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Feline Bersek fix for xeonms

Junior Spellweaver
Joined
May 21, 2011
Messages
198
Reaction score
3
go to MapleBuffStat.java and find:
PHP:
FELINE_BERSERK

Change the line to:
PHP:
FELINE_BERSERK(0x80000, true), // v95: very correct

now compile!

Credit:
icescript from other forum.
 
Last edited:
Legendary Battlemage
Loyal Member
Joined
Sep 28, 2008
Messages
600
Reaction score
291
Is it even worth to release one? Whats the use of it? If everyone release 1 buffstat per thread, there will be more than 109 threads.

PHP:
    // v97
    // First position
    ENHANCED_WDEF(0x1, (byte) 2),
    ENHANCED_MDEF(0x2, (byte) 2),
    PERFECT_ARMOR(0x4, (byte) 2),
    SATELLITESAFE_PROC(0x8, (byte) 2),
    SATELLITESAFE_ABSORB(0x10, (byte) 2),
    TORNADO(0x20, (byte) 2),
    CRITICAL_RATE_BUFF(0x40, (byte) 2),
    MP_BUFF(0x80, (byte) 2),
    DAMAGE_TAKEN_BUFF(0x100, (byte) 2),
    DODGE_CHANGE_BUFF(0x200, (byte) 2),
    CONVERSION(0x400, (byte) 2),
    REAPER(0x800, (byte) 2),
    INFILTRATE(0x1000, (byte) 2),
    MECH_CHANGE(0x2000, (byte) 2),
    AURA(0x4000, (byte) 2),
    DARK_AURA(0x8000, (byte) 2),
    BLUE_AURA(0x10000, (byte) 2),
    YELLOW_AURA(0x20000, (byte) 2),
    BODY_BOOST(0x40000, (byte) 2),
    FELINE_BERSERK(0x80000, (byte) 2),
    DICE_ROLL(0x100000, (byte) 2),
    DIVINE_SHIELD(0x200000, (byte) 2),
    PIRATES_REVENGE(0x400000, (byte) 2),
    TELEPORT_MASTERY(0x800000, (byte) 2),
    COMBAT_ORDERS(0x1000000, (byte) 2),
    BEHOLDER(0x2000000, (byte) 2),
    ENERGY_CHARGE(0x8000000, (byte) 2),
    DASH_SPEED(0x10000000, (byte) 2),
    DASH_JUMP(0x20000000, (byte) 2),
    MONSTER_RIDING(0x40000000, (byte) 2),
    SPEED_INFUSION(0x80000000, (byte) 2),
    // Third Position
    HOMING_BEACON(0x1, (byte) 3),
    ELEMENT_RESET(0x2, (byte) 3),
    WIND_WALK(0x4, (byte) 3),
    ARAN_COMBO(0x10, (byte) 3),
    COMBO_DRAIN(0x20, (byte) 3),
    COMBO_BARRIER(0x40, (byte) 3),
    BODY_PRESSURE(0x80, (byte) 3),
    SMART_KNOCKBACK(0x100, (byte) 3),
    PYRAMID_PQ(0x200, (byte) 3),
    SLOW(0x4000, (byte) 3),
    MAGIC_SHIELD(0x8000, (byte) 3),
    MAGIC_RESISTANCE(0x10000, (byte) 3),
    SOUL_STONE(0x20000, (byte) 3),
    SOARING(0x40000, (byte) 3),
    LIGHTNING_CHARGE(0x100000, (byte) 3),
    ENRAGE(0x200000, (byte) 3),
    OWL_SPIRIT(0x400000, (byte) 3),
    FINAL_CUT(0x1000000, (byte) 3),
    DAMAGE_BUFF(0x2000000, (byte) 3),
    ATTACK_BUFF(0x8000000, (byte) 3),
    RAINING_MINES(0x10000000, (byte) 3),
    ENHANCED_MAXHP(0x20000000, (byte) 3),
    ENHANCED_MAXMP(0x40000000, (byte) 3),
    ENHANCED_WATK(0x80000000, (byte) 3),
    // Fourth Position
    MORPH(0x2, (byte) 4),
    RECOVERY(0x4, (byte) 4),
    MAPLE_WARRIOR(0x8, (byte) 4),
    STANCE(0x10, (byte) 4),
    SHARP_EYES(0x20, (byte) 4),
    MANA_REFLECTION(0x40, (byte) 4),
    DRAGON_ROAR(0x80, (byte) 4),// Stuns the user
    SPIRIT_CLAW(0x100, (byte) 4),
    INFINITY(0x200, (byte) 4),
    HOLY_SHIELD(0x400, (byte) 4),
    HAMSTRING(0x800, (byte) 4),
    BLIND(0x1000, (byte) 4),
    CONCENTRATE(0x2000, (byte) 4),
    ECHO_OF_HERO(0x8000, (byte) 4),
    MESO_RATE(0x10000, (byte) 4),
    GHOST_MORPH(0x20000, (byte) 4),
    ARIANT_COSS_IMU(0x40000, (byte) 4),// The white ball around you
    DROP_RATE(0x100000, (byte) 4),
    EXPRATE(0x400000, (byte) 4),
    ACASH_RATE(0x800000, (byte) 4),
    ILLUSION(0x1000000, (byte) 4),
    BERSERK_FURY(0x8000000, (byte) 4),
    DIVINE_BODY(0x10000000, (byte) 4),
    SPARK(0x20000000, (byte) 4),
    ARIANT_COSS_IMU2(0x40000000, (byte) 4),
    FINALATTACK(0x80000000, (byte) 4),
    // Fifth Position
    WATK(0x1, (byte) 5),
    WDEF(0x2, (byte) 5),
    MATK(0x4, (byte) 5),
    MDEF(0x8, (byte) 5),
    ACC(0x10, (byte) 5),
    AVOID(0x20, (byte) 5),
    HANDS(0x40, (byte) 5),
    SPEED(0x80, (byte) 5),
    JUMP(0x100, (byte) 5),
    MAGIC_GUARD(0x200, (byte) 5),
    DARKSIGHT(0x400, (byte) 5),
    BOOSTER(0x800, (byte) 5),
    POWERGUARD(0x1000, (byte) 5),
    MAXHP(0x2000, (byte) 5),
    MAXMP(0x4000, (byte) 5),
    INVINCIBLE(0x8000, (byte) 5),
    SOULARROW(0x10000, (byte) 5),
    COMBO(0x200000, (byte) 5),
    SUMMON(0x200000, (byte) 5),
    WK_CHARGE(0x400000, (byte) 5),
    DRAGONBLOOD(0x800000, (byte) 5),
    HOLY_SYMBOL(0x1000000, (byte) 5),
    MESOUP(0x2000000, (byte) 5),
    SHADOWPARTNER(0x4000000, (byte) 5),
    PICKPOCKET(0x8000000, (byte) 5),
    PUPPET(0x8000000, (byte) 5),
    MESOGUARD(0x10000000, (byte) 5),
    HP_LOSS_GUARD(0x20000000, (byte) 5),
 
Junior Spellweaver
Joined
May 21, 2011
Messages
198
Reaction score
3
Is it even worth to release one? Whats the use of it? If everyone release 1 buffstat per thread, there will be more than 109 threads.

PHP:
    // v97
    // First position
    ENHANCED_WDEF(0x1, (byte) 2),
    ENHANCED_MDEF(0x2, (byte) 2),
    PERFECT_ARMOR(0x4, (byte) 2),
    SATELLITESAFE_PROC(0x8, (byte) 2),
    SATELLITESAFE_ABSORB(0x10, (byte) 2),
    TORNADO(0x20, (byte) 2),
    CRITICAL_RATE_BUFF(0x40, (byte) 2),
    MP_BUFF(0x80, (byte) 2),
    DAMAGE_TAKEN_BUFF(0x100, (byte) 2),
    DODGE_CHANGE_BUFF(0x200, (byte) 2),
    CONVERSION(0x400, (byte) 2),
    REAPER(0x800, (byte) 2),
    INFILTRATE(0x1000, (byte) 2),
    MECH_CHANGE(0x2000, (byte) 2),
    AURA(0x4000, (byte) 2),
    DARK_AURA(0x8000, (byte) 2),
    BLUE_AURA(0x10000, (byte) 2),
    YELLOW_AURA(0x20000, (byte) 2),
    BODY_BOOST(0x40000, (byte) 2),
    FELINE_BERSERK(0x80000, (byte) 2),
    DICE_ROLL(0x100000, (byte) 2),
    DIVINE_SHIELD(0x200000, (byte) 2),
    PIRATES_REVENGE(0x400000, (byte) 2),
    TELEPORT_MASTERY(0x800000, (byte) 2),
    COMBAT_ORDERS(0x1000000, (byte) 2),
    BEHOLDER(0x2000000, (byte) 2),
    ENERGY_CHARGE(0x8000000, (byte) 2),
    DASH_SPEED(0x10000000, (byte) 2),
    DASH_JUMP(0x20000000, (byte) 2),
    MONSTER_RIDING(0x40000000, (byte) 2),
    SPEED_INFUSION(0x80000000, (byte) 2),
    // Third Position
    HOMING_BEACON(0x1, (byte) 3),
    ELEMENT_RESET(0x2, (byte) 3),
    WIND_WALK(0x4, (byte) 3),
    ARAN_COMBO(0x10, (byte) 3),
    COMBO_DRAIN(0x20, (byte) 3),
    COMBO_BARRIER(0x40, (byte) 3),
    BODY_PRESSURE(0x80, (byte) 3),
    SMART_KNOCKBACK(0x100, (byte) 3),
    PYRAMID_PQ(0x200, (byte) 3),
    SLOW(0x4000, (byte) 3),
    MAGIC_SHIELD(0x8000, (byte) 3),
    MAGIC_RESISTANCE(0x10000, (byte) 3),
    SOUL_STONE(0x20000, (byte) 3),
    SOARING(0x40000, (byte) 3),
    LIGHTNING_CHARGE(0x100000, (byte) 3),
    ENRAGE(0x200000, (byte) 3),
    OWL_SPIRIT(0x400000, (byte) 3),
    FINAL_CUT(0x1000000, (byte) 3),
    DAMAGE_BUFF(0x2000000, (byte) 3),
    ATTACK_BUFF(0x8000000, (byte) 3),
    RAINING_MINES(0x10000000, (byte) 3),
    ENHANCED_MAXHP(0x20000000, (byte) 3),
    ENHANCED_MAXMP(0x40000000, (byte) 3),
    ENHANCED_WATK(0x80000000, (byte) 3),
    // Fourth Position
    MORPH(0x2, (byte) 4),
    RECOVERY(0x4, (byte) 4),
    MAPLE_WARRIOR(0x8, (byte) 4),
    STANCE(0x10, (byte) 4),
    SHARP_EYES(0x20, (byte) 4),
    MANA_REFLECTION(0x40, (byte) 4),
    DRAGON_ROAR(0x80, (byte) 4),// Stuns the user
    SPIRIT_CLAW(0x100, (byte) 4),
    INFINITY(0x200, (byte) 4),
    HOLY_SHIELD(0x400, (byte) 4),
    HAMSTRING(0x800, (byte) 4),
    BLIND(0x1000, (byte) 4),
    CONCENTRATE(0x2000, (byte) 4),
    ECHO_OF_HERO(0x8000, (byte) 4),
    MESO_RATE(0x10000, (byte) 4),
    GHOST_MORPH(0x20000, (byte) 4),
    ARIANT_COSS_IMU(0x40000, (byte) 4),// The white ball around you
    DROP_RATE(0x100000, (byte) 4),
    EXPRATE(0x400000, (byte) 4),
    ACASH_RATE(0x800000, (byte) 4),
    ILLUSION(0x1000000, (byte) 4),
    BERSERK_FURY(0x8000000, (byte) 4),
    DIVINE_BODY(0x10000000, (byte) 4),
    SPARK(0x20000000, (byte) 4),
    ARIANT_COSS_IMU2(0x40000000, (byte) 4),
    FINALATTACK(0x80000000, (byte) 4),
    // Fifth Position
    WATK(0x1, (byte) 5),
    WDEF(0x2, (byte) 5),
    MATK(0x4, (byte) 5),
    MDEF(0x8, (byte) 5),
    ACC(0x10, (byte) 5),
    AVOID(0x20, (byte) 5),
    HANDS(0x40, (byte) 5),
    SPEED(0x80, (byte) 5),
    JUMP(0x100, (byte) 5),
    MAGIC_GUARD(0x200, (byte) 5),
    DARKSIGHT(0x400, (byte) 5),
    BOOSTER(0x800, (byte) 5),
    POWERGUARD(0x1000, (byte) 5),
    MAXHP(0x2000, (byte) 5),
    MAXMP(0x4000, (byte) 5),
    INVINCIBLE(0x8000, (byte) 5),
    SOULARROW(0x10000, (byte) 5),
    COMBO(0x200000, (byte) 5),
    SUMMON(0x200000, (byte) 5),
    WK_CHARGE(0x400000, (byte) 5),
    DRAGONBLOOD(0x800000, (byte) 5),
    HOLY_SYMBOL(0x1000000, (byte) 5),
    MESOUP(0x2000000, (byte) 5),
    SHADOWPARTNER(0x4000000, (byte) 5),
    PICKPOCKET(0x8000000, (byte) 5),
    PUPPET(0x8000000, (byte) 5),
    MESOGUARD(0x10000000, (byte) 5),
    HP_LOSS_GUARD(0x20000000, (byte) 5),

i just relased what someone els do..
what i need to do with your post? edit the MapleBuffStat file?
 
Elite Diviner
Joined
Apr 26, 2009
Messages
468
Reaction score
64
i just relased what someone els do..
what i need to do with your post? edit the MapleBuffStat file?
I bet your not the one who sniffed out the buffstat if you don't know what to do with that.
 
Skilled Illusionist
Joined
Jul 3, 2011
Messages
372
Reaction score
18
Is it even worth to release one? Whats the use of it? If everyone release 1 buffstat per thread, there will be more than 109 threads.

PHP:
    // v97
    // First position
    ENHANCED_WDEF(0x1, (byte) 2),
    ENHANCED_MDEF(0x2, (byte) 2),
    PERFECT_ARMOR(0x4, (byte) 2),
    SATELLITESAFE_PROC(0x8, (byte) 2),
    SATELLITESAFE_ABSORB(0x10, (byte) 2),
    TORNADO(0x20, (byte) 2),
    CRITICAL_RATE_BUFF(0x40, (byte) 2),
    MP_BUFF(0x80, (byte) 2),
    DAMAGE_TAKEN_BUFF(0x100, (byte) 2),
    DODGE_CHANGE_BUFF(0x200, (byte) 2),
    CONVERSION(0x400, (byte) 2),
    REAPER(0x800, (byte) 2),
    INFILTRATE(0x1000, (byte) 2),
    MECH_CHANGE(0x2000, (byte) 2),
    AURA(0x4000, (byte) 2),
    DARK_AURA(0x8000, (byte) 2),
    BLUE_AURA(0x10000, (byte) 2),
    YELLOW_AURA(0x20000, (byte) 2),
    BODY_BOOST(0x40000, (byte) 2),
    FELINE_BERSERK(0x80000, (byte) 2),
    DICE_ROLL(0x100000, (byte) 2),
    DIVINE_SHIELD(0x200000, (byte) 2),
    PIRATES_REVENGE(0x400000, (byte) 2),
    TELEPORT_MASTERY(0x800000, (byte) 2),
    COMBAT_ORDERS(0x1000000, (byte) 2),
    BEHOLDER(0x2000000, (byte) 2),
    ENERGY_CHARGE(0x8000000, (byte) 2),
    DASH_SPEED(0x10000000, (byte) 2),
    DASH_JUMP(0x20000000, (byte) 2),
    MONSTER_RIDING(0x40000000, (byte) 2),
    SPEED_INFUSION(0x80000000, (byte) 2),
    // Third Position
    HOMING_BEACON(0x1, (byte) 3),
    ELEMENT_RESET(0x2, (byte) 3),
    WIND_WALK(0x4, (byte) 3),
    ARAN_COMBO(0x10, (byte) 3),
    COMBO_DRAIN(0x20, (byte) 3),
    COMBO_BARRIER(0x40, (byte) 3),
    BODY_PRESSURE(0x80, (byte) 3),
    SMART_KNOCKBACK(0x100, (byte) 3),
    PYRAMID_PQ(0x200, (byte) 3),
    SLOW(0x4000, (byte) 3),
    MAGIC_SHIELD(0x8000, (byte) 3),
    MAGIC_RESISTANCE(0x10000, (byte) 3),
    SOUL_STONE(0x20000, (byte) 3),
    SOARING(0x40000, (byte) 3),
    LIGHTNING_CHARGE(0x100000, (byte) 3),
    ENRAGE(0x200000, (byte) 3),
    OWL_SPIRIT(0x400000, (byte) 3),
    FINAL_CUT(0x1000000, (byte) 3),
    DAMAGE_BUFF(0x2000000, (byte) 3),
    ATTACK_BUFF(0x8000000, (byte) 3),
    RAINING_MINES(0x10000000, (byte) 3),
    ENHANCED_MAXHP(0x20000000, (byte) 3),
    ENHANCED_MAXMP(0x40000000, (byte) 3),
    ENHANCED_WATK(0x80000000, (byte) 3),
    // Fourth Position
    MORPH(0x2, (byte) 4),
    RECOVERY(0x4, (byte) 4),
    MAPLE_WARRIOR(0x8, (byte) 4),
    STANCE(0x10, (byte) 4),
    SHARP_EYES(0x20, (byte) 4),
    MANA_REFLECTION(0x40, (byte) 4),
    DRAGON_ROAR(0x80, (byte) 4),// Stuns the user
    SPIRIT_CLAW(0x100, (byte) 4),
    INFINITY(0x200, (byte) 4),
    HOLY_SHIELD(0x400, (byte) 4),
    HAMSTRING(0x800, (byte) 4),
    BLIND(0x1000, (byte) 4),
    CONCENTRATE(0x2000, (byte) 4),
    ECHO_OF_HERO(0x8000, (byte) 4),
    MESO_RATE(0x10000, (byte) 4),
    GHOST_MORPH(0x20000, (byte) 4),
    ARIANT_COSS_IMU(0x40000, (byte) 4),// The white ball around you
    DROP_RATE(0x100000, (byte) 4),
    EXPRATE(0x400000, (byte) 4),
    ACASH_RATE(0x800000, (byte) 4),
    ILLUSION(0x1000000, (byte) 4),
    BERSERK_FURY(0x8000000, (byte) 4),
    DIVINE_BODY(0x10000000, (byte) 4),
    SPARK(0x20000000, (byte) 4),
    ARIANT_COSS_IMU2(0x40000000, (byte) 4),
    FINALATTACK(0x80000000, (byte) 4),
    // Fifth Position
    WATK(0x1, (byte) 5),
    WDEF(0x2, (byte) 5),
    MATK(0x4, (byte) 5),
    MDEF(0x8, (byte) 5),
    ACC(0x10, (byte) 5),
    AVOID(0x20, (byte) 5),
    HANDS(0x40, (byte) 5),
    SPEED(0x80, (byte) 5),
    JUMP(0x100, (byte) 5),
    MAGIC_GUARD(0x200, (byte) 5),
    DARKSIGHT(0x400, (byte) 5),
    BOOSTER(0x800, (byte) 5),
    POWERGUARD(0x1000, (byte) 5),
    MAXHP(0x2000, (byte) 5),
    MAXMP(0x4000, (byte) 5),
    INVINCIBLE(0x8000, (byte) 5),
    SOULARROW(0x10000, (byte) 5),
    COMBO(0x200000, (byte) 5),
    SUMMON(0x200000, (byte) 5),
    WK_CHARGE(0x400000, (byte) 5),
    DRAGONBLOOD(0x800000, (byte) 5),
    HOLY_SYMBOL(0x1000000, (byte) 5),
    MESOUP(0x2000000, (byte) 5),
    SHADOWPARTNER(0x4000000, (byte) 5),
    PICKPOCKET(0x8000000, (byte) 5),
    PUPPET(0x8000000, (byte) 5),
    MESOGUARD(0x10000000, (byte) 5),
    HP_LOSS_GUARD(0x20000000, (byte) 5),



what is these all? opcodes?
 
Experienced Elementalist
Joined
Sep 24, 2010
Messages
225
Reaction score
9
Is it even worth to release one? Whats the use of it? If everyone release 1 buffstat per thread, there will be more than 109 threads.

PHP:
    // v97
    // First position
    ENHANCED_WDEF(0x1, (byte) 2),
    ENHANCED_MDEF(0x2, (byte) 2),
    PERFECT_ARMOR(0x4, (byte) 2),
    SATELLITESAFE_PROC(0x8, (byte) 2),
    SATELLITESAFE_ABSORB(0x10, (byte) 2),
    TORNADO(0x20, (byte) 2),
    CRITICAL_RATE_BUFF(0x40, (byte) 2),
    MP_BUFF(0x80, (byte) 2),
    DAMAGE_TAKEN_BUFF(0x100, (byte) 2),
    DODGE_CHANGE_BUFF(0x200, (byte) 2),
    CONVERSION(0x400, (byte) 2),
    REAPER(0x800, (byte) 2),
    INFILTRATE(0x1000, (byte) 2),
    MECH_CHANGE(0x2000, (byte) 2),
    AURA(0x4000, (byte) 2),
    DARK_AURA(0x8000, (byte) 2),
    BLUE_AURA(0x10000, (byte) 2),
    YELLOW_AURA(0x20000, (byte) 2),
    BODY_BOOST(0x40000, (byte) 2),
    FELINE_BERSERK(0x80000, (byte) 2),
    DICE_ROLL(0x100000, (byte) 2),
    DIVINE_SHIELD(0x200000, (byte) 2),
    PIRATES_REVENGE(0x400000, (byte) 2),
    TELEPORT_MASTERY(0x800000, (byte) 2),
    COMBAT_ORDERS(0x1000000, (byte) 2),
    BEHOLDER(0x2000000, (byte) 2),
    ENERGY_CHARGE(0x8000000, (byte) 2),
    DASH_SPEED(0x10000000, (byte) 2),
    DASH_JUMP(0x20000000, (byte) 2),
    MONSTER_RIDING(0x40000000, (byte) 2),
    SPEED_INFUSION(0x80000000, (byte) 2),
    // Third Position
    HOMING_BEACON(0x1, (byte) 3),
    ELEMENT_RESET(0x2, (byte) 3),
    WIND_WALK(0x4, (byte) 3),
    ARAN_COMBO(0x10, (byte) 3),
    COMBO_DRAIN(0x20, (byte) 3),
    COMBO_BARRIER(0x40, (byte) 3),
    BODY_PRESSURE(0x80, (byte) 3),
    SMART_KNOCKBACK(0x100, (byte) 3),
    PYRAMID_PQ(0x200, (byte) 3),
    SLOW(0x4000, (byte) 3),
    MAGIC_SHIELD(0x8000, (byte) 3),
    MAGIC_RESISTANCE(0x10000, (byte) 3),
    SOUL_STONE(0x20000, (byte) 3),
    SOARING(0x40000, (byte) 3),
    LIGHTNING_CHARGE(0x100000, (byte) 3),
    ENRAGE(0x200000, (byte) 3),
    OWL_SPIRIT(0x400000, (byte) 3),
    FINAL_CUT(0x1000000, (byte) 3),
    DAMAGE_BUFF(0x2000000, (byte) 3),
    ATTACK_BUFF(0x8000000, (byte) 3),
    RAINING_MINES(0x10000000, (byte) 3),
    ENHANCED_MAXHP(0x20000000, (byte) 3),
    ENHANCED_MAXMP(0x40000000, (byte) 3),
    ENHANCED_WATK(0x80000000, (byte) 3),
    // Fourth Position
    MORPH(0x2, (byte) 4),
    RECOVERY(0x4, (byte) 4),
    MAPLE_WARRIOR(0x8, (byte) 4),
    STANCE(0x10, (byte) 4),
    SHARP_EYES(0x20, (byte) 4),
    MANA_REFLECTION(0x40, (byte) 4),
    DRAGON_ROAR(0x80, (byte) 4),// Stuns the user
    SPIRIT_CLAW(0x100, (byte) 4),
    INFINITY(0x200, (byte) 4),
    HOLY_SHIELD(0x400, (byte) 4),
    HAMSTRING(0x800, (byte) 4),
    BLIND(0x1000, (byte) 4),
    CONCENTRATE(0x2000, (byte) 4),
    ECHO_OF_HERO(0x8000, (byte) 4),
    MESO_RATE(0x10000, (byte) 4),
    GHOST_MORPH(0x20000, (byte) 4),
    ARIANT_COSS_IMU(0x40000, (byte) 4),// The white ball around you
    DROP_RATE(0x100000, (byte) 4),
    EXPRATE(0x400000, (byte) 4),
    ACASH_RATE(0x800000, (byte) 4),
    ILLUSION(0x1000000, (byte) 4),
    BERSERK_FURY(0x8000000, (byte) 4),
    DIVINE_BODY(0x10000000, (byte) 4),
    SPARK(0x20000000, (byte) 4),
    ARIANT_COSS_IMU2(0x40000000, (byte) 4),
    FINALATTACK(0x80000000, (byte) 4),
    // Fifth Position
    WATK(0x1, (byte) 5),
    WDEF(0x2, (byte) 5),
    MATK(0x4, (byte) 5),
    MDEF(0x8, (byte) 5),
    ACC(0x10, (byte) 5),
    AVOID(0x20, (byte) 5),
    HANDS(0x40, (byte) 5),
    SPEED(0x80, (byte) 5),
    JUMP(0x100, (byte) 5),
    MAGIC_GUARD(0x200, (byte) 5),
    DARKSIGHT(0x400, (byte) 5),
    BOOSTER(0x800, (byte) 5),
    POWERGUARD(0x1000, (byte) 5),
    MAXHP(0x2000, (byte) 5),
    MAXMP(0x4000, (byte) 5),
    INVINCIBLE(0x8000, (byte) 5),
    SOULARROW(0x10000, (byte) 5),
    COMBO(0x200000, (byte) 5),
    SUMMON(0x200000, (byte) 5),
    WK_CHARGE(0x400000, (byte) 5),
    DRAGONBLOOD(0x800000, (byte) 5),
    HOLY_SYMBOL(0x1000000, (byte) 5),
    MESOUP(0x2000000, (byte) 5),
    SHADOWPARTNER(0x4000000, (byte) 5),
    PICKPOCKET(0x8000000, (byte) 5),
    PUPPET(0x8000000, (byte) 5),
    MESOGUARD(0x10000000, (byte) 5),
    HP_LOSS_GUARD(0x20000000, (byte) 5),

What is that code for ?
 
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Is it even worth to release one? Whats the use of it? If everyone release 1 buffstat per thread, there will be more than 109 threads.

PHP:
    // v97
    // First position
    ENHANCED_WDEF(0x1, (byte) 2),
    ENHANCED_MDEF(0x2, (byte) 2),
    PERFECT_ARMOR(0x4, (byte) 2),
    SATELLITESAFE_PROC(0x8, (byte) 2),
    SATELLITESAFE_ABSORB(0x10, (byte) 2),
    TORNADO(0x20, (byte) 2),
    CRITICAL_RATE_BUFF(0x40, (byte) 2),
    MP_BUFF(0x80, (byte) 2),
    DAMAGE_TAKEN_BUFF(0x100, (byte) 2),
    DODGE_CHANGE_BUFF(0x200, (byte) 2),
    CONVERSION(0x400, (byte) 2),
    REAPER(0x800, (byte) 2),
    INFILTRATE(0x1000, (byte) 2),
    MECH_CHANGE(0x2000, (byte) 2),
    AURA(0x4000, (byte) 2),
    DARK_AURA(0x8000, (byte) 2),
    BLUE_AURA(0x10000, (byte) 2),
    YELLOW_AURA(0x20000, (byte) 2),
    BODY_BOOST(0x40000, (byte) 2),
    FELINE_BERSERK(0x80000, (byte) 2),
    DICE_ROLL(0x100000, (byte) 2),
    DIVINE_SHIELD(0x200000, (byte) 2),
    PIRATES_REVENGE(0x400000, (byte) 2),
    TELEPORT_MASTERY(0x800000, (byte) 2),
    COMBAT_ORDERS(0x1000000, (byte) 2),
    BEHOLDER(0x2000000, (byte) 2),
    ENERGY_CHARGE(0x8000000, (byte) 2),
    DASH_SPEED(0x10000000, (byte) 2),
    DASH_JUMP(0x20000000, (byte) 2),
    MONSTER_RIDING(0x40000000, (byte) 2),
    SPEED_INFUSION(0x80000000, (byte) 2),
    // Third Position
    HOMING_BEACON(0x1, (byte) 3),
    ELEMENT_RESET(0x2, (byte) 3),
    WIND_WALK(0x4, (byte) 3),
    ARAN_COMBO(0x10, (byte) 3),
    COMBO_DRAIN(0x20, (byte) 3),
    COMBO_BARRIER(0x40, (byte) 3),
    BODY_PRESSURE(0x80, (byte) 3),
    SMART_KNOCKBACK(0x100, (byte) 3),
    PYRAMID_PQ(0x200, (byte) 3),
    SLOW(0x4000, (byte) 3),
    MAGIC_SHIELD(0x8000, (byte) 3),
    MAGIC_RESISTANCE(0x10000, (byte) 3),
    SOUL_STONE(0x20000, (byte) 3),
    SOARING(0x40000, (byte) 3),
    LIGHTNING_CHARGE(0x100000, (byte) 3),
    ENRAGE(0x200000, (byte) 3),
    OWL_SPIRIT(0x400000, (byte) 3),
    FINAL_CUT(0x1000000, (byte) 3),
    DAMAGE_BUFF(0x2000000, (byte) 3),
    ATTACK_BUFF(0x8000000, (byte) 3),
    RAINING_MINES(0x10000000, (byte) 3),
    ENHANCED_MAXHP(0x20000000, (byte) 3),
    ENHANCED_MAXMP(0x40000000, (byte) 3),
    ENHANCED_WATK(0x80000000, (byte) 3),
    // Fourth Position
    MORPH(0x2, (byte) 4),
    RECOVERY(0x4, (byte) 4),
    MAPLE_WARRIOR(0x8, (byte) 4),
    STANCE(0x10, (byte) 4),
    SHARP_EYES(0x20, (byte) 4),
    MANA_REFLECTION(0x40, (byte) 4),
    DRAGON_ROAR(0x80, (byte) 4),// Stuns the user
    SPIRIT_CLAW(0x100, (byte) 4),
    INFINITY(0x200, (byte) 4),
    HOLY_SHIELD(0x400, (byte) 4),
    HAMSTRING(0x800, (byte) 4),
    BLIND(0x1000, (byte) 4),
    CONCENTRATE(0x2000, (byte) 4),
    ECHO_OF_HERO(0x8000, (byte) 4),
    MESO_RATE(0x10000, (byte) 4),
    GHOST_MORPH(0x20000, (byte) 4),
    ARIANT_COSS_IMU(0x40000, (byte) 4),// The white ball around you
    DROP_RATE(0x100000, (byte) 4),
    EXPRATE(0x400000, (byte) 4),
    ACASH_RATE(0x800000, (byte) 4),
    ILLUSION(0x1000000, (byte) 4),
    BERSERK_FURY(0x8000000, (byte) 4),
    DIVINE_BODY(0x10000000, (byte) 4),
    SPARK(0x20000000, (byte) 4),
    ARIANT_COSS_IMU2(0x40000000, (byte) 4),
    FINALATTACK(0x80000000, (byte) 4),
    // Fifth Position
    WATK(0x1, (byte) 5),
    WDEF(0x2, (byte) 5),
    MATK(0x4, (byte) 5),
    MDEF(0x8, (byte) 5),
    ACC(0x10, (byte) 5),
    AVOID(0x20, (byte) 5),
    HANDS(0x40, (byte) 5),
    SPEED(0x80, (byte) 5),
    JUMP(0x100, (byte) 5),
    MAGIC_GUARD(0x200, (byte) 5),
    DARKSIGHT(0x400, (byte) 5),
    BOOSTER(0x800, (byte) 5),
    POWERGUARD(0x1000, (byte) 5),
    MAXHP(0x2000, (byte) 5),
    MAXMP(0x4000, (byte) 5),
    INVINCIBLE(0x8000, (byte) 5),
    SOULARROW(0x10000, (byte) 5),
    COMBO(0x200000, (byte) 5),
    SUMMON(0x200000, (byte) 5),
    WK_CHARGE(0x400000, (byte) 5),
    DRAGONBLOOD(0x800000, (byte) 5),
    HOLY_SYMBOL(0x1000000, (byte) 5),
    MESOUP(0x2000000, (byte) 5),
    SHADOWPARTNER(0x4000000, (byte) 5),
    PICKPOCKET(0x8000000, (byte) 5),
    PUPPET(0x8000000, (byte) 5),
    MESOGUARD(0x10000000, (byte) 5),
    HP_LOSS_GUARD(0x20000000, (byte) 5),

There aren't 109 opcodes that need fixing in the source. If you aren't satisfied, then don't post.
 
Skilled Illusionist
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shadow parthner bug, the buff icon is showed, but no the shadow on character
 
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Try SHADOWPARTNER(0x400000000000000L) ?
 
Legendary Battlemage
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what is these all? opcodes?
Those aren't opcodes, but buffstats, or maybe it could be, w.e, just how you name them. Each buffstat has different effects shown when is received by the client. The 2nd part for the constructor is the position of it.

There're 5 ints in aftershock patch, each ints hold positions, the count starts from the right actually, but oh well, the one posted was started from the left (Remember to sort the buffstats also, when you send them in giveBuff/others, or else, the stats will be messed up, like for prototype, there's enhanced hp, mp, watk, and so on, and each of them has different values, and when you don't sort them, let say 400 = for hp, it'll be messed up and the client will show you 400 for watk)

what i need to do with your post? edit the MapleBuffStat file?
Most of the sources out there uses long for the buffstats, this means the 2nd and 3rd, 4th and 5th are merged into one. Either convert all of them to long, or separate them into 5 ints.

There aren't 109 opcodes that need fixing in the source. If you aren't satisfied, then don't post.
Its not that I'm not satisfied or not. I'm not blaming you or anything, its just that is it really necessary to release one buffstat? This could actually be done in the XeonMS v97 main thread itself.
 
Legendary Battlemage
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Cool, someone else who knows buffstats aren't longs, but are ints :).

@OP: It's spelled "Berserk", :|. Also, this isn't even a full fix, as Feline Berserk is supposed to increase some stats of yours(wep att, wep def, etc) too while it's active(easy to do).
 
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