Newbie Spellweaver
- Joined
- Sep 9, 2011
- Messages
- 7
- Reaction score
- 1
So how does directionInfo actually work?, is my first question.
For example, the first map in the demon slayer intro has quite a few, and they are timed too. I've looked @ Tetra [and Lithium..], and obviously they're coded differently, since they have their map scripts in MapScriptMethods. But it goes from ds_tuto_0_0 > ds_tuto_0_1 > etc.. up to 3. How?
And my 2nd is:
Is it possible to recreate this into map scripts [with the timing and everything]? Thanks for any help / information on this topic.
EDIT: I didn't know where to put this thread in.. since it's like a combo of discussion and help. o:
EDIT2: Picture of what I'm trying to figure out the meaning of:
For example, the first map in the demon slayer intro has quite a few, and they are timed too. I've looked @ Tetra [and Lithium..], and obviously they're coded differently, since they have their map scripts in MapScriptMethods. But it goes from ds_tuto_0_0 > ds_tuto_0_1 > etc.. up to 3. How?
And my 2nd is:
Is it possible to recreate this into map scripts [with the timing and everything]? Thanks for any help / information on this topic.
EDIT: I didn't know where to put this thread in.. since it's like a combo of discussion and help. o:
EDIT2: Picture of what I'm trying to figure out the meaning of:
Last edited: