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O-game HeadQuarters

This is a discussion on O-game HeadQuarters within the OGame forums, part of the MMO and MMORPG Developments category; Originally Posted by laxplayer Anyone know the best files to use that are easily editable and have less bugs? that ...

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  1. #16
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    Re: O-game HeadQuarters - All you need to know

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    Quote Originally Posted by laxplayer View Post
    Anyone know the best files to use that are easily editable and have less bugs? that are out?
    For easy editable and less bugs, is should say, Xnova is your solution ;)

  2. #17
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    Re: O-game HeadQuarters - All you need to know

    Quote Originally Posted by aropop View Post
    For easy editable and less bugs, is should say, Xnova is your solution ;)
    hah Well which one? Redesign? I don't know to much CSS but that shouldn't matter should it?

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    Re: O-game HeadQuarters - All you need to know

    I recommend Xnova 0.9 b - but that's just me... Those are the single files I kinda thrust on using on my server because Ive been working with them for months... should I upload?

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    Re: O-game HeadQuarters - All you need to know

    Quote Originally Posted by AdriaN401MasteR View Post
    I recommend Xnova 0.9 b - but that's just me... Those are the single files I kinda thrust on using on my server because Ive been working with them for months... should I upload?
    Please :P

    could you tell me some of the bugs?

    also ive been looking for the 2d map for ogame... well for the galaxy thing

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    Re: O-game HeadQuarters - All you need to know

    I do not have a list of bugs and I do not remember the one I fixed ...

    The 2D Galaxy Mod can be found on some other forums. Ill search and post the tutorial.

  6. #21
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    Re: O-game HeadQuarters - All you need to know

    Quote Originally Posted by AdriaN401MasteR View Post
    I do not have a list of bugs and I do not remember the one I fixed ...

    The 2D Galaxy Mod can be found on some other forums. Ill search and post the tutorial.
    can i get the xnova 9 files too?

  7. #22
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    Re: O-game HeadQuarters - All you need to know

    Quote Originally Posted by laxplayer View Post
    can i get the xnova 9 files too?
    You can get the latest Xnova files at their offical website Projets XNova:Next-Gen et XNova:Legacies

  8. #23
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    Re: O-game HeadQuarters - All you need to know

    Quote Originally Posted by aropop View Post
    You can get the latest Xnova files at their offical website Projets XNova:Next-Gen et XNova:Legacies
    is there any english packets files for it?

  9. #24
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    Re: O-game HeadQuarters - All you need to know


  10. #25
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    Re: O-game HeadQuarters - All you need to know

    thx broski

  11. #26
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    Re: O-game HeadQuarters

    Hmm are Ogame-type games kind of dead here lately or something? For the headquarters of the category of game this seems kind of an old thread?

    I ended up using Xnova Redesigned Beta 14, which looks pretty enough that the stupid glitches (likely just missing or extraneous <div> tags or something "simple" like that) really look bad in comparison to how slick the thing is evidently meant to look.

    However, by some amazing coincidence it turns out to suffer much the same problem as the also rather pretty Travian Clone as far as functionality goes; in fact worse, since not only does combat not work at all it seems pretty clear from things like the total mis-match between the fields actually in the database and the fields the combat code seems to imagine ought to be will some day be or maybe even once upon as time actually were in the database that it probably cannot ever have worked, at least not with the actual database actually used to build the ships and so on.

    Fortunately for me, my core player-base actually enjoy the lack of combat, since it allows them what amounts to a very extended period of "newbie protection" in which to establish themselves in the small cluster of 500 galaxies of 500 systems each that I have set up.

    My main players so far enjoy their "early adopter advantage", many of them may have missed out on being early adopters of Bitcoin but hope by developing a new kind of "mining" that, unlike "Bitcoin mining", does not require special hardware, to get themselves rich in various alternate cryptocurrencies and of course in virtual commodities (Metal, Crystal, Deuterium in Xnova Redesigned; Lumber, Clay, Iron (aka metal heh heh) and Crops so far in Villages Online travian-clone with Crystal and Deuterium in process of being added along with adding Gold, Bitcoins, Martian Botcoins, General Mining Corp cryptocoins, General Retirement Corp cryptocoins and Bitnickels also to the villagers' marketplaces...)

    Does anyone know anything about the various botched up sketches-toward a combat system or module for Xnova Redesigned? As I am sure the barbarian hordes would find intergalactic civilisations far more interesting were the prospect of looting and pillaging them in sight...

    -MarkM-

  12. #27
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    Re: O-game HeadQuarters

    i think the most stable end good working Ogame clone is for 100% 2MOONS
    it supports multiple languages end have a good support board

    wario

 

 
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