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[v83] HeavenMS

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Re: MapleSolaxiaV2 Release

So, i changed the rates in serverconstants but the rates seem fixated. I have exp_rate as 1 but the mobs give 10x exp. Help please
 
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Re: MapleSolaxiaV2 Release

So, i changed the rates in serverconstants but the rates seem fixated. I have exp_rate as 1 but the mobs give 10x exp. Help please

Are player rates enabled?

You'll have to change the following to false in your ServerConstants.java

Code:
USE_ADD_RATES_BY_LEVEL
 
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Re: MapleSolaxiaV2 Release

Are player rates enabled?

You'll have to change the following to false in your ServerConstants.java

Code:
USE_ADD_RATES_BY_LEVEL

So I changed it to false and still exp is fixed at x20 and quest is at x10
 
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all looks good.. waiting for the client now... :laugh:
JgnW2f - [v83] HeavenMS - RaGEZONE Forums
 

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Initiate Mage
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Great source wonderful work,
everything works fine many commands,
The best source release I’ve seen in years
only question I have is where the level up weapon system is located?
tnx
 
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Krnkamja, you must build the project after the changes to make them work. On Netbeans, hit F11 and it will be built, given you have rigged the project cores properly. Refer to the readme for further instructions on this.

ThePooply refer to client.inventory.Equip for the equipment levelup system mechanics.
 
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i got another question pls
how do you make ap reset to work?(hp wash)
ive been trying almost anything i know and its not letting me -hp or -mp
i can add to it if i -str/dex/int/luk but i cant lower mp to +hp/-hp to +mp
i tryd change usecashhitemandler and distributeaphandler but seems to fail
if someone can help me with this ill be very very happy tnx and sorry!
 
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i got another question pls
how do you make ap reset to work?(hp wash)
ive been trying almost anything i know and its not letting me -hp or -mp
i can add to it if i -str/dex/int/luk but i cant lower mp to +hp/-hp to +mp
i tryd change usecashhitemandler and distributeaphandler but seems to fail
if someone can help me with this ill be very very happy tnx and sorry!

i would assume you can just go into the maplecharacter and write a method for it. since the hp and mp is saved there. i would also assume its something like maxHP and maxMP since the effective MP/HP varies depending on damage taken. might be wrong but that's most likely i guess. shouldn't be hard to write something for it
 
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i would assume you can just go into the maplecharacter and write a method for it. since the hp and mp is saved there. i would also assume its something like maxHP and maxMP since the effective MP/HP varies depending on damage taken. might be wrong but that's most likely i guess. shouldn't be hard to write something for it

Thx for answering but that’s not help me
i can build a npc to use the same feature or change the max hp amount player get by level up
i really want the original AP Reset functional to work properly
i tryd to add it manually but fail again
its blocked or something but I can’t get to mp go lower
if anyone can pls check this or tell me what I’m doing wrong it will be amazing
 
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You will actually need to edit the localhost you're using to get the AP reset converting HP/MP into other stats, since they are not supported on common localhosts. There are lots of posts around here instructing on how to do it, altho I don't have links to them from the top of my head right now. You will also need tools such as Ollydbg, IDA, Stredit from Diamondo and HaRepacker to look into this.
 
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Initiate Mage
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Hi im pretty new here.

I followed the steps but i got forced to DC when i click on the pot shop npc.
Also Throwing stars are not able to recharge. any idea how i can edit them?
 
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Hi im pretty new here.

I followed the steps but i got forced to DC when i click on the pot shop npc.
Also Throwing stars are not able to recharge. any idea how i can edit them?

You need to download the .wz files that are provided. In the Github, scroll down and there will be a section that offers a google drive link. Click on that link and download the "current wz."
 
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Well, for not being on in 4 years, this is quite a treat. I see you're still actively committing to the development, I'll get in touch with you.
 
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