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    projectNano LightRyuzaki's Avatar

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    cool Complete MapleStory Revamp KMST PATCH

    NEWS! New KMST patch! More Maplestory BUFFS!


    Well, at least mostly buffs, some things got downgraded. Here are the patch notes of KMST 1.2.320 (translated, cridits go to TBO, from a site whose name I cannot say)

    Some awesome picture of... Big Bang! (you should REALLY see it, it's awesome)

    MAIN JOB CHANGES

    Code:
    Crusaders:
    
    - Damage increased to 4% per orb
    - Armor Crash now has a large 300% range and a mob count of 10
    
    White Knight:
    
    - Lightning charge is 100% elemental
    - Magic Crash now has a large 300% range and a mob count of 10
    - Cooldown for the HP healing skill decreased by 45 seconds at all levels
    
    Paladin:
    
    - Guardian's probability increased by 10% at all levels
    - Advanced Charge Blow now does 530% damage
    - Blast increased to 780%
    - Heaven's Hammer increased to 1100%
    
    Dragon Knight:
    
    - Sacrifice damage increased to 650% (the equation they put in is bugged - next patch it will be higher)
    - Power Crash now has a large 300% range and a mob count of 10
    
    Dark Knight:
    
    - Berzerk's damage increased by +5% at all levels
    - Hex of the Beholder gives 40 WATK
    
    --------------------------------------------
    
    F/P (III)
    
    - Explosion increased by +30% at all levels
    - Poison mist greatly nerfed to 90% damage, but DoT greatly increased by +40% at all levels
    - Element Composition damage decreased to 360% damage, but DoT greatly increased by +30% at all levels
    
    F/P (IV)
    
    - Big Bang now attacks 6 enemies 5 times each. Damage decreased to 290%
    - Fire Demon's DoT variables are now set. At max level, DoT set to 110, DoTinterval set to 1, and DoTTime is set to 15
    - Paralyze range increased to AoE 200% (largely horizontal). Attacks up to 6 enemies. DoT set to 90, DoTinterval set to 1, and DoTTime set to 10. Damage reduced to 460%.
    - Meteor Shower's damage increased to 1450%
    
    I/L (III)
    
    - Ice Strike damage increased to 330%
    - Thunder Spear's damage increased to 140%
    
    I/L (IV)
    
    - Big Bang now attacks 6 enemies 5 times each. Damage decreased to 290%
    - Ice Demon's DoT variables are now set. At max level, DoT set to 110, DoTinterval set to 1, and DoTTime is set to 15
    - Chain Lightning's damage increased to 530. Mob count increased to 10.
    - Blizzard's damage increased to 1400%.
    
    Priest:
    
    - Shining Ray's damage increased to 420% damage. Range increased to 250% (horizontally)
    - Summon Dragon's damage increased by 200% at all levels.
    
    Bishop:
    
    - Big Bang now attacks 6 enemies 5 times each. Damage decreased to 290%
    - Angel Ray now attacks up to 4 enemies. Damage increased to 630%. The range is pitiful (120% Range)
    - Bahamut's damage increased by +200% at all levels
    
    --------------------------------------------
    
    Ranger:
    
    - Strafe's damage increased to 135%
    
    Bowmaster:
    
    - Sharp eye's minimum critical damage now 30%
    
    Sniper:
    
    - Strafe's damage increased to 135%
    
    Marksman:
    
    - Sharp eye's minimum critical damage now 30%
    
    --------------------------------------------
    
    Hermit:
    
    - Avenger's damage increased to 460%
    
    Night Lord:
    
    - Venom's DoT increased to 100
    
    Bandit:
    
    - Steal's damage increased to 300%
    
    Chief Bandit:
    
    - Assaulter's damage reduced to 180%.
    - Band of Thieves now attacks each mob two times for 230% damage.
    
    Shadower:
    
    - Venom's DoT increased to 100
    - Ninja Ambush's damage increased to 200%
    - Assassinate's damage decreased to 480%
    
    Dual Blade
    
    - Flying Assaulter's damage increased by +100% at all levels
    - Dagger Venom's DoT increased to 100. DoT time increased to 8.
    - Sudden Raid's damage increased to 1400%.
    - Chains of Hell greatly buffed to 250%.
    - Thorns critical chance increased to 20%. criticaldamagemin increased by +5% at all levels.
    
    --------------------------------------------
    
    Pirate:
    
    - Flash Fist's horizontal range increased from 74 pixels to 110 pixels
    - Somersault's horizontal range increased to 110 pixels
    
    Brawler:
    
    - Backspin Blow increased horizontal range by 15 pixels
    
    Marauder:
    
    - Shockwave's damage increased by +100% at all levels
    
    Bucc:
    
    - Dragon Strike's damage increased by +120% at all levels
    
    Gunslinger:
    
    - Recoil Shot's MP cost slightly reduced to 24
    
    Outlaw:
    
    - Flamethrower's DoT increased to 60
    
    Corsair:
    
    - Element Amplification increased damage by +20% at all levels
    - Advanced Octopus's damage increased by +30% at all levels
    - Aerial Strike's damage increased to 850%. Cooldown is now 20 seconds
    - Rapid Fire's damage greatly increased to 250%. Range increased to 420.
    - Cannon increased to 280% damage with 450 range
    - Torpedo's damage increased to 800% with 450 range
    
    
    Dawn Warrior (III)
    
    - Combo Attack's damage increased to 6% per orb
    - Advanced Combo's damage increased to 5% per orb
    
    Blaze Wizard (III)
    
    - Meteor Shower's damage increased to 1200%. Cooldown decreased by 10 seconds at all levels
    
    Wind Archer (III)
    
    - Strafe's damage increased to 135% damage
    - Hurricane's damage increased to 150% damage
    
    Night Walker (III)
    
    - Avenger's damage increased to 460%
    - Venom's DoT increased to 80
    - Triple Throw's damage increased to 210%
    
    Thunder Breaker (I)
    
    - Flash Fist and Somersault range increased to 110 pixels
    
    Thunder Breaker (III)
    
    - Shockwave's damage increased by +100% at all levels
    - Barrage's damage increased by +40% at all levels
    
    
    Evan (VI)
    
    - Magic Booster nerfed. Now gives -1 booster every 5 levels for a maximum of -3 booster (used to be -3 at all levels)
    
    Evan (VII)
    
    - Fire Breath's damage increased by +20% at all levels
    - Killing Wing's damage increased by +40% at all levels
    
    Evan (X)
    
    - Dark Fog's damage increased to 1600%
    The old KMST patch (1,2,319) is posted here, those skill rates are still the same, unless mentioned above.

    KMST 1.2.319


    KMST got an emtire revamp for ... well... mostly everything. This is most probably done because players can hit unnormal amounts of damage in KMS now with % equips. Something along this line: Yea, this is what I mean Instead of nerfing those items, they decided to raise everything else. So yea, here it comes:

    Things like:
    Exp needed to levelup is nerfed beyond recognition. More then 50% of the exp is cut off. The exact exp to level up for each level remains unknown to me, as it's not just -x% for each level. For level 199-200, f.e., the exp compared to GMS's exp is less (or if you take lv 152, in GMS it's 131m, in KMST it's 66m), but for lv 10-11 it's actually 100 exp more (1244 instead of 1144).
    New formulas for EVERYTHING (min/max hit, avoid, def, accuracy etc, etc, It makes mages need LUK most probabaly)
    I do NOT think these formulas make it to KMS. Why? Here's why. A lv 101 WILD HUNTER that COMPLETELY misses on jr newts (who are lv 144ish now, with today's acc formula, he would hit at least 50%...) and only 5xx dmg, but 5k+ dmg for some other attack?
    All skills have a built-in critical rate. They are not shown in descriptions.
    All of the attack skills for mages now no longer have a basic attack value and instead have a % that will be used with the new magic damage formula. So also mages now can really SEE their min/max hit. Things like gene hit 1100% ^__^
    NEW max hit: 999k instead of 199k (ZOMGPROZORZ) Picture =D
    Lots of other skills are removed too, like HP increase. However, nexon made it so that warriors get more HP from leveling up. Result: same HP (more or less) at level 200.
    Level of some monsters is drastically changed (Coolie/Miner zombies at level 130, Skeles at level 153)
    Max level for all PQs is level 200 (not competetive PQs like CPQ/CPQ2, sorry forgot to add this =P)
    Resolution change (a new widescreen option is added. Pic: Pic of resolution change
    New UI: Pic of new UI / gene cooldown
    Victoria island has a new world map: Picture of it
    Monster cards are here to stay, they're just removed from KMST untill the new monster's stats are placed on the monster cards.
    Very good signs of the mechenical job: Picture =D

    Exp reduction

    Okay, this is what I've found out from all the screenie's i saw from KMST.
    Level | GMS exp | exp without EXP curve | KMST exp | % exp of what it's now in GMS | % exp of what it's now in versions without EXP curve | Source

    10 | 1144 | 1716 | 1244 | 109% | 72% | Source
    52 | 631k | 789k | 129k | 21% | 16% | Source ( WTFFFFFFFFFFFFFFFFFF )
    91 | 5,06m | 6,32m | 1,51m | 30% | 24% | Source
    152 | 131m | 163m | 66,9m | 51% | 40% | Source
    162 | 223m | 279m | 127m | 57% | 46% | Source

    Mob Changes


    These are some changes in the monsters (yea, some: more or less all monsters were changed). The top line is what it's currently is in GMS, the bottom bold part is what it is in KMST now.

    Credits to runepl8user for compiling info.
    Code:
    runepl8user:
    Dark Stump - Level: 10 HP:250 EXP:18
    Level: 10
    HP: 125
    EXP: 18
    
    Desert Rabbit (F) - Level: 20 HP: 350 EXP: 32
    Level: 67
    HP: 8,500
    EXP: 294
    
    Desert Rabbit (M) - Level: 21 HP: 400 EXP: 34
    Level: 68
    HP: 9,000
    EXP: 307
    
    Jr. Cactus - Level: 22 HP: 450 EXP: 37
    Level: 70
    HP: 10,000
    EXP: 332
    
    Wooden Mask - Level: 23 HP:500 EXP:42
    Level: 28
    HP: 720
    EXP: 57
    
    Trixter - Level: 23 HP: 450 EXP: 42
    Level: 47
    HP: 2,640
    EXP: 131
    
    Zombie Mushroom - Level: 24 HP:500 EXP:42
    Level: 15
    HP: 250
    EXP: 28
    
    Sand Rat - Level: 24 HP: 600 EXP: 55
    Level: 77
    HP: 19,000
    EXP: 552
    
    Scorpion - Level: 29 HP: 780 EXP: 58
    Level: 81
    HP: 27,000
    EXP: 740
    
    Ice Sentinel - Level: 30 HP: 900 EXP: 55
    Level: 39
    HP: 1,800
    EXP: 101
    
    Drum Bunny - Level: 30 HP: 950 EXP: 60
    Level: 52
    HP: 3,400
    EXP: 155
    
    Fire Boar - Level: 32 HP: 1,000 EXP: 60
    Level: 26
    HP: 580
    EXP: 50
    
    Ligator - Level: 32 HP: 1,200 EXP: 60
    Level: 21
    HP: 405
    EXP: 39
    
    Fire Boar - Level: 32 HP: 1,000 EXP: 60
    Level: 26
    HP: 580
    EXP: 50
    
    Helmet Pepe - Level: 32 HP: 850 EXP: 71
    Level: 33
    HP: 1,200
    EXP: 93
    
    Jr. Wraith - Level: 35 HP: 1,200 EXP: 70
    Level: 13
    HP: 200
    EXP: 24
    
    Cherry Bubble Tea - Level: 35 HP: 1,400 EXP: 80
    Level: 32
    HP: 1,100
    EXP: 88
    
    Toy Trojan - Level: 39 HP: 1,920 EXP: 92
    Level: 57
    HP: 4,600
    EXP: 190
    
    Zombie Lupin - Level: 40 HP: 1,800 EXP: 90
    Level: 28
    HP: 720
    EXP: 57
    
    Robo - Level: 41 HP: 2,000 EXP: 99
    Level: 61
    HP: 5,900
    EXP: 226
    
    Flyeye - Level: 41 HP: 1,600 EXP: 95
    Level: 122
    HP: 109,000
    EXP: 2,290
    
    Mossy Snail - Level: 42 HP: 2,400 EXP: 102
    Level: 76
    HP: 17,000
    EXP: 504
    
    Jr. Cerebes - Level: 43 HP: 2,300 EXP: 102
    Level: 123
    HP: 111,000
    EXP: 2,320
    
    Female Mannequin - Level: 44 HP: 2,400 EXP: 125
    Level: 39
    HP: 1,800
    EXP: 101
    
    Master Chronos - Level: 46 HP: 2,600 EXP: 115
    Level: 75
    HP: 15,000
    EXP: 455
    
    Latest Hits Compilation - Level: 46 HP: 2,600 EXP: 130
    Level: 41
    HP: 2,000
    EXP: 109
    
    Mummydog - Level: 47 HP: 2,750 EXP: 117
    Level: 32
    HP: 1,100
    EXP: 74
    
    Rombot - Level: 47 HP: 11,000 EXP: 720
    Level: 68
    HP: 90,000
    EXP: 3,070
    
    Jar - Level: 47 HP: 2,700 EXP: 117
    Level: 91
    HP: 47,000
    EXP: 1,170
    
    Jr. Yeti - Level: 50 HP: 3,700 EXP: 135
    Level: 45
    HP: 2,400
    EXP: 123
    
    Straw Target Dummy - Level: 50 HP: 3,000 EXP: 135
    Level: 82
    HP: 29,000
    EXP: 786
    
    Stone Golem Level: 55 HP: 4,000 EXP: 170
    Level: 20
    HP: 375
    EXP: 37
    
    Dark Jr. Yeti - Level: 56 HP: 4,400 EXP: 180
    Level: 46
    HP: 2,520
    EXP: 127
    
    Coolie Zombie - Level: 57 HP: 4,500 EXP: 190
    Level: 132
    HP: 145,000
    EXP: 2,910
    
    Red Drake - Level: 60 HP: 6,000 EXP: 220
    Level: 54
    HP: 3,800
    EXP: 167
    
    Yeti - Level: 65 HP: 11,000 EXP: 255
    Level: 117
    HP: 99,000
    EXP: 2,130
    
    Master Soul Teddy - Level: 67 HP: 11,000 EXP: 265
    Level: 98
    HP: 61,000
    EXP: 1,450
    
    Kru - Level: 68 HP: 12,500 EXP: 265
    Level: 103
    HP: 71,000
    EXP: 1,640
    
    Werewolf - Level: 75 HP: 16,000 EXP: 350
    Level: 127
    HP: 120,000
    EXP: 2,470
    
    Harp - Level: 80 HP: 27,000 EXP: 850
    Level: 109
    HP: 83,000
    EXP: 1,860
    
    Blood Harp - Level: 83 HP: 30,000 EXP: 1,100
    Level: 112
    HP: 89,000
    EXP: 1,960
    
    Goby - Level: 85 HP: 17,000 EXP: 1,400
    Level: 91
    HP: 47,000
    EXP: 1,170
    
    Red Kentaurus - Level: 88 HP: 37,000 EXP: 1,600
    Level: 118
    HP: 101,000
    EXP: 2,160
    
    Master Death Teddy - Level: 89 HP: 40,000 EXP: 1,720
    Level: 116
    HP: 97,000
    EXP: 2,100
    
    Bain - Level: 90 HP: 45,000 EXP: 1,800
    Level: 136
    HP: 165,000
    EXP: 3,250
    
    Memory Monk - Level: 91 HP: 41,000 EXP: 1,900
    Level: 142
    HP: 195,000
    EXP: 4,488
    
    Spirit Viking - Level: 93 HP: 50,000 EXP: 2,100
    Level: 122
    HP: 109,000
    EXP: 2,290
    
    Red Wyvern - Level: 97 HP: 53,000 EXP: 2,500
    Level: 134
    HP: 155,000
    EXP: 3,080
    
    Memory Guardian - Level: 98 HP: 53,000
    Level: 146
    HP: 215,000
    EXP: 4,872
    
    Grim Phantom Watch - Level: 99 HP: 60,000 EXP: 2,800
    Level: 124
    HP: 113,000
    EXP: 2,360
    
    Shark - Level: 100 HP: 56,000 EXP: 3,000
    Level: 105
    HP: 75,000
    EXP: 1,710
    
    Jr. Newtie - Level: 105 HP: 68,000 EXP: 3,800
    Level: 145
    HP: 210,000
    EXP: 3,980
    
    Skelegon - Level: 110 HP: 80,000 EXP: 4,500
    Level: 147
    HP: 220,000
    EXP: 4,140
    
    Nest Golem - Level: 110 HP: 80,000 EXP: 8,050
    Level: 150
    HP: 235,000
    EXP: 4,370
    
    Skelosaurus - Level: 113 HP: 85,000 EXP: 4,750
    Level: 153
    HP: 260,000
    EXP: 4,780
    
    Oblivion Monk Trainee - Level: 124 HP: 123,000 EXP: 6,150
    Level: 162
    HP: 350,000
    EXP: 7,452
    
    Chief Oblivion Guardian - Level: 131 HP: 141,000 EXP: 7,060
    Level: 166
    HP: 390,000
    EXP: 8,184

    Skill Changes


    Okay, these are the skill changes as it looks like now:

    NOTE: It looks like CKs got most of these changes too, some with up/downgrades for their unique skills.
    Warrior

    Warriors:
    All masteries now give 60 accuracy at max level.
    Boosters of 2 kinds (Axe/sword for example) are turned into 1 booster. This is the same with charges and so.
    FA activates with all skills, including skills like Brandish, Coma, Panic, Rush and Monster Magnet.
    All Final Attacks are now 150% at 40% chance
    It seems that FA doesnt work like FA works now, but that it gives 40% chance of hitting 50% MORE for every attack at max level!
    New skill: Ground smash does a great deal of damage (300% dmg at max) for small mobs (3 at max) (Picture/PictureIngame and a video =D ).
    Enhanced basic adds 100% and 60% damage to Power strike and Slash blast respectively (2nd job skill)
    Iron body now gives 200 DEF instead of 40 at max level.
    Monster Magnet stuns for at most 5 seconds now.
    Rush hits upto 15 monsters now, instead of 10.


    Fighter/Crusader/Hero

    Hero:
    - Rage gives 20 W.ATT
    - Power Guard now returns 50% of the damage instead of 40%.

    - Shout damage increase from 30% to 220%
    - Coma damage increase from 200% to 360%
    - Combo Attack gives 3 attack for each orb at max level (so +15 attack with 5 orbs).
    - Panic damage increase from 350% to 480%, 90% Chance to blind.
    - Brandish is a 3rd job skill, albeit a bit weaker (220%) but still hits 3 mobs (yes I was wrong on this).

    - New skill: Brave slash deals 170% damage to 3 monsters (Picture
    - Advanced Combo Attack gives at max level +5% per orb (I don’t know if that’s 50% or 25% in total for 5 red orbs, altought I think 50%).
    - Enrage buff increase from 26 W.ATT to 40 W.ATT


    Spearman/Drk/DK

    DK:
    - Iron Will now gives 300 DEF and 100 MDEF instead of 20/20.

    - New skill: Dragon Judgment gives Dragon Crusher and Fury passive Critical damage (5% chance at max level) and a chance of drain effect
    - Dragon Fury damage increased from 250% to 380%
    - Sacrifice damage increase from 350% to 800%. Now ignores W.DEF
    - Dragon Roar HP consumption from 30% to 20%, damage from 240% to 280%
    - Dragon Blood buff increase from 12 W.ATT to 30 W. ATT


    - Hex of Beholder now gives 20 W. ATT and 40 ACC.
    - New skill: Beholder's Revenge: Reflects 400% of damage received.
    - Beholder summon duration is now 20 minutes

    - Spear Fury damage decreased from 170% to 150% (Dragon Crusher)
    - Berserk only gives +30% if your HP is more than 70% of Max, and gives -30% of your def. [/b]

    Page/WK/Paladin

    Paladin:
    - Power Guard now returns 50% of the damage instead of 40%.

    - Charged Blow damage increase from 250% to 370%
    - New Skill: ‘Restorive Nation’: Gives 80% of MaxHP for 10MP with 60 seconds cooldown at max level.

    - ACB raises Charge blow damage to 480% at max.
    - Blast damage increase from 580% to 670%
    - New Skill: ‘Beulraesing Armor’: Seems to stop the next 5 attacks from dealing damage at max level, cooldown time of 30 seconds.
    - Heaven’s Hammer’s damage increased to 1000% from 900%.

    - Fire charge damage decreased from 140% to 120%
    - Thunder charge damage decreased from 125% to 115%

    - Divine charge damage decreased from 150% to 125%

    Mages

    Mages:
    All ultimates got a cooldown of at least 30 seconds (that's at max level)
    They got a mastery skill in 2nd job.
    I only know that Bishops got some skill that gives buffs +50% duration time.
    It looks like there's a new magic accuracy formula that requires LOADS of LUK to work. Good-bye to LUKless mages?
    At max level, Infinity recovers 10% HP and MP every 4 seconds and all attacks increase by 10% for 40 seconds, cooldown 4 minutes
    At max level, Mana Reflections returns 1000% damage instead of 200% damage.
    All mages get Teleport Mastery, which increases Teleport Distance and has a 30% chance to deal 250% damage to 6 enemies and stun them for two seconds at max level.
    Energy Bolt is now stronger than Magic Claw(280% vs. 120% x 2.)
    Magic Armor now gives 120 magic and weapon defense instead of 40 weapon defense.
    Improving Max MP Increase and MP Recovery Removed removed. (The MP got on each levelup stays the same as before and after this revamp though)
    New MP Increase skill that permanently increases MP by 20% at max.

    Cleric/Priest/Bishop

    Bishop:
    Elemental Resistance went from 50% down to 40% at max level.
    Priests get Holy Attractions, which increases increases magic attack and permanently increases critical rate to 40% at max level(not sure on this)
    Bishops STILL HAVE Resurrection (my fault, sorry); moreover, the max lvl decreased to 5, still with 30 minute cooldown.
    Bless give 60 accuracy and avoidability and 120 magic and weapon defense.

    F/P Wizard/Mage/Arch Mage

    FirePoison:
    - Slow now reduces 80 speed for 80 seconds instead of 40 speed for 40 seconds.
    - Partial Resistence went down to 60% from 70%
    - Element Amplification is now 130% of the m.atk for 160% of the MP (instead of 140% of m.atk for 200% of MP)
    - Poison rate for Element Composition went up to 80% from 70%
    - Elemental Reset added, 100% reset at max level (10)

    I/L Wizard/Mage/Arch Mage

    IceLightning:
    - Slow now reduces 80 speed for 80 seconds instead of 40 speed for 40 seconds.
    - Thunderbolt hits 3 times now on 6 monsters. (not sure on this one)
    - Partial Resistence went down to 60% from 70%
    - Thunder Spear can stun for 5 seconds now and hits 5 times (not sure on the last part)
    - Element Amplification is now 130% of the m.atk for 160% of the MP (instead of 140% of m.atk for 200% of MP)
    - Elemental Reset added, 100% reset at max level (10)


    Bowman

    Bowman:
    Arrow blow hits 3 monsters (!) with 190% damage at max level.
    Enhanced Basics adds 50% to double shot and 70% to arrow blow (2nd job skill).
    No minimum range to attack (just like the Gunslingers update!)
    Eye of Amazone’s max level reduced to 5 from 8.
    Focus gives 80 accuracy and avoid at max level instead of 20.
    Power Knockback has a 100% KB rate at max level.
    Soul arrow’s max level reduced to 10 from 20.
    - Final attack is 150% at 40%
    - Sharp Eyes still gives 15% Critical rate, but only with +10% Critical Damage.

    Hunter/Ranger/Bowmaster

    Bowmaster:
    - Arrow bomb damage increase from 150% to 230% damage.

    - Thrust's max level decreased to 10, giving the same 30 Speed.
    - New skill: ‘Dodge’: something vague with attack or defense increase or so… I really have no clue, only that it’s 20% at max level ^^
    - Puppet's HP increase from 6000 to 8000
    - Inferno's damage increase from 160% to 300%
    - Arrow rain hits 10 monsters with 350%
    - Stafe damage increase from 100% to 125%

    - New skill: ‘Benjyeonseu(?)’: Can KB the monster from close and stun it or something along those lines.
    - Dragon Breath damage increase from 100% to 160%
    - Hurricane damage increase from 100% to 130%
    - Concentrate gives 25 attack at max level for 50% of the MP.

    Crossbowman/Sniper/Marksman

    Marksman:
    - Iron arrow damage increase from 200% to 300%

    - Thrust's max level decreased to 10, giving the same 30 Speed.
    - Blizzard damage increase from 140% to 270%
    - Arrow eruption hits 10 monsters with 350%
    - Stafe damage increase from 100% to 125%
    - Puppet's HP increase from 6000 to 8000

    - New skill: Marksmanship ignores 10% W.DEF of monster
    - Snipe cooldown decreased to 4 seconds, damage cap of 999k

    Thieves

    Thieves:
    Nimble Body gives 60 accuracy/avoidability at max level now.
    Keen eyes mastery level decreased to 5.
    Lucky 7's damage increased to 170% (from 150%) at max level.

    Assassin/Hermit/Night Lord

    Night Lord:
    No minimum range to attack (just like the Gunslingers update!)
    - New skill: Shadow resistance increases your MAXHP 10%
    - Drain damage increased from 160% to 240%
    - Avenger damage increased from 180% to 440%
    - New skill: Shadow mirror reflects attacks at 1300%. Cannot reflect more than half of the monster's Max HP

    - Fake's succession rate increased from 30% to 40%
    - New skill: Expert Throwing Star Handling gives a 20% chance to instantly recharge 1 throwing star when attacking.
    - Triple throw damage increased from 150% to 270%
    - Ninja Ambush damage increased from 100% to 300%

    Shadow Partner damage decreased from 80% to 40%

    Bandit/Chief Bandit/Shadower

    Shadower:
    - Steal damage increased from 130% to 220%

    - Assaulter damage increased from 500% to 340% four times (1360%)
    - Pickpocket master level decreased to 10
    - Band of Thieves damage increased from 250% to 390% (5 Enemies)
    - Meso explosion nerfed to do 180% per 1 meso.

    - New skill: Greed increases all meso-related skills. Meso drop +20%, Pickpocket succession rate +20%, Meso guard ratio +10%, Meso guard meso usage -10%, Meso explosion damage increase by 50%
    - Assassinate damage increased from 600% to 740%
    - Boomerang Step damage increased from 500% two times to 450% four times.

    Pirate


    Brawler/Maurader/Buccaneer

    Buccaneer:
    - New skill: Critical punch gives 20% Critical rate.
    - Backspin blow damage increased from 240% to 310% and hits 4 enemies
    - Corkscrew blow damage increased from 420% to 460% and hits 6 enemies
    - Energy Charge: Accuracy +100, Avoidability +100, 20 W. ATT, 350% Touch damage, 90% No KB

    - Transform's defense increased from 40 to 60.
    - New skill: Lucky dice gives you a random buff of 180 seconds. Does nothing if dice shows 1.

    - Super Transform's defenses increased from 60 to 140
    - Barrage damage increased from 230% to 305%

    - Double uppercut damage decreased from 290% to 215%
    - Shockwave damage decreased from 700% to 630%

    - Dragon Strike damage decreased from 810% to 560%
    - Energy Blast damage decreased from 900% to 760%
    - Demolition damage decreased from 400% 8 times to 320% 8 times.
    - Snatch damage decreased from 600% to 570%

    Gunslinger/Outlaw/Corsair

    Corsair:
    - New skill: Critical shot gives 20% Critical rate.
    - Invisible shot damage increased from 170% to 310%

    - Flamethrower damage increased from 190% to 320%
    - Ice splitter damage increased from 160% to 280%
    - New skill: Lucky dice gives you a random buff of 180 seconds. Does nothing if dice shows 1.

    - New skill: Counter attack increases your W. ATT by 30 at 10% chance when attacking.

    - Burst fire damage decreased from 210% to 170%
    - Aerial strike damage decreased from 1200% to 650%, but no cooldown.
    - Rapid fire damage decreased from 200% to 110%
    - Battleship Cannon damage decreased from 380% 4 times (1520) to 195% 6 times (1170)
    - Battleship Torpedo damage decreased from 780% to 600%


    Aran and Dual Blades got (seriously) nerfed. Here are the skill changes, prepare to get dissapointed:

    Aran

    Aran:

    - Combo Smash damage decreased from 700% to 500%
    - Body pressure rate downgraded from 60% to 40%
    - Final Charge damage increased to 200% from 90%

    - Full Swing damage increased to 120%x2 and 360% (from 110%x2 and 350%)
    - Final Toss damage increased to 350% from 110%
    - Combo Critical rate downgraded from 6% per 10 combos to 3% per 10 combos
    - Combo Penril damage decreased from 800% to 450%
    - Rolling Spin damage increased to 280% from 120% now.

    - Combo Tempest damage decreased from 1500% to 600%
    - Over Swing damage increased to 180%x2 and 250%x2 (from 170%x2 and 240%x2)


    Evan

    Evan:
    - Magic guard's % got decreased to 70% of damage into MP, instead of the old 80%
    - They got spell mastery just like every other mage class (max level 10).
    - Elemental's reset's max level is 10 instead of 20.
    - Chance of criticals is reduced to 15% from 30% at max level of Critical Magic (nothing is know at the moment for the damage increase if a critical is hit).
    - Magic Booster's max level is now 20 instead of 15.
    - Slow's max level is now 10 instead of 15.
    - Elemental Amplification now is 120% damage for 150% MP instead of the old 135% damage for 180% MP.
    - Blessing of Onyx gives now 250 Def and M.Def and 40 M.atk instead of the old 100/100/50.
    - Dark Fog's cooldown went up to 30 seconds at max level instead of 20 seconds.

    Dual Blade

    Dual Blade:
    - Triple Stab damage decreased from 200% three times to 135% three times
    - Fatal blow damage decreased from 180% 8 times to 92% 8 times
    - Slash storm damage decreased from 160% to 100%

    - Bloody storm damage decreased from 280% to 170%
    - Mirror Imaging percentage decreased from 60% to 40%
    - Flying Assaulter damage decreased from 400% to 260%

    - Final Cut damage decreased from 1500% to 1200%
    - Monster Bomb damage decreased from 1200% to 800%
    - Chains of Hell damage decreased from 250% to 130%
    - Thorns critical rate decreased from 35% to 10%

    Resistance

    Nothing much is known about this. At least, I have no idea about Wild Hunters. What I do know, is that Battlemages are nerfed really, REALLY badly. People saying they lost more then 50% of their damage.
    .*.

    What this all means

    .*.


    Well. Skill %s have increased. The damage cap has increased. The monster levels have increased. Skeles have 260k HP. EXP needed to lvl is decreased
    Training places will have to be changed VERY BADLY in EACH AND EVERY guide. Nothing is correct anymore, I've seen that Magatia is a full lv 60+ area (even sand rats are lv 59 or so)
    This will just mean that you will stay at the same mobs for more levels, but more or less for the same time. However, you will not stay at skeles or ToT at level 140 to 200, but your end game monster will be more around level 170.

    BIG NOTE: The skill %s say close to nothing, as the min/max damage formulas are changed too. What used to be 300% COULD be 100% now. Not very likely tho. The exact new formulas would take ages to find out.

    Critical changes

    There has been a lot of critical changes, for almost every job. However, something most of you probably didn't know yet, is that there is a BASE crit rate of 5%. For example, this mage has a crit rate (2nd row from the top) of 45%. I know that this bishop just has a +40% crit increase skill, but I think crit can be increased by a couple of other things: Crit rate from a skill, but I haven't seen a single mage skill that would give crit rates, Crit rate from equipment, crit rate by level (the last one would be really, REALLY interesting), or crit rate by LUK/INT/STR/DEX/Hands (that would be REALLY interesting then, that would mean that warriors maybe need LUK/INT for higher crit rates...). The strangest part I'm wondering about however is that there is no set Critical Damage for the skills. I think that would mean that criticals ALWAYS deal 150% or 200% or w/e of the damage.

    Map Changes


    Video's of the new Victoria Island towns; thanks to Nena (Link to her original thread) =D:

    Henesys

    [ame="http://www.youtube.com/watch?v=7txGzsEtKEI&"]Perion[/ame]
    [ame="http://www.youtube.com/watch?v=0eWX8CrK3qk"]Ellinia[/ame]
    [ame="http://www.youtube.com/watch?v=tmt44AT8aAE"]Kerning City[/ame]
    [ame="http://www.youtube.com/watch?v=63ZhGzi2Uis"]Lith Harbor[/ame]
    [ame="http://www.youtube.com/watch?v=rCjTOtVJn5s"]Nautilius Port[/ame]
    [ame="http://www.youtube.com/watch?v=H6dJm_kQELo"]Sleepywood[/ame]
    [ame="http://www.youtube.com/watch?v=P-S5NwFf5y0"]El Nath[/ame]

    Official Patch Notice


    This is the patch note, half-good translated:
    Nexon:
    Maple Story Test Client Ver. 1.2.318 was released.

    This patch has added the following:
    1. The game has been modified to execute better.

    - While the game is running, [ALT] + [ENTER] switches between windowed and full screen mode.

    - [ALT] + [F10] switches the screen resolution.
    Last edited by LightRyuzaki; 22-06-10 at 09:51 PM. Reason: Formatting


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  3. #2
    Account Upgraded | Title Enabled!

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    Re: Complete MapleStory Revamp KMST PATCH

    OMG REALLY???
    THIS TOTALLY LIKE THE BEST THING THAT EVER HAPPENED.

    /sarcasm
    Working on a 3D FPS engine in C#...

  4. #3
    Smoke & Fly Kars's Avatar

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    Re: Complete MapleStory Revamp KMST PATCH

    Finally something to look forward too in GMS.

  5. #4
    Ooo, shiny! FateJiki's Avatar

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    Re: Complete MapleStory Revamp KMST PATCH

    Holy.

    Now that is what I call a revamp.
    Don't PM me for help regarding the set-up of Xeon v0.97 source.

  6. #5
    projectNano LightRyuzaki's Avatar

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    Re: Complete MapleStory Revamp KMST PATCH

    This is rather bad for all mages, cooldowns on our ultimates :/

  7. #6
    Gamma Samus.'s Avatar

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    Re: Complete MapleStory Revamp KMST PATCH

    The new UI.wz looks guud. I wonder if this goes into GMS.
    In need of a website or design? Click here to send me a PM.




  8. #7
    may web.very maple.pls. iAkira's Avatar

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    Re: Complete MapleStory Revamp KMST PATCH

    WOW! this looks SOOOOO AMAZING!

  9. #8
    Registered

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    Re: Complete MapleStory Revamp KMST PATCH

    Wow that's ridiculous... even FASTER lvling =P
    Personally the cooldowns on the Mage skills are freaking needed, genesis and Co. completely overshadow the other mage skills, They were intended to be used occasionally in the first place.

    besides the exp curve stuff, great patch =P

  10. #9
    YMCMB

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    Re: Complete MapleStory Revamp KMST PATCH

    KMS is pretty much trying to "even" things out now.
    GMS will follow it's tracks, within a year or two.
    (The Adventurer balance patch was just the small beginning for GMS)

  11. #10
    Infraction Banned

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    Re: Complete MapleStory Revamp KMST PATCH

    No more leechs, finally.
    This is freaking cool, but a lot of players
    will quit because they are used to thier old places :o.

  12. #11
    Member iChappie's Avatar

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    Re: Complete MapleStory Revamp KMST PATCH

    This is just freaking awesome.

    I love the town revamps and the ui.

    DK power ups FTW

  13. #12
    projectNano LightRyuzaki's Avatar

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    Re: Complete MapleStory Revamp KMST PATCH

    @sifl the reason we use them all the time is because all of our other skills are horrible damage, why do 10k when I can do 60k on 15 monsters almost allways either 1hitting or 2 hitting
    Posted via Mobile Device

  14. #13
    Ultimate Member imnewtothis's Avatar

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    Re: Complete MapleStory Revamp KMST PATCH

    I made a thread about this days ago linking to a site with the info and it got deleted. :(
    Anyways, the updates are gonna make Maple feel "fresh" again.

  15. #14
    Member iChappie's Avatar

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    Re: Complete MapleStory Revamp KMST PATCH

    Quote Originally Posted by imnewtothis View Post
    I made a thread about this days ago linking to a site with the info and it got deleted. :(
    Anyways, the updates are gonna make Maple feel "fresh" again.
    Because advertising isn't allowed.


    I love this patch.
    Last edited by iChappie; 23-06-10 at 06:35 PM.

  16. #15
    Custom title enabled Vakarian's Avatar

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    Re: Complete MapleStory Revamp KMST PATCH

    Holy shit.
    The new maps look pretty awesome. So does the GUI.

 

 
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