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[TalkAction] Stop moving player

Skilled Illusionist
Joined
Jul 30, 2008
Messages
340
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Yo.. It's me from the how to make youre ot good/A little funny <afk> script iv'e got an funny command for the gods, If your'e Cm(Cummunity manager) or GM(GameMaster) Abusing his powers you just do /stop PlayerName acces 5.(So gods xD)

Code:
local condition1 = createConditionObject(CONDITION_INFIGHT)    local condition2 = createConditionObject(CONDITION_EXHAUST)    local condition3 = createConditionObject(CONDITION_MUTED)    setConditionParam(condition1, CONDITION_PARAM_TICKS, -1)    setConditionParam(condition2, CONDITION_PARAM_TICKS, -1)    setConditionParam(condition3, CONDITION_PARAM_TICKS, -1)function onSay(cid, words, param)    if(param == "") then        doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Name required.")        return TRUE    end    local player = getPlayerByNameWildcard(param)        local pos = getCreaturePosition(player)         local nha = {x = pos.x, y = pos.y - 3, z = pos.z, stackpos = 255}        local sha = {x = pos.x, y = pos.y + 3, z = pos.z, stackpos = 255}        local wha = {x = pos.x - 3, y = pos.y, z = pos.z, stackpos = 255}        local eha = {x = pos.x + 3, y = pos.y, z = pos.z, stackpos = 255}        local nwa = {x = pos.x - 2, y = pos.y - 2, z = pos.z, stackpos = 255}        local nea = {x = pos.x + 2, y = pos.y - 2, z = pos.z, stackpos = 255}        local sea = {x = pos.x + 2, y = pos.y + 2, z = pos.z, stackpos = 255}        local swa = {x = pos.x - 2, y = pos.y + 2, z = pos.z, stackpos = 255}if getPlayerGroupId(cid) >= getPlayerGroupId(player) thenif getPlayerStorageValue(player, 12346) < 0 then    if((doCreatureSetNoMove(player, 1))== LUA_ERROR) then        doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Error.")    end        setPlayerStorageValue(player, 12346, 1)        doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Player can now not move.")        doSendAnimatedText(getCreaturePosition(player), "Frozen", 64)            doSendDistanceShoot(nha, pos, 28)            doSendDistanceShoot(sha, pos, 28)            doSendDistanceShoot(wha, pos, 28)            doSendDistanceShoot(eha, pos, 28)            doSendDistanceShoot(nwa, pos, 28)            doSendDistanceShoot(nea, pos, 28)            doSendDistanceShoot(sea, pos, 28)            doSendDistanceShoot(swa, pos, 28)                doSendMagicEffect(pos, 52)        doAddCondition(player, condition1)        doAddCondition(player, condition2)        doAddCondition(player, condition3)elseif getPlayerStorageValue(player, 12346) >= 0 then    if((doCreatureSetNoMove(player, 0))== LUA_ERROR) then        doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Error.")    end        setPlayerStorageValue(player, 12346, -1)        doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Player can now move again.")        doSendAnimatedText(getCreaturePosition(player), "Can Move", 168)            doSendDistanceShoot(pos, nha, 37)            doSendDistanceShoot(pos, sha, 37)            doSendDistanceShoot(pos, wha, 37)            doSendDistanceShoot(pos, eha, 37)            doSendDistanceShoot(pos, nwa, 37)            doSendDistanceShoot(pos, nea, 37)            doSendDistanceShoot(pos, sea, 37)            doSendDistanceShoot(pos, swa, 37)                doSendMagicEffect(pos, 49)        doRemoveCondition(cid, CONDITION_INFIGHT)        doRemoveCondition(cid, CONDITION_EXHAUST)        doRemoveCondition(cid, CONDITION_MUTED)endend    return TRUEend

make a file with this script in it and name is stop.lua and put it in Data>Talkaction>Scripts

Now this you must put in Talkactions.XML

Code:
<talkaction log="yes" access="5" words="/stop" event="script" value="stop.lua"/>

Put this in Talkaction.XML

Now..... i hope you got fun with this script.:thumbup1:
 
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