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| [RELEASE] Female Hair And Eyes at KIN npc GMMAP
Open up GameMasters.cpp
Find is line:
| | Quote: | | int hairs[] = {30000, 30010, 30020, 30030, 30040, 30050, 30060, 30070, 30080, 30090, 30**** 30**** 30120, 30130, 30140, 30150, 30160, 30170, 30180, 30190, 30200, 30210, 30220, 30230, 30240, 30250, 30260, 30270, 30280, 30290, 30300, 30310, 30320, 30330, 30340, 30350, 30360, 30370, 30400, 30410, 30420, 30430, 30440, 30450, 30460, 30470, 30480, 30490, 30510, 30520, 30530, 30540, 30550, 30560, 30570, 30580, 30590, 30600, 30610, 30620, 30630, 30640, 30650, 30660, 30700, 30710, 30720, 31020, 31080, 31090, 31100}; | Afer 31100}; Add this
| | Quote: | | 31020, 31080, 31090, 31**** 31**** 31120, 31130, 31140, 31150, 31220, 31230, 31240, 31250, 31260, 31270, 31280, 31290, 31300, 31310, 31320, 31330, 31340, 31350, 31400, 31410, 31420, 31440, 31450, 31460, 31470, 31480, 31490, 31510, 31520, 31530, 31540, 31550, 31560, 31570, 31580, 31590, 31610, 31620, 31630, 31640, 31650, 31670, 31680, 31690, 31710, 31720, 31730, 31760, 31770}; | so for the lazy people, here are the whole code:
| | Quote: | | int hairs[] = {30000, 30010, 30020, 30030, 30040, 30050, 30060, 30070, 30080, 30090, 30**** 30**** 30120, 30130, 30140, 30150, 30160, 30170, 30180, 30190, 30200, 30210, 30220, 30230, 30240, 30250, 30260, 30270, 30280, 30290, 30300, 30310, 30320, 30330, 30340, 30350, 30360, 30370, 30400, 30410, 30420, 30430, 30440, 30450, 30460, 30470, 30480, 30490, 30510, 30520, 30530, 30540, 30550, 30560, 30570, 30580, 30590, 30600, 30610, 30620, 30630, 30640, 30650, 30660, 30700, 30710, 30720, 31020, 31080, 31090, 31**** 31**** 31120, 31130, 31140, 31150, 31220, 31230, 31240, 31250, 31260, 31270, 31280, 31290, 31300, 31310, 31320, 31330, 31340, 31350, 31400, 31410, 31420, 31440, 31450, 31460, 31470, 31480, 31490, 31510, 31520, 31530, 31540, 31550, 31560, 31570, 31580, 31590, 31610, 31620, 31630, 31640, 31650, 31670, 31680, 31690, 31710, 31720, 31730, 31760, 31770}; | GZ now you have added the styles, now we need to actually "implement them" now find this line =
| | Quote: | | npc->sendStyle(hairs, 67); | Change the 67 to 121 GZ now you can use the hair Now for the eyes Find this line=
| | Quote: | | int eyes[] = {20000, 20001, 20002, 20003, 20004, 20005, 20006, 20007, 20008, 20009, 20010, 20011, 20012, 20013, 20014, 20016, 20017, 20018, 20019, 20020, 20021, 20022, 20023}; | After 20023 this, add this
| | Quote: | | 21000, 21001, 21002, 21003, 21004, 21005, 21006, 21007, 21008, 21009, 21010, 21011, 21012, 21013, 21014, 21016, 21017, 21018, 21019, 21020, 21021, 21022}; | And again, for the lazy people,=
| | Quote: | | int eyes[] = {20000, 20001, 20002, 20003, 20004, 20005, 20006, 20007, 20008, 20009, 20010, 20011, 20012, 20013, 20014, 20016, 20017, 20018, 20019, 20020, 20021, 20022, 20023, 21000, 21001, 21002, 21003, 21004, 21005, 21006, 21007, 21008, 21009, 21010, 21011, 21012, 21013, 21014, 21016, 21017, 21018, 21019, 21020, 21021, 21022}; | Now you added the eyes, find this :
| | Quote: | | npc->sendStyle(eyes, 23); | Change the 23 to 45
ANd youre done ;)
Go ingame and test the eyes :D
I sat and did this today, and i have no idea if this is already added...
I just wanted to release it
EDIT: Although it doesnt save your hair and eyes yet.. still figuring this out >.<'
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