[Release] Ascent latest 3.8 core revision 4296 with custom npc's Ascent 

for downgrading wow :
go to ur wow data folder and delete patch.mpq , patch1.mpq and possible more patchXXX.mpq and voila back at 1.0.0 , download the 2.3.3 patch and you're set

if you have any problems with the custom stuff please post here, i need to improve them and any help is welcome ~

i only test them on my test server and if they works i release them :)
 
Hey the battlegrounds work? Because I cannot TP to AV, AB, WSG etc.. Are the AV map number is really 30? Oo
 
Hello, WSG and AB work great, for AV you need to execute this code :

##ALTERAC VALLEY UPDATE
REPLACE INTO `worldmap_info` VALUES ('30', '30', '2', '80', '1', '628.53', '-207.67', '39.0523', '0', 'Alterac Valley', '3', '0', '0', '0', '0', '0', '0', '80', '0');

replace INTO worldmap_info
(`entry`, `screenid`, `type`, `maxplayers`, `minlevel`, `repopx`, `repopy`, `repopz`, `repopentry`, `area_name`, `flags`,

`cooldown`, `lvl_mod_a`, `required_quest`, `required_item`, `heroic_keyid_1`, `heroic_keyid_2`, `viewingDistance`,

`required_checkpoint`)
VALUES
(169, 169, 0, 0, 1, 0, 0, 0, 169, 'EmeraldDream', 1, 0, 0, 0, 0, 0, 0, 80, 0);

REPLACE INTO worldmap_info
(`entry`, `screenid`, `type`, `maxplayers`, `minlevel`, `repopx`, `repopy`, `repopz`, `repopentry`, `area_name`, `flags`,
`cooldown`, `lvl_mod_a`, `required_quest`, `required_item`, `heroic_keyid_1`, `heroic_keyid_2`, `viewingDistance`, `required_checkpoint`)VALUES (44, 169, 0, 0, 1, 0, 0, 0, 44, 'Old SM', 1, 0, 0, 0, 0, 0, 0, 80, 0);

REPLACE INTO recall (`id`, `name`, `MapId`, `positionX`, `positionY`, `positionZ`) VALUES (10000, 'EF Statue', 169, 3105.41, 3096.78, 28.0032);

REPLACE INTO recall (`id`, `name`, `MapId`, `positionX`, `positionY`, `positionZ`) VALUES (10001, 'EF Trees', 169, 2732.93, -3319.63, 102.284);

REPLACE INTO recall (`id`, `name`, `MapId`, `positionX`, `positionY`, `positionZ`) VALUES (10004, 'Old SM', 44, 75, -1,19);
 
hello, if any1 want's the custom things source here is is,


you need the ascent source and also you need to enable collision first, the scripts use collision dependencies, if you don't activate collision the server crash when you use them, i tested :)
 
thanks, i was hopping more for your whole source uncompiled ready for compiling in to the server (lol you got a later rev than me and ascent is down atm)

you mind?
 
Hey awesome job, can you add Hyjal to Npcteleporter and custom npc to lvl there to next release? And mabey shopp'in mall with trainer's? just ask'in thank's for this =)
 
i can give you the 4296 revision too, here is the link: you have the trunk and the stable revisions 4296, i use the stable, trunk have some errors and i don't have time to fix core errors


I'll add hyjal to the npc teleporter, i'll see what i can do about the custom mobs for leveling, i think you want a level road :)
 
i can give you the 4296 revision too, here is the link: you have the trunk and the stable revisions 4296, i use the stable, trunk have some errors and i don't have time to fix core errors


I'll add hyjal to the npc teleporter, i'll see what i can do about the custom mobs for leveling, i think you want a level road :)

That would be great, thank's again /bow =)
 
ok, here is the dll, hyjal added, for who needs it right away, just replace this dll in script_bin and restart the server, i'll make a level road there in my v2 release i'll have separate malls for ally and horde, road level and more custom stuff :)



PS- i will add all the vendors to the database, but i don't like server where you can buy everthing, in my release i'll add only D1, d2 adn d3, trainers and custom stuff :)

Players need to fight mighty creatures for items :) or kill enemys..., i'll make a custom vendor who sell pvp items for pvp tokens witch players can get only when they kill enemies
 
i gave you custom script separately, read the post, you can just get the c++ scripts and compile them with the core you want :) very simple, and as i told you, the trunk have some errors, that's why i use the stable core, all you need to do is to put the NonBlizzLikeScripts inside the src folder and include them in a project, i used gossip for inclusions and MoonNonBlizzLikeScripts.dll for output, you can set the output in GossipScripts2008.vcproj, that's the easiest way
 
which post is that?

also when ever i try and compile scripts (addons) with my core i never succeed ><!!!

only thing i can't do
 
Custom cpp files


read some quides about compilling separate cpp files, or as i told you use gossip
 
look at the way gossip is made, it uses 2 files, the Gossip_Innkeepers.cpp, GossipScripts2008.vcproj, now you have the cpp because i gave it to you, all you need to do is edit the GossipScripts2008.vcproj to point to another cpp file :) and kaboom, you have your dll
 
ok, here is the dll, hyjal added, for who needs it right away, just replace this dll in script_bin and restart the server, i'll make a level road there in my v2 release i'll have separate malls for ally and horde, road level and more custom stuff :)



PS- i will add all the vendors to the database, but i don't like server where you can buy everthing, in my release i'll add only D1, d2 adn d3, trainers and custom stuff :)

Players need to fight mighty creatures for items :) or kill enemys..., i'll make a custom vendor who sell pvp items for pvp tokens witch players can get only when they kill enemies

Thank's for all your hard work =)
 
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