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[Release] PT Source 2015 (Visual Studio 2015) Fixed
Greatings,
i realese an updated Version of the (2015)PT Source. The changes are done by bocadecao and me. Please note, there can be more bugs in the source.
Chancelog:
How to Use:
Download and install GitExtensions Full ():
Download PT-Classic: Use GitExtensions for get the Files from: git@gitlab.com:drzi/PTClassic.git
Alternative:
Options:
gloabal: _DEBUG (will show the debug console and some debug messages)
Build Project
Use DebugServer-Configuration for building the Server
Use DebugClient-Configuration for building the Client
If you miss ATL Files, you can download here.
Upload atl librarys for all of them, they miss it in thier Windows SDK
smd3d.h
#define DISPLAY_TEXTURE_LOAD_ERROR (if this flag is set, missing textures will display in debug console and log file)
PS: sorry for bad english. i'm still learning.
Addinonal:
The Project includes a XAMPP WebService for provide ClanFiles as .PHP Version. (Released by Phatkone). Thank you for releasing them.
Greatings,
i realese an updated Version of the (2015)PT Source. The changes are done by bocadecao and me. Please note, there can be more bugs in the source.
Chancelog:
- Move Project Files to VS2015 Community
You must be registered to see links
- Add Debug Console to Client/Server
- Add Shared Library wich include some Tools
- Project use Classic files version 2015
- Disable Code Chucksum Function. (Crash the client)
- Disable Attack-Packet-Endcoding. (Crash the client)
- Disable Client Ingame Message, if texture loading was failed. (Crash the client)
- Change MSSQL Connection class for use MSSQL2008 r2
- and some more fixes.
How to Use:
Download and install GitExtensions Full ():
You must be registered to see links
Download PT-Classic: Use GitExtensions for get the Files from: git@gitlab.com:drzi/PTClassic.git
Alternative:
You must be registered to see links
follow install guide in ClassicPT/Bin/install_guide_classicpt.docxOptions:
gloabal: _DEBUG (will show the debug console and some debug messages)
Build Project
Use DebugServer-Configuration for building the Server
Use DebugClient-Configuration for building the Client
If you miss ATL Files, you can download here.
Upload atl librarys for all of them, they miss it in thier Windows SDK
You must be registered to see links
smd3d.h
#define DISPLAY_TEXTURE_LOAD_ERROR (if this flag is set, missing textures will display in debug console and log file)
PS: sorry for bad english. i'm still learning.
Addinonal:
The Project includes a XAMPP WebService for provide ClanFiles as .PHP Version. (Released by Phatkone). Thank you for releasing them.
Last edited: