- Joined
- Jun 5, 2010
- Messages
- 567
- Reaction score
- 598
It does have the drop data and things like global drops and shop info. I was under the impression that was just custom stuff though because no one has exact values for drops and shops. I do recall using that still and yes it is not from the wz files so that is a good point. Anyhow, MCDB is still data for the game, in SQL form, which is what I'm trying to get at (unless I'm way off and you actually get the data from the client itself, which I find is very unlikely... pretty sure it's from the wz files). Also this guy: View Profile: Sactual - RaGEZONE - MMORPG development forums has MCDB implemented in his source. I think he ran into some trouble though with maps giving null pointer exceptions.
Are you saying you can't get deadlocks in C++? Or just Vana has no deadlocks? I've run into deadlocks while coding in C++ before.Why don't you just step off Java and go to the more superior C++? No need to rewrite a MCDB database loader, no deadlocks, compiles to ASM, no failing Java VM anymore and you will feel the pain if you do something wrong.
Go Vana!