- Joined
- Mar 11, 2010
- Messages
- 49
- Reaction score
- 14
To stop private servers going up to date, making encryption hard is one way (But they should change frequently, some people might always able get it, or have a way to deal with it)
Other way, as simple as just to get ripped off some unnecessary wz data that are only used on server side, and as nothing to do with client side (keep on their server's side only).
Such as:
1. Map data, those "life" data in map, onUserEnter, onFirstUserEnter, etc, and then get another big bang with map changes.
2. Mob data, such as EXP.
3. Making all quests handled on server side (not only accept/complete to check on server side for most quests).
Probably there's more. Not saying it will really stop the pservers, but eventually it will take you much longer, and much harder to update without those wz data.
Other way, as simple as just to get ripped off some unnecessary wz data that are only used on server side, and as nothing to do with client side (keep on their server's side only).
Such as:
1. Map data, those "life" data in map, onUserEnter, onFirstUserEnter, etc, and then get another big bang with map changes.
2. Mob data, such as EXP.
3. Making all quests handled on server side (not only accept/complete to check on server side for most quests).
Probably there's more. Not saying it will really stop the pservers, but eventually it will take you much longer, and much harder to update without those wz data.