[Creative] Bored Release!

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  1. #1
    Registered iPreSkooler is offline
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    Aug 2017 Join Date
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    thumbs up [Creative] Bored Release!


    RaGEZONE Recommends

    RaGEZONE Recommends

    Hello Ragezone!

    Recently I have had some free time on my hands to release some cool little things that new comers have a hard time finding or placing it in there server itself. Take note that some of these are already released and this is just a updated version or a easier version for people just starting. Nothing in here is spectacular so don't expect anything insane. I just thought why not release this useless stuff!

    - Daily Rewards with Script

    PLACE THIS IN YOUR SQL

    Code:
    DROP TABLE IF EXISTS `dailyreward`;
    CREATE TABLE `dailyreward` (
      `id` int(10) unsigned NOT NULL AUTO_INCREMENT,
      `accountid` int(10) unsigned NOT NULL,
      `characterid` int(10) unsigned NOT NULL,
      `rewardid` varchar(20) NOT NULL,
      `lastattempt` timestamp NOT NULL DEFAULT CURRENT_TIMESTAMP ON UPDATE CURRENT_TIMESTAMP,
      PRIMARY KEY (`id`)
    ) ENGINE=InnoDB AUTO_INCREMENT=15 DEFAULT CHARSET=utf8;

    PLACE THESE IN YOUR MapleCharacter.java

    Code:
    public int getDailyReward(String rewardid) {
            Connection con1 = DatabaseConnection.getConnection();
            try {
                int ret_count = 0;
                PreparedStatement ps;
                ps = con1.prepareStatement("select count(*) from dailyreward where characterid = ? and rewardid = ? and lastattempt >= subtime(current_timestamp, '1 0:0:0.0')");
                ps.setInt(1, id);
                ps.setString(2, rewardid);
                ResultSet rs = ps.executeQuery();
                if (rs.next()) 
                    ret_count = rs.getInt(1);
                else
                    ret_count = -1;
                rs.close();
                ps.close();
                return ret_count;
            } catch (Exception Ex) {
                return -1;
            }
        }
    Code:
    public int getRewardLog(String rewardid) {
            Connection con1 = DatabaseConnection.getConnection();
            try {
                int ret_count = 0;
                PreparedStatement ps;
                ps = con1.prepareStatement("select count(*) from dailyreward where accountid = ? and rewardid = ? and lastattempt >= subtime(current_timestamp, '1 0:0:0.0')");
                ps.setInt(1, accountid);
                ps.setString(2, rewardid);
                ResultSet rs = ps.executeQuery();
                if (rs.next()) 
                    ret_count = rs.getInt(1);
                else
                    ret_count = -1;
                rs.close();
                ps.close();
                return ret_count;
            } catch (Exception Ex) {
                return -1;
            }
        }
    Code:
    public void setDailyReward(String rewardid) {
            Connection con1 = DatabaseConnection.getConnection();
            try {
                PreparedStatement ps;
                ps = con1.prepareStatement("insert into dailyreward (accountid, characterid, rewardid) values (?,?,?)");
                ps.setInt(1, accountid);
                ps.setInt(2, id);
                ps.setString(3, rewardid);
                ps.executeUpdate();
                ps.close();
            } catch (Exception Ex) {
            }
        }
    - Daily Reward Script Images

    [First Image]
    [Second Image]
    [Third Image]

    Daily Reward Script (Download <-)

    *You'll DC unless you have updated Equips*

    - Auto Job Warp / Auto Job Advancer

    PLACE THIS IN YOUR MapleCharacter.java

    Code:
    private void levelUpMessages() {
             if (level % 5 != 0) {
                return;
            }
             if (level == 10) {
                yellowMessage("First Job is now available for you! Head over to your Job Instructer, and try out a Job!");
            } else if (level == 15) {
                yellowMessage("Half-way to your 2nd job advancement, keep grinding!");
            } else if (level == 25) {
                yellowMessage("You seem to be improving, but you are still not ready to move on to the next step.");
            } else if (level == 30) {
                if (getJob() != MapleJob.WARRIOR) {
                    } else {
                client.getPlayer().changeMap(client.getChannelServer().getMapFactory().getMap(102000003));
                }
                if (getJob() != MapleJob.MAGICIAN) {
                    } else {
                client.getPlayer().changeMap(client.getChannelServer().getMapFactory().getMap(101000003));
                }
                if (getJob() != MapleJob.BOWMAN) {
                    } else {
                client.getPlayer().changeMap(client.getChannelServer().getMapFactory().getMap(100000201));
                }
                if (getJob() != MapleJob.THIEF) {
                    } else {
                client.getPlayer().changeMap(client.getChannelServer().getMapFactory().getMap(103000003));
                }
                if (getJob() != MapleJob.PIRATE) {
                    } else {
                client.getPlayer().changeMap(client.getChannelServer().getMapFactory().getMap(120000101));
                }
                if (getJob() != MapleJob.ARAN1) {
                } else {
                MapleMap oldMap = client.getPlayer().getMap();
       MapleMap newMap = client.getChannelServer().getMapFactory().getMap(client.getPlayer().getMapId());
       for (MapleCharacter ch : oldMap.getCharacters()) {
        ch.changeMap(newMap);
       }
       oldMap = null;
       newMap.respawn();
                     client.changeJobById(client.getJobId() + 10);
                }
                yellowMessage("You have finally reached level 30! Congratulations you can now Job advance!");
            
            } else if (level == 70) {
                if (getJob() != MapleJob.FIGHTER) {   
                } else {
                      MapleMap oldMap = client.getPlayer().getMap();
       MapleMap newMap = client.getChannelServer().getMapFactory().getMap(client.getPlayer().getMapId());
       for (MapleCharacter ch : oldMap.getCharacters()) {
        ch.changeMap(newMap);
       }
       oldMap = null;
       newMap.respawn();
                     client.changeJobById(client.getJobId() + 1);
              
                }
                
                if (getJob() != MapleJob.PAGE) {   
                } else {
                      MapleMap oldMap = client.getPlayer().getMap();
       MapleMap newMap = client.getChannelServer().getMapFactory().getMap(client.getPlayer().getMapId());
       for (MapleCharacter ch : oldMap.getCharacters()) {
        ch.changeMap(newMap);
       }
       oldMap = null;
       newMap.respawn();
                     client.changeJobById(client.getJobId() + 1);
              
                }
                
                if (getJob() != MapleJob.SPEARMAN) {   
                } else {
                      MapleMap oldMap = client.getPlayer().getMap();
       MapleMap newMap = client.getChannelServer().getMapFactory().getMap(client.getPlayer().getMapId());
       for (MapleCharacter ch : oldMap.getCharacters()) {
        ch.changeMap(newMap);
       }
       oldMap = null;
       newMap.respawn();
                     client.changeJobById(client.getJobId() + 1);
              
                }
                
                if (getJob() != MapleJob.FP_WIZARD) {   
                } else {
                      MapleMap oldMap = client.getPlayer().getMap();
       MapleMap newMap = client.getChannelServer().getMapFactory().getMap(client.getPlayer().getMapId());
       for (MapleCharacter ch : oldMap.getCharacters()) {
        ch.changeMap(newMap);
       }
       oldMap = null;
       newMap.respawn();
                     client.changeJobById(client.getJobId() + 1);
              
                }
                
                if (getJob() != MapleJob.IL_WIZARD) {   
                } else {
                      MapleMap oldMap = client.getPlayer().getMap();
       MapleMap newMap = client.getChannelServer().getMapFactory().getMap(client.getPlayer().getMapId());
       for (MapleCharacter ch : oldMap.getCharacters()) {
        ch.changeMap(newMap);
       }
       oldMap = null;
       newMap.respawn();
                     client.changeJobById(client.getJobId() + 1);
              
                }
                
                if (getJob() != MapleJob.CLERIC) {   
                } else {
                      MapleMap oldMap = client.getPlayer().getMap();
       MapleMap newMap = client.getChannelServer().getMapFactory().getMap(client.getPlayer().getMapId());
       for (MapleCharacter ch : oldMap.getCharacters()) {
        ch.changeMap(newMap);
       }
       oldMap = null;
       newMap.respawn();
                     client.changeJobById(client.getJobId() + 1);
              
                }
                
                if (getJob() != MapleJob.HUNTER) {   
                } else {
                      MapleMap oldMap = client.getPlayer().getMap();
       MapleMap newMap = client.getChannelServer().getMapFactory().getMap(client.getPlayer().getMapId());
       for (MapleCharacter ch : oldMap.getCharacters()) {
        ch.changeMap(newMap);
       }
       oldMap = null;
       newMap.respawn();
                     client.changeJobById(client.getJobId() + 1);
              
                }
                
                if (getJob() != MapleJob.CROSSBOWMAN) {   
                } else {
                      MapleMap oldMap = client.getPlayer().getMap();
       MapleMap newMap = client.getChannelServer().getMapFactory().getMap(client.getPlayer().getMapId());
       for (MapleCharacter ch : oldMap.getCharacters()) {
        ch.changeMap(newMap);
       }
       oldMap = null;
       newMap.respawn();
                     client.changeJobById(client.getJobId() + 1);
              
                }
                
                if (getJob() != MapleJob.ASSASSIN) {   
                } else {
                      MapleMap oldMap = client.getPlayer().getMap();
       MapleMap newMap = client.getChannelServer().getMapFactory().getMap(client.getPlayer().getMapId());
       for (MapleCharacter ch : oldMap.getCharacters()) {
        ch.changeMap(newMap);
       }
       oldMap = null;
       newMap.respawn();
                     client.changeJobById(client.getJobId() + 1);
              
                }
                
                if (getJob() != MapleJob.BANDIT) {   
                } else {
                      MapleMap oldMap = client.getPlayer().getMap();
       MapleMap newMap = client.getChannelServer().getMapFactory().getMap(client.getPlayer().getMapId());
       for (MapleCharacter ch : oldMap.getCharacters()) {
        ch.changeMap(newMap);
       }
       oldMap = null;
       newMap.respawn();
                     client.changeJobById(client.getJobId() + 1);
              
                }
            
                if (getJob() != MapleJob.BRAWLER) {   
                } else {
                      MapleMap oldMap = client.getPlayer().getMap();
       MapleMap newMap = client.getChannelServer().getMapFactory().getMap(client.getPlayer().getMapId());
       for (MapleCharacter ch : oldMap.getCharacters()) {
        ch.changeMap(newMap);
       }
       oldMap = null;
       newMap.respawn();
                     client.changeJobById(client.getJobId() + 1);
              
                }
                
                if (getJob() != MapleJob.GUNSLINGER) {   
                } else {
                      MapleMap oldMap = client.getPlayer().getMap();
       MapleMap newMap = client.getChannelServer().getMapFactory().getMap(client.getPlayer().getMapId());
       for (MapleCharacter ch : oldMap.getCharacters()) {
        ch.changeMap(newMap);
       }
       oldMap = null;
       newMap.respawn();
                     client.changeJobById(client.getJobId() + 1);
              
                }
                
                if (getJob() != MapleJob.DAWNWARRIOR2) {   
                } else {
                      MapleMap oldMap = client.getPlayer().getMap();
       MapleMap newMap = client.getChannelServer().getMapFactory().getMap(client.getPlayer().getMapId());
       for (MapleCharacter ch : oldMap.getCharacters()) {
        ch.changeMap(newMap);
       }
       oldMap = null;
       newMap.respawn();
                     client.changeJobById(client.getJobId() + 1);
              
                }
                
                if (getJob() != MapleJob.BLAZEWIZARD2) {   
                } else {
                      MapleMap oldMap = client.getPlayer().getMap();
       MapleMap newMap = client.getChannelServer().getMapFactory().getMap(client.getPlayer().getMapId());
       for (MapleCharacter ch : oldMap.getCharacters()) {
        ch.changeMap(newMap);
       }
       oldMap = null;
       newMap.respawn();
                     client.changeJobById(client.getJobId() + 1);
              
                }
                
                if (getJob() != MapleJob.WINDARCHER2) {   
                } else {
                      MapleMap oldMap = client.getPlayer().getMap();
       MapleMap newMap = client.getChannelServer().getMapFactory().getMap(client.getPlayer().getMapId());
       for (MapleCharacter ch : oldMap.getCharacters()) {
        ch.changeMap(newMap);
       }
       oldMap = null;
       newMap.respawn();
                     client.changeJobById(client.getJobId() + 1);
              
                }
                
                if (getJob() != MapleJob.NIGHTWALKER2) {   
                } else {
                      MapleMap oldMap = client.getPlayer().getMap();
       MapleMap newMap = client.getChannelServer().getMapFactory().getMap(client.getPlayer().getMapId());
       for (MapleCharacter ch : oldMap.getCharacters()) {
        ch.changeMap(newMap);
       }
       oldMap = null;
       newMap.respawn();
                     client.changeJobById(client.getJobId() + 1);
              
                }
                
                if (getJob() != MapleJob.THUNDERBREAKER2) {   
                } else {
                      MapleMap oldMap = client.getPlayer().getMap();
       MapleMap newMap = client.getChannelServer().getMapFactory().getMap(client.getPlayer().getMapId());
       for (MapleCharacter ch : oldMap.getCharacters()) {
        ch.changeMap(newMap);
       }
       oldMap = null;
       newMap.respawn();
                     client.changeJobById(client.getJobId() + 1);
              
                }
                
                if (getJob() != MapleJob.ARAN2) {   
                } else {
                      MapleMap oldMap = client.getPlayer().getMap();
       MapleMap newMap = client.getChannelServer().getMapFactory().getMap(client.getPlayer().getMapId());
       for (MapleCharacter ch : oldMap.getCharacters()) {
        ch.changeMap(newMap);
       }
       oldMap = null;
       newMap.respawn();
                     client.changeJobById(client.getJobId() + 1);
              
                }
                yellowMessage("You have finally reached level 70! Congratulations! Enjoy your 3rd Job!");
                
            } else if (level == 120) {
                            if (getJob() != MapleJob.HERO) {   
                } else {
                      MapleMap oldMap = client.getPlayer().getMap();
       MapleMap newMap = client.getChannelServer().getMapFactory().getMap(client.getPlayer().getMapId());
       for (MapleCharacter ch : oldMap.getCharacters()) {
        ch.changeMap(newMap);
       }
       oldMap = null;
       newMap.respawn();
                     client.changeJobById(client.getJobId() + 1);
              
                }
                
                if (getJob() != MapleJob.WHITEKNIGHT) {   
                } else {
                      MapleMap oldMap = client.getPlayer().getMap();
       MapleMap newMap = client.getChannelServer().getMapFactory().getMap(client.getPlayer().getMapId());
       for (MapleCharacter ch : oldMap.getCharacters()) {
        ch.changeMap(newMap);
       }
       oldMap = null;
       newMap.respawn();
                     client.changeJobById(client.getJobId() + 1);
              
                }
                
                if (getJob() != MapleJob.DRAGONKNIGHT) {   
                } else {
                      MapleMap oldMap = client.getPlayer().getMap();
       MapleMap newMap = client.getChannelServer().getMapFactory().getMap(client.getPlayer().getMapId());
       for (MapleCharacter ch : oldMap.getCharacters()) {
        ch.changeMap(newMap);
       }
       oldMap = null;
       newMap.respawn();
                     client.changeJobById(client.getJobId() + 1);
              
                }
                
                if (getJob() != MapleJob.FP_WIZARD) {   
                } else {
                      MapleMap oldMap = client.getPlayer().getMap();
       MapleMap newMap = client.getChannelServer().getMapFactory().getMap(client.getPlayer().getMapId());
       for (MapleCharacter ch : oldMap.getCharacters()) {
        ch.changeMap(newMap);
       }
       oldMap = null;
       newMap.respawn();
                     client.changeJobById(client.getJobId() + 1);
              
                }
                
                if (getJob() != MapleJob.IL_WIZARD) {   
                } else {
                      MapleMap oldMap = client.getPlayer().getMap();
       MapleMap newMap = client.getChannelServer().getMapFactory().getMap(client.getPlayer().getMapId());
       for (MapleCharacter ch : oldMap.getCharacters()) {
        ch.changeMap(newMap);
       }
       oldMap = null;
       newMap.respawn();
                     client.changeJobById(client.getJobId() + 1);
              
                }
                
                if (getJob() != MapleJob.PRIEST) {   
                } else {
                      MapleMap oldMap = client.getPlayer().getMap();
       MapleMap newMap = client.getChannelServer().getMapFactory().getMap(client.getPlayer().getMapId());
       for (MapleCharacter ch : oldMap.getCharacters()) {
        ch.changeMap(newMap);
       }
       oldMap = null;
       newMap.respawn();
                     client.changeJobById(client.getJobId() + 1);
              
                }
                
                if (getJob() != MapleJob.RANGER) {   
                } else {
                      MapleMap oldMap = client.getPlayer().getMap();
       MapleMap newMap = client.getChannelServer().getMapFactory().getMap(client.getPlayer().getMapId());
       for (MapleCharacter ch : oldMap.getCharacters()) {
        ch.changeMap(newMap);
       }
       oldMap = null;
       newMap.respawn();
                     client.changeJobById(client.getJobId() + 1);
              
                }
                
                if (getJob() != MapleJob.SNIPER) {   
                } else {
                      MapleMap oldMap = client.getPlayer().getMap();
       MapleMap newMap = client.getChannelServer().getMapFactory().getMap(client.getPlayer().getMapId());
       for (MapleCharacter ch : oldMap.getCharacters()) {
        ch.changeMap(newMap);
       }
       oldMap = null;
       newMap.respawn();
                     client.changeJobById(client.getJobId() + 1);
              
                }
                
                if (getJob() != MapleJob.HERMIT) {   
                } else {
                      MapleMap oldMap = client.getPlayer().getMap();
       MapleMap newMap = client.getChannelServer().getMapFactory().getMap(client.getPlayer().getMapId());
       for (MapleCharacter ch : oldMap.getCharacters()) {
        ch.changeMap(newMap);
       }
       oldMap = null;
       newMap.respawn();
                     client.changeJobById(client.getJobId() + 1);
              
                }
                
                if (getJob() != MapleJob.CHIEFBANDIT) {   
                } else {
                      MapleMap oldMap = client.getPlayer().getMap();
       MapleMap newMap = client.getChannelServer().getMapFactory().getMap(client.getPlayer().getMapId());
       for (MapleCharacter ch : oldMap.getCharacters()) {
        ch.changeMap(newMap);
       }
       oldMap = null;
       newMap.respawn();
                     client.changeJobById(client.getJobId() + 1);
              
                }
            
                if (getJob() != MapleJob.MARAUDER) {   
                } else {
                      MapleMap oldMap = client.getPlayer().getMap();
       MapleMap newMap = client.getChannelServer().getMapFactory().getMap(client.getPlayer().getMapId());
       for (MapleCharacter ch : oldMap.getCharacters()) {
        ch.changeMap(newMap);
       }
       oldMap = null;
       newMap.respawn();
                     client.changeJobById(client.getJobId() + 1);
              
                }
                
                if (getJob() != MapleJob.OUTLAW) {   
                } else {
                      MapleMap oldMap = client.getPlayer().getMap();
       MapleMap newMap = client.getChannelServer().getMapFactory().getMap(client.getPlayer().getMapId());
       for (MapleCharacter ch : oldMap.getCharacters()) {
        ch.changeMap(newMap);
       }
       oldMap = null;
       newMap.respawn();
                     client.changeJobById(client.getJobId() + 1);
              
                }
                
                if (getJob() != MapleJob.DAWNWARRIOR3) {   
                } else {
                      MapleMap oldMap = client.getPlayer().getMap();
       MapleMap newMap = client.getChannelServer().getMapFactory().getMap(client.getPlayer().getMapId());
       for (MapleCharacter ch : oldMap.getCharacters()) {
        ch.changeMap(newMap);
       }
       oldMap = null;
       newMap.respawn();
                     client.changeJobById(client.getJobId() + 1);
              
                }
                
                if (getJob() != MapleJob.BLAZEWIZARD3) {   
                } else {
                      MapleMap oldMap = client.getPlayer().getMap();
       MapleMap newMap = client.getChannelServer().getMapFactory().getMap(client.getPlayer().getMapId());
       for (MapleCharacter ch : oldMap.getCharacters()) {
        ch.changeMap(newMap);
       }
       oldMap = null;
       newMap.respawn();
                     client.changeJobById(client.getJobId() + 1);
              
                }
                
                if (getJob() != MapleJob.WINDARCHER3) {   
                } else {
                      MapleMap oldMap = client.getPlayer().getMap();
       MapleMap newMap = client.getChannelServer().getMapFactory().getMap(client.getPlayer().getMapId());
       for (MapleCharacter ch : oldMap.getCharacters()) {
        ch.changeMap(newMap);
       }
       oldMap = null;
       newMap.respawn();
                     client.changeJobById(client.getJobId() + 1);
              
                }
                
                if (getJob() != MapleJob.NIGHTWALKER3) {   
                } else {
                      MapleMap oldMap = client.getPlayer().getMap();
       MapleMap newMap = client.getChannelServer().getMapFactory().getMap(client.getPlayer().getMapId());
       for (MapleCharacter ch : oldMap.getCharacters()) {
        ch.changeMap(newMap);
       }
       oldMap = null;
       newMap.respawn();
                     client.changeJobById(client.getJobId() + 1);
              
                }
                
                if (getJob() != MapleJob.THUNDERBREAKER3) {   
                } else {
                      MapleMap oldMap = client.getPlayer().getMap();
       MapleMap newMap = client.getChannelServer().getMapFactory().getMap(client.getPlayer().getMapId());
       for (MapleCharacter ch : oldMap.getCharacters()) {
        ch.changeMap(newMap);
       }
       oldMap = null;
       newMap.respawn();
                     client.changeJobById(client.getJobId() + 1);
              
                }
                
                if (getJob() != MapleJob.ARAN3) {   
                } else {
                      MapleMap oldMap = client.getPlayer().getMap();
       MapleMap newMap = client.getChannelServer().getMapFactory().getMap(client.getPlayer().getMapId());
       for (MapleCharacter ch : oldMap.getCharacters()) {
        ch.changeMap(newMap);
       }
       oldMap = null;
       newMap.respawn();
                     client.changeJobById(client.getJobId() + 1);
              
                }
                
                yellowMessage("You have finally reached level 120! Congratulations! Enjoy your 4th Job!");
    }
    NPC Job Scripts (Download <-)

    Style NPC Updated Hairs ETC

    [Image]

    WARPER NPC FAST TRAVEL
    [First Image]
    [Second Image]

    Again this was a fun post and I'll add Occupations with Kishin and MobPoints later. For now I hope you enjoy these cool little things and hopefully it benefits you. After I finish touching up my website I will be releasing that in the near future as well. Enjoy xD
    Last edited by iPreSkooler; 24-09-17 at 05:01 PM.


  2. #2
    I'm overrated. Fraysa is offline
    GammaRank
    Apr 2008 Join Date
    4,817Posts

    Re: [Creative] Bored Release!

    Why do I have a feeling this is ripped off my Pandora Box release from 4 yaers ago? The code is very similar lol.

  3. #3
    Account Upgraded | Title Enabled! Zydee is offline
    True MemberRank
    Jul 2013 Join Date
    668Posts

    Re: [Creative] Bored Release!

    Quote Originally Posted by Fraysa View Post
    Why do I have a feeling this is ripped off my Pandora Box release from 4 yaers ago? The code is very similar lol.

  4. #4
    Registered rrtyui is offline
    MemberRank
    Dec 2015 Join Date
    9Posts

    Re: [Creative] Bored Release!

    Quote Originally Posted by Fraysa View Post
    Why do I have a feeling this is ripped off my Pandora Box release from 4 yaers ago? The code is very similar lol.
    No!!!! You can clearly see that in OP's *original* code, it's rewardid and not itemid! You are the one that rips off their code, duh..

  5. #5
    Registered iPreSkooler is offline
    MemberRank
    Aug 2017 Join Date
    17Posts

    Re: [Creative] Bored Release!

    Quote Originally Posted by Fraysa View Post
    Why do I have a feeling this is ripped off my Pandora Box release from 4 yaers ago? The code is very similar lol.
    Wow ... I have actually never seen that post so the odds of it being kind of similar is crazy. But at the end of the day it doesn't even matter this isn't nothing special.

  6. #6
    I'm overrated. Fraysa is offline
    GammaRank
    Apr 2008 Join Date
    4,817Posts

    Re: [Creative] Bored Release!

    Quote Originally Posted by iPreSkooler View Post
    Wow ... I have actually never seen that post so the odds of it being kind of similar is crazy. But at the end of the day it doesn't even matter this isn't nothing special.
    I think the fact that you forgot to rename bossid to rewardid kinda turns it in, lol.

    PHP Code:
                ps con1.prepareStatement("insert into dailyreward (accountid, characterid, bossid) values (?,?,?)"
    But it's only the code, but the overall idea is very similar to the Pandora Box. Whatever, enjoy. Nice release I guess.

  7. #7
    Interesting... SharpAceX is online now
    SubscriberRank
    Oct 2008 Join Date
    1,932Posts

    Re: [Creative] Bored Release!

    This is by far some of the worst code I've ever laid eyes upon.

  8. #8
    Account Upgraded | Title Enabled! Zydee is offline
    True MemberRank
    Jul 2013 Join Date
    668Posts

    Re: [Creative] Bored Release!

    Quote Originally Posted by SharpAceX View Post
    This is by far some of the worst code I've ever laid eyes upon.
    you havent seen my code then ;)

  9. #9
    projectNano LightRyuzaki is offline
    True MemberRank
    Sep 2008 Join Date
    TexasLocation
    330Posts

    Re: [Creative] Bored Release!

    Do you mind providing your character.wz >:D?




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