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Join Date: Sep 2008
Posts: 8
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11-06-2008, 02:59 PM
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Hi all,
i publish my game since 1 week, now i have problem with server overload
my server have 16 GB Ram and 3.2 G.H Quad Dual
i see this post..
"fleet events can do load raising too. That happens when fleet touch planet (fleetmess = 1). Imagine situation when a lot ppl does refreshing of overview, in few sec before attack (I mean both sides). Current fleet handler does table locking, but that was not good, because a lot locked threads will wait and consume a lot of memory and cpu too.
So best way was to NOT USE locking method, and to change it by adding one more field in fleets table. For example 'in_progress'."
any help how to implement it as soon as possible.
Thank you
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