Feline Bersek fix for xeonms

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  1. #1
    Account Upgraded | Title Enabled! orikiller is offline
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    Feline Bersek fix for xeonms


    RaGEZONE Recommends

    RaGEZONE Recommends

    go to MapleBuffStat.java and find:
    PHP Code:
    FELINE_BERSERK 
    Change the line to:
    PHP Code:
    FELINE_BERSERK(0x80000true), // v95: very correct 
    now compile!

    Credit:
    icescript from other forum.
    Last edited by orikiller; 24-03-12 at 12:25 PM.


  2. #2
    vari vari slimey kingslime is offline
    Gold SubscriberRank
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    Kerning PQLocation
    968Posts

    Re: Feline Bersek fix for xeonms

    Ori toda
    Mazal tov, Tamir sof sof matzliah lasot mashoo.


    for those who didn't understand - Thanks Ori, That's a very nice release.
    BTW I'm or_the_killer :)

  3. #3
    Account Upgraded | Title Enabled! AuroX is offline
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    Re: Feline Bersek fix for xeonms

    Is it even worth to release one? Whats the use of it? If everyone release 1 buffstat per thread, there will be more than 109 threads.

    PHP Code:
        // v97
        // First position
        
    ENHANCED_WDEF(0x1, (byte2),
        
    ENHANCED_MDEF(0x2, (byte2),
        
    PERFECT_ARMOR(0x4, (byte2),
        
    SATELLITESAFE_PROC(0x8, (byte2),
        
    SATELLITESAFE_ABSORB(0x10, (byte2),
        
    TORNADO(0x20, (byte2),
        
    CRITICAL_RATE_BUFF(0x40, (byte2),
        
    MP_BUFF(0x80, (byte2),
        
    DAMAGE_TAKEN_BUFF(0x100, (byte2),
        
    DODGE_CHANGE_BUFF(0x200, (byte2),
        
    CONVERSION(0x400, (byte2),
        
    REAPER(0x800, (byte2),
        
    INFILTRATE(0x1000, (byte2),
        
    MECH_CHANGE(0x2000, (byte2),
        
    AURA(0x4000, (byte2),
        
    DARK_AURA(0x8000, (byte2),
        
    BLUE_AURA(0x10000, (byte2),
        
    YELLOW_AURA(0x20000, (byte2),
        
    BODY_BOOST(0x40000, (byte2),
        
    FELINE_BERSERK(0x80000, (byte2),
        
    DICE_ROLL(0x100000, (byte2),
        
    DIVINE_SHIELD(0x200000, (byte2),
        
    PIRATES_REVENGE(0x400000, (byte2),
        
    TELEPORT_MASTERY(0x800000, (byte2),
        
    COMBAT_ORDERS(0x1000000, (byte2),
        
    BEHOLDER(0x2000000, (byte2),
        
    ENERGY_CHARGE(0x8000000, (byte2),
        
    DASH_SPEED(0x10000000, (byte2),
        
    DASH_JUMP(0x20000000, (byte2),
        
    MONSTER_RIDING(0x40000000, (byte2),
        
    SPEED_INFUSION(0x80000000, (byte2),
        
    // Third Position
        
    HOMING_BEACON(0x1, (byte3),
        
    ELEMENT_RESET(0x2, (byte3),
        
    WIND_WALK(0x4, (byte3),
        
    ARAN_COMBO(0x10, (byte3),
        
    COMBO_DRAIN(0x20, (byte3),
        
    COMBO_BARRIER(0x40, (byte3),
        
    BODY_PRESSURE(0x80, (byte3),
        
    SMART_KNOCKBACK(0x100, (byte3),
        
    PYRAMID_PQ(0x200, (byte3),
        
    SLOW(0x4000, (byte3),
        
    MAGIC_SHIELD(0x8000, (byte3),
        
    MAGIC_RESISTANCE(0x10000, (byte3),
        
    SOUL_STONE(0x20000, (byte3),
        
    SOARING(0x40000, (byte3),
        
    LIGHTNING_CHARGE(0x100000, (byte3),
        
    ENRAGE(0x200000, (byte3),
        
    OWL_SPIRIT(0x400000, (byte3),
        
    FINAL_CUT(0x1000000, (byte3),
        
    DAMAGE_BUFF(0x2000000, (byte3),
        
    ATTACK_BUFF(0x8000000, (byte3),
        
    RAINING_MINES(0x10000000, (byte3),
        
    ENHANCED_MAXHP(0x20000000, (byte3),
        
    ENHANCED_MAXMP(0x40000000, (byte3),
        
    ENHANCED_WATK(0x80000000, (byte3),
        
    // Fourth Position
        
    MORPH(0x2, (byte4),
        
    RECOVERY(0x4, (byte4),
        
    MAPLE_WARRIOR(0x8, (byte4),
        
    STANCE(0x10, (byte4),
        
    SHARP_EYES(0x20, (byte4),
        
    MANA_REFLECTION(0x40, (byte4),
        
    DRAGON_ROAR(0x80, (byte4),// Stuns the user
        
    SPIRIT_CLAW(0x100, (byte4),
        
    INFINITY(0x200, (byte4),
        
    HOLY_SHIELD(0x400, (byte4),
        
    HAMSTRING(0x800, (byte4),
        
    BLIND(0x1000, (byte4),
        
    CONCENTRATE(0x2000, (byte4),
        
    ECHO_OF_HERO(0x8000, (byte4),
        
    MESO_RATE(0x10000, (byte4),
        
    GHOST_MORPH(0x20000, (byte4),
        
    ARIANT_COSS_IMU(0x40000, (byte4),// The white ball around you
        
    DROP_RATE(0x100000, (byte4),
        
    EXPRATE(0x400000, (byte4),
        
    ACASH_RATE(0x800000, (byte4),
        
    ILLUSION(0x1000000, (byte4),
        
    BERSERK_FURY(0x8000000, (byte4),
        
    DIVINE_BODY(0x10000000, (byte4),
        
    SPARK(0x20000000, (byte4),
        
    ARIANT_COSS_IMU2(0x40000000, (byte4),
        
    FINALATTACK(0x80000000, (byte4),
        
    // Fifth Position
        
    WATK(0x1, (byte5),
        
    WDEF(0x2, (byte5),
        
    MATK(0x4, (byte5),
        
    MDEF(0x8, (byte5),
        
    ACC(0x10, (byte5),
        
    AVOID(0x20, (byte5),
        
    HANDS(0x40, (byte5),
        
    SPEED(0x80, (byte5),
        
    JUMP(0x100, (byte5),
        
    MAGIC_GUARD(0x200, (byte5),
        
    DARKSIGHT(0x400, (byte5),
        
    BOOSTER(0x800, (byte5),
        
    POWERGUARD(0x1000, (byte5),
        
    MAXHP(0x2000, (byte5),
        
    MAXMP(0x4000, (byte5),
        
    INVINCIBLE(0x8000, (byte5),
        
    SOULARROW(0x10000, (byte5),
        
    COMBO(0x200000, (byte5),
        
    SUMMON(0x200000, (byte5),
        
    WK_CHARGE(0x400000, (byte5),
        
    DRAGONBLOOD(0x800000, (byte5),
        
    HOLY_SYMBOL(0x1000000, (byte5),
        
    MESOUP(0x2000000, (byte5),
        
    SHADOWPARTNER(0x4000000, (byte5),
        
    PICKPOCKET(0x8000000, (byte5),
        
    PUPPET(0x8000000, (byte5),
        
    MESOGUARD(0x10000000, (byte5),
        
    HP_LOSS_GUARD(0x20000000, (byte5), 

  4. #4
    Account Upgraded | Title Enabled! orikiller is offline
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    May 2011 Join Date
    IsraelLocation
    215Posts

    Re: Feline Bersek fix for xeonms

    Quote Originally Posted by AuroX View Post
    Is it even worth to release one? Whats the use of it? If everyone release 1 buffstat per thread, there will be more than 109 threads.

    PHP Code:
        // v97
        // First position
        
    ENHANCED_WDEF(0x1, (byte2),
        
    ENHANCED_MDEF(0x2, (byte2),
        
    PERFECT_ARMOR(0x4, (byte2),
        
    SATELLITESAFE_PROC(0x8, (byte2),
        
    SATELLITESAFE_ABSORB(0x10, (byte2),
        
    TORNADO(0x20, (byte2),
        
    CRITICAL_RATE_BUFF(0x40, (byte2),
        
    MP_BUFF(0x80, (byte2),
        
    DAMAGE_TAKEN_BUFF(0x100, (byte2),
        
    DODGE_CHANGE_BUFF(0x200, (byte2),
        
    CONVERSION(0x400, (byte2),
        
    REAPER(0x800, (byte2),
        
    INFILTRATE(0x1000, (byte2),
        
    MECH_CHANGE(0x2000, (byte2),
        
    AURA(0x4000, (byte2),
        
    DARK_AURA(0x8000, (byte2),
        
    BLUE_AURA(0x10000, (byte2),
        
    YELLOW_AURA(0x20000, (byte2),
        
    BODY_BOOST(0x40000, (byte2),
        
    FELINE_BERSERK(0x80000, (byte2),
        
    DICE_ROLL(0x100000, (byte2),
        
    DIVINE_SHIELD(0x200000, (byte2),
        
    PIRATES_REVENGE(0x400000, (byte2),
        
    TELEPORT_MASTERY(0x800000, (byte2),
        
    COMBAT_ORDERS(0x1000000, (byte2),
        
    BEHOLDER(0x2000000, (byte2),
        
    ENERGY_CHARGE(0x8000000, (byte2),
        
    DASH_SPEED(0x10000000, (byte2),
        
    DASH_JUMP(0x20000000, (byte2),
        
    MONSTER_RIDING(0x40000000, (byte2),
        
    SPEED_INFUSION(0x80000000, (byte2),
        
    // Third Position
        
    HOMING_BEACON(0x1, (byte3),
        
    ELEMENT_RESET(0x2, (byte3),
        
    WIND_WALK(0x4, (byte3),
        
    ARAN_COMBO(0x10, (byte3),
        
    COMBO_DRAIN(0x20, (byte3),
        
    COMBO_BARRIER(0x40, (byte3),
        
    BODY_PRESSURE(0x80, (byte3),
        
    SMART_KNOCKBACK(0x100, (byte3),
        
    PYRAMID_PQ(0x200, (byte3),
        
    SLOW(0x4000, (byte3),
        
    MAGIC_SHIELD(0x8000, (byte3),
        
    MAGIC_RESISTANCE(0x10000, (byte3),
        
    SOUL_STONE(0x20000, (byte3),
        
    SOARING(0x40000, (byte3),
        
    LIGHTNING_CHARGE(0x100000, (byte3),
        
    ENRAGE(0x200000, (byte3),
        
    OWL_SPIRIT(0x400000, (byte3),
        
    FINAL_CUT(0x1000000, (byte3),
        
    DAMAGE_BUFF(0x2000000, (byte3),
        
    ATTACK_BUFF(0x8000000, (byte3),
        
    RAINING_MINES(0x10000000, (byte3),
        
    ENHANCED_MAXHP(0x20000000, (byte3),
        
    ENHANCED_MAXMP(0x40000000, (byte3),
        
    ENHANCED_WATK(0x80000000, (byte3),
        
    // Fourth Position
        
    MORPH(0x2, (byte4),
        
    RECOVERY(0x4, (byte4),
        
    MAPLE_WARRIOR(0x8, (byte4),
        
    STANCE(0x10, (byte4),
        
    SHARP_EYES(0x20, (byte4),
        
    MANA_REFLECTION(0x40, (byte4),
        
    DRAGON_ROAR(0x80, (byte4),// Stuns the user
        
    SPIRIT_CLAW(0x100, (byte4),
        
    INFINITY(0x200, (byte4),
        
    HOLY_SHIELD(0x400, (byte4),
        
    HAMSTRING(0x800, (byte4),
        
    BLIND(0x1000, (byte4),
        
    CONCENTRATE(0x2000, (byte4),
        
    ECHO_OF_HERO(0x8000, (byte4),
        
    MESO_RATE(0x10000, (byte4),
        
    GHOST_MORPH(0x20000, (byte4),
        
    ARIANT_COSS_IMU(0x40000, (byte4),// The white ball around you
        
    DROP_RATE(0x100000, (byte4),
        
    EXPRATE(0x400000, (byte4),
        
    ACASH_RATE(0x800000, (byte4),
        
    ILLUSION(0x1000000, (byte4),
        
    BERSERK_FURY(0x8000000, (byte4),
        
    DIVINE_BODY(0x10000000, (byte4),
        
    SPARK(0x20000000, (byte4),
        
    ARIANT_COSS_IMU2(0x40000000, (byte4),
        
    FINALATTACK(0x80000000, (byte4),
        
    // Fifth Position
        
    WATK(0x1, (byte5),
        
    WDEF(0x2, (byte5),
        
    MATK(0x4, (byte5),
        
    MDEF(0x8, (byte5),
        
    ACC(0x10, (byte5),
        
    AVOID(0x20, (byte5),
        
    HANDS(0x40, (byte5),
        
    SPEED(0x80, (byte5),
        
    JUMP(0x100, (byte5),
        
    MAGIC_GUARD(0x200, (byte5),
        
    DARKSIGHT(0x400, (byte5),
        
    BOOSTER(0x800, (byte5),
        
    POWERGUARD(0x1000, (byte5),
        
    MAXHP(0x2000, (byte5),
        
    MAXMP(0x4000, (byte5),
        
    INVINCIBLE(0x8000, (byte5),
        
    SOULARROW(0x10000, (byte5),
        
    COMBO(0x200000, (byte5),
        
    SUMMON(0x200000, (byte5),
        
    WK_CHARGE(0x400000, (byte5),
        
    DRAGONBLOOD(0x800000, (byte5),
        
    HOLY_SYMBOL(0x1000000, (byte5),
        
    MESOUP(0x2000000, (byte5),
        
    SHADOWPARTNER(0x4000000, (byte5),
        
    PICKPOCKET(0x8000000, (byte5),
        
    PUPPET(0x8000000, (byte5),
        
    MESOGUARD(0x10000000, (byte5),
        
    HP_LOSS_GUARD(0x20000000, (byte5), 
    i just relased what someone els do..
    what i need to do with your post? edit the MapleBuffStat file?

  5. #5
    Account Upgraded | Title Enabled! edwinkbs is offline
    True MemberRank
    Apr 2009 Join Date
    MalaysiaLocation
    831Posts

    Re: Feline Bersek fix for xeonms

    Quote Originally Posted by orikiller View Post
    i just relased what someone els do..
    what i need to do with your post? edit the MapleBuffStat file?
    I bet your not the one who sniffed out the buffstat if you don't know what to do with that.

  6. #6
    Account Upgraded | Title Enabled! davidling is offline
    True MemberRank
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    450Posts

    Re: Feline Bersek fix for xeonms

    Quote Originally Posted by AuroX View Post
    Is it even worth to release one? Whats the use of it? If everyone release 1 buffstat per thread, there will be more than 109 threads.

    PHP Code:
        // v97
        // First position
        
    ENHANCED_WDEF(0x1, (byte2),
        
    ENHANCED_MDEF(0x2, (byte2),
        
    PERFECT_ARMOR(0x4, (byte2),
        
    SATELLITESAFE_PROC(0x8, (byte2),
        
    SATELLITESAFE_ABSORB(0x10, (byte2),
        
    TORNADO(0x20, (byte2),
        
    CRITICAL_RATE_BUFF(0x40, (byte2),
        
    MP_BUFF(0x80, (byte2),
        
    DAMAGE_TAKEN_BUFF(0x100, (byte2),
        
    DODGE_CHANGE_BUFF(0x200, (byte2),
        
    CONVERSION(0x400, (byte2),
        
    REAPER(0x800, (byte2),
        
    INFILTRATE(0x1000, (byte2),
        
    MECH_CHANGE(0x2000, (byte2),
        
    AURA(0x4000, (byte2),
        
    DARK_AURA(0x8000, (byte2),
        
    BLUE_AURA(0x10000, (byte2),
        
    YELLOW_AURA(0x20000, (byte2),
        
    BODY_BOOST(0x40000, (byte2),
        
    FELINE_BERSERK(0x80000, (byte2),
        
    DICE_ROLL(0x100000, (byte2),
        
    DIVINE_SHIELD(0x200000, (byte2),
        
    PIRATES_REVENGE(0x400000, (byte2),
        
    TELEPORT_MASTERY(0x800000, (byte2),
        
    COMBAT_ORDERS(0x1000000, (byte2),
        
    BEHOLDER(0x2000000, (byte2),
        
    ENERGY_CHARGE(0x8000000, (byte2),
        
    DASH_SPEED(0x10000000, (byte2),
        
    DASH_JUMP(0x20000000, (byte2),
        
    MONSTER_RIDING(0x40000000, (byte2),
        
    SPEED_INFUSION(0x80000000, (byte2),
        
    // Third Position
        
    HOMING_BEACON(0x1, (byte3),
        
    ELEMENT_RESET(0x2, (byte3),
        
    WIND_WALK(0x4, (byte3),
        
    ARAN_COMBO(0x10, (byte3),
        
    COMBO_DRAIN(0x20, (byte3),
        
    COMBO_BARRIER(0x40, (byte3),
        
    BODY_PRESSURE(0x80, (byte3),
        
    SMART_KNOCKBACK(0x100, (byte3),
        
    PYRAMID_PQ(0x200, (byte3),
        
    SLOW(0x4000, (byte3),
        
    MAGIC_SHIELD(0x8000, (byte3),
        
    MAGIC_RESISTANCE(0x10000, (byte3),
        
    SOUL_STONE(0x20000, (byte3),
        
    SOARING(0x40000, (byte3),
        
    LIGHTNING_CHARGE(0x100000, (byte3),
        
    ENRAGE(0x200000, (byte3),
        
    OWL_SPIRIT(0x400000, (byte3),
        
    FINAL_CUT(0x1000000, (byte3),
        
    DAMAGE_BUFF(0x2000000, (byte3),
        
    ATTACK_BUFF(0x8000000, (byte3),
        
    RAINING_MINES(0x10000000, (byte3),
        
    ENHANCED_MAXHP(0x20000000, (byte3),
        
    ENHANCED_MAXMP(0x40000000, (byte3),
        
    ENHANCED_WATK(0x80000000, (byte3),
        
    // Fourth Position
        
    MORPH(0x2, (byte4),
        
    RECOVERY(0x4, (byte4),
        
    MAPLE_WARRIOR(0x8, (byte4),
        
    STANCE(0x10, (byte4),
        
    SHARP_EYES(0x20, (byte4),
        
    MANA_REFLECTION(0x40, (byte4),
        
    DRAGON_ROAR(0x80, (byte4),// Stuns the user
        
    SPIRIT_CLAW(0x100, (byte4),
        
    INFINITY(0x200, (byte4),
        
    HOLY_SHIELD(0x400, (byte4),
        
    HAMSTRING(0x800, (byte4),
        
    BLIND(0x1000, (byte4),
        
    CONCENTRATE(0x2000, (byte4),
        
    ECHO_OF_HERO(0x8000, (byte4),
        
    MESO_RATE(0x10000, (byte4),
        
    GHOST_MORPH(0x20000, (byte4),
        
    ARIANT_COSS_IMU(0x40000, (byte4),// The white ball around you
        
    DROP_RATE(0x100000, (byte4),
        
    EXPRATE(0x400000, (byte4),
        
    ACASH_RATE(0x800000, (byte4),
        
    ILLUSION(0x1000000, (byte4),
        
    BERSERK_FURY(0x8000000, (byte4),
        
    DIVINE_BODY(0x10000000, (byte4),
        
    SPARK(0x20000000, (byte4),
        
    ARIANT_COSS_IMU2(0x40000000, (byte4),
        
    FINALATTACK(0x80000000, (byte4),
        
    // Fifth Position
        
    WATK(0x1, (byte5),
        
    WDEF(0x2, (byte5),
        
    MATK(0x4, (byte5),
        
    MDEF(0x8, (byte5),
        
    ACC(0x10, (byte5),
        
    AVOID(0x20, (byte5),
        
    HANDS(0x40, (byte5),
        
    SPEED(0x80, (byte5),
        
    JUMP(0x100, (byte5),
        
    MAGIC_GUARD(0x200, (byte5),
        
    DARKSIGHT(0x400, (byte5),
        
    BOOSTER(0x800, (byte5),
        
    POWERGUARD(0x1000, (byte5),
        
    MAXHP(0x2000, (byte5),
        
    MAXMP(0x4000, (byte5),
        
    INVINCIBLE(0x8000, (byte5),
        
    SOULARROW(0x10000, (byte5),
        
    COMBO(0x200000, (byte5),
        
    SUMMON(0x200000, (byte5),
        
    WK_CHARGE(0x400000, (byte5),
        
    DRAGONBLOOD(0x800000, (byte5),
        
    HOLY_SYMBOL(0x1000000, (byte5),
        
    MESOUP(0x2000000, (byte5),
        
    SHADOWPARTNER(0x4000000, (byte5),
        
    PICKPOCKET(0x8000000, (byte5),
        
    PUPPET(0x8000000, (byte5),
        
    MESOGUARD(0x10000000, (byte5),
        
    HP_LOSS_GUARD(0x20000000, (byte5), 


    what is these all? opcodes?

  7. #7
    Account Upgraded | Title Enabled! itaialroy is offline
    True MemberRank
    Sep 2010 Join Date
    224Posts

    Re: Feline Bersek fix for xeonms

    Quote Originally Posted by AuroX View Post
    Is it even worth to release one? Whats the use of it? If everyone release 1 buffstat per thread, there will be more than 109 threads.

    PHP Code:
        // v97
        // First position
        
    ENHANCED_WDEF(0x1, (byte2),
        
    ENHANCED_MDEF(0x2, (byte2),
        
    PERFECT_ARMOR(0x4, (byte2),
        
    SATELLITESAFE_PROC(0x8, (byte2),
        
    SATELLITESAFE_ABSORB(0x10, (byte2),
        
    TORNADO(0x20, (byte2),
        
    CRITICAL_RATE_BUFF(0x40, (byte2),
        
    MP_BUFF(0x80, (byte2),
        
    DAMAGE_TAKEN_BUFF(0x100, (byte2),
        
    DODGE_CHANGE_BUFF(0x200, (byte2),
        
    CONVERSION(0x400, (byte2),
        
    REAPER(0x800, (byte2),
        
    INFILTRATE(0x1000, (byte2),
        
    MECH_CHANGE(0x2000, (byte2),
        
    AURA(0x4000, (byte2),
        
    DARK_AURA(0x8000, (byte2),
        
    BLUE_AURA(0x10000, (byte2),
        
    YELLOW_AURA(0x20000, (byte2),
        
    BODY_BOOST(0x40000, (byte2),
        
    FELINE_BERSERK(0x80000, (byte2),
        
    DICE_ROLL(0x100000, (byte2),
        
    DIVINE_SHIELD(0x200000, (byte2),
        
    PIRATES_REVENGE(0x400000, (byte2),
        
    TELEPORT_MASTERY(0x800000, (byte2),
        
    COMBAT_ORDERS(0x1000000, (byte2),
        
    BEHOLDER(0x2000000, (byte2),
        
    ENERGY_CHARGE(0x8000000, (byte2),
        
    DASH_SPEED(0x10000000, (byte2),
        
    DASH_JUMP(0x20000000, (byte2),
        
    MONSTER_RIDING(0x40000000, (byte2),
        
    SPEED_INFUSION(0x80000000, (byte2),
        
    // Third Position
        
    HOMING_BEACON(0x1, (byte3),
        
    ELEMENT_RESET(0x2, (byte3),
        
    WIND_WALK(0x4, (byte3),
        
    ARAN_COMBO(0x10, (byte3),
        
    COMBO_DRAIN(0x20, (byte3),
        
    COMBO_BARRIER(0x40, (byte3),
        
    BODY_PRESSURE(0x80, (byte3),
        
    SMART_KNOCKBACK(0x100, (byte3),
        
    PYRAMID_PQ(0x200, (byte3),
        
    SLOW(0x4000, (byte3),
        
    MAGIC_SHIELD(0x8000, (byte3),
        
    MAGIC_RESISTANCE(0x10000, (byte3),
        
    SOUL_STONE(0x20000, (byte3),
        
    SOARING(0x40000, (byte3),
        
    LIGHTNING_CHARGE(0x100000, (byte3),
        
    ENRAGE(0x200000, (byte3),
        
    OWL_SPIRIT(0x400000, (byte3),
        
    FINAL_CUT(0x1000000, (byte3),
        
    DAMAGE_BUFF(0x2000000, (byte3),
        
    ATTACK_BUFF(0x8000000, (byte3),
        
    RAINING_MINES(0x10000000, (byte3),
        
    ENHANCED_MAXHP(0x20000000, (byte3),
        
    ENHANCED_MAXMP(0x40000000, (byte3),
        
    ENHANCED_WATK(0x80000000, (byte3),
        
    // Fourth Position
        
    MORPH(0x2, (byte4),
        
    RECOVERY(0x4, (byte4),
        
    MAPLE_WARRIOR(0x8, (byte4),
        
    STANCE(0x10, (byte4),
        
    SHARP_EYES(0x20, (byte4),
        
    MANA_REFLECTION(0x40, (byte4),
        
    DRAGON_ROAR(0x80, (byte4),// Stuns the user
        
    SPIRIT_CLAW(0x100, (byte4),
        
    INFINITY(0x200, (byte4),
        
    HOLY_SHIELD(0x400, (byte4),
        
    HAMSTRING(0x800, (byte4),
        
    BLIND(0x1000, (byte4),
        
    CONCENTRATE(0x2000, (byte4),
        
    ECHO_OF_HERO(0x8000, (byte4),
        
    MESO_RATE(0x10000, (byte4),
        
    GHOST_MORPH(0x20000, (byte4),
        
    ARIANT_COSS_IMU(0x40000, (byte4),// The white ball around you
        
    DROP_RATE(0x100000, (byte4),
        
    EXPRATE(0x400000, (byte4),
        
    ACASH_RATE(0x800000, (byte4),
        
    ILLUSION(0x1000000, (byte4),
        
    BERSERK_FURY(0x8000000, (byte4),
        
    DIVINE_BODY(0x10000000, (byte4),
        
    SPARK(0x20000000, (byte4),
        
    ARIANT_COSS_IMU2(0x40000000, (byte4),
        
    FINALATTACK(0x80000000, (byte4),
        
    // Fifth Position
        
    WATK(0x1, (byte5),
        
    WDEF(0x2, (byte5),
        
    MATK(0x4, (byte5),
        
    MDEF(0x8, (byte5),
        
    ACC(0x10, (byte5),
        
    AVOID(0x20, (byte5),
        
    HANDS(0x40, (byte5),
        
    SPEED(0x80, (byte5),
        
    JUMP(0x100, (byte5),
        
    MAGIC_GUARD(0x200, (byte5),
        
    DARKSIGHT(0x400, (byte5),
        
    BOOSTER(0x800, (byte5),
        
    POWERGUARD(0x1000, (byte5),
        
    MAXHP(0x2000, (byte5),
        
    MAXMP(0x4000, (byte5),
        
    INVINCIBLE(0x8000, (byte5),
        
    SOULARROW(0x10000, (byte5),
        
    COMBO(0x200000, (byte5),
        
    SUMMON(0x200000, (byte5),
        
    WK_CHARGE(0x400000, (byte5),
        
    DRAGONBLOOD(0x800000, (byte5),
        
    HOLY_SYMBOL(0x1000000, (byte5),
        
    MESOUP(0x2000000, (byte5),
        
    SHADOWPARTNER(0x4000000, (byte5),
        
    PICKPOCKET(0x8000000, (byte5),
        
    PUPPET(0x8000000, (byte5),
        
    MESOGUARD(0x10000000, (byte5),
        
    HP_LOSS_GUARD(0x20000000, (byte5), 
    What is that code for ?

  8. #8
    Ooo, shiny! FateJiki is offline
    True MemberRank
    Feb 2008 Join Date
    1,064Posts

    Re: Feline Bersek fix for xeonms

    Quote Originally Posted by AuroX View Post
    Is it even worth to release one? Whats the use of it? If everyone release 1 buffstat per thread, there will be more than 109 threads.

    PHP Code:
        // v97
        // First position
        
    ENHANCED_WDEF(0x1, (byte2),
        
    ENHANCED_MDEF(0x2, (byte2),
        
    PERFECT_ARMOR(0x4, (byte2),
        
    SATELLITESAFE_PROC(0x8, (byte2),
        
    SATELLITESAFE_ABSORB(0x10, (byte2),
        
    TORNADO(0x20, (byte2),
        
    CRITICAL_RATE_BUFF(0x40, (byte2),
        
    MP_BUFF(0x80, (byte2),
        
    DAMAGE_TAKEN_BUFF(0x100, (byte2),
        
    DODGE_CHANGE_BUFF(0x200, (byte2),
        
    CONVERSION(0x400, (byte2),
        
    REAPER(0x800, (byte2),
        
    INFILTRATE(0x1000, (byte2),
        
    MECH_CHANGE(0x2000, (byte2),
        
    AURA(0x4000, (byte2),
        
    DARK_AURA(0x8000, (byte2),
        
    BLUE_AURA(0x10000, (byte2),
        
    YELLOW_AURA(0x20000, (byte2),
        
    BODY_BOOST(0x40000, (byte2),
        
    FELINE_BERSERK(0x80000, (byte2),
        
    DICE_ROLL(0x100000, (byte2),
        
    DIVINE_SHIELD(0x200000, (byte2),
        
    PIRATES_REVENGE(0x400000, (byte2),
        
    TELEPORT_MASTERY(0x800000, (byte2),
        
    COMBAT_ORDERS(0x1000000, (byte2),
        
    BEHOLDER(0x2000000, (byte2),
        
    ENERGY_CHARGE(0x8000000, (byte2),
        
    DASH_SPEED(0x10000000, (byte2),
        
    DASH_JUMP(0x20000000, (byte2),
        
    MONSTER_RIDING(0x40000000, (byte2),
        
    SPEED_INFUSION(0x80000000, (byte2),
        
    // Third Position
        
    HOMING_BEACON(0x1, (byte3),
        
    ELEMENT_RESET(0x2, (byte3),
        
    WIND_WALK(0x4, (byte3),
        
    ARAN_COMBO(0x10, (byte3),
        
    COMBO_DRAIN(0x20, (byte3),
        
    COMBO_BARRIER(0x40, (byte3),
        
    BODY_PRESSURE(0x80, (byte3),
        
    SMART_KNOCKBACK(0x100, (byte3),
        
    PYRAMID_PQ(0x200, (byte3),
        
    SLOW(0x4000, (byte3),
        
    MAGIC_SHIELD(0x8000, (byte3),
        
    MAGIC_RESISTANCE(0x10000, (byte3),
        
    SOUL_STONE(0x20000, (byte3),
        
    SOARING(0x40000, (byte3),
        
    LIGHTNING_CHARGE(0x100000, (byte3),
        
    ENRAGE(0x200000, (byte3),
        
    OWL_SPIRIT(0x400000, (byte3),
        
    FINAL_CUT(0x1000000, (byte3),
        
    DAMAGE_BUFF(0x2000000, (byte3),
        
    ATTACK_BUFF(0x8000000, (byte3),
        
    RAINING_MINES(0x10000000, (byte3),
        
    ENHANCED_MAXHP(0x20000000, (byte3),
        
    ENHANCED_MAXMP(0x40000000, (byte3),
        
    ENHANCED_WATK(0x80000000, (byte3),
        
    // Fourth Position
        
    MORPH(0x2, (byte4),
        
    RECOVERY(0x4, (byte4),
        
    MAPLE_WARRIOR(0x8, (byte4),
        
    STANCE(0x10, (byte4),
        
    SHARP_EYES(0x20, (byte4),
        
    MANA_REFLECTION(0x40, (byte4),
        
    DRAGON_ROAR(0x80, (byte4),// Stuns the user
        
    SPIRIT_CLAW(0x100, (byte4),
        
    INFINITY(0x200, (byte4),
        
    HOLY_SHIELD(0x400, (byte4),
        
    HAMSTRING(0x800, (byte4),
        
    BLIND(0x1000, (byte4),
        
    CONCENTRATE(0x2000, (byte4),
        
    ECHO_OF_HERO(0x8000, (byte4),
        
    MESO_RATE(0x10000, (byte4),
        
    GHOST_MORPH(0x20000, (byte4),
        
    ARIANT_COSS_IMU(0x40000, (byte4),// The white ball around you
        
    DROP_RATE(0x100000, (byte4),
        
    EXPRATE(0x400000, (byte4),
        
    ACASH_RATE(0x800000, (byte4),
        
    ILLUSION(0x1000000, (byte4),
        
    BERSERK_FURY(0x8000000, (byte4),
        
    DIVINE_BODY(0x10000000, (byte4),
        
    SPARK(0x20000000, (byte4),
        
    ARIANT_COSS_IMU2(0x40000000, (byte4),
        
    FINALATTACK(0x80000000, (byte4),
        
    // Fifth Position
        
    WATK(0x1, (byte5),
        
    WDEF(0x2, (byte5),
        
    MATK(0x4, (byte5),
        
    MDEF(0x8, (byte5),
        
    ACC(0x10, (byte5),
        
    AVOID(0x20, (byte5),
        
    HANDS(0x40, (byte5),
        
    SPEED(0x80, (byte5),
        
    JUMP(0x100, (byte5),
        
    MAGIC_GUARD(0x200, (byte5),
        
    DARKSIGHT(0x400, (byte5),
        
    BOOSTER(0x800, (byte5),
        
    POWERGUARD(0x1000, (byte5),
        
    MAXHP(0x2000, (byte5),
        
    MAXMP(0x4000, (byte5),
        
    INVINCIBLE(0x8000, (byte5),
        
    SOULARROW(0x10000, (byte5),
        
    COMBO(0x200000, (byte5),
        
    SUMMON(0x200000, (byte5),
        
    WK_CHARGE(0x400000, (byte5),
        
    DRAGONBLOOD(0x800000, (byte5),
        
    HOLY_SYMBOL(0x1000000, (byte5),
        
    MESOUP(0x2000000, (byte5),
        
    SHADOWPARTNER(0x4000000, (byte5),
        
    PICKPOCKET(0x8000000, (byte5),
        
    PUPPET(0x8000000, (byte5),
        
    MESOGUARD(0x10000000, (byte5),
        
    HP_LOSS_GUARD(0x20000000, (byte5), 
    There aren't 109 opcodes that need fixing in the source. If you aren't satisfied, then don't post.

  9. #9
    Account Upgraded | Title Enabled! davidling is offline
    True MemberRank
    Jul 2011 Join Date
    450Posts

    Re: Feline Bersek fix for xeonms

    shadow parthner bug, the buff icon is showed, but no the shadow on character

  10. #10
    Alpha Member TiredGuy is offline
    Alpha MaleRank
    Mar 2012 Join Date
    Behind YouLocation
    1,527Posts

    Re: Feline Bersek fix for xeonms

    Try SHADOWPARTNER(0x400000000000000L) ?

  11. #11
    Account Upgraded | Title Enabled! AuroX is offline
    True MemberRank
    Sep 2008 Join Date
    1,435Posts

    Re: Feline Bersek fix for xeonms

    Quote Originally Posted by davidling View Post
    what is these all? opcodes?
    Those aren't opcodes, but buffstats, or maybe it could be, w.e, just how you name them. Each buffstat has different effects shown when is received by the client. The 2nd part for the constructor is the position of it.

    There're 5 ints in aftershock patch, each ints hold positions, the count starts from the right actually, but oh well, the one posted was started from the left (Remember to sort the buffstats also, when you send them in giveBuff/others, or else, the stats will be messed up, like for prototype, there's enhanced hp, mp, watk, and so on, and each of them has different values, and when you don't sort them, let say 400 = for hp, it'll be messed up and the client will show you 400 for watk)

    Quote Originally Posted by orikiller View Post
    what i need to do with your post? edit the MapleBuffStat file?
    Most of the sources out there uses long for the buffstats, this means the 2nd and 3rd, 4th and 5th are merged into one. Either convert all of them to long, or separate them into 5 ints.

    Quote Originally Posted by FateJiki View Post
    There aren't 109 opcodes that need fixing in the source. If you aren't satisfied, then don't post.
    Its not that I'm not satisfied or not. I'm not blaming you or anything, its just that is it really necessary to release one buffstat? This could actually be done in the XeonMS v97 main thread itself.

  12. #12
    Account Upgraded | Title Enabled! StripedCow is offline
    True MemberRank
    Jun 2011 Join Date
    818Posts

    Re: Feline Bersek fix for xeonms

    Cool, someone else who knows buffstats aren't longs, but are ints :).

    @OP: It's spelled "Berserk", :|. Also, this isn't even a full fix, as Feline Berserk is supposed to increase some stats of yours(wep att, wep def, etc) too while it's active(easy to do).




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