Newbie Spellweaver
- Joined
- Mar 14, 2014
- Messages
- 90
- Reaction score
- 13
Before you released this source , was it hosted as a high or low rate server ?
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Join Today!Before you released this source , was it hosted as a high or low rate server ?
Both. It's had exp rates as 1k, 500, and it's now 5. Meso rate was like 500 but now it's 3, and drop rate has always been at 2. It should be able to handle at least 100 players easy.
@Lowsir Not on localhost/hamachi you don't . Oh, and I had changed other ports as well. I think I wanted them back to v62's so I did. As for Cash Server, I made that 7606 or 7505.
wtf no ariant pq in v117 they removed maps
It was WZ editted. It says it.
"Fixed damage calculation with no damage cap client, allows the actual damage to hit bosses and stuff
Fixed 3rd party damages (doesnt show someone hitting 3mill when they hit 24 damage)
Fixed 3rd party critical damage and shadow partner hit"
Uh, how did you fix that? Because, I always been wondering how to fix that..is it all from damageparse or is it packets too?
Source looks good. Lots of stuff working, only 1 big problem that I have run into.
The first map you are in after character creation is completely black:
Is this because you had custom WZ's? If so, how can I get the regular map back?
Other maps work just fine throughout the game.
Packets and DamageParse, make sure to check addAttackInfo in CField for the packet part.
AristoCat AriantPQ's packets exist in v117, so by adding in the maps all the item handlers and packets will function properly once updated. They are however the same structure, so it's very easy to get working. Personally, this was one of my favorite PQs because I loved the Palm Tree Beach Chair reward. ;P
It's purposely like this. It's just map 0, and map 0 happens to be a black map (By Nexon/MapleStory, it's not a glitch). Technically yes, it is because of the wz edits. Based on our story, the mapid would have started on 0 and progressed. You can change the "StarterMap" id in src/constants/MapConstants. There, you can also change the FM BGM as well.
zazaessza as the coder/scripter and not the gfx/wz, i will not be releasing the wz/xml as i did not make them. I will however release my client in the future.
It is a black map as a cutscene is supposed to happen if I remember correctly. I think the script name it is supposed to call is goAdventure or something.
It's purposely like this. It's just map 0, and map 0 happens to be a black map (By Nexon/MapleStory, it's not a glitch). Technically yes, it is because of the wz edits. Based on our story, the mapid would have started on 0 and progressed. You can change the "StarterMap" id in src/constants/MapConstants. There, you can also change the FM BGM as well.
@zazaessza as the coder/scripter and not the gfx/wz, i will not be releasing the wz/xml as i did not make them. I will however release my client in the future.
It can online or hamachi?
craft system it not work.
chunkarama
So, uh, you said your releasing the client for this, right? Is it going to have no damage cap and stuff like that?
Yes. No Damage Cap, UFJ, Multi-client, and Droppable NX. (There's more, but they aren't the correct addresses)
*Owl sounds*
Updated the thread with the Launcher, see for screenshots/features plus the download. Oh, and it's my first C# project so it may be horrible to the pros here.