To allow other people to connect you must put your WAN ip after *GAME_SERVER in the hotuk.ini settings file, then forward the correct ports to your server computer.
I'm not sure, with the settings recommended in the OP, but I set the emulated guest NIC to act on my local NAT, (ie. it gets it's IP from my router) so that I can use the LAN IP in hotuk.ini, and on the clients. This way, we can all log in at my house, but my server isn't open to the internet.
This is a
good use for this release. The problem with opening it to the internet is that there is no real security, and if you leave it up, open the appropriate port in your router and such, you're home network is likely to be hacked very quickly. I just don't recommend doing that if you're not comfortable with a more "hands on" approach to setting up the server in the first place.
Another option, is to create a VPN (Virtual Private Network) and use the servers IP on that. Many people do this with other game servers, if only to avoid being too public and getting closed down. The popular choice is usually
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, although it's had some bad press recently. The "pro" option would be
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, but I've recently had some good results from
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.
This option does hammer your bandwidth, because of the salted encryption, and it's not great for processor performance either. Definitely not a good option for a server open to the public. But it's safer than opening your home PC directly to the web, and fun for a few friends, if you can't all be in the same building. ^_^