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Join Today! // v97
// First position
ENHANCED_WDEF(0x1, (byte) 2),
ENHANCED_MDEF(0x2, (byte) 2),
PERFECT_ARMOR(0x4, (byte) 2),
SATELLITESAFE_PROC(0x8, (byte) 2),
SATELLITESAFE_ABSORB(0x10, (byte) 2),
TORNADO(0x20, (byte) 2),
CRITICAL_RATE_BUFF(0x40, (byte) 2),
MP_BUFF(0x80, (byte) 2),
DAMAGE_TAKEN_BUFF(0x100, (byte) 2),
DODGE_CHANGE_BUFF(0x200, (byte) 2),
CONVERSION(0x400, (byte) 2),
REAPER(0x800, (byte) 2),
INFILTRATE(0x1000, (byte) 2),
MECH_CHANGE(0x2000, (byte) 2),
AURA(0x4000, (byte) 2),
DARK_AURA(0x8000, (byte) 2),
BLUE_AURA(0x10000, (byte) 2),
YELLOW_AURA(0x20000, (byte) 2),
BODY_BOOST(0x40000, (byte) 2),
FELINE_BERSERK(0x80000, (byte) 2),
DICE_ROLL(0x100000, (byte) 2),
DIVINE_SHIELD(0x200000, (byte) 2),
PIRATES_REVENGE(0x400000, (byte) 2),
TELEPORT_MASTERY(0x800000, (byte) 2),
COMBAT_ORDERS(0x1000000, (byte) 2),
BEHOLDER(0x2000000, (byte) 2),
ENERGY_CHARGE(0x8000000, (byte) 2),
DASH_SPEED(0x10000000, (byte) 2),
DASH_JUMP(0x20000000, (byte) 2),
MONSTER_RIDING(0x40000000, (byte) 2),
SPEED_INFUSION(0x80000000, (byte) 2),
// Third Position
HOMING_BEACON(0x1, (byte) 3),
ELEMENT_RESET(0x2, (byte) 3),
WIND_WALK(0x4, (byte) 3),
ARAN_COMBO(0x10, (byte) 3),
COMBO_DRAIN(0x20, (byte) 3),
COMBO_BARRIER(0x40, (byte) 3),
BODY_PRESSURE(0x80, (byte) 3),
SMART_KNOCKBACK(0x100, (byte) 3),
PYRAMID_PQ(0x200, (byte) 3),
SLOW(0x4000, (byte) 3),
MAGIC_SHIELD(0x8000, (byte) 3),
MAGIC_RESISTANCE(0x10000, (byte) 3),
SOUL_STONE(0x20000, (byte) 3),
SOARING(0x40000, (byte) 3),
LIGHTNING_CHARGE(0x100000, (byte) 3),
ENRAGE(0x200000, (byte) 3),
OWL_SPIRIT(0x400000, (byte) 3),
FINAL_CUT(0x1000000, (byte) 3),
DAMAGE_BUFF(0x2000000, (byte) 3),
ATTACK_BUFF(0x8000000, (byte) 3),
RAINING_MINES(0x10000000, (byte) 3),
ENHANCED_MAXHP(0x20000000, (byte) 3),
ENHANCED_MAXMP(0x40000000, (byte) 3),
ENHANCED_WATK(0x80000000, (byte) 3),
// Fourth Position
MORPH(0x2, (byte) 4),
RECOVERY(0x4, (byte) 4),
MAPLE_WARRIOR(0x8, (byte) 4),
STANCE(0x10, (byte) 4),
SHARP_EYES(0x20, (byte) 4),
MANA_REFLECTION(0x40, (byte) 4),
DRAGON_ROAR(0x80, (byte) 4),// Stuns the user
SPIRIT_CLAW(0x100, (byte) 4),
INFINITY(0x200, (byte) 4),
HOLY_SHIELD(0x400, (byte) 4),
HAMSTRING(0x800, (byte) 4),
BLIND(0x1000, (byte) 4),
CONCENTRATE(0x2000, (byte) 4),
ECHO_OF_HERO(0x8000, (byte) 4),
MESO_RATE(0x10000, (byte) 4),
GHOST_MORPH(0x20000, (byte) 4),
ARIANT_COSS_IMU(0x40000, (byte) 4),// The white ball around you
DROP_RATE(0x100000, (byte) 4),
EXPRATE(0x400000, (byte) 4),
ACASH_RATE(0x800000, (byte) 4),
ILLUSION(0x1000000, (byte) 4),
BERSERK_FURY(0x8000000, (byte) 4),
DIVINE_BODY(0x10000000, (byte) 4),
SPARK(0x20000000, (byte) 4),
ARIANT_COSS_IMU2(0x40000000, (byte) 4),
FINALATTACK(0x80000000, (byte) 4),
// Fifth Position
WATK(0x1, (byte) 5),
WDEF(0x2, (byte) 5),
MATK(0x4, (byte) 5),
MDEF(0x8, (byte) 5),
ACC(0x10, (byte) 5),
AVOID(0x20, (byte) 5),
HANDS(0x40, (byte) 5),
SPEED(0x80, (byte) 5),
JUMP(0x100, (byte) 5),
MAGIC_GUARD(0x200, (byte) 5),
DARKSIGHT(0x400, (byte) 5),
BOOSTER(0x800, (byte) 5),
POWERGUARD(0x1000, (byte) 5),
MAXHP(0x2000, (byte) 5),
MAXMP(0x4000, (byte) 5),
INVINCIBLE(0x8000, (byte) 5),
SOULARROW(0x10000, (byte) 5),
COMBO(0x200000, (byte) 5),
SUMMON(0x200000, (byte) 5),
WK_CHARGE(0x400000, (byte) 5),
DRAGONBLOOD(0x800000, (byte) 5),
HOLY_SYMBOL(0x1000000, (byte) 5),
MESOUP(0x2000000, (byte) 5),
SHADOWPARTNER(0x4000000, (byte) 5),
PICKPOCKET(0x8000000, (byte) 5),
PUPPET(0x8000000, (byte) 5),
MESOGUARD(0x10000000, (byte) 5),
HP_LOSS_GUARD(0x20000000, (byte) 5),
Is it even worth to release one? Whats the use of it? If everyone release 1 buffstat per thread, there will be more than 109 threads.
PHP:// v97 // First position ENHANCED_WDEF(0x1, (byte) 2), ENHANCED_MDEF(0x2, (byte) 2), PERFECT_ARMOR(0x4, (byte) 2), SATELLITESAFE_PROC(0x8, (byte) 2), SATELLITESAFE_ABSORB(0x10, (byte) 2), TORNADO(0x20, (byte) 2), CRITICAL_RATE_BUFF(0x40, (byte) 2), MP_BUFF(0x80, (byte) 2), DAMAGE_TAKEN_BUFF(0x100, (byte) 2), DODGE_CHANGE_BUFF(0x200, (byte) 2), CONVERSION(0x400, (byte) 2), REAPER(0x800, (byte) 2), INFILTRATE(0x1000, (byte) 2), MECH_CHANGE(0x2000, (byte) 2), AURA(0x4000, (byte) 2), DARK_AURA(0x8000, (byte) 2), BLUE_AURA(0x10000, (byte) 2), YELLOW_AURA(0x20000, (byte) 2), BODY_BOOST(0x40000, (byte) 2), FELINE_BERSERK(0x80000, (byte) 2), DICE_ROLL(0x100000, (byte) 2), DIVINE_SHIELD(0x200000, (byte) 2), PIRATES_REVENGE(0x400000, (byte) 2), TELEPORT_MASTERY(0x800000, (byte) 2), COMBAT_ORDERS(0x1000000, (byte) 2), BEHOLDER(0x2000000, (byte) 2), ENERGY_CHARGE(0x8000000, (byte) 2), DASH_SPEED(0x10000000, (byte) 2), DASH_JUMP(0x20000000, (byte) 2), MONSTER_RIDING(0x40000000, (byte) 2), SPEED_INFUSION(0x80000000, (byte) 2), // Third Position HOMING_BEACON(0x1, (byte) 3), ELEMENT_RESET(0x2, (byte) 3), WIND_WALK(0x4, (byte) 3), ARAN_COMBO(0x10, (byte) 3), COMBO_DRAIN(0x20, (byte) 3), COMBO_BARRIER(0x40, (byte) 3), BODY_PRESSURE(0x80, (byte) 3), SMART_KNOCKBACK(0x100, (byte) 3), PYRAMID_PQ(0x200, (byte) 3), SLOW(0x4000, (byte) 3), MAGIC_SHIELD(0x8000, (byte) 3), MAGIC_RESISTANCE(0x10000, (byte) 3), SOUL_STONE(0x20000, (byte) 3), SOARING(0x40000, (byte) 3), LIGHTNING_CHARGE(0x100000, (byte) 3), ENRAGE(0x200000, (byte) 3), OWL_SPIRIT(0x400000, (byte) 3), FINAL_CUT(0x1000000, (byte) 3), DAMAGE_BUFF(0x2000000, (byte) 3), ATTACK_BUFF(0x8000000, (byte) 3), RAINING_MINES(0x10000000, (byte) 3), ENHANCED_MAXHP(0x20000000, (byte) 3), ENHANCED_MAXMP(0x40000000, (byte) 3), ENHANCED_WATK(0x80000000, (byte) 3), // Fourth Position MORPH(0x2, (byte) 4), RECOVERY(0x4, (byte) 4), MAPLE_WARRIOR(0x8, (byte) 4), STANCE(0x10, (byte) 4), SHARP_EYES(0x20, (byte) 4), MANA_REFLECTION(0x40, (byte) 4), DRAGON_ROAR(0x80, (byte) 4),// Stuns the user SPIRIT_CLAW(0x100, (byte) 4), INFINITY(0x200, (byte) 4), HOLY_SHIELD(0x400, (byte) 4), HAMSTRING(0x800, (byte) 4), BLIND(0x1000, (byte) 4), CONCENTRATE(0x2000, (byte) 4), ECHO_OF_HERO(0x8000, (byte) 4), MESO_RATE(0x10000, (byte) 4), GHOST_MORPH(0x20000, (byte) 4), ARIANT_COSS_IMU(0x40000, (byte) 4),// The white ball around you DROP_RATE(0x100000, (byte) 4), EXPRATE(0x400000, (byte) 4), ACASH_RATE(0x800000, (byte) 4), ILLUSION(0x1000000, (byte) 4), BERSERK_FURY(0x8000000, (byte) 4), DIVINE_BODY(0x10000000, (byte) 4), SPARK(0x20000000, (byte) 4), ARIANT_COSS_IMU2(0x40000000, (byte) 4), FINALATTACK(0x80000000, (byte) 4), // Fifth Position WATK(0x1, (byte) 5), WDEF(0x2, (byte) 5), MATK(0x4, (byte) 5), MDEF(0x8, (byte) 5), ACC(0x10, (byte) 5), AVOID(0x20, (byte) 5), HANDS(0x40, (byte) 5), SPEED(0x80, (byte) 5), JUMP(0x100, (byte) 5), MAGIC_GUARD(0x200, (byte) 5), DARKSIGHT(0x400, (byte) 5), BOOSTER(0x800, (byte) 5), POWERGUARD(0x1000, (byte) 5), MAXHP(0x2000, (byte) 5), MAXMP(0x4000, (byte) 5), INVINCIBLE(0x8000, (byte) 5), SOULARROW(0x10000, (byte) 5), COMBO(0x200000, (byte) 5), SUMMON(0x200000, (byte) 5), WK_CHARGE(0x400000, (byte) 5), DRAGONBLOOD(0x800000, (byte) 5), HOLY_SYMBOL(0x1000000, (byte) 5), MESOUP(0x2000000, (byte) 5), SHADOWPARTNER(0x4000000, (byte) 5), PICKPOCKET(0x8000000, (byte) 5), PUPPET(0x8000000, (byte) 5), MESOGUARD(0x10000000, (byte) 5), HP_LOSS_GUARD(0x20000000, (byte) 5),
I bet your not the one who sniffed out the buffstat if you don't know what to do with that.i just relased what someone els do..
what i need to do with your post? edit the MapleBuffStat file?
Is it even worth to release one? Whats the use of it? If everyone release 1 buffstat per thread, there will be more than 109 threads.
PHP:// v97 // First position ENHANCED_WDEF(0x1, (byte) 2), ENHANCED_MDEF(0x2, (byte) 2), PERFECT_ARMOR(0x4, (byte) 2), SATELLITESAFE_PROC(0x8, (byte) 2), SATELLITESAFE_ABSORB(0x10, (byte) 2), TORNADO(0x20, (byte) 2), CRITICAL_RATE_BUFF(0x40, (byte) 2), MP_BUFF(0x80, (byte) 2), DAMAGE_TAKEN_BUFF(0x100, (byte) 2), DODGE_CHANGE_BUFF(0x200, (byte) 2), CONVERSION(0x400, (byte) 2), REAPER(0x800, (byte) 2), INFILTRATE(0x1000, (byte) 2), MECH_CHANGE(0x2000, (byte) 2), AURA(0x4000, (byte) 2), DARK_AURA(0x8000, (byte) 2), BLUE_AURA(0x10000, (byte) 2), YELLOW_AURA(0x20000, (byte) 2), BODY_BOOST(0x40000, (byte) 2), FELINE_BERSERK(0x80000, (byte) 2), DICE_ROLL(0x100000, (byte) 2), DIVINE_SHIELD(0x200000, (byte) 2), PIRATES_REVENGE(0x400000, (byte) 2), TELEPORT_MASTERY(0x800000, (byte) 2), COMBAT_ORDERS(0x1000000, (byte) 2), BEHOLDER(0x2000000, (byte) 2), ENERGY_CHARGE(0x8000000, (byte) 2), DASH_SPEED(0x10000000, (byte) 2), DASH_JUMP(0x20000000, (byte) 2), MONSTER_RIDING(0x40000000, (byte) 2), SPEED_INFUSION(0x80000000, (byte) 2), // Third Position HOMING_BEACON(0x1, (byte) 3), ELEMENT_RESET(0x2, (byte) 3), WIND_WALK(0x4, (byte) 3), ARAN_COMBO(0x10, (byte) 3), COMBO_DRAIN(0x20, (byte) 3), COMBO_BARRIER(0x40, (byte) 3), BODY_PRESSURE(0x80, (byte) 3), SMART_KNOCKBACK(0x100, (byte) 3), PYRAMID_PQ(0x200, (byte) 3), SLOW(0x4000, (byte) 3), MAGIC_SHIELD(0x8000, (byte) 3), MAGIC_RESISTANCE(0x10000, (byte) 3), SOUL_STONE(0x20000, (byte) 3), SOARING(0x40000, (byte) 3), LIGHTNING_CHARGE(0x100000, (byte) 3), ENRAGE(0x200000, (byte) 3), OWL_SPIRIT(0x400000, (byte) 3), FINAL_CUT(0x1000000, (byte) 3), DAMAGE_BUFF(0x2000000, (byte) 3), ATTACK_BUFF(0x8000000, (byte) 3), RAINING_MINES(0x10000000, (byte) 3), ENHANCED_MAXHP(0x20000000, (byte) 3), ENHANCED_MAXMP(0x40000000, (byte) 3), ENHANCED_WATK(0x80000000, (byte) 3), // Fourth Position MORPH(0x2, (byte) 4), RECOVERY(0x4, (byte) 4), MAPLE_WARRIOR(0x8, (byte) 4), STANCE(0x10, (byte) 4), SHARP_EYES(0x20, (byte) 4), MANA_REFLECTION(0x40, (byte) 4), DRAGON_ROAR(0x80, (byte) 4),// Stuns the user SPIRIT_CLAW(0x100, (byte) 4), INFINITY(0x200, (byte) 4), HOLY_SHIELD(0x400, (byte) 4), HAMSTRING(0x800, (byte) 4), BLIND(0x1000, (byte) 4), CONCENTRATE(0x2000, (byte) 4), ECHO_OF_HERO(0x8000, (byte) 4), MESO_RATE(0x10000, (byte) 4), GHOST_MORPH(0x20000, (byte) 4), ARIANT_COSS_IMU(0x40000, (byte) 4),// The white ball around you DROP_RATE(0x100000, (byte) 4), EXPRATE(0x400000, (byte) 4), ACASH_RATE(0x800000, (byte) 4), ILLUSION(0x1000000, (byte) 4), BERSERK_FURY(0x8000000, (byte) 4), DIVINE_BODY(0x10000000, (byte) 4), SPARK(0x20000000, (byte) 4), ARIANT_COSS_IMU2(0x40000000, (byte) 4), FINALATTACK(0x80000000, (byte) 4), // Fifth Position WATK(0x1, (byte) 5), WDEF(0x2, (byte) 5), MATK(0x4, (byte) 5), MDEF(0x8, (byte) 5), ACC(0x10, (byte) 5), AVOID(0x20, (byte) 5), HANDS(0x40, (byte) 5), SPEED(0x80, (byte) 5), JUMP(0x100, (byte) 5), MAGIC_GUARD(0x200, (byte) 5), DARKSIGHT(0x400, (byte) 5), BOOSTER(0x800, (byte) 5), POWERGUARD(0x1000, (byte) 5), MAXHP(0x2000, (byte) 5), MAXMP(0x4000, (byte) 5), INVINCIBLE(0x8000, (byte) 5), SOULARROW(0x10000, (byte) 5), COMBO(0x200000, (byte) 5), SUMMON(0x200000, (byte) 5), WK_CHARGE(0x400000, (byte) 5), DRAGONBLOOD(0x800000, (byte) 5), HOLY_SYMBOL(0x1000000, (byte) 5), MESOUP(0x2000000, (byte) 5), SHADOWPARTNER(0x4000000, (byte) 5), PICKPOCKET(0x8000000, (byte) 5), PUPPET(0x8000000, (byte) 5), MESOGUARD(0x10000000, (byte) 5), HP_LOSS_GUARD(0x20000000, (byte) 5),
Is it even worth to release one? Whats the use of it? If everyone release 1 buffstat per thread, there will be more than 109 threads.
PHP:// v97 // First position ENHANCED_WDEF(0x1, (byte) 2), ENHANCED_MDEF(0x2, (byte) 2), PERFECT_ARMOR(0x4, (byte) 2), SATELLITESAFE_PROC(0x8, (byte) 2), SATELLITESAFE_ABSORB(0x10, (byte) 2), TORNADO(0x20, (byte) 2), CRITICAL_RATE_BUFF(0x40, (byte) 2), MP_BUFF(0x80, (byte) 2), DAMAGE_TAKEN_BUFF(0x100, (byte) 2), DODGE_CHANGE_BUFF(0x200, (byte) 2), CONVERSION(0x400, (byte) 2), REAPER(0x800, (byte) 2), INFILTRATE(0x1000, (byte) 2), MECH_CHANGE(0x2000, (byte) 2), AURA(0x4000, (byte) 2), DARK_AURA(0x8000, (byte) 2), BLUE_AURA(0x10000, (byte) 2), YELLOW_AURA(0x20000, (byte) 2), BODY_BOOST(0x40000, (byte) 2), FELINE_BERSERK(0x80000, (byte) 2), DICE_ROLL(0x100000, (byte) 2), DIVINE_SHIELD(0x200000, (byte) 2), PIRATES_REVENGE(0x400000, (byte) 2), TELEPORT_MASTERY(0x800000, (byte) 2), COMBAT_ORDERS(0x1000000, (byte) 2), BEHOLDER(0x2000000, (byte) 2), ENERGY_CHARGE(0x8000000, (byte) 2), DASH_SPEED(0x10000000, (byte) 2), DASH_JUMP(0x20000000, (byte) 2), MONSTER_RIDING(0x40000000, (byte) 2), SPEED_INFUSION(0x80000000, (byte) 2), // Third Position HOMING_BEACON(0x1, (byte) 3), ELEMENT_RESET(0x2, (byte) 3), WIND_WALK(0x4, (byte) 3), ARAN_COMBO(0x10, (byte) 3), COMBO_DRAIN(0x20, (byte) 3), COMBO_BARRIER(0x40, (byte) 3), BODY_PRESSURE(0x80, (byte) 3), SMART_KNOCKBACK(0x100, (byte) 3), PYRAMID_PQ(0x200, (byte) 3), SLOW(0x4000, (byte) 3), MAGIC_SHIELD(0x8000, (byte) 3), MAGIC_RESISTANCE(0x10000, (byte) 3), SOUL_STONE(0x20000, (byte) 3), SOARING(0x40000, (byte) 3), LIGHTNING_CHARGE(0x100000, (byte) 3), ENRAGE(0x200000, (byte) 3), OWL_SPIRIT(0x400000, (byte) 3), FINAL_CUT(0x1000000, (byte) 3), DAMAGE_BUFF(0x2000000, (byte) 3), ATTACK_BUFF(0x8000000, (byte) 3), RAINING_MINES(0x10000000, (byte) 3), ENHANCED_MAXHP(0x20000000, (byte) 3), ENHANCED_MAXMP(0x40000000, (byte) 3), ENHANCED_WATK(0x80000000, (byte) 3), // Fourth Position MORPH(0x2, (byte) 4), RECOVERY(0x4, (byte) 4), MAPLE_WARRIOR(0x8, (byte) 4), STANCE(0x10, (byte) 4), SHARP_EYES(0x20, (byte) 4), MANA_REFLECTION(0x40, (byte) 4), DRAGON_ROAR(0x80, (byte) 4),// Stuns the user SPIRIT_CLAW(0x100, (byte) 4), INFINITY(0x200, (byte) 4), HOLY_SHIELD(0x400, (byte) 4), HAMSTRING(0x800, (byte) 4), BLIND(0x1000, (byte) 4), CONCENTRATE(0x2000, (byte) 4), ECHO_OF_HERO(0x8000, (byte) 4), MESO_RATE(0x10000, (byte) 4), GHOST_MORPH(0x20000, (byte) 4), ARIANT_COSS_IMU(0x40000, (byte) 4),// The white ball around you DROP_RATE(0x100000, (byte) 4), EXPRATE(0x400000, (byte) 4), ACASH_RATE(0x800000, (byte) 4), ILLUSION(0x1000000, (byte) 4), BERSERK_FURY(0x8000000, (byte) 4), DIVINE_BODY(0x10000000, (byte) 4), SPARK(0x20000000, (byte) 4), ARIANT_COSS_IMU2(0x40000000, (byte) 4), FINALATTACK(0x80000000, (byte) 4), // Fifth Position WATK(0x1, (byte) 5), WDEF(0x2, (byte) 5), MATK(0x4, (byte) 5), MDEF(0x8, (byte) 5), ACC(0x10, (byte) 5), AVOID(0x20, (byte) 5), HANDS(0x40, (byte) 5), SPEED(0x80, (byte) 5), JUMP(0x100, (byte) 5), MAGIC_GUARD(0x200, (byte) 5), DARKSIGHT(0x400, (byte) 5), BOOSTER(0x800, (byte) 5), POWERGUARD(0x1000, (byte) 5), MAXHP(0x2000, (byte) 5), MAXMP(0x4000, (byte) 5), INVINCIBLE(0x8000, (byte) 5), SOULARROW(0x10000, (byte) 5), COMBO(0x200000, (byte) 5), SUMMON(0x200000, (byte) 5), WK_CHARGE(0x400000, (byte) 5), DRAGONBLOOD(0x800000, (byte) 5), HOLY_SYMBOL(0x1000000, (byte) 5), MESOUP(0x2000000, (byte) 5), SHADOWPARTNER(0x4000000, (byte) 5), PICKPOCKET(0x8000000, (byte) 5), PUPPET(0x8000000, (byte) 5), MESOGUARD(0x10000000, (byte) 5), HP_LOSS_GUARD(0x20000000, (byte) 5),
Is it even worth to release one? Whats the use of it? If everyone release 1 buffstat per thread, there will be more than 109 threads.
PHP:// v97 // First position ENHANCED_WDEF(0x1, (byte) 2), ENHANCED_MDEF(0x2, (byte) 2), PERFECT_ARMOR(0x4, (byte) 2), SATELLITESAFE_PROC(0x8, (byte) 2), SATELLITESAFE_ABSORB(0x10, (byte) 2), TORNADO(0x20, (byte) 2), CRITICAL_RATE_BUFF(0x40, (byte) 2), MP_BUFF(0x80, (byte) 2), DAMAGE_TAKEN_BUFF(0x100, (byte) 2), DODGE_CHANGE_BUFF(0x200, (byte) 2), CONVERSION(0x400, (byte) 2), REAPER(0x800, (byte) 2), INFILTRATE(0x1000, (byte) 2), MECH_CHANGE(0x2000, (byte) 2), AURA(0x4000, (byte) 2), DARK_AURA(0x8000, (byte) 2), BLUE_AURA(0x10000, (byte) 2), YELLOW_AURA(0x20000, (byte) 2), BODY_BOOST(0x40000, (byte) 2), FELINE_BERSERK(0x80000, (byte) 2), DICE_ROLL(0x100000, (byte) 2), DIVINE_SHIELD(0x200000, (byte) 2), PIRATES_REVENGE(0x400000, (byte) 2), TELEPORT_MASTERY(0x800000, (byte) 2), COMBAT_ORDERS(0x1000000, (byte) 2), BEHOLDER(0x2000000, (byte) 2), ENERGY_CHARGE(0x8000000, (byte) 2), DASH_SPEED(0x10000000, (byte) 2), DASH_JUMP(0x20000000, (byte) 2), MONSTER_RIDING(0x40000000, (byte) 2), SPEED_INFUSION(0x80000000, (byte) 2), // Third Position HOMING_BEACON(0x1, (byte) 3), ELEMENT_RESET(0x2, (byte) 3), WIND_WALK(0x4, (byte) 3), ARAN_COMBO(0x10, (byte) 3), COMBO_DRAIN(0x20, (byte) 3), COMBO_BARRIER(0x40, (byte) 3), BODY_PRESSURE(0x80, (byte) 3), SMART_KNOCKBACK(0x100, (byte) 3), PYRAMID_PQ(0x200, (byte) 3), SLOW(0x4000, (byte) 3), MAGIC_SHIELD(0x8000, (byte) 3), MAGIC_RESISTANCE(0x10000, (byte) 3), SOUL_STONE(0x20000, (byte) 3), SOARING(0x40000, (byte) 3), LIGHTNING_CHARGE(0x100000, (byte) 3), ENRAGE(0x200000, (byte) 3), OWL_SPIRIT(0x400000, (byte) 3), FINAL_CUT(0x1000000, (byte) 3), DAMAGE_BUFF(0x2000000, (byte) 3), ATTACK_BUFF(0x8000000, (byte) 3), RAINING_MINES(0x10000000, (byte) 3), ENHANCED_MAXHP(0x20000000, (byte) 3), ENHANCED_MAXMP(0x40000000, (byte) 3), ENHANCED_WATK(0x80000000, (byte) 3), // Fourth Position MORPH(0x2, (byte) 4), RECOVERY(0x4, (byte) 4), MAPLE_WARRIOR(0x8, (byte) 4), STANCE(0x10, (byte) 4), SHARP_EYES(0x20, (byte) 4), MANA_REFLECTION(0x40, (byte) 4), DRAGON_ROAR(0x80, (byte) 4),// Stuns the user SPIRIT_CLAW(0x100, (byte) 4), INFINITY(0x200, (byte) 4), HOLY_SHIELD(0x400, (byte) 4), HAMSTRING(0x800, (byte) 4), BLIND(0x1000, (byte) 4), CONCENTRATE(0x2000, (byte) 4), ECHO_OF_HERO(0x8000, (byte) 4), MESO_RATE(0x10000, (byte) 4), GHOST_MORPH(0x20000, (byte) 4), ARIANT_COSS_IMU(0x40000, (byte) 4),// The white ball around you DROP_RATE(0x100000, (byte) 4), EXPRATE(0x400000, (byte) 4), ACASH_RATE(0x800000, (byte) 4), ILLUSION(0x1000000, (byte) 4), BERSERK_FURY(0x8000000, (byte) 4), DIVINE_BODY(0x10000000, (byte) 4), SPARK(0x20000000, (byte) 4), ARIANT_COSS_IMU2(0x40000000, (byte) 4), FINALATTACK(0x80000000, (byte) 4), // Fifth Position WATK(0x1, (byte) 5), WDEF(0x2, (byte) 5), MATK(0x4, (byte) 5), MDEF(0x8, (byte) 5), ACC(0x10, (byte) 5), AVOID(0x20, (byte) 5), HANDS(0x40, (byte) 5), SPEED(0x80, (byte) 5), JUMP(0x100, (byte) 5), MAGIC_GUARD(0x200, (byte) 5), DARKSIGHT(0x400, (byte) 5), BOOSTER(0x800, (byte) 5), POWERGUARD(0x1000, (byte) 5), MAXHP(0x2000, (byte) 5), MAXMP(0x4000, (byte) 5), INVINCIBLE(0x8000, (byte) 5), SOULARROW(0x10000, (byte) 5), COMBO(0x200000, (byte) 5), SUMMON(0x200000, (byte) 5), WK_CHARGE(0x400000, (byte) 5), DRAGONBLOOD(0x800000, (byte) 5), HOLY_SYMBOL(0x1000000, (byte) 5), MESOUP(0x2000000, (byte) 5), SHADOWPARTNER(0x4000000, (byte) 5), PICKPOCKET(0x8000000, (byte) 5), PUPPET(0x8000000, (byte) 5), MESOGUARD(0x10000000, (byte) 5), HP_LOSS_GUARD(0x20000000, (byte) 5),
Those aren't opcodes, but buffstats, or maybe it could be, w.e, just how you name them. Each buffstat has different effects shown when is received by the client. The 2nd part for the constructor is the position of it.what is these all? opcodes?
Most of the sources out there uses long for the buffstats, this means the 2nd and 3rd, 4th and 5th are merged into one. Either convert all of them to long, or separate them into 5 ints.what i need to do with your post? edit the MapleBuffStat file?
Its not that I'm not satisfied or not. I'm not blaming you or anything, its just that is it really necessary to release one buffstat? This could actually be done in the XeonMS v97 main thread itself.There aren't 109 opcodes that need fixing in the source. If you aren't satisfied, then don't post.