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In-game v110

This is a discussion on In-game v110 within the Releases forums, part of the Java Based (Odin) category; Originally Posted by Chance Going to make a tutorial on this to improve my post count! Gee Thanks:) I wouldn't. ...

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  1. #16

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    Re: In-game v110

    Click
    Quote Originally Posted by Chance View Post
    Going to make a tutorial on this to improve my post count! Gee Thanks:)
    I wouldn't. Then you're gunna get people who can't even set up a v83 making help threads acting like their pro and shit. "Uh so yeah i read this tutorial it was really good i fully understand it but what do i do? I GET NETBEANS ERORR" If you really need a tutorial on what to do with these, please don't even try to make a v110 server.

  2. #17
    I'm The God
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    Re: In-game v110

    YAY IM FUCKING PROOOOOOOOOOOOOOOOOOOOOOOOOOOOO

  3. #18
    Gamma
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    Re: In-game v110

    Quote Originally Posted by pauljeki View Post
    YAY IM FUCKING PROOOOOOOOOOOOOOOOOOOOOOOOOOOOO
    No, no you're not.

  4. #19
    I'm The God
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    Re: In-game v110

    Can post PIC Recvops?


  5. #20
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    Re: In-game v110

    Quote Originally Posted by pauljeki View Post
    Can post PIC Recvops?

    i prefer fake pic so i don't have it
    should be pretty easy to make though.
    I am writing a pokemon engine in C# using the XNA framework!!!
    http://forum.ragezone.com/f704/pokes...e-fire-915097/

  6. #21
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    Re: In-game v110

    What handlers do i need to enter the game?
    i mean like after the pic

  7. #22
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    Re: In-game v110

    Well I just got back into this again for NPC purposes but I have a question, why when I sniffed 110.1 I got this:
    PHP Code:
    Received UNKNOWN [0011] (2
    11 00
    ..

    Sent UNKNOWN [002E] (2
    2E 00
    ..

    Received UNKNOWN [0011] (2
    11 00
    ..

    Sent UNKNOWN [002E] (2
    2E 00
    .. 
    The PING: is 0x11 I know that but the PONG doesn't match your decimal value of the hexadecimal? in your opcodes the PONG is 0x19(which decimal value is 25 which is what you got) i believe and I got 0x2E(which decimal value is 46)
    Its ok to make questions, making questions helps you understand the concept of the problem.

    Recommended host: NovalHost

    OraiosDEV developments:
    [MapleVotingJS] | [NidoMS's Template] | [MapleCoin's Template] | [MapleSyrup's Template] | [MapleTales's Template]


  8. #23
    ohai :3
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    Re: In-game v110

    I got the same result as iAkira as well. 0x11 is correct, but it seems that 0x19 isn't. PONG should be 0x2E, I believe.

  9. #24
    Gamma
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    Re: In-game v110

    Quote Originally Posted by Dynamik View Post
    PONG should be 0x2E, I believe.
    Yes, yes it is.

    EDIT: For people who want to view headers from login, just look at the v106 ones from kevin. Login headers didn't change.

  10. #25
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    Re: In-game v110

    U are using HanbyualMS for some reason, may be somewhat easy to upgrade, but I highly recommend you that its better to use only PacketCreator, others are just whole bunch of craps

  11. #26
    while(true) ActLikePro();
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    Re: In-game v110

    I think your addItemInfo is wrong, there are 5 potential lines, I dont know what's the 6'th short is for..

  12. #27
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    Re: In-game v110

    Can someone post the function getAreaInfos() please. Thanks :)

  13. #28
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    Re: In-game v110


    yeah ingame !!!1

    eat some spectrum

  14. #29
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    Re: In-game v110

    it seems like one of the Moderators of this forum is mad o.o my posts are getting deleted for some reason o.o

    // i was just asking for the source >_>

  15. #30
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    Re: In-game v110

    Quote Originally Posted by YouFailHard View Post
    it seems like one of the Moderators of this forum is mad o.o my posts are getting deleted for some reason o.o

    // i was just asking for the source >_>
    that happens a lot around these parts boy

    eat some spectrum

 

 

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