Welcome!

Join our community of MMO enthusiasts and game developers! By registering, you'll gain access to discussions on the latest developments in MMO server files and collaborate with like-minded individuals. Join us today and unlock the potential of MMO server development!

Join Today!

xNova Revolutions - Ver RV 1.4 CIVILIZATION

Status
Not open for further replies.
Newbie Spellweaver
Joined
May 21, 2006
Messages
17
Reaction score
4
Post them to see the current progress of the versions that I work with the changelog. A deployment as fence me editing the version I will put here and percentage changes for more or less have an idea of when it will.

Traslate to English (Traducción a Ingles) = 70%
For future versions he(she) will install the English language in xnova revolution.

[Fix] Error repaired .-
[Mod] Amendment .-
[Add] Added / Something New .-
[Change] Changed .-
[Bug] Error existing .-
[Security] Difficulty of attacks to hackers .-
[Mod_Plug] Plugin system mod_plug .-
[Comp] Completion total of something missing .-
To be able to interpret the changelog (log of changes)


jona120 - xNova Revolutions - Ver RV 1.4 CIVILIZATION - RaGEZONE Forums


V1.4
35% COMPLETADO.

- [Security] Improved security in the registration of new users .-
- [Security] Improved security options .-
- [Security] Improved security alliances .-
- [Security] Improved handling of messages .-
- [Security] Improved security to edit the name of planets .-
- [Security] Minimum improvements over the white pages .-
- [Security] XSS and SQL Inyection Attack (by jtsamper) .-

- [Super-Add] Civilization (by brayan Narvaez) (BETA) .-
- [Add] Military Base (by brayan Narvaez) .-
- [Add] List of soldiers and warriors in the military Base (BETA) (by neko, as amended by brayan Narvaez) .-
- [Add] credits bought with real money via paypal .-
- [Add] type of civilization .-
- [Add] The administrator should not have civilization .-
- [Add] Cvilización on statistics .-
- [Add] Civilization overview .-
- [Add] Selection of civilization in the register .-
- [Add] planetary Bank (by neko, as amended by brayan Narvaez) .-
---> Add the dark matter in the bank
---> Added the credits for the bank
---> New design of the bank (by xsgames)
- [Add] Bank Building, it is necessary to have the bank (BETA) .-
- [Add] Military and Guardians for each civilization (by brayan Narvaez) .-
- [Add] Soldiers depending on civilization (by brayan Narvaez) .-
- [Add] Number of Population (by JonaMiX) .-
- [Add] Atmosphere (by JonaMiX improved by brayan Narvaez) .-

- [Add] Destruction of missiles in the silo (by 5aMu) .-
- [Add] Records (BETA) .-

- [New] New panel design user configurations (BETA) .-
- [New] New pictures gebaeude .-
- [New] New favicon .-
- [New] The sample topnav compressed resources and mouseover the full sample .-
- [New] Skin Selector (by brayan Narvaez) .-
- [New] Skin FIRSTSOUL (the svn designed by brayan Narvaez) .-
- [New] Skin wofplanet administrator v1.0 (by brayan Narvaez) .-
- [New] New admin panel design (by brayan Narvaez) .-
---> New general design
---> Automatic Scrolling in the menu
---> Automatic Scrolling in the general frame
- [New] Images of planets according to the type .-
- [New] New Login .-
---> Registration JS popup stick
---> Lost Key in JS popup stick
---> Layout of new files
---> Select race to record
---> Added video
---> Added history and tour game
---> Fix e Incriptacion (by brayan Narvaez).
- [New] messages with image overview (by 5amu) .-

- [Change] Rewritten languages, notable changes, descriptions and more realistic details.
- [Change] The supernova was renamed now is a large transport ship, now the Death Star is the most powerful ship is not lost.
- [Change] defense technology need dark matter to generate the artificial shield.
- [Change] Removed the reCAPTCHA .-
- [Change] Mercader by credits .-
- [Change] dark matter is added to the merchant .-
- [Change] extended the topnav .-
- [Change] Time in the Topnav .-
- [Change] Username in the topnav .-

- [Fix] Fixed some initial resources .-
- [Fix] Expeditions and colonization with Astrophysics .-
- [Fix] Errors in the time of construction fleets, defense and research .-
- [Fix] Mercader not work with credits .-
- [Fix] Toltip in the topnav .-
- [Fix] Improved visual topnav .-
- [Fix] Transport of dark matter (by 5aMu) .-
- [Fix] Do not Allow the sacs Probes (by 5aMu) .-
- [Fix] Destruction of moons (by brayan Narvaez) .-
- [Fix] Recycling (by brayan Narvaez) .-
- [Fix] Sharing resources sacs (by brayan Narvaez) .-
- [Fix] Do not show the dark matter in the attacks (by brayan Narvaez) .-
- [Fix] Warning when trying to respond to the computer in a message (by brayan Narvaez) .-
- [Fix] [Bug # 09] The moon does not disappear from galaxy to be abandoned (by Lusk) .-
- [Fix] error messages (by 5aMu) .-
- [Fix] Dark Matter in options (by brayan Narvaez) .-
- [Fix] real resources in the topnav branded (by brayan Narvaez) .-
- [Fix] [Bug # 11] debris of glass and dark matter (by DSC) .-

- [RV] Launch of the total change in the strategy of the game .-


[Bug] [# 10] attacks leave no dark matter the amount stolen .-


in the next version, 80% of the structures, defenses, ships, crews, research, materials etc ... dark matter needed. Not for nothing is a more all a puzzle, in this version 1.4'll take care of everything and make sense of completion, once changing the strategy for paresca not in the least to ogame or any game of Strategy in space by browser.

Will there, universities (be as a new laboratory) where research mathematics, engineering, geology, biology, etc ... bla bla bla bla ... citizens will increase automatically, open lanaturaleza disasters, battles affecting citizens and opened deaths, inter planetary miisiles radioactive effects ocacionados let death to the citizens, policemen, soldiers, engineers, teachers etc ... Finally a lot of stuff you can not imagine.

That black market will be exactly what its name says black market, users access it and for example:
I am a user and want to sell one million stars in the death of 1,000 credits, I put my offer on the black market and I hope ...
Another user enters the black market and look at this offer, this user has 1000 credits, 1000 credits just pay and get their Rip Count 1 million, after a while that feature allows the user gets a message which informs you that already offered and get your 1000 credits he requested for the Rip Count.

he other user was a mere novice of only 100 points, but buy credits and buy the Rip Count so that you may have to be a rookie ^^... so will the new engine of this mod, will try to design it so ...

Open a new panel function as the resource, but this shows the number of citizens, their humor (if they are angry plow strike xD), the economy in the world etc ...
The more citizens are produced faster ships (which may occur automatically) as people working in them ... but also we can continue making them to brutal for ourselves, the same goes for defenses, but the buildings will remain normal.

For other versions in the attacks glide worth the fires fast and that the buildings are affected ...

The default amount of credits will be 100000 not to block both these there will also be veery slowly but slowly, as a result of the economy on the planet.

Greetings, I hope you are understanding what I do and how will the new game mode for this reason is that the 1.4 has a rate that increases slowly ... as this is difficult .-

Clarification XSGAMES
In short The credit will be the gross income Bone money in this case anyone Ikariam juice is good or Gold Abrosia it looks like several improvements per orwith


PHP:
Changelog Anterior

Version: 1.3 - 01/04/1910
-----------------------
- [Comp] Dark Matter (by brayan Narvaez) .- '
---> [Add] Mina dark matter (by brayan Narvaez) .-
---> [Add] Storage of dark matter (by brayan Narvaez) .-
---> [Add] Add mine dark matter, dark matter and container ship corvette from cpanel .-
---> [Add] Dark matter can be stolen in attacks (by brayan Narvaez) .-
---> [Add] Dark Matter can be transported (by brayan Narvaez) .-
---> [Add] Dark matter remains in debris of battles and can be recycled (by brayan Narvaez) .-
---> [Add] The ships, defenses, research and buildings can be paid with dark matter (by brayan Narvaez) .-
---> [Add] is displayed in the admin panel what dark matter (by brayan Narvaez) .-
---> [Add] Production of the resource (by brayan Narvaez) .-
---> [Add] Dark matter is shown in the reports of espionage (by brayan Narvaez) .-
- [Add] When necessary the laboratory and the hangar will not only see a text box, type out a building with a description, directions to build and image of the building .-

- [Change] Improved rounding of numbers tablets (by Ropnom) .-
- [Change] The clock and planetmenu splits as a single frame by the skin to the body of the game .-
- [Change] Image Construction in Occupying its own building .-
- [Change] Dark matter is obtained in expeditions as a normal appeal .-
- [Change] dark matter is now on the Table of planets, not belonging to users and currentplanet .-
- [Change] The Expedition technology can be used to settle for each level can colonize +1 colony .-
- [Change] Officials there are only 5 .-
- [Change] Image small planet .-
- [Change] Light installation optimization .-

- [New] system of credits (by brayan Narvaez) .-
- [New] New official design (by xsgames and brayan Narvaez) .-
- [New] New hangar design (by brayan Narvaez) .-
- [New] New design of defenses (by brayan Narvaez) .-
- [New] New design galaxy (by brayan Narvaez) .-
- [New] New pageinfo design (and is prepared to merge with messages) .-
- [New] New design of messages (and is prepared to merge with alliances) .-
- [New] Unexpected optimization because of the skin, which is very light the game is faster (by things in life ...).-
- [New] New designs merchant pages, official, rule, resources and fleets .-
- [New] Local time in the topnav .-
- [New] officiales in Topnav .-
- [New] Improved Topnav .-
- [New] Now the officers are active .-
- [New] Toltip resources .-
- [New] messages are now displayed in the overview .-
- [New] The moon of the planet sack menu .-
- [New] reduced .- Left Menu
- [New] User Statistics in the topbar .-
- [New] New interface .-
- [New] Some new pictures .-
- [New] Sensor spy and attack .-
- [Add] Overscroll automatic, gives another way to see the game much more comfortable and optimized .-
- [Add] Left menu and tables .-
- [Add] skin supported resolutions up to 1900 x 1200px .-
- [Add] Possibility of more skins in options .-
- [Add] Change template system .-

- [Fix] [Bug # 04] When you save something in options, problems with the file class.ShowOptionsPage .-
- [Fix] [Bug # 16] Sacs At 100% .-
- [Fix] [Bug # 18] Empire total misframing vision .-
- [Fix] [Bug # 19] Phalanx linking not display correctly .-
- [Fix] [Bug #----] The javascript is disabled on the server .-
- [Fix] [Bug #----] Graphic Error in Server Message closed .-
- [Beta-Fix] times return, but not right for mission to maintain position.
- [Fix] 3 Mysql Injection in alliance (resolved by team futuria-space)
- [Fix] Cola in the hangar is not updated when changing rates (resolved by team futuria-space)


- [Bug # 06] You can attack with 1000 vs 7.000EDLM probes but always ends in a tie .-

-

LINK DOWNLOAD Version 1.3:


Version v1.4 BETA will be released for the 05/25/1910 with 40% of total progress of the pack.With the English pack

Pictures

jona120 - xNova Revolutions - Ver RV 1.4 CIVILIZATION - RaGEZONE Forums



Place new pictures tomorrow
 
Last edited:
Joined
Jan 1, 2009
Messages
384
Reaction score
20
Nice but as I don't have time now to read everything you wrote , Could you tell me if you will have a version in english or we will need to translate it? Anyway nice design and thank you for the hard work.
 

DsC

Newbie Spellweaver
Joined
Apr 25, 2010
Messages
7
Reaction score
0
I am translating it now, Will offer the files when complete.

This version looks Sweet.. Impressed.

Testing it since last night, Lots of bugs (which is obviously to be expected if it is only 30% complete)

But i say Good Job so far Jona , keep it up.
(And english section in your forum for Dev would be great)
 
Newbie Spellweaver
Joined
May 21, 2006
Messages
17
Reaction score
4
Sorry The traslate to english its now 70% the next version its a new Language..

update the post
 
Last edited:
Newbie Spellweaver
Joined
Jan 24, 2009
Messages
54
Reaction score
0
realy nice release...i love the admin menu..it has a lot of features
 
Newbie Spellweaver
Joined
Nov 23, 2006
Messages
6
Reaction score
1
This is Really Awesome! :w00t:

I've got about a hundred+ people in South Africa playing [xNova Redesigned OGame] on the WUG, our Wireless User Group.

We would very much like to test this one out too.

Would it be possible to Put up the English Language File for download? Even if its only at 70%.

If not, would you be able to give us +- estimated waiting time till the next update?

--

If you're interested in checking out our Wireless User Group you can join us on irc, irc.ptawug.co.za #ptawug port 443 or 6667

Website is
 
Newbie Spellweaver
Joined
May 21, 2006
Messages
17
Reaction score
4
sorry for english version soon its dificult traslete english any body traslate to english
 
Newbie Spellweaver
Joined
Oct 2, 2004
Messages
9
Reaction score
0
Very very interesting release.
I'am working in a private server with this release but including governament system.
Is not much difficult, just create a table in the user reg and start to limit certain things to this new table.
My proyect is based on the Microsoft SpaceGame simulator.

People of xnova revolutions:
Very thanks for the excelent work
Note: my languaje is not english, sorry
 
Newbie Spellweaver
Joined
Apr 19, 2008
Messages
25
Reaction score
0
Sorry for my english

Nice, but how I develop the officer with credits, I want develop with dark matter. Please help me
 
Newbie Spellweaver
Joined
May 21, 2006
Messages
17
Reaction score
4
Good for all kinds of questions go to the forum support that here we do not support, also the English version is being translated is very complicated because many parser this version that revolutionized approaches and exceeds all your expectations ogame

Actualise el chagelog
 
Newbie Spellweaver
Joined
Oct 2, 2004
Messages
9
Reaction score
0
Jona... yo puedo traducir a ingles... te sirve si traduzco los .mo del server 1.3?
Para hablar o escribir soy un queso pero para traducir un server jejeje tengo toda la polenta.
Decime asi te subo a mediafire la traduccion
 
Newbie Spellweaver
Joined
May 21, 2006
Messages
17
Reaction score
4
sibulos por q por ahora no salio la 1.4 cuando tengamos la 1.4 estaremos subiendo y traducicioendo la version
 
Status
Not open for further replies.
Back
Top