OMG REALLY???
THIS TOTALLY LIKE THE BEST THING THAT EVER HAPPENED.
/sarcasm
This is a discussion on Complete MapleStory Revamp KMST PATCH within the MapleStory forums, part of the MMO and MMORPG Developments category; NEWS! New KMST patch! More Maplestory BUFFS! Well, at least mostly buffs, some things got downgraded. Here are the patch ...
NEWS! New KMST patch! More Maplestory BUFFS!
Well, at least mostly buffs, some things got downgraded. Here are the patch notes of KMST 1.2.320 (translated, cridits go to TBO, from a site whose name I cannot say)
Some awesome picture of... Big Bang! (you should REALLY see it, it's awesome)
MAIN JOB CHANGES
The old KMST patch (1,2,319) is posted here, those skill rates are still the same, unless mentioned above.Code:Crusaders: - Damage increased to 4% per orb - Armor Crash now has a large 300% range and a mob count of 10 White Knight: - Lightning charge is 100% elemental - Magic Crash now has a large 300% range and a mob count of 10 - Cooldown for the HP healing skill decreased by 45 seconds at all levels Paladin: - Guardian's probability increased by 10% at all levels - Advanced Charge Blow now does 530% damage - Blast increased to 780% - Heaven's Hammer increased to 1100% Dragon Knight: - Sacrifice damage increased to 650% (the equation they put in is bugged - next patch it will be higher) - Power Crash now has a large 300% range and a mob count of 10 Dark Knight: - Berzerk's damage increased by +5% at all levels - Hex of the Beholder gives 40 WATK -------------------------------------------- F/P (III) - Explosion increased by +30% at all levels - Poison mist greatly nerfed to 90% damage, but DoT greatly increased by +40% at all levels - Element Composition damage decreased to 360% damage, but DoT greatly increased by +30% at all levels F/P (IV) - Big Bang now attacks 6 enemies 5 times each. Damage decreased to 290% - Fire Demon's DoT variables are now set. At max level, DoT set to 110, DoTinterval set to 1, and DoTTime is set to 15 - Paralyze range increased to AoE 200% (largely horizontal). Attacks up to 6 enemies. DoT set to 90, DoTinterval set to 1, and DoTTime set to 10. Damage reduced to 460%. - Meteor Shower's damage increased to 1450% I/L (III) - Ice Strike damage increased to 330% - Thunder Spear's damage increased to 140% I/L (IV) - Big Bang now attacks 6 enemies 5 times each. Damage decreased to 290% - Ice Demon's DoT variables are now set. At max level, DoT set to 110, DoTinterval set to 1, and DoTTime is set to 15 - Chain Lightning's damage increased to 530. Mob count increased to 10. - Blizzard's damage increased to 1400%. Priest: - Shining Ray's damage increased to 420% damage. Range increased to 250% (horizontally) - Summon Dragon's damage increased by 200% at all levels. Bishop: - Big Bang now attacks 6 enemies 5 times each. Damage decreased to 290% - Angel Ray now attacks up to 4 enemies. Damage increased to 630%. The range is pitiful (120% Range) - Bahamut's damage increased by +200% at all levels -------------------------------------------- Ranger: - Strafe's damage increased to 135% Bowmaster: - Sharp eye's minimum critical damage now 30% Sniper: - Strafe's damage increased to 135% Marksman: - Sharp eye's minimum critical damage now 30% -------------------------------------------- Hermit: - Avenger's damage increased to 460% Night Lord: - Venom's DoT increased to 100 Bandit: - Steal's damage increased to 300% Chief Bandit: - Assaulter's damage reduced to 180%. - Band of Thieves now attacks each mob two times for 230% damage. Shadower: - Venom's DoT increased to 100 - Ninja Ambush's damage increased to 200% - Assassinate's damage decreased to 480% Dual Blade - Flying Assaulter's damage increased by +100% at all levels - Dagger Venom's DoT increased to 100. DoT time increased to 8. - Sudden Raid's damage increased to 1400%. - Chains of Hell greatly buffed to 250%. - Thorns critical chance increased to 20%. criticaldamagemin increased by +5% at all levels. -------------------------------------------- Pirate: - Flash Fist's horizontal range increased from 74 pixels to 110 pixels - Somersault's horizontal range increased to 110 pixels Brawler: - Backspin Blow increased horizontal range by 15 pixels Marauder: - Shockwave's damage increased by +100% at all levels Bucc: - Dragon Strike's damage increased by +120% at all levels Gunslinger: - Recoil Shot's MP cost slightly reduced to 24 Outlaw: - Flamethrower's DoT increased to 60 Corsair: - Element Amplification increased damage by +20% at all levels - Advanced Octopus's damage increased by +30% at all levels - Aerial Strike's damage increased to 850%. Cooldown is now 20 seconds - Rapid Fire's damage greatly increased to 250%. Range increased to 420. - Cannon increased to 280% damage with 450 range - Torpedo's damage increased to 800% with 450 range Dawn Warrior (III) - Combo Attack's damage increased to 6% per orb - Advanced Combo's damage increased to 5% per orb Blaze Wizard (III) - Meteor Shower's damage increased to 1200%. Cooldown decreased by 10 seconds at all levels Wind Archer (III) - Strafe's damage increased to 135% damage - Hurricane's damage increased to 150% damage Night Walker (III) - Avenger's damage increased to 460% - Venom's DoT increased to 80 - Triple Throw's damage increased to 210% Thunder Breaker (I) - Flash Fist and Somersault range increased to 110 pixels Thunder Breaker (III) - Shockwave's damage increased by +100% at all levels - Barrage's damage increased by +40% at all levels Evan (VI) - Magic Booster nerfed. Now gives -1 booster every 5 levels for a maximum of -3 booster (used to be -3 at all levels) Evan (VII) - Fire Breath's damage increased by +20% at all levels - Killing Wing's damage increased by +40% at all levels Evan (X) - Dark Fog's damage increased to 1600%
KMST 1.2.319
KMST got an emtire revamp for ... well... mostly everything. This is most probably done because players can hit unnormal amounts of damage in KMS now with % equips. Something along this line: Yea, this is what I mean Instead of nerfing those items, they decided to raise everything else. So yea, here it comes:
Things like:
Exp needed to levelup is nerfed beyond recognition. More then 50% of the exp is cut off. The exact exp to level up for each level remains unknown to me, as it's not just -x% for each level. For level 199-200, f.e., the exp compared to GMS's exp is less (or if you take lv 152, in GMS it's 131m, in KMST it's 66m), but for lv 10-11 it's actually 100 exp more (1244 instead of 1144).
New formulas for EVERYTHING (min/max hit, avoid, def, accuracy etc, etc, It makes mages need LUK most probabaly)
I do NOT think these formulas make it to KMS. Why? Here's why. A lv 101 WILD HUNTER that COMPLETELY misses on jr newts (who are lv 144ish now, with today's acc formula, he would hit at least 50%...) and only 5xx dmg, but 5k+ dmg for some other attack?
All skills have a built-in critical rate. They are not shown in descriptions.
All of the attack skills for mages now no longer have a basic attack value and instead have a % that will be used with the new magic damage formula. So also mages now can really SEE their min/max hit. Things like gene hit 1100% ^__^
NEW max hit: 999k instead of 199k (ZOMGPROZORZ) Picture =D
Lots of other skills are removed too, like HP increase. However, nexon made it so that warriors get more HP from leveling up. Result: same HP (more or less) at level 200.
Level of some monsters is drastically changed (Coolie/Miner zombies at level 130, Skeles at level 153)
Max level for all PQs is level 200 (not competetive PQs like CPQ/CPQ2, sorry forgot to add this =P)
Resolution change (a new widescreen option is added. Pic: Pic of resolution change
New UI: Pic of new UI / gene cooldown
Victoria island has a new world map: Picture of it
Monster cards are here to stay, they're just removed from KMST untill the new monster's stats are placed on the monster cards.
Very good signs of the mechenical job: Picture =D
Exp reduction
Okay, this is what I've found out from all the screenie's i saw from KMST.
Level | GMS exp | exp without EXP curve | KMST exp | % exp of what it's now in GMS | % exp of what it's now in versions without EXP curve | Source
10 | 1144 | 1716 | 1244 | 109% | 72% | Source
52 | 631k | 789k | 129k | 21% | 16% | Source ( WTFFFFFFFFFFFFFFFFFF )
91 | 5,06m | 6,32m | 1,51m | 30% | 24% | Source
152 | 131m | 163m | 66,9m | 51% | 40% | Source
162 | 223m | 279m | 127m | 57% | 46% | Source
Mob Changes
These are some changes in the monsters (yea, some: more or less all monsters were changed). The top line is what it's currently is in GMS, the bottom bold part is what it is in KMST now.
Credits to runepl8user for compiling info.
Code:runepl8user: Dark Stump - Level: 10 HP:250 EXP:18 Level: 10 HP: 125 EXP: 18 Desert Rabbit (F) - Level: 20 HP: 350 EXP: 32 Level: 67 HP: 8,500 EXP: 294 Desert Rabbit (M) - Level: 21 HP: 400 EXP: 34 Level: 68 HP: 9,000 EXP: 307 Jr. Cactus - Level: 22 HP: 450 EXP: 37 Level: 70 HP: 10,000 EXP: 332 Wooden Mask - Level: 23 HP:500 EXP:42 Level: 28 HP: 720 EXP: 57 Trixter - Level: 23 HP: 450 EXP: 42 Level: 47 HP: 2,640 EXP: 131 Zombie Mushroom - Level: 24 HP:500 EXP:42 Level: 15 HP: 250 EXP: 28 Sand Rat - Level: 24 HP: 600 EXP: 55 Level: 77 HP: 19,000 EXP: 552 Scorpion - Level: 29 HP: 780 EXP: 58 Level: 81 HP: 27,000 EXP: 740 Ice Sentinel - Level: 30 HP: 900 EXP: 55 Level: 39 HP: 1,800 EXP: 101 Drum Bunny - Level: 30 HP: 950 EXP: 60 Level: 52 HP: 3,400 EXP: 155 Fire Boar - Level: 32 HP: 1,000 EXP: 60 Level: 26 HP: 580 EXP: 50 Ligator - Level: 32 HP: 1,200 EXP: 60 Level: 21 HP: 405 EXP: 39 Fire Boar - Level: 32 HP: 1,000 EXP: 60 Level: 26 HP: 580 EXP: 50 Helmet Pepe - Level: 32 HP: 850 EXP: 71 Level: 33 HP: 1,200 EXP: 93 Jr. Wraith - Level: 35 HP: 1,200 EXP: 70 Level: 13 HP: 200 EXP: 24 Cherry Bubble Tea - Level: 35 HP: 1,400 EXP: 80 Level: 32 HP: 1,100 EXP: 88 Toy Trojan - Level: 39 HP: 1,920 EXP: 92 Level: 57 HP: 4,600 EXP: 190 Zombie Lupin - Level: 40 HP: 1,800 EXP: 90 Level: 28 HP: 720 EXP: 57 Robo - Level: 41 HP: 2,000 EXP: 99 Level: 61 HP: 5,900 EXP: 226 Flyeye - Level: 41 HP: 1,600 EXP: 95 Level: 122 HP: 109,000 EXP: 2,290 Mossy Snail - Level: 42 HP: 2,400 EXP: 102 Level: 76 HP: 17,000 EXP: 504 Jr. Cerebes - Level: 43 HP: 2,300 EXP: 102 Level: 123 HP: 111,000 EXP: 2,320 Female Mannequin - Level: 44 HP: 2,400 EXP: 125 Level: 39 HP: 1,800 EXP: 101 Master Chronos - Level: 46 HP: 2,600 EXP: 115 Level: 75 HP: 15,000 EXP: 455 Latest Hits Compilation - Level: 46 HP: 2,600 EXP: 130 Level: 41 HP: 2,000 EXP: 109 Mummydog - Level: 47 HP: 2,750 EXP: 117 Level: 32 HP: 1,100 EXP: 74 Rombot - Level: 47 HP: 11,000 EXP: 720 Level: 68 HP: 90,000 EXP: 3,070 Jar - Level: 47 HP: 2,700 EXP: 117 Level: 91 HP: 47,000 EXP: 1,170 Jr. Yeti - Level: 50 HP: 3,700 EXP: 135 Level: 45 HP: 2,400 EXP: 123 Straw Target Dummy - Level: 50 HP: 3,000 EXP: 135 Level: 82 HP: 29,000 EXP: 786 Stone Golem Level: 55 HP: 4,000 EXP: 170 Level: 20 HP: 375 EXP: 37 Dark Jr. Yeti - Level: 56 HP: 4,400 EXP: 180 Level: 46 HP: 2,520 EXP: 127 Coolie Zombie - Level: 57 HP: 4,500 EXP: 190 Level: 132 HP: 145,000 EXP: 2,910 Red Drake - Level: 60 HP: 6,000 EXP: 220 Level: 54 HP: 3,800 EXP: 167 Yeti - Level: 65 HP: 11,000 EXP: 255 Level: 117 HP: 99,000 EXP: 2,130 Master Soul Teddy - Level: 67 HP: 11,000 EXP: 265 Level: 98 HP: 61,000 EXP: 1,450 Kru - Level: 68 HP: 12,500 EXP: 265 Level: 103 HP: 71,000 EXP: 1,640 Werewolf - Level: 75 HP: 16,000 EXP: 350 Level: 127 HP: 120,000 EXP: 2,470 Harp - Level: 80 HP: 27,000 EXP: 850 Level: 109 HP: 83,000 EXP: 1,860 Blood Harp - Level: 83 HP: 30,000 EXP: 1,100 Level: 112 HP: 89,000 EXP: 1,960 Goby - Level: 85 HP: 17,000 EXP: 1,400 Level: 91 HP: 47,000 EXP: 1,170 Red Kentaurus - Level: 88 HP: 37,000 EXP: 1,600 Level: 118 HP: 101,000 EXP: 2,160 Master Death Teddy - Level: 89 HP: 40,000 EXP: 1,720 Level: 116 HP: 97,000 EXP: 2,100 Bain - Level: 90 HP: 45,000 EXP: 1,800 Level: 136 HP: 165,000 EXP: 3,250 Memory Monk - Level: 91 HP: 41,000 EXP: 1,900 Level: 142 HP: 195,000 EXP: 4,488 Spirit Viking - Level: 93 HP: 50,000 EXP: 2,100 Level: 122 HP: 109,000 EXP: 2,290 Red Wyvern - Level: 97 HP: 53,000 EXP: 2,500 Level: 134 HP: 155,000 EXP: 3,080 Memory Guardian - Level: 98 HP: 53,000 Level: 146 HP: 215,000 EXP: 4,872 Grim Phantom Watch - Level: 99 HP: 60,000 EXP: 2,800 Level: 124 HP: 113,000 EXP: 2,360 Shark - Level: 100 HP: 56,000 EXP: 3,000 Level: 105 HP: 75,000 EXP: 1,710 Jr. Newtie - Level: 105 HP: 68,000 EXP: 3,800 Level: 145 HP: 210,000 EXP: 3,980 Skelegon - Level: 110 HP: 80,000 EXP: 4,500 Level: 147 HP: 220,000 EXP: 4,140 Nest Golem - Level: 110 HP: 80,000 EXP: 8,050 Level: 150 HP: 235,000 EXP: 4,370 Skelosaurus - Level: 113 HP: 85,000 EXP: 4,750 Level: 153 HP: 260,000 EXP: 4,780 Oblivion Monk Trainee - Level: 124 HP: 123,000 EXP: 6,150 Level: 162 HP: 350,000 EXP: 7,452 Chief Oblivion Guardian - Level: 131 HP: 141,000 EXP: 7,060 Level: 166 HP: 390,000 EXP: 8,184
Skill Changes
Okay, these are the skill changes as it looks like now:
NOTE: It looks like CKs got most of these changes too, some with up/downgrades for their unique skills.
Warrior
Warriors:
All masteries now give 60 accuracy at max level.
Boosters of 2 kinds (Axe/sword for example) are turned into 1 booster. This is the same with charges and so.
FA activates with all skills, including skills like Brandish, Coma, Panic, Rush and Monster Magnet.
All Final Attacks are now 150% at 40% chance
It seems that FA doesnt work like FA works now, but that it gives 40% chance of hitting 50% MORE for every attack at max level!
New skill: Ground smash does a great deal of damage (300% dmg at max) for small mobs (3 at max) (Picture/PictureIngame and a video =D ).
Enhanced basic adds 100% and 60% damage to Power strike and Slash blast respectively (2nd job skill)
Iron body now gives 200 DEF instead of 40 at max level.
Monster Magnet stuns for at most 5 seconds now.
Rush hits upto 15 monsters now, instead of 10.
Fighter/Crusader/Hero
Hero:
- Rage gives 20 W.ATT
- Power Guard now returns 50% of the damage instead of 40%.
- Shout damage increase from 30% to 220%
- Coma damage increase from 200% to 360%
- Combo Attack gives 3 attack for each orb at max level (so +15 attack with 5 orbs).
- Panic damage increase from 350% to 480%, 90% Chance to blind.
- Brandish is a 3rd job skill, albeit a bit weaker (220%) but still hits 3 mobs (yes I was wrong on this).
- New skill: Brave slash deals 170% damage to 3 monsters (Picture
- Advanced Combo Attack gives at max level +5% per orb (I don’t know if that’s 50% or 25% in total for 5 red orbs, altought I think 50%).
- Enrage buff increase from 26 W.ATT to 40 W.ATT
Spearman/Drk/DK
DK:
- Iron Will now gives 300 DEF and 100 MDEF instead of 20/20.
- New skill: Dragon Judgment gives Dragon Crusher and Fury passive Critical damage (5% chance at max level) and a chance of drain effect
- Dragon Fury damage increased from 250% to 380%
- Sacrifice damage increase from 350% to 800%. Now ignores W.DEF
- Dragon Roar HP consumption from 30% to 20%, damage from 240% to 280%
- Dragon Blood buff increase from 12 W.ATT to 30 W. ATT
- Hex of Beholder now gives 20 W. ATT and 40 ACC.
- New skill: Beholder's Revenge: Reflects 400% of damage received.
- Beholder summon duration is now 20 minutes
- Spear Fury damage decreased from 170% to 150% (Dragon Crusher)
- Berserk only gives +30% if your HP is more than 70% of Max, and gives -30% of your def. [/b]
Page/WK/Paladin
Paladin:
- Power Guard now returns 50% of the damage instead of 40%.
- Charged Blow damage increase from 250% to 370%
- New Skill: ‘Restorive Nation’: Gives 80% of MaxHP for 10MP with 60 seconds cooldown at max level.
- ACB raises Charge blow damage to 480% at max.
- Blast damage increase from 580% to 670%
- New Skill: ‘Beulraesing Armor’: Seems to stop the next 5 attacks from dealing damage at max level, cooldown time of 30 seconds.
- Heaven’s Hammer’s damage increased to 1000% from 900%.
- Fire charge damage decreased from 140% to 120%
- Thunder charge damage decreased from 125% to 115%
- Divine charge damage decreased from 150% to 125%
Mages
Mages:
All ultimates got a cooldown of at least 30 seconds (that's at max level)
They got a mastery skill in 2nd job.
I only know that Bishops got some skill that gives buffs +50% duration time.
It looks like there's a new magic accuracy formula that requires LOADS of LUK to work. Good-bye to LUKless mages?
At max level, Infinity recovers 10% HP and MP every 4 seconds and all attacks increase by 10% for 40 seconds, cooldown 4 minutes
At max level, Mana Reflections returns 1000% damage instead of 200% damage.
All mages get Teleport Mastery, which increases Teleport Distance and has a 30% chance to deal 250% damage to 6 enemies and stun them for two seconds at max level.
Energy Bolt is now stronger than Magic Claw(280% vs. 120% x 2.)
Magic Armor now gives 120 magic and weapon defense instead of 40 weapon defense.
Improving Max MP Increase and MP Recovery Removed removed. (The MP got on each levelup stays the same as before and after this revamp though)
New MP Increase skill that permanently increases MP by 20% at max.
Cleric/Priest/Bishop
Bishop:
Elemental Resistance went from 50% down to 40% at max level.
Priests get Holy Attractions, which increases increases magic attack and permanently increases critical rate to 40% at max level(not sure on this)
Bishops STILL HAVE Resurrection (my fault, sorry); moreover, the max lvl decreased to 5, still with 30 minute cooldown.
Bless give 60 accuracy and avoidability and 120 magic and weapon defense.
F/P Wizard/Mage/Arch Mage
FirePoison:
- Slow now reduces 80 speed for 80 seconds instead of 40 speed for 40 seconds.
- Partial Resistence went down to 60% from 70%
- Element Amplification is now 130% of the m.atk for 160% of the MP (instead of 140% of m.atk for 200% of MP)
- Poison rate for Element Composition went up to 80% from 70%
- Elemental Reset added, 100% reset at max level (10)
I/L Wizard/Mage/Arch Mage
IceLightning:
- Slow now reduces 80 speed for 80 seconds instead of 40 speed for 40 seconds.
- Thunderbolt hits 3 times now on 6 monsters. (not sure on this one)
- Partial Resistence went down to 60% from 70%
- Thunder Spear can stun for 5 seconds now and hits 5 times (not sure on the last part)
- Element Amplification is now 130% of the m.atk for 160% of the MP (instead of 140% of m.atk for 200% of MP)
- Elemental Reset added, 100% reset at max level (10)
Bowman
Bowman:
Arrow blow hits 3 monsters (!) with 190% damage at max level.
Enhanced Basics adds 50% to double shot and 70% to arrow blow (2nd job skill).
No minimum range to attack (just like the Gunslingers update!)
Eye of Amazone’s max level reduced to 5 from 8.
Focus gives 80 accuracy and avoid at max level instead of 20.
Power Knockback has a 100% KB rate at max level.
Soul arrow’s max level reduced to 10 from 20.
- Final attack is 150% at 40%
- Sharp Eyes still gives 15% Critical rate, but only with +10% Critical Damage.
Hunter/Ranger/Bowmaster
Bowmaster:
- Arrow bomb damage increase from 150% to 230% damage.
- Thrust's max level decreased to 10, giving the same 30 Speed.
- New skill: ‘Dodge’: something vague with attack or defense increase or so… I really have no clue, only that it’s 20% at max level ^^
- Puppet's HP increase from 6000 to 8000
- Inferno's damage increase from 160% to 300%
- Arrow rain hits 10 monsters with 350%
- Stafe damage increase from 100% to 125%
- New skill: ‘Benjyeonseu(?)’: Can KB the monster from close and stun it or something along those lines.
- Dragon Breath damage increase from 100% to 160%
- Hurricane damage increase from 100% to 130%
- Concentrate gives 25 attack at max level for 50% of the MP.
Crossbowman/Sniper/Marksman
Marksman:
- Iron arrow damage increase from 200% to 300%
- Thrust's max level decreased to 10, giving the same 30 Speed.
- Blizzard damage increase from 140% to 270%
- Arrow eruption hits 10 monsters with 350%
- Stafe damage increase from 100% to 125%
- Puppet's HP increase from 6000 to 8000
- New skill: Marksmanship ignores 10% W.DEF of monster
- Snipe cooldown decreased to 4 seconds, damage cap of 999k
Thieves
Thieves:
Nimble Body gives 60 accuracy/avoidability at max level now.
Keen eyes mastery level decreased to 5.
Lucky 7's damage increased to 170% (from 150%) at max level.
Assassin/Hermit/Night Lord
Night Lord:
No minimum range to attack (just like the Gunslingers update!)
- New skill: Shadow resistance increases your MAXHP 10%
- Drain damage increased from 160% to 240%
- Avenger damage increased from 180% to 440%
- New skill: Shadow mirror reflects attacks at 1300%. Cannot reflect more than half of the monster's Max HP
- Fake's succession rate increased from 30% to 40%
- New skill: Expert Throwing Star Handling gives a 20% chance to instantly recharge 1 throwing star when attacking.
- Triple throw damage increased from 150% to 270%
- Ninja Ambush damage increased from 100% to 300%
Shadow Partner damage decreased from 80% to 40%
Bandit/Chief Bandit/Shadower
Shadower:
- Steal damage increased from 130% to 220%
- Assaulter damage increased from 500% to 340% four times (1360%)
- Pickpocket master level decreased to 10
- Band of Thieves damage increased from 250% to 390% (5 Enemies)
- Meso explosion nerfed to do 180% per 1 meso.
- New skill: Greed increases all meso-related skills. Meso drop +20%, Pickpocket succession rate +20%, Meso guard ratio +10%, Meso guard meso usage -10%, Meso explosion damage increase by 50%
- Assassinate damage increased from 600% to 740%
- Boomerang Step damage increased from 500% two times to 450% four times.
Pirate
Brawler/Maurader/Buccaneer
Buccaneer:
- New skill: Critical punch gives 20% Critical rate.
- Backspin blow damage increased from 240% to 310% and hits 4 enemies
- Corkscrew blow damage increased from 420% to 460% and hits 6 enemies
- Energy Charge: Accuracy +100, Avoidability +100, 20 W. ATT, 350% Touch damage, 90% No KB
- Transform's defense increased from 40 to 60.
- New skill: Lucky dice gives you a random buff of 180 seconds. Does nothing if dice shows 1.
- Super Transform's defenses increased from 60 to 140
- Barrage damage increased from 230% to 305%
- Double uppercut damage decreased from 290% to 215%
- Shockwave damage decreased from 700% to 630%
- Dragon Strike damage decreased from 810% to 560%
- Energy Blast damage decreased from 900% to 760%
- Demolition damage decreased from 400% 8 times to 320% 8 times.
- Snatch damage decreased from 600% to 570%
Gunslinger/Outlaw/Corsair
Corsair:
- New skill: Critical shot gives 20% Critical rate.
- Invisible shot damage increased from 170% to 310%
- Flamethrower damage increased from 190% to 320%
- Ice splitter damage increased from 160% to 280%
- New skill: Lucky dice gives you a random buff of 180 seconds. Does nothing if dice shows 1.
- New skill: Counter attack increases your W. ATT by 30 at 10% chance when attacking.
- Burst fire damage decreased from 210% to 170%
- Aerial strike damage decreased from 1200% to 650%, but no cooldown.
- Rapid fire damage decreased from 200% to 110%
- Battleship Cannon damage decreased from 380% 4 times (1520) to 195% 6 times (1170)
- Battleship Torpedo damage decreased from 780% to 600%
Aran and Dual Blades got (seriously) nerfed. Here are the skill changes, prepare to get dissapointed:
Aran
Aran:
- Combo Smash damage decreased from 700% to 500%
- Body pressure rate downgraded from 60% to 40%
- Final Charge damage increased to 200% from 90%
- Full Swing damage increased to 120%x2 and 360% (from 110%x2 and 350%)
- Final Toss damage increased to 350% from 110%
- Combo Critical rate downgraded from 6% per 10 combos to 3% per 10 combos
- Combo Penril damage decreased from 800% to 450%
- Rolling Spin damage increased to 280% from 120% now.
- Combo Tempest damage decreased from 1500% to 600%
- Over Swing damage increased to 180%x2 and 250%x2 (from 170%x2 and 240%x2)
Evan
Evan:
- Magic guard's % got decreased to 70% of damage into MP, instead of the old 80%
- They got spell mastery just like every other mage class (max level 10).
- Elemental's reset's max level is 10 instead of 20.
- Chance of criticals is reduced to 15% from 30% at max level of Critical Magic (nothing is know at the moment for the damage increase if a critical is hit).
- Magic Booster's max level is now 20 instead of 15.
- Slow's max level is now 10 instead of 15.
- Elemental Amplification now is 120% damage for 150% MP instead of the old 135% damage for 180% MP.
- Blessing of Onyx gives now 250 Def and M.Def and 40 M.atk instead of the old 100/100/50.
- Dark Fog's cooldown went up to 30 seconds at max level instead of 20 seconds.
Dual Blade
Dual Blade:
- Triple Stab damage decreased from 200% three times to 135% three times
- Fatal blow damage decreased from 180% 8 times to 92% 8 times
- Slash storm damage decreased from 160% to 100%
- Bloody storm damage decreased from 280% to 170%
- Mirror Imaging percentage decreased from 60% to 40%
- Flying Assaulter damage decreased from 400% to 260%
- Final Cut damage decreased from 1500% to 1200%
- Monster Bomb damage decreased from 1200% to 800%
- Chains of Hell damage decreased from 250% to 130%
- Thorns critical rate decreased from 35% to 10%
Resistance
Nothing much is known about this. At least, I have no idea about Wild Hunters. What I do know, is that Battlemages are nerfed really, REALLY badly. People saying they lost more then 50% of their damage.
.*.
What this all means
.*.
Well. Skill %s have increased. The damage cap has increased. The monster levels have increased. Skeles have 260k HP. EXP needed to lvl is decreased
Training places will have to be changed VERY BADLY in EACH AND EVERY guide. Nothing is correct anymore, I've seen that Magatia is a full lv 60+ area (even sand rats are lv 59 or so)
This will just mean that you will stay at the same mobs for more levels, but more or less for the same time. However, you will not stay at skeles or ToT at level 140 to 200, but your end game monster will be more around level 170.
BIG NOTE: The skill %s say close to nothing, as the min/max damage formulas are changed too. What used to be 300% COULD be 100% now. Not very likely tho. The exact new formulas would take ages to find out.
Critical changes
There has been a lot of critical changes, for almost every job. However, something most of you probably didn't know yet, is that there is a BASE crit rate of 5%. For example, this mage has a crit rate (2nd row from the top) of 45%. I know that this bishop just has a +40% crit increase skill, but I think crit can be increased by a couple of other things: Crit rate from a skill, but I haven't seen a single mage skill that would give crit rates, Crit rate from equipment, crit rate by level (the last one would be really, REALLY interesting), or crit rate by LUK/INT/STR/DEX/Hands (that would be REALLY interesting then, that would mean that warriors maybe need LUK/INT for higher crit rates...). The strangest part I'm wondering about however is that there is no set Critical Damage for the skills. I think that would mean that criticals ALWAYS deal 150% or 200% or w/e of the damage.
Map Changes
Video's of the new Victoria Island towns; thanks to Nena (Link to her original thread) =D:
Henesys
[ame="http://www.youtube.com/watch?v=7txGzsEtKEI&"]Perion[/ame]
[ame="http://www.youtube.com/watch?v=0eWX8CrK3qk"]Ellinia[/ame]
[ame="http://www.youtube.com/watch?v=tmt44AT8aAE"]Kerning City[/ame]
[ame="http://www.youtube.com/watch?v=63ZhGzi2Uis"]Lith Harbor[/ame]
[ame="http://www.youtube.com/watch?v=rCjTOtVJn5s"]Nautilius Port[/ame]
[ame="http://www.youtube.com/watch?v=H6dJm_kQELo"]Sleepywood[/ame]
[ame="http://www.youtube.com/watch?v=P-S5NwFf5y0"]El Nath[/ame]
Official Patch Notice
This is the patch note, half-good translated:
Nexon:
Maple Story Test Client Ver. 1.2.318 was released.
This patch has added the following:
1. The game has been modified to execute better.
- While the game is running, [ALT] + [ENTER] switches between windowed and full screen mode.
- [ALT] + [F10] switches the screen resolution.
Last edited by LightRyuzaki; 22-06-10 at 08:51 PM. Reason: Formatting
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OMG REALLY???
THIS TOTALLY LIKE THE BEST THING THAT EVER HAPPENED.
/sarcasm
Working on a 3D FPS engine in C#...
Finally something to look forward too in GMS.
Holy.
Now that is what I call a revamp.
Don't PM me for help regarding the set-up of Xeon v0.97 source.
This is rather bad for all mages, cooldowns on our ultimates :/
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The new UI.wz looks guud. I wonder if this goes into GMS.
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WOW! this looks SOOOOO AMAZING!
Its ok to make questions, making questions helps you understand the concept of the problem.
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Wow that's ridiculous... even FASTER lvling =P
Personally the cooldowns on the Mage skills are freaking needed, genesis and Co. completely overshadow the other mage skills, They were intended to be used occasionally in the first place.
besides the exp curve stuff, great patch =P
KMS is pretty much trying to "even" things out now.
GMS will follow it's tracks, within a year or two.
(The Adventurer balance patch was just the small beginning for GMS)
No more leechs, finally.
This is freaking cool, but a lot of players
will quit because they are used to thier old places :o.
This is just freaking awesome.
I love the town revamps and the ui.
DK power ups FTW
@sifl the reason we use them all the time is because all of our other skills are horrible damage, why do 10k when I can do 60k on 15 monsters almost allways either 1hitting or 2 hitting
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I made a thread about this days ago linking to a site with the info and it got deleted. :(
Anyways, the updates are gonna make Maple feel "fresh" again.
Holy shit.
The new maps look pretty awesome. So does the GUI.