• Unfortunately, we have experienced significant hard drive damage that requires urgent maintenance and rebuilding. The forum will be a state of read only until we install our new drives and rebuild all the configurations needed. Please follow our Facebook page for updates, we will be back up shortly! (The forum could go offline at any given time due to the nature of the failed drives whilst awaiting the upgrades.) When you see an Incapsula error, you know we are in the process of migration.

Mangos Mangos + YTDB + Scriptdev2 + Changelog

Divine Celestial
Loyal Member
Joined
Nov 30, 2007
Messages
825
Reaction score
20


Mangos + YTDB + Scriptdev2 + Changelog


If Mangos 9667+ dosen't work on x32 then it work on x64
If Mangos 9972+ dosen't work with .NetFramework 3.5 then it work with .NetFramework 4
If you want to post this releases on other websites you can but please write whos is the original poster. Also if you want me to post this releases on your forum or other contact me.


Red- New Releases
Blue- Little old Releases
Green- Old Releases







Mangos


Mangos 11708
Mangos 11668
Mangos 11652
Mangos 11625
Mangos 11618
Mangos 10894
Mangos 10866
Mangos 10834
Mangos 10792
Mangos 10777
Mangos 10737
Mangos 10658
Mangos 10636
Mangos 10610
Mangos 10589
Mangos 10577
Mangos 10554
Mangos 10524
Mangos 10512
Mangos 10502
Mangos 10489
Mangos 10446
Mangos 10422
Mangos 10403
Mangos 10380




Mangos Update SQL


07/03/2011
06/24/2011
06/19/2011
06/12/2011
06/09/2011
12/20/2010
12/13/2010
11/29/2010
11/22/2010
11/18/2010
10/30/2010
10/21/2010
10/15/2010
10/08/2010
10/03/2010
9/28/2010
9/18/2010
9/15/2010
9/05/2010
8/29/2010
8/24/2010
8/19/2010




Scriptdev2 Update SQL


Update 2229
Update 2222
Update 1913
Update 1892
Update 1906
Update 1886
Update 1884
Update 1847
Update 1844
Update 1842
Update 1837
Update 1833
Update 1828
Update 1827
Update 1823
Update 1816
Update 1815
Update 1801
Update 1782 scriptdev2_script_full




YTDB


YTDB 382
YTDB 381
YTDB 380
YTDB 379
YTDB ? full db
YTDB 357
YTDB 356
YTDB 355
YTDB 354
YTDB 353
YTDB 351
YTDB 348 full db
YTDB 347
YTDB 346
YTDB 345
YTDB 344
YTDB 343
YTDB 342
YTDB 340
YTDB 339




Maps


Maps 3.3.5
Maps 3.3.5
Maps 3.3.3
Maps 3.3.2
Maps 3.3.0a
Maps 3.2.2




Buildings


Buildings 3.3.5
Buildings 3.3.5
Buildings 3.3.3
Buildings 3.3.2
Buildings 3.3.0a
Buildings 3.2.2




DBC


DBC 3.3.5 enGB
DBC 3.3.5 enGB
DBC 3.3.3 enGB
DBC 3.3.2 enGB
DBC 3.3.0a enGB
DBC 3.2.2 enGB



Characters SQL Full


Characters 3.3.5 SQL ( 7/9/2010)
Characters 3.3.3 SQL
Characters 3.2.2 SQL
Characters updates sql
Characters 3.2.2




Realmd SQL Full


Realm 3.3.5 SQL ( 7/9/2010)
Realm 3.3.3 SQL
Realm 3.2.2 SQL
Realm update SQL
Realmd updates sql
Realmd 3.2.2




.NetFramework


If .NET Framework 4 dosen't work use this x86
.NET Framework 4
.NET Framework 3.5
.NET Framework 3
.NET Framework 2
 
Last edited:
Junior Spellweaver
Joined
Jun 21, 2006
Messages
123
Reaction score
2
vmaps and building? I though data in vmap files are used to do advanced collision detect(based on mangos dev forum and source)
 
Last edited:
Newbie Spellweaver
Joined
Jan 31, 2009
Messages
71
Reaction score
3
hi !
Do you can put the best Mangos of each client versions ?

for example for client 2.4.3 maybe mangos 7290 with UDB 0.10.5 rev ??? and SD2 ??? and ACID ??? and ..
and for
client 3.0.9 ....
client 3.1.3 ....
and ..

because your Topic is good for this job !

if you dont want it then : YTDB and UDB and PSDB and some DBs how are they ? which is better ? what is the changes in all kind of DBs ;
is there any link or answer ?
 
Divine Celestial
Loyal Member
Joined
Nov 30, 2007
Messages
825
Reaction score
20
YTDB is the best right now.
About change I forgot about YTDB to put changelog thx for telling me. :D

+ "creature_involvedrelation" - +53
+ "creature_loot_template" - +73280
+ "creature_model_info" - +330
+ "creature_questrelation" - +50
+ "creature_template" - +484
+ "disenchant_loot_template" - +9946
+ "fishing_loot_template" - +117
+ "gameobject_loot_template" - +1077
+ "gameobject_template" - +238
+ "item_loot_template" - +209
+ "item_template" - +1900
+ "npc_text" - +57
+ "npc_trainer" - +417
+ "npc_vendor" - +4247
+ "pickpocketing_loot_template" - +484
+ "prospecting_loot_template" - +19
+ "skinning_loot_template" - +66
+ "quest_template" - FULL -3.2.2a

---------- Post added at 06:18 PM ---------- Previous post was at 05:50 PM ----------

8670 to 8664
Correctly implement XP bonus auras.
Sorted switch for dummy effect spell generic part by spell id.
Correctly respawn pooled object in case the same object is selected
for respawn.
change log: outError to outDebug typo in AddHonor
Apply creature DB dmg modifier to base damage instead full.
Apply SPELL_AURA_MOD_EXPERTISE in related hit chance calculations
for creatures

Scriptdev2 1476
Added placeholder for Hallow's End boss Headless Horseman.

---------- Post added at 06:30 PM ---------- Previous post was at 06:18 PM ----------

Added

Mangos Update SQL
Scriptdev2 Update SQL
Characters 3.2.2
Realmd 3.2.2
 
Experienced Elementalist
Joined
Apr 23, 2008
Messages
214
Reaction score
1
Thanks for the update.

Please REMOVE your links to Maps, DBC, Buildings(this should be vmaps)
as they are in violation of copyright to Blizzard.

You can only share the extractors, ad.exe , vmap_assembler.exe and vmapextract_v2.exe.
 
Last edited:
Divine Celestial
Loyal Member
Joined
Nov 30, 2007
Messages
825
Reaction score
20
Mangos 8671 - 8677
Correctly send SMSG_PET_TAME_FAILED with appropriate value when
taming fail instead of spell fail.

I also removed conditions from Spell::EffectTameCreature which are checked
in Spell::CheckCast.
Fixed condition in prev. commit.
Typo fix from prev. commit. :(
Fixed mistake in my commit [8657]

I accidentaly put code into wrong switch.
Implemented dummy effects for spells 49357, 52845.
implemented dead-visible creature flags_extra

with this flag you can specify a creature to be only
visible for dead players - this removes all hacks from
spiritguides/spirithealers from code and allows some other
special creatures

i decided to not implement an extra deathstate cause
actualy those creatures are almost equal to living ones
Move most client update data functions to object itself from
ObjectAccessor.

Also use virtual function BuildUpdateData (old
ObjectAccessor::_buildUpdateObject)
that different for world objects and items.
 
Initiate Mage
Joined
Oct 19, 2009
Messages
1
Reaction score
0
can you explain me something?
Im new with wow server, you gave a download but your download is what i had in my C:/MANGOS/BIN folder.
can you explain me how can i compile? you didnt gave SRC C:/MANGOS/SRC folder can i have fully explain please :].
 
Divine Celestial
Loyal Member
Joined
Nov 30, 2007
Messages
825
Reaction score
20
Mangos 8678 - 8684
Move objects updates store and proccessing for send to client in
per map way.
Remove 2 now unneeded includes.
Spawn objects only in loaded grids (not just created)

Real object creating in grid make sense only if grid data already loaded,
in other cases
gameevent/pool related object will loaded at normal grid data loading.
Update one creature type flag name and correct typos in comments.
Restore build at Unix/Linux

Not tested, but fix repoted build problem.
Correctly update negetive aura duration at loading.

Thanks to ApoC for problem reseach.
Typos in code for talent 30675 and ranks affect at spell 421 ranks
7 & 8 casting.
 
Divine Celestial
Loyal Member
Joined
Nov 30, 2007
Messages
825
Reaction score
20
YTDB 186
+ All fixes from the forum and editing of bug reports (see "adopted patches")
+ Settlement
+ Scripts quests
+ Populating tables under the core of 8608 - "BattleGround Alterac Valley" (Update 13.10.09)
+ Adjustment loot badzhikov
Handled 62 + cache (3.2.2a)
 
Divine Celestial
Loyal Member
Joined
Nov 30, 2007
Messages
825
Reaction score
20
Mangos 8685 - 8695
Add a few more creature type_flag enum names (meaning still
unknown)
Fixed logic of triggering spells from
SPELL_AURA_PERIODIC_TRIGGER_SPELL and
SPELL_AURA_PERIODIC_TRIGGER_SPELL_WITH_VALUE.

This patch should correct target selection for triggered spells
with target type TARGET_SELF.
Fixes in TARGET_FOCUS_OR_SCRIPTED_GAMEOBJECT.

* Removed my too script check on data load.
* Allow looking up fo DB target also if spell has required focus set.
* Makes DB targets optional not required.
proper implementation of creatures ghost-flags

this reverts 8676 (9c50d9e70314b0cd9eb0fe3bac8040d64a9965a5)
the new flag is from wdb-files so your database should be
already alright

also i've dropped the function Player::CanInteractWithNPCs
cause it was used only in one place and didn't seem to make anything
easier

NOTE for this flag:
it just means that the creature can be seen by ghost-players
too..
so they are still visible for alive players.. unless a special
aura or ther unitflag (spiritguide/healer) disables this..
(see next commit for it)
implement function Unit::isInvisibleForAlive

with that i've implemented all known auras which makes
units invisible for alive.. but that's currently quite hacky
i think best would be if we could set a unit-flag after those auras
getting applied
added unit auraFlag variable

this can be used for faster checking if an unit has a specific
aura applied..
also implemented the alive-invisible auras now with this way
fix battleground spiritguides

they are now alive and so some spellchecks got invalid
Fixed trigger part of spell 31944.
Fixed glyph 45785
GMs should see units with "invisibleForAlive()"
Fix negative auras remain time calculation at loading for pets.

In similar ways as recently fixed for players.





Scriptdev2 1477
Add missing check for m_pInstance and revert back to use stored guid instead of pointer. Original patch by Balrok
 
Last edited:
Newbie Spellweaver
Joined
Feb 26, 2007
Messages
75
Reaction score
0
i have the same question like Itay902
can you explain me something?
Im new with wow server, you gave a download but your download is what i had in my C:/MANGOS/BIN folder.
can you explain me how can i compile? you didnt gave SRC C:/MANGOS/SRC folder can i have fully explain please :].
 
Custom Title Activated
Loyal Member
Joined
Nov 14, 2007
Messages
1,829
Reaction score
177
Thanks for the update.

Please REMOVE your links to Maps, DBC, Buildings(this should be vmaps)
as they are in violation of copyright to Blizzard.

You can only share the extractors, ad.exe , vmap_assembler.exe and vmapextract_v2.exe.
this is why we need a new mod in this section, I should go talk to MentaL about getting new mods for this and another Section
 
Newbie Spellweaver
Joined
Feb 26, 2007
Messages
75
Reaction score
0
I need 3.2.2 source with DK skills.
some one have? :]
 
Junior Spellweaver
Joined
Jun 21, 2006
Messages
123
Reaction score
2
It is illegal to public them. Just put ad.exe and other stuff that will allow to EXTRACT those files from game.
 
Back
Top