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taxis and shops v0.1

Newbie Spellweaver
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Hi i made this files thsi files have:

Taxis:
only the vip taxi don't work
thw world tour work
the taxi work

shops:
all shops are workin^^

so here the link

xml for the shops and taxis

offtopic?to put some code like !nxevent where i can put ? some help plz

the next version:
all taxis working to 100%
the npcs
and the shops 100%
and finally the GM shop modificaded
 
Newbie Spellweaver
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Re: [relase] taxis and shops [relase] v0.1

can you just post what to add in?

cus i have modified my files and i dont want to replace.

thanks
 
Newbie Spellweaver
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Re: [relase] taxis and shops [relase] v0.1

Can you please tell me what this means o.o

NPCs.obj : error LNK2019: unresolved external symbol "private: static void __cdecl NPCsScripts::npc_22000(class NPC *)" (?npc_22000@NPCsScripts@@CAXPAVNPC@@@Z) referenced in function "public: static void __cdecl NPCsScripts::handle(int,class NPC *)" (?handle@NPCsScripts@@SAXHPAVNPC@@@Z)
 
Junior Spellweaver
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Re: [relase] taxis and shops [relase] v0.1

xml for the shops and taxis
xml [shops and taxis].rar
where to put the files?in MapleStoryServer\MapleStoryServer\Shops?
 
Junior Spellweaver
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Re: [relase] taxis and shops [relase] v0.1

yes, could u please post ur changes in the files instead of upload urs?
 
Experienced Elementalist
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Re: [relase] taxis and shops [relase] v0.1

wow just like 30 xml for all shops?
 
Newbie Spellweaver
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Re: [relase] taxis and shops [relase] v0.1

thwe xml in the shops i think only work in the rev 0.005 i'm refreshing the code i upload in a few of hours i go to launch
 
Master Summoner
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Re: [relase] taxis and shops [relase] v0.1

I'll check this out and see if it works guys.
 
Newbie Spellweaver
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Re: [relase] taxis and shops [relase] v0.1

Can you make two seperate files?
One for shops
One for taxis?
Hard to tell which xmls to put in which folder >_<
 
Newbie Spellweaver
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Re: [relase] taxis and shops [relase] v0.1

Can you please tell me what this means o.o

NPCs.obj : error LNK2019: unresolved external symbol "private: static void __cdecl NPCsScripts::npc_22000(class NPC *)" (?npc_22000@NPCsScripts@@CAXPAVNPC@@@Z) referenced in function "public: static void __cdecl NPCsScripts::handle(int,class NPC *)" (?handle@NPCsScripts@@SAXHPAVNPC@@@Z)

There are usually 3 parts to NPC updates.

Theres NPCsScripts.h which has 2 secions

Code:
switch(npcid){
case 2100: npc_xxxx(npc); break;
and
Code:
private:
static void npc_xxxx(NPC* npc);


And finally, what I think you are missing.

Under Source Files and then the NPC's folder, you need to drop the actual "function" code for your NPC in there.
the functions usually look like this

Code:
void NPCsScripts::npc_21000(NPC* npc){
int state = npc->getState();
if(state == 0){
npc->showShop();
}
npc->end();
}
 
Experienced Elementalist
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Re: [relase] taxis and shops [relase] v0.1

put wat to add cuz mine is modified
why u said all npc shop uh?
just these working
11000=Amherst Weapon Store
11100=Amherst Department Store
21000=Southperry Armor Store
9110007=Mushroom Shrine
9110005=Mushroom Shrine
9110003=Mushroom Shrine
9110004=Mushroom Shrine
9110006=Mushroom Shrine
9201058=New Leaf City - Town Center - Armor Seller
9201059=New Leaf City - Town Center - weapong seller
9201060=New Leaf City - Town Center - potions
9101020=
2090006=Mu Lung - Pet Merchant
2012003=Orbis Weapon Store
2012004=Orbis armor Store

u made me look into it and make one by one for nothingty
 
Last edited:
Newbie Spellweaver
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Re: [relase] taxis and shops [relase] v0.1

What's the reason for making the Pet Merchant work? o.o"
 
Newbie Spellweaver
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Re: [relase] taxis and shops [relase] v0.1

Hey chiasoft, should I put that last code in a blank XML file? That is the thing I'm missing.
 
Newbie Spellweaver
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Re: [relase] taxis and shops [relase] v0.1

Hey chiasoft, should I put that last code in a blank XML file? That is the thing I'm missing.


no no, not that code. I only used that as an example.. I meant to look for something similar in that file. Remember, for each Function/Command whatever. You need the function header in the header file (xxx.h) and the actual code in the source (xxx.cpp) file.
 
Newbie Spellweaver
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Re: [relase] taxis and shops [relase] v0.1

no no, not that code. I only used that as an example.. I meant to look for something similar in that file. Remember, for each Function/Command whatever. You need the function header in the header file (xxx.h) and the actual code in the source (xxx.cpp) file.

Which file should I look in? *sorry for asking so many questions*
 
Junior Spellweaver
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Re: [Release]taxis and shops v0.1

awesome.. 7 letters
 
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