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OasisRage 1.0 (Ro11++)

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Newbie Spellweaver
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OasisRage 2.0

Features:
** All your favorite content from previous releases
** Google Adsense Manager - easily use your own ads or go ad-free
** Donor Store - use Dark Matter to purchase resources, ships and more
** Fleet Scrapyard - scrap unwanted fleet and defenses for raw resources
** Max galaxy/system/planet settings in constants.php are working
** lots of minor fixes, updates and translations

If you are upgrading an existing server, you may need to go through the sql file manually to
find out which sections need updating. The adsense table should be the only one that has
significantly from the last release. Sorry, but I haven't kept very good track of what I have changed.

This is still very much a work in progress, so if you have a fix or add-on, please share :p:
 
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Thanks!

can you help me tho like how do you add new units and such?
and how to change current news and remove the sourcepage
 
Newbie Spellweaver
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Thanks!

can you help me tho like how do you add new units and such?
Do you mean the Admin Add/Remove functions?? The new Admin left menu has the links.i


and how to change current news and remove the sourcepage

To change Current News, you need to edit the overview template '/templates/OpenGame/overview_body.tpl'

'/templates/left_menu.tpl' is the file to add or delete links from the game menu, but in the spirit of sharing, I recommend keeping the 'Source Code' page :p:

Fix Alert!!

Edit: Added 'Title: Conquerer' bonus (Double fleet speed)

**Fixed a mix-up with defense costs
**Added 'Title: Industrialist' bonus (+25% to mine production)
**Added 'Title: Scholar' bonus (+25% to energy output)
**Fixed the Geologist bonus (was +5% for some reason?)
 
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Junior Spellweaver
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Then now 2 more things.

1 how do i change name, cuz i would like to have my own name there instead of rageonline v.11 ( ofcourse i will leave credits etc. intact )

2.
perhaps you can add a sort of news system so admin can put in text in admin panel and then that becomes news on homepage ( i have a small easy to use system for you if you need it, just say ;) )

Thats all ^^.

Grz.
 
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I mostly focusing on on some of the actual game-play bugs that are left right now, so news and chat updates are a low priority... but if you have some news code etc that you want to share, I can see if I can get it integrated into my current release :D:
 
Elite Diviner
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oh my.... now that was interesting

- Nice organized system
- Good use of colors / information
- Overall design = 10/10

~~ Not sure what you did with officer, hmm its suppose to stay on/off instead of having levels, since a lot of people were getting too powerful and hacking the game too much :D

But nice work, and yeah you dont need to give credits at all mate :D
 
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thanks :p:

~~ Not sure what you did with officer, hmm its suppose to stay on/off instead of having levels, since a lot of people were getting too powerful and hacking the game too much :D

The officer system is easy enough to change back to (0,1)
I just switch it so I could play around with reqs and new officers and bonuses :p:

And now... time to play with some custom ships :) I hope I don't screw it up too badly :thumbup:
 
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the shield is fixable in the sql just make it either 0 or 1 and its fixed with the amount
 
Newbie Spellweaver
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yeah... just can't get it to let me buy a large shield dome if a small shield dome exists :(
 
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Nevermind... I fixed it :p: :thumbup:

*******
***I've successfully added a new resource :D: 'Tachyon Particles'
***...almost...
***
***everything works perfectly right up until I try to buy something that requires the tachyons... it builds just fine, ***but it doesn't take the tachyons from me :(
***
***does anyone know which file is the one that actually takes resources away???
***
 
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Initiate Mage
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At first a Big Thanx for the files !!

But i have only one question,
how can i change the rates like Buildings speed and so on ... ?
 
Initiate Mage
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go to the administrator Menu
Click on Gamesettings.
And there you can change the Build Speed and Fleet speed and production speed
 
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Very preliminary release. There are still a few bugs to work out and the combat engine needs some work :p:

New Content:
New Resource: Tachyon Particles
Tachyon Accelerator (tachyon mine)
Tachyon Containment Center (tachyon storage)
Orbital Shipyard
Quantum Physics Technology
Quantum Drive Technology
Tachyon Extraction Technology
Tachyon Conversion Technology
Tachyon Compression Technology
Genetics Technology (doesn't actually do anything yet)
Elite Fighter
Freighter (7.5 Mil cargo capacity)
World-Eater (over powered battleship)
Orbital Defense Platform

Additional Admin options including Noob Protection settings
**edit:**
**Minor menu redesign
**Add/Remove Officers function
**just replace each file (left_menu.tpl goes in the admin templates directory :p:)

Modified combat engine
Loads of other fixes...

and as always... up and running at
 
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Initiate Mage
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Great release...just one question though, how do the officers feature work? I know what each officer does, but how does the feature as a whole work? How do you earn dark matter? I can only see two officers listed...how do you unlock the other ones?

Sorry, i've never used ro11 before so i don't know they work!
 
Newbie Spellweaver
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Dark Matter and officers are designed as a donation feature... and admin has to give you dark matter at this point. A small amount of dark matter is earned as you gain mines and attack experience, so you could change the cost in officiers.php if you want them to be more accessible.

Each officer has unique requirements, so you can check the technologies page to see what the reqs are to unlock additional officers, or you can change the reqs in vars.php

The officer system still needs some work, so it is really up to the individual to decide how to use it at this point :D:
 
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Any thaughts about ACS attack/defend? Thats the one feature that seems to be missing from releases around..
 
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Any thaughts about ACS attack/defend? Thats the one feature that seems to be missing from releases around..

there's an ACS add-on posted in the releases section somewhere, but I haven't started working with that yet, so I'm not sure if it works or not :):
The combat scripts need plenty of work yet, and ACS Attack/Defend is on the list... not sure when it will be up and running though :(:
 
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Attached the code, but I have tried it before and it doesnt work right out of the box, but for someone that knows php good they could prolly make it work ;)
 

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Newbie Spellweaver
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i upload all the iles to host etc...
all working, but i dond see images :(:
darkoasis - OasisRage 1.0 (Ro11++) - RaGEZONE Forums

what is wrong ?
 
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