OMG heterojeneo if you dont know the answer, dont answer.
@
Elyrb: as you said iEffect1Param1 is for the MOB ID then:
iEffect2Param1 = ID for STD animation state
iEffect2Param2 = ID for RUN animation state
sEventID = is for the speed you want for the mount ( the max speed you can use is 12, more than that will disconnect players from server and server will report them as speed hack)
byteReserve3= have to be 1 (I really dont know what is the use of it)
iCoolDownTime = have to be -1 and sSkillCastingTimeRate in 100.
those are for the Item worksheet at param.
For the Monster worksheet, you have to put 0 in columns:
15 to 19 and 22 to 101 those columns are for normal mobs attack, drop, etc, you dont need them for Mounts. what I do is just to copy the line of the mob 3668 which is the mob used for the orange tiger mount and paste it in a new line changing the ID for the new ID.
The ID for the animations states are in ClientRes/PCStateAnim worksheet, you can make new animations if the existing ones does not work well for the mount you are adding. Those states controls which anim will chars do when mounting.
Regards