reb3lzrr

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09-07-2008, 08:55 PM
 
Quote: Originally Posted by thechecker87 View Post
nice work
Boarderkoen are you realease your editor? or is only private?
All info is here: [Only Registered and Activated Users Can See Links. Click Here To Register...]
 
 
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09-07-2008, 09:08 PM
 
Quote: Originally Posted by Boarderkoen View Post
All info is here: [Only Registered and Activated Users Can See Links. Click Here To Register...]
Why do all the editor interfaces keep the OPL rotations in quaternions and not do conversions to euler? If I'm wanting to rotate an object it just makes sense to work in 0-360 degree axes. Boarderkoen, I will buy all the rights to the source code for the 150€ (roughly $300) and you can release it for free.
 
 
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The Omega

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09-07-2008, 09:33 PM
 
Quote: Originally Posted by Phantom* View Post
Why do all the editor interfaces keep the OPL rotations in quaternions and not do conversions to euler? If I'm wanting to rotate an object it just makes sense to work in 0-360 degree axes. Boarderkoen, I will buy all the rights to the source code for the 150€ (roughly $300) and you can release it for free.
Euler rotations are too ambiguous for a computer to interpret. Quaternions are much more efficient.
 
 
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09-07-2008, 09:47 PM
 
Quote: Originally Posted by _Varis_ View Post
Euler rotations are too ambiguous for a computer to interpret. Quaternions are much more efficient.
It's to do with the human interface not a computer interface.
 
 
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The Omega

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09-08-2008, 12:40 AM
 
Quote: Originally Posted by Phantom* View Post
It's to do with the human interface not a computer interface.
When I was doing all the research to write the guide on quaternions I believe I read somewhere that with the Euler method, the rotations on the different axes can actually interfere with each other.

Either way, I'm cool with the quaternions. Keeps idiots from playing with OPL's and releasing utter crap.
 
 
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aka Reb3lzrr

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09-08-2008, 02:54 PM
 
Quote: Originally Posted by Phantom* View Post
Why do all the editor interfaces keep the OPL rotations in quaternions and not do conversions to euler? If I'm wanting to rotate an object it just makes sense to work in 0-360 degree axes. Boarderkoen, I will buy all the rights to the source code for the 150€ (roughly $300) and you can release it for free.
Cause I'm working on 'euler' as you call it ( DEGREES ). Thank you for the offer, but I dont take it ^^
 
 
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๏̯͡๏)

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09-09-2008, 05:45 PM
 
Quote: Originally Posted by Boarderkoen View Post
Cause I'm working on 'euler' as you call it ( DEGREES ). Thank you for the offer, but I dont take it ^^
Lmao, that's the best offer you'll get.
 
 
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The Omega

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09-09-2008, 10:46 PM
 
Quote: Originally Posted by Phantom* View Post
It's to do with the human interface not a computer interface.
Quaternions have absolutely no possibility for gimbal lock. That's why they're used.
 
 
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09-10-2008, 03:29 AM
 
Quote: Originally Posted by _Varis_ View Post
...
Either way, I'm cool with the quaternions. Keeps idiots from playing with OPL's and releasing utter crap.
A typical arogant response. I always side for the idiot because if it wasn't for us idiots, non of this would exist.

Quote: Originally Posted by _Varis_ View Post
Quaternions have absolutely no possibility for gimbal lock. That's why they're used.
I'm not questioning why they are used, I'm questing why does the user have to interact with them when there are other means to do so. It should be just as easy for a 13 year to understand and work with as a mathematician, especially when it has a 150 price tag on it.

Quote: Originally Posted by Boarderkoen View Post
Thank you for the offer, but I dont take it ^^
Don't say I didn't offer.
 
 
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The Omega

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09-10-2008, 12:55 PM
 
Quote: Originally Posted by Phantom* View Post
A typical arogant response. I always side for the idiot because if it wasn't for us idiots, non of this would exist.
Arrogance is certainly not the line I'm trying to take. If I didn't want people to learn to work with OPL's, I wouldn't have written a guide for quaternions. I respect inexperienced people who are willing to learn; I agree, without them, we wouldn't be here.

What I don't like at all is inexperienced people unwilling to learn anything new.

I understand your desire to simply be able to convert; I agree it would be much easier. I've done a bit more research, and I think a converter can be written as long as it does one axis at a time, one quaternion at a time using the multiplication method. All that remains is to see if someone will actually do it, and based on his posts, it seems Boarderkoen is.

Quote:
I'm not questioning why they are used, I'm questing why does the user have to interact with them when there are other means to do so. It should be just as easy for a 13 year to understand and work with as a mathematician, especially when it has a 150 price tag on it.
I wrote a guide that people who have a scientific or graphing calculator and a VERY basic understanding of sine and cosine (like, Geometry or Algebra I level) can work with quaternions. That falls approximately within your 13-year-old range.

I feel like I've done my part. I've explained the mathematics as best I can, and actually implementing that is now left up to the people here that can program. I'm currently taking a class in it, but I don't yet know enough to write this kind of program. I'm willing to learn how.
 
 
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is stupid :(

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09-10-2008, 03:12 PM
 
Quote: Originally Posted by Phantom* View Post
Don't say I didn't offer.
:heart:
 
 
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KalMiester Extrodanare

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09-13-2008, 02:51 PM
 
i offer 6 rupees?
 
 
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KalOnline Grand Old Man

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09-13-2008, 02:55 PM
 
Quote: Originally Posted by Phantom* View Post
Why do all the editor interfaces keep the OPL rotations in quaternions and not do conversions to euler?
I fixed that :/

But most likely forgot to release a version of it.
 
 
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KalMiester Extrodanare

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09-13-2008, 03:10 PM
 
please do...

feel free to continue it and kick the absolute shit out of Boarderkoen while your at it.
 
 
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aka Reb3lzrr

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09-13-2008, 05:02 PM
 
Quote: Originally Posted by tedelex06 View Post
please do...

feel free to continue it and kick the absolute shit out of Boarderkoen while your at it.
Wow, what a hostility. Probobly only because you envy me, and your probobly jealous of KWE.

Pathetic

Anyway, tedelex, GL in RL

Gz reb3lzrr
 
 
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The Omega

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09-13-2008, 07:43 PM
 
Quote: Originally Posted by Boarderkoen View Post
Probobly only because you envy me, and your probobly jealous of KWE.
LOL, funny. Why should he. ^^
 
 
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Your omega

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09-13-2008, 10:49 PM
 
why cant you all just act mature and leave the flaming behind you getting tired of cleaning everything up
 
 
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最终幻想怪物

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09-18-2008, 12:40 AM
 
UPLOAD the KWE please i need
 
 
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The Omega

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09-18-2008, 04:14 AM
 
Quote: Originally Posted by KalLover View Post
UPLOAD the KWE please i need
It's not free so don't ask for it.

Cheers!
 
 
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最终幻想怪物

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09-18-2008, 08:16 AM
 
yea i know but i need he said he release it in september but no1 will buy this for 150€
so he can upload . . .
 
 
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]> KalGods Project <[

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09-18-2008, 08:53 AM
 
zomggimmetehprogzplox

fricken leech, wait till he decides what to do with it, he got alot of other things in mind than releasing it to you.
 
 
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