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MapleStory Releases Discuss, [Release] Tempfix <.< No more rollbacks, EVER! at MapleStory forum; in maplecharacter.java find Code: public void levelUp() { at the end of the function add Code: saveToDB(true); Enjoy......




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[Release] Tempfix <.< No more rollbacks, EVER!
 
 
chickenvote.kicks-ass.net

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11-20-2008, 04:27 PM
 
in maplecharacter.java find

Code:
public void levelUp() {
at the end of the function add

Code:
saveToDB(true);
Enjoy...

Last edited by kippieeej; 11-20-2008 at 06:00 PM.
 
 
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Newbie

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11-20-2008, 04:32 PM
 
nice idea...
good job !
 
 
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The Omega

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11-20-2008, 04:39 PM
 
2nd post T.T anyway GOOD JOB CMS Admin
 
 
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うどんの話

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11-20-2008, 04:46 PM
 
Won't this lag the server everytime when someone levels ?
 
 
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Banned

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11-20-2008, 04:48 PM
 
This seriously sucks. Sorry.
Ever heard of MULTILEVELING and HIGH RATE SERVERS?!
Would lag the server to death when someone multilevels from say, 1-10.
 
 
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Offical CoCaColaStory™

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11-20-2008, 04:50 PM
 
Lol. Maybe he wants to share it. I though ur going on V62 soon.
 
 
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The Omega

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11-20-2008, 05:06 PM
 
Lol, this is old...i remember Krytical Repack had this...old idea...xD
 
 
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chickenvote.kicks-ass.net

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11-20-2008, 05:13 PM
 
then dont use it if you have multy-leveling / a crappy dedi
 
 
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Offical CoCaColaStory™

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11-20-2008, 05:15 PM
 
Kippieeej? I thoguh ur server will be V62 soon. lol
 
 
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The Omega

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11-20-2008, 05:17 PM
 
Dont go offtopic O.o

*Ontopic
I'm fine with my way ( the normal )
 
 
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AzuraStory

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11-20-2008, 05:35 PM
 
lmao n1 there kipej =X that was simple but useful xD
edit:But bad to high rate servers with alot of people online =X as it may lag MySQL.
 
 
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Member

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11-20-2008, 05:55 PM
 
Regardless, though this is great effort, either way with or without multileveling this'll lag your server. Not all of the people can level 15 minutes apart from each other, some will level at the same time, others seconds apart, others milliseconds.

Either way, this access' the db way to much. It's a "temp(fix?)" for now. Good effort though pal.
 
 
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RMZero213 Jr =)

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11-20-2008, 06:14 PM
 
Just add saveToDB(true); in the AutoDC Function and tadah?
 
 
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Infraction Banned

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11-20-2008, 08:03 PM
 
Zomg lag fest =D
 
 
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Infraction Banned

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11-21-2008, 12:52 AM
 
This would require your SQL to be set on a high setting if you would implement this on a high traffic server. Not worth the ram :(


Stability is key, everything else is fine.
 
 
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▼Branded▼

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11-21-2008, 02:25 AM
 
how bout every 10 levels?
 
 
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AzuraStory

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11-21-2008, 02:33 AM
 
Like what Supiangel said just apply saveToDB(true); in AutoDC function.
 
 
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Newbie

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11-21-2008, 03:00 AM
 
Where is the AutoDc function?
 
 
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Alpha

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11-21-2008, 03:41 AM
 
Good job?
 
 
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Uchiha Sasuke

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11-21-2008, 05:58 AM
 
Lol woulda never thought of that good work man!
 
 
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ImPerFecTion

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11-21-2008, 07:38 AM
 
If i'm not wrong AutoDC is in SendPing?
If it is add getPlayer().saveToDB(true);
 
 
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Newbie

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11-21-2008, 10:11 AM
 
nice release!!!!
 
 
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RMZero213 Jr =)

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11-21-2008, 04:56 PM
 
Quote: Originally Posted by Xerixe View Post
If i'm not wrong AutoDC is in SendPing?
If it is add getPlayer().saveToDB(true);
You don't need getPlayer() at all, cause getPlayer() returns the MapleCharacter data, and you're putting this inside MapleCharacter....

AutoDC Function location... Uhm... MapleClient i guess...
 
 
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Owner/Founder Of GzU

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11-22-2008, 03:49 AM
 
nice release Bas and nice other fix supiangel.
 
 
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The Omega

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12-06-2008, 05:19 AM
 
It will lag your whole server if has a lot ppl playing..
 
 
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