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Old 07-03-2008   2 links from elsewhere to this Post. Click to view. #1 (permalink)
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Wink [Release]Spinel teleporter

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This Is The Code For Spinel Teleporter. Thank Me If Helped

Code:
*/

var status = 0;
var maps = Array(680000000, 230000000, 211000000, 101000000, 100000000, 251000000, 103000000, 222000000, 104000000, 240000000, 240030000, 220000000, 250000000, 800000000, 600000000, 221000, 200000000, 102000000, 801000, 105040300);
var cost = Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1);
var costBeginner = Array(**** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 100);
var selectedMap = -1;
var job;

importPackage(net.sf.odinms.client);

function start() {
status = -1;
action(1, 0, 0);
}

function action(mode, type, selection) {
if (mode == -1) {
cm.dispose();
} else {
if (status >= 2 && mode == 0) {
cm.sendOk("Alright, see you next time.");
cm.dispose();
return;
}
if (mode == 1)
status++;
else
status--;
if (status == 0) {
cm.sendNext("Hi, I am Super Taxi ");
} else if (status == 1) {
cm.sendNextPrev("I can take you to many locations for just a small fee. Beginners will get a 90% discount on normal prices.")
} else if (status == 2) {
var selStr = "Select your destination.#b";
if (cm.getJob().equals(net.sf.odinms.client.MapleJob.BEGINNER)) {
for (var i = 0; i < maps.length; i++) {
selStr += "\r\n#L" + i + "##m" + maps[i] + "# (" + costBeginner[i] + " meso)#l";
}
} else {
for (var i = 0; i < maps.length; i++) {
selStr += "\r\n#L" + i + "##m" + maps[i] + "# (" + cost[i] + " meso)#l";
}
}
cm.sendSimple(selStr);
} else if (status == 3) {
if (cm.getJob().equals(net.sf.odinms.client.MapleJob.BEGINNER)) {
if (cm.getMeso() < costBeginner[selection]) {
cm.sendOk("You do not have enough mesos.")
cm.dispose();
} else {
cm.sendYesNo("So you have nothing left to do here? Do you want to go to #m" + maps[selection] + "#?");
selectedMap = selection;
}
}
else {
if (cm.getMeso() < cost[selection]) {
cm.sendOk("You do not have enough mesos.")
cm.dispose();
} else {
cm.sendYesNo("So you have nothing left to do here? Do you want to go to #m" + maps[selection] + "#?");
selectedMap = selection;
}
} 
} else if (status == 4) {
if (cm.getJob().equals(net.sf.odinms.client.MapleJob.BEGINNER)) {
cm.gainMeso(-costBeginner[selectedMap]);
}
else {
cm.gainMeso(-cost[selectedMap]);
}
cm.warp(maps[selectedMap], 0);
cm.dispose();
}
}
}
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Old 07-04-2008   #2 (permalink)
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Re: [Realease]Spinel teleporter [OdinMs]

Any bugs For This? Comment Pls *
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Old 07-08-2008   #3 (permalink)
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Re: [Realease]Spinel teleporter [OdinMs]

Where would we put this?
What is the NPC ID?
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Old 07-08-2008   #4 (permalink)
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Re: [Realease]Spinel teleporter [OdinMs]

Original Spinel (If any errors):
Code:
var status = 0;
var maps = Array(680000000, 230000000, 211000000, 101000000, 100000000, 251000000, 103000000, 222000000, 104000000, 240000000, 240030000, 220000000, 250000000, 800000000, 600000000, 221000000, 200000000, 102000000, 801000000, 105040300);
var cost = Array(1000, 1000, 1000, 1000, 1000, 1000, 1000, 1000, 1000, 1000, 1000, 1000, 1000, 1000, 1000, 1000, 1000, 1000, 1000, 1000);
var costBeginner = Array(**** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 100);
var selectedMap = -1;
var job;

importPackage(net.sf.odinms.client);

function start() {
	status = -1;
	action(1, 0, 0);
}

function action(mode, type, selection) {
	if (mode == -1) {
		cm.dispose();
	} else {
		if (status >= 2 && mode == 0) {
			cm.sendOk("Alright, see you next time.");
			cm.dispose();
			return;
		}
		if (mode == 1)
			status++;
		else
			status--;
		if (status == 0) {
			cm.sendNext("Hi, I drive a World Tour Mobile.");
		} else if (status == 1) {
			cm.sendNextPrev("I can take you to many locations for just a small fee. Beginners will get a 90% discount on normal prices.")
		} else if (status == 2) {
			var selStr = "Select your destination.#b";
			if (cm.getJob().equals(net.sf.odinms.client.MapleJob.BEGINNER)) {
				for (var i = 0; i < maps.length; i++) {
					selStr += "\r\n#L" + i + "##m" + maps[i] + "# (" + costBeginner[i] + " meso)#l";
				}
			} else {
				for (var i = 0; i < maps.length; i++) {
					selStr += "\r\n#L" + i + "##m" + maps[i] + "# (" + cost[i] + " meso)#l";
				}
			}
			cm.sendSimple(selStr);
		} else if (status == 3) {
			if (cm.getJob().equals(net.sf.odinms.client.MapleJob.BEGINNER)) {
				if (cm.getMeso() < costBeginner[selection]) {
					cm.sendOk("You do not have enough mesos.")
					cm.dispose();
				} else {
					cm.sendYesNo("So you have nothing left to do here? Do you want to go to #m" + maps[selection] + "#?");
					selectedMap = selection;
				}
			}
			else {
				if (cm.getMeso() < cost[selection]) {
					cm.sendOk("You do not have enough mesos.")
					cm.dispose();
				} else {
					cm.sendYesNo("So you have nothing left to do here? Do you want to go to #m" + maps[selection] + "#?");
					selectedMap = selection;
				}
			}		
		} else if (status == 4) {
			if (cm.getJob().equals(net.sf.odinms.client.MapleJob.BEGINNER)) {
				cm.gainMeso(-costBeginner[selectedMap]);
			}
			else {
				cm.gainMeso(-cost[selectedMap]);
			}
			cm.warp(maps[selectedMap], 0);
			cm.dispose();
		}
	}
}
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Old 07-08-2008   #5 (permalink)
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Re: [Realease]Spinel teleporter [OdinMs]

Originally Posted by xXPhillipXx View Post
Original Spinel (If any errors):
Code:
var status = 0;
var maps = Array(680000000, 230000000, 211000000, 101000000, 100000000, 251000000, 103000000, 222000000, 104000000, 240000000, 240030000, 220000000, 250000000, 800000000, 600000000, 221000000, 200000000, 102000000, 801000000, 105040300);
var cost = Array(1000, 1000, 1000, 1000, 1000, 1000, 1000, 1000, 1000, 1000, 1000, 1000, 1000, 1000, 1000, 1000, 1000, 1000, 1000, 1000);
var costBeginner = Array(**** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 100);
var selectedMap = -1;
var job;

importPackage(net.sf.odinms.client);

function start() {
	status = -1;
	action(1, 0, 0);
}

function action(mode, type, selection) {
	if (mode == -1) {
		cm.dispose();
	} else {
		if (status >= 2 && mode == 0) {
			cm.sendOk("Alright, see you next time.");
			cm.dispose();
			return;
		}
		if (mode == 1)
			status++;
		else
			status--;
		if (status == 0) {
			cm.sendNext("Hi, I drive a World Tour Mobile.");
		} else if (status == 1) {
			cm.sendNextPrev("I can take you to many locations for just a small fee. Beginners will get a 90% discount on normal prices.")
		} else if (status == 2) {
			var selStr = "Select your destination.#b";
			if (cm.getJob().equals(net.sf.odinms.client.MapleJob.BEGINNER)) {
				for (var i = 0; i < maps.length; i++) {
					selStr += "\r\n#L" + i + "##m" + maps[i] + "# (" + costBeginner[i] + " meso)#l";
				}
			} else {
				for (var i = 0; i < maps.length; i++) {
					selStr += "\r\n#L" + i + "##m" + maps[i] + "# (" + cost[i] + " meso)#l";
				}
			}
			cm.sendSimple(selStr);
		} else if (status == 3) {
			if (cm.getJob().equals(net.sf.odinms.client.MapleJob.BEGINNER)) {
				if (cm.getMeso() < costBeginner[selection]) {
					cm.sendOk("You do not have enough mesos.")
					cm.dispose();
				} else {
					cm.sendYesNo("So you have nothing left to do here? Do you want to go to #m" + maps[selection] + "#?");
					selectedMap = selection;
				}
			}
			else {
				if (cm.getMeso() < cost[selection]) {
					cm.sendOk("You do not have enough mesos.")
					cm.dispose();
				} else {
					cm.sendYesNo("So you have nothing left to do here? Do you want to go to #m" + maps[selection] + "#?");
					selectedMap = selection;
				}
			}		
		} else if (status == 4) {
			if (cm.getJob().equals(net.sf.odinms.client.MapleJob.BEGINNER)) {
				cm.gainMeso(-costBeginner[selectedMap]);
			}
			else {
				cm.gainMeso(-cost[selectedMap]);
			}
			cm.warp(maps[selectedMap], 0);
			cm.dispose();
		}
	}
}
nice code for spinel teleporter ^^
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Old 07-25-2008   #6 (permalink)
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Re: [Release]Spinel teleporter

can someone pls tell me whats a code?
nub here.
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Old 08-01-2008   #7 (permalink)
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Re: [Release]Spinel teleporter

Originally Posted by dark_reaper1 View Post
can someone pls tell me whats a code?
nub here.
code is 9000020

thanks for the spinel
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Old 08-01-2008   #8 (permalink)
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Re: [Release]Spinel teleporter

AHH! HE TOOK OUT THE GNU LISENCE o_0. Lulz. I still see that last end quote there.

Nice release anyways.
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Old 08-01-2008   #9 (permalink)
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Re: [Release]Spinel teleporter

old =p
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Old 08-03-2008   #10 (permalink)
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Re: [Release]Spinel teleporter

Originally Posted by megoesrawr View Post
old =p
So what do we do with this code? Someone please tell me
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Old 08-03-2008   #11 (permalink)
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Re: [Release]Spinel teleporter

Replace it?...

@Original thread creator, you need some more details. Just plastering it there isn't considered a "release".
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Old 08-03-2008   #12 (permalink)
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Re: [Release]Spinel teleporter

LOL! I wonder why this forum keeps on bumping old threads..
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Old 08-03-2008   #13 (permalink)
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Re: [Release]Spinel teleporter

how old is this?
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Old 08-03-2008   #14 (permalink)
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Re: [Release]Spinel teleporter

Lmao, i dont get it. All you did was take spinels code and paste it on the forum. O.o nothing new here...

I can go get duey's code for skill maxing and paste it here and call it a release if this is what you call a release...
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Old 08-10-2008   #15 (permalink)
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Re: [Release]Spinel teleporter

Originally Posted by aly2cool View Post
Lmao, i dont get it. All you did was take spinels code and paste it on the forum. O.o nothing new here...

I can go get duey's code for skill maxing and paste it here and call it a release if this is what you call a release...
I agree...
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Old 08-22-2008   #16 (permalink)
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Re: [Release]Spinel teleporter

Originally Posted by DevelopmentAsia View Post
This Is The Code For Spinel Teleporter. Thank Me If Helped

Code:
*/

var status = 0;
var maps = Array(680000000, 230000000, 211000000, 101000000, 100000000, 251000000, 103000000, 222000000, 104000000, 240000000, 240030000, 220000000, 250000000, 800000000, 600000000, 221000, 200000000, 102000000, 801000, 105040300);
var cost = Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1);
var costBeginner = Array(**** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 100);
var selectedMap = -1;
var job;

importPackage(net.sf.odinms.client);

function start() {
status = -1;
action(1, 0, 0);
}

function action(mode, type, selection) {
if (mode == -1) {
cm.dispose();
} else {
if (status >= 2 && mode == 0) {
cm.sendOk("Alright, see you next time.");
cm.dispose();
return;
}
if (mode == 1)
status++;
else
status--;
if (status == 0) {
cm.sendNext("Hi, I am Super Taxi ");
} else if (status == 1) {
cm.sendNextPrev("I can take you to many locations for just a small fee. Beginners will get a 90% discount on normal prices.")
} else if (status == 2) {
var selStr = "Select your destination.#b";
if (cm.getJob().equals(net.sf.odinms.client.MapleJob.BEGINNER)) {
for (var i = 0; i < maps.length; i++) {
selStr += "\r\n#L" + i + "##m" + maps[i] + "# (" + costBeginner[i] + " meso)#l";
}
} else {
for (var i = 0; i < maps.length; i++) {
selStr += "\r\n#L" + i + "##m" + maps[i] + "# (" + cost[i] + " meso)#l";
}
}
cm.sendSimple(selStr);
} else if (status == 3) {
if (cm.getJob().equals(net.sf.odinms.client.MapleJob.BEGINNER)) {
if (cm.getMeso() < costBeginner[selection]) {
cm.sendOk("You do not have enough mesos.")
cm.dispose();
} else {
cm.sendYesNo("So you have nothing left to do here? Do you want to go to #m" + maps[selection] + "#?");
selectedMap = selection;
}
}
else {
if (cm.getMeso() < cost[selection]) {
cm.sendOk("You do not have enough mesos.")
cm.dispose();
} else {
cm.sendYesNo("So you have nothing left to do here? Do you want to go to #m" + maps[selection] + "#?");
selectedMap = selection;
}
} 
} else if (status == 4) {
if (cm.getJob().equals(net.sf.odinms.client.MapleJob.BEGINNER)) {
cm.gainMeso(-costBeginner[selectedMap]);
}
else {
cm.gainMeso(-cost[selectedMap]);
}
cm.warp(maps[selectedMap], 0);
cm.dispose();
}
}
}

thank i use it for my taxi and it work :D
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Old 08-22-2008   #17 (permalink)
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Re: [Release]Spinel teleporter

how do i use this ?
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Old 08-23-2008   #18 (permalink)
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Re: [Release]Spinel teleporter

Most repacks already include this.
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Old 08-23-2008   #19 (permalink)
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Re: [Release]Spinel teleporter

Good job bringing back an old topic bittersweet. This is so commonly used now, no need to post again that it works. Many servers even have this in the FM
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Old 08-23-2008   #20 (permalink)
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Re: [Release]Spinel teleporter

nice?
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Old 08-23-2008   #21 (permalink)
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Re: [Release]Spinel teleporter

Eh. Why do we need another teleporter? This release section is going to shit.
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Old 09-27-2008   #22 (permalink)
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Re: [Release]Spinel teleporter

how do i use it?
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Old 09-27-2008   #23 (permalink)
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Thumbs down Re: [Release]Spinel teleporter

Originally Posted by benten23 View Post
how do i use it?

ZOMG, a 1 moth thread bump. Ahhhh that is evil!

but you save the file as (spinel'sid).js
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Old 09-28-2008   #24 (permalink)
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Re: [Release]Spinel teleporter

It ddint was Spinel a normal Teleporter in all repacks?
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Old 09-28-2008   #25 (permalink)
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Re: [Release]Spinel teleporter

2 months ago.

Also it haev misses ";"
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