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Join Today!Why not use Lua for quests/npcs scripts?
Hi,
there are C/C++ scripting engines available like Lua, AngelScript and others, that could be used.
Scripting might be used for npcs, portals and quests mainly.
As I said already in this thread, I am considering implementing one for usage into my source.
Though I have not definitely decided yet wether I want to add one of those and if so, which one should be used.
As I explained and as my commits show, I am doing alot of work to improve the amount and quality of MS features. a good basis in therms of "intern stuff" as I explained earlier as available. packet structure improvements are recently ongoing.
I am on Windows 8.1. v0.62 works after multiple tries always.
YMMV. Doesn't work for me all the time.If you run the client under Windows 98/me compatibility it will boot 100% of the time :> this works only for v62 though. Although pretty sure there's already W8 fixes released here for v83.
If you run the client under Windows 98/me compatibility it will boot 100% of the time :> this works only for v62 though. Although pretty sure there's already W8 fixes released here for v83.
As far as I can tell you are looking for the packages structures of version 0.62, and this is very interesting, both for those who will not use their source and those who go. Because this version is little dedicated to implement and change its structure. I hope you think differently and study all possibilities!
Thank you !Hi, I have very good news: With the released v0.83 localhost with some fixes I can always successfully start it.
I will begin v0.83 development soon.
My plan was and is to have it as a second branch/second project.
I have not yet decided how I will distribute and manage it, it might or might not be a branch in github.
Now I already have a very good basis with my current v0.62 source, updating it will be possible within reasonable time.
Regardless of that, the work on more improvements for MS-features will be continued.
As v0.83 also has Cygnus and Aran, I will do alot of work on skills, which was planned anyways to make skills more complete.
Thanks everyone for your support.
And as I already said, a tutorial will come and I will make it as good and detailed as possible.
I am doing alot for this project, so please be a bit more patient, I hope you understand.
I have now officially started v0.83 development as a branch on the same github project. I will include information on how to checkout the desired version and more in the upcoming tutorial.
So now there are 2 versions: v0.62 stable and v0.83 which is now under work. the updating will take some time but not very much.
after the updating is done, I will continue to work on MS features.
id lists are included in my source.
ms setups/files can be get fromYou must be registered to see links
v0.83 localhost that works on Windows 8(.1) and Windows 10:
see this thread:
http://forum.ragezone.com/f921/windows-10-v83-localhost-1121377/
Does that mean that ms features implementation on the v62 source will be halted/slowed down?
Your source looks good btw, good job
V83 - the game is crashing when I walk through the road on map 4 I think
and everything is pretty stucking
Buya Buya Buya! you're amazing *-*
Hi, v0.83 updating is not complete yet.
Also make sure to get latest commits often, as there are alot of updates for it.
The updating of opcodes and packets should be done in the next days.
Thank you very much.